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NBA 2K16 News Post


Mike Wang, Gameplay Director for NBA 2K16 mentioned on Twitter that green releases are much rarer in NBA 2K16 and they will no longer be 100%.

He also mentions the following (in post #22):

Quote:
There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.

UPDATE: Mike has chimed in on this topic with more details, to clear up any confusion (post #211)

Quote:
Let me clear up a few things as there's a lot of speculation going on right now. This is why I hate Twitter. But anyway...

I have not removed "user skill." There's still a great deal of weight applied to shot timing. So knowing your players' releases is still a key success factor. It's just that shot quality is much more important this year so you have to take good shots.

For those wondering how we made green releases more rare. It's done based on shot %. So if you take a low quality shot, you basically won't be able to achieve an excellent release. As your shot quality improves, the window for an excellent release grows. So again... take good shots.

Last year, green releases were meant to be 100%. If you saw one miss, that was a bug. A good bug... but a bug nonetheless. This year, the shot bonus for greens is still pretty high and it's based on the shot %. So the higher the %, the greater the excellent timing boost. This is basically how our shot system has always worked, I just tuned it. It's kind of a mix between what we had in 14 and 15. And yes, it does kind of suck to miss a green release, but over time, it feels right. Still, I might tweak the system after getting more feedback from everyone... but nobody is really complaining about it internally.

And why don't we just remove the shot meter? Too many people like it and it's still a valuable tool. Not everyone has the time (or desire) to memorize the shot timing for hundreds of players in the league. And if you like to play with lots of teams, or just want to experiment with a new team, the shot meter is very helpful. You can always turn it off if you want.

Last thing, we CAN tune offline differently from online. So I'll be monitoring feedback closely once you guys have the game to make sure everybody's happy.

He also added this on Twitter...

Quote:
New Shot Meter option for #NBA2K16 called "Feedback Only." Meter won't draw while shooting, only after release to show how close you were.

Game: NBA 2K16Reader Score: 8/10 - Vote Now
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Member Comments
# 121 Jhawkfootball06 @ 08/11/15 09:33 PM
Quote:
Originally Posted by Trackball
If it was that easy, why aren't more people on OS doing it?
I wonder the exact same thing.
 
# 122 Trackball @ 08/11/15 09:35 PM
Quote:
Originally Posted by Jhawkfootball06
I wonder the exact same thing.
Spoiler alert: Because it's not that simple.

Zig-zag is an exploit. Cheese. Do it and win. Just like gouging eyes.
 
# 123 I Djm @ 08/11/15 09:41 PM
Quote:
Originally Posted by Beluba
There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.
But how will the misses translate? If you get a green release and miss those should be the in and out shots etc no green release miss should be a clank imo or off the side

Sent from my HTC One_M8 using Tapatalk
 
# 124 Jhawkfootball06 @ 08/11/15 09:42 PM
Quote:
Originally Posted by Trackball
Spoiler alert: Because it's not that simple.

Zig-zag is an exploit. Cheese. Do it and win. Just like gouging eyes.
*sigh* You just admitted your definition of cheese is something that you, yourself cannot defend. You are really showing your real experience in this game here Track.

I consider cheese as something that is not defendable. Being that zig-zag is easily defendable (you never see it in the higher seeds on MyTeam), people that can't defend it are just not good at defending. Period.
 
# 125 TalentedJB @ 08/11/15 09:43 PM
THIS IS GREAT NEWS 2K!!

I play HOF SIM Teamup 5v5 with all humans, and the amount of perfect releases everyone gets is around 15+ per game. Combine that with the side-to-side cheese, and "the bad shooter, easy form" exploit and you have unrealistic shooting online/offline.

What 2k should really do if they want to keep the hardcore Sim fans and Casual fans happy is simply have two lobbies/diff servers for every online gamemode.

For example: They should have one park Casual/Superstar and another Sim/HOF. That way, you can make everyone happy. COD somewhat does this with it's Ranked matches, some are "Regular", others are "Hardcore", so it's def do-able rightttt??

Either way, great job here 2k. And even greater news with Mike now having the option to tune shooting sliders without a patch, SMART MOVE!!!
 
# 126 I Djm @ 08/11/15 09:43 PM
Quote:
Originally Posted by mostpured
Why do they have to be much rarer if they aren't 100%? I'm confused ....

