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NBA 2K16 News Post


Mike Wang, Gameplay Director for NBA 2K16 mentioned on Twitter that green releases are much rarer in NBA 2K16 and they will no longer be 100%.

He also mentions the following (in post #22):

Quote:
There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.

UPDATE: Mike has chimed in on this topic with more details, to clear up any confusion (post #211)

Quote:
Let me clear up a few things as there's a lot of speculation going on right now. This is why I hate Twitter. But anyway...

I have not removed "user skill." There's still a great deal of weight applied to shot timing. So knowing your players' releases is still a key success factor. It's just that shot quality is much more important this year so you have to take good shots.

For those wondering how we made green releases more rare. It's done based on shot %. So if you take a low quality shot, you basically won't be able to achieve an excellent release. As your shot quality improves, the window for an excellent release grows. So again... take good shots.

Last year, green releases were meant to be 100%. If you saw one miss, that was a bug. A good bug... but a bug nonetheless. This year, the shot bonus for greens is still pretty high and it's based on the shot %. So the higher the %, the greater the excellent timing boost. This is basically how our shot system has always worked, I just tuned it. It's kind of a mix between what we had in 14 and 15. And yes, it does kind of suck to miss a green release, but over time, it feels right. Still, I might tweak the system after getting more feedback from everyone... but nobody is really complaining about it internally.

And why don't we just remove the shot meter? Too many people like it and it's still a valuable tool. Not everyone has the time (or desire) to memorize the shot timing for hundreds of players in the league. And if you like to play with lots of teams, or just want to experiment with a new team, the shot meter is very helpful. You can always turn it off if you want.

Last thing, we CAN tune offline differently from online. So I'll be monitoring feedback closely once you guys have the game to make sure everybody's happy.

He also added this on Twitter...

Quote:
New Shot Meter option for #NBA2K16 called "Feedback Only." Meter won't draw while shooting, only after release to show how close you were.

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
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Member Comments
# 81 Hustle Westbrook @ 08/11/15 05:39 PM


Lol the cheesers in the comment section are furious and I love it!
 
# 82 XxSpiritHunterX @ 08/11/15 05:43 PM
Quote:
Originally Posted by Hustle Westbrook


Lol the cheesers in the comment section are furious and I love it!
LMAO I swear the casuals are so dumb. Every video about the news, I read the comments and they all said the same thing.


This is excellent news tho. I'm glad their changing, but they should've never used the term perfect release ever. Because patch 4 WAS all perfect releases
 
# 83 DaKoKing @ 08/11/15 05:47 PM
This is a situation of a bunch of smart guys getting in a room together and overthinking things. A perfectly released shot goes in, period. That's the point of a defender contesting a shot. To alter the mechanics enough to force a miss.

Making the release harder to get is logical. Saying a perfectly shot ball won't go in, is not.
 
# 84 NDAlum @ 08/11/15 05:47 PM
Good shot > good timing
 
# 85 kevmasood @ 08/11/15 06:03 PM
Great news, cuz patch 4, really hurt the game in 2k15
 
# 86 svit @ 08/11/15 06:37 PM
I bet that someone has already suggested that but:

What about a system where green release only means player can make a shot only at max of his real %?

For example (not actual statistics) - Lebron James - top left 3pt area:
- hit 70.2 % of uncontested shots
- hit 12,5 % of contested shots

The green release for Lebron James in this area only means, that he will hit in 70.2 % when uncontested and only 12.5% if the shot is contested. Maybe we could break down uncontested/contested shots even further... for example:

Green Release:
- hit 70.2% when uncontested
- hit 27.6 % when lightly contested
- hit 12,5 % when contested

Yellow Release (slightly early/late):
- hit 33.4% when uncontested
- hit 15.6% when lightly contested
- hit 5.5% when contested

Red Release (very early/late):
- hit 8.5% when uncontested
- hit 1.5% when lightly contested
- hit 0.05% when contested

I think that with such a system we will have a good compromise between user skills and realistic shooting percentage. In order to compete you will have to learn player shooting release, but also you can't except to make trees after threes with green releases with Deandre Jordan...

Just my 5 cents...
 
# 87 MontanaMan @ 08/11/15 06:38 PM
Great news, now what are you guys doing with the zig zagging problem?
 
# 88 jbthegreat @ 08/11/15 06:42 PM
Quote:
Originally Posted by svit
I bet that someone has already suggested that but:

What about a system where green release only means player can make a shot only at max of his real %?

For example (not actual statistics) - Lebron James - top left 3pt area:
- hit 70.2 % of uncontested shots
- hit 12,5 % of contested shots

The green release for Lebron James in this area only means, that he will hit in 70.2 % when uncontested and only 12.5% if the shot is contested. Maybe we could break down uncontested/contested shots even further... for example:

Green Release:
- hit 70.2% when uncontested
- hit 27.6 % when lightly contested
- hit 12,5 % when contested

Yellow Release (slightly early/late):
- hit 33.4% when uncontested
- hit 15.6% when lightly contested
- hit 5.5% when contested

Red Release (very early/late):
- hit 8.5% when uncontested
- hit 1.5% when lightly contested
- hit 0.05% when contested

I think that with such a system we will have a good compromise between user skills and realistic shooting percentage. In order to compete you will have to learn player shooting release, but also you can't except to make trees after threes with green releases with Deandre