Sent from my HTC Desire 510 using Tapatalk
You can't really define shooting you can get a perfect release but what if you catch the rim that might alter the pattern enough to make it pop out

Sent from my HTC One_M8 using Tapatalk
 
# 127 Trackball @ 08/11/15 09:46 PM
Quote:
Originally Posted by Jhawkfootball06
*sigh* You just admitted your definition of cheese is something that you, yourself cannot defend. You are really showing your real experience in this game here Track.

I consider cheese as something that is not defendable. Being that zig-zag is easily defendable (you never see it in the higher seeds on MyTeam), people that can't defend it are just not good at defending. Period.
Looks like I need to repeat myself.

If zig-zag is so easy to defend, why is nobody else on OS doing this incredibly-easy defensive counter that you claim it is?

You're the only one I've seen that claims to be able to.

Prove it.

That's right. Prove it. Calling you out on it.

And since I know I'm already toeing the line with the mods right now, I'm out. I know who Pyrrhus is.
 
# 128 I Djm @ 08/11/15 09:51 PM
Quote:
Originally Posted by Rockie_Fresh88
It got toned down a lot barely noticeable now
I hated that in my player, had to play 48 mins and my dude dead tired bricks all fourth quarter

Sent from my HTC One_M8 using Tapatalk
 
# 129 I Djm @ 08/11/15 09:54 PM
Quote:
Originally Posted by DaKoKing
This is a situation of a bunch of smart guys getting in a room together and overthinking things. A perfectly released shot goes in, period. That's the point of a defender contesting a shot. To alter the mechanics enough to force a miss.

Making the release harder to get is logical. Saying a perfectly shot ball won't go in, is not.
But the thing is there is no such thing as a perfect release, sometimes you could have the ball slightly left or right. But from the numbers standpoint i get where you're coming from

Sent from my HTC One_M8 using Tapatalk
 
# 130 TalentedJB @ 08/11/15 09:54 PM
Point blank period, 100% green release has to go!!

Did you guys even watch the finals (a small sample size btw)? The greatest 3pt shooter of all time, Steph Curry, wasn't even making all his wide open jumpers (even less contested ones, when dirty Delladova was playing good-great on ball D on him), and i'm positive, Steph knows his release and form to a tee! He's probably taken over a million shots in his lifetime by now.

And guess what? Even the great Steph, still bricks wide open jumpers sometimes. Period.

Those complaining about what 2k has done, are the same ones whose game is tottaly dependent on getting green releases, regardless the D or situation.

Now, what 2k needs to improve on is making the global shooting sliders (Close, Mid, 3pt) more inline with Metrics/Avg's. And then they should def pay attention to the "JUMPSHOT DEFENSE STRENGTH (GATHER & RELEASE)" slider.

I tweaked the aforementioned in my offline league and saw a great balance amongst contested/open shot make/misses.
 
# 131 I Djm @ 08/11/15 09:55 PM
Quote:
Originally Posted by svit
I bet that someone has already suggested that but:

What about a system where green release only means player can make a shot only at max of his real %?

For example (not actual statistics) - Lebron James - top left 3pt area:
- hit 70.2 % of uncontested shots
- hit 12,5 % of contested shots

The green release for Lebron James in this area only means, that he will hit in 70.2 % when uncontested and only 12.5% if the shot is contested. Maybe we could break down uncontested/contested shots even further... for example:

Green Release:
- hit 70.2% when uncontested
- hit 27.6 % when lightly contested
- hit 12,5 % when contested

Yellow Release (slightly early/late):
- hit 33.4% when uncontested
- hit 15.6% when lightly contested
- hit 5.5% when contested

Red Release (very early/late):
- hit 8.5% when uncontested
- hit 1.5% when lightly contested
- hit 0.05% when contested

I think that with such a system we will have a good compromise between user skills and realistic shooting percentage. In order to compete you will have to learn player shooting release, but also you can't except to make trees after threes with green releases with Deandre Jordan...

Just my 5 cents...
Yea that sounds good

Sent from my HTC One_M8 using Tapatalk
 
# 132 I Djm @ 08/11/15 09:58 PM
Quote:
Originally Posted by Jhawkfootball06
If you play good defense, meaning you're in that person's face all the time he won't make 15% of his shots. That is if you can anticipate and play defense, which all comes with experience and time.
That sounds good in theory but if the game laggy you won'f contest the way you want to

Sent from my HTC One_M8 using Tapatalk
 
# 133 Jhawkfootball06 @ 08/11/15 09:59 PM
Quote:
Originally Posted by Trackball
Looks like I need to repeat myself.

If zig-zag is so easy to defend, why is nobody else on OS doing this incredibly-easy defensive counter that you claim it is?

You're the only one I've seen that claims to be able to.

Prove it.

That's right. Prove it. Calling you out on it.

And since I know I'm already toeing the line with the mods right now, I'm out. I know who Pyrrhus is.
You are asking me to pull a montage out of thin air. Like I said, if you are having help Twitch is your best friend.
 
# 134 I Djm @ 08/11/15 10:00 PM
Quote:
Originally Posted by thedream2k16
Theres your problem right there. you playing on on casual game modes. Get in a HOF sime game with real nba teams and see if that works. it wont btw
Dude HOF sim is not a good representation lol. The stuff the cpu gets away with smh

Sent from my HTC One_M8 using Tapatalk
 
# 135 TalentedJB @ 08/11/15 10:04 PM
Quote:
Originally Posted by I Djm
Dude HOF sim is not a good representation lol. The stuff the cpu gets away with smh

Sent from my HTC One_M8 using Tapatalk
HOF SIM, 5v5 Teamup is probably the best representation of user-to-user basketball on 2k. Why 2k doesn't focus it's slider testing on this mode, kinda boggles my mind?!?!

But homie is right, even on HOF SIM, zig-zig cheese, green-release w/bad shooter/easy form is relevant.
 
# 136 TalentedJB @ 08/11/15 10:09 PM
http://hangtime.blogs.nba.com/2014/03/11/pierce-cares-not-about-your-hand-in-his-face/

Great article there, that speaks on contested vs. uncontested shot percentages. How some players are better are contested shots vs. uncontested.

Def relevant to this discussion. This also got me thinking, maybe for 2k17 (Cause im sure '16 is almost ready to go) 2k can revamp shooting ratings to incorporate Contested Shot Rating and Uncontested Shot rating.
 
# 137 stillfeelme @ 08/11/15 10:21 PM
Quote:
Originally Posted by TalentedJB
http://hangtime.blogs.nba.com/2014/03/11/pierce-cares-not-about-your-hand-in-his-face/

Great article there, that speaks on contested vs. uncontested shot percentages. How some players are better are contested shots vs. uncontested.

Def relevant to this discussion. This also got me thinking, maybe for 2k17 (Cause im sure '16 is almost ready to go) 2k can revamp shooting ratings to incorporate Contested Shot Rating and Uncontested Shot rating.
I asked for this two years in a row it is the way to go IMO as long as they have rational decisions to do the ratings when there is a player with not enough data or shots.
 
# 138 TalentedJB @ 08/11/15 10:31 PM
Quote:
Originally Posted by stillfeelme
I asked for this two years in a row it is the way to go IMO as long as they have rational decisions to do the ratings when there is a player with not enough data or shots.
I def agree. If 2k can examine more advanced stats and metrics, ala "Contested/Uncontested Field Goal %" and incorporate that into the already existing shooting ratings, we'd probably find a balance with the green releases/user skill/ and how it correlates to a player's rating/ability to make said shots.
 
# 139 stillfeelme @ 08/11/15 10:53 PM
Quote:
Originally Posted by TalentedJB
I def agree. If 2k can examine more advanced stats and metrics, ala "Contested/Uncontested Field Goal %" and incorporate that into the already existing shooting ratings, we'd probably find a balance with the green releases/user skill/ and how it correlates to a player's rating/ability to make said shots.
The funny thing is all of this data is available for free on NBA.com. They wouldn't need a perfect release success rate just have it so your perfect release gives you your maximum rating based off %s
 
# 140 HowDareI @ 08/11/15 10:53 PM
Quote:
Originally Posted by TalentedJB
I def agree. If 2k can examine more advanced stats and metrics, ala "Contested/Uncontested Field Goal %" and incorporate that into the already existing shooting ratings, we'd probably find a balance with the green releases/user skill/ and how it correlates to a player's rating/ability to make said shots.
That's why it's hard for me to replicate certain players' playstyles in the game.

Guys like Kobe or T-Mac thrive off making a quick move then a leaning midrange over the defender. Deadeye+Shot Creator is the closest thing but it still doesn't help as much.
Lebron hits contested layups at ease but not in 15, he's more likely just to posterize at every chance.
And don't get me started on Iverson.
 


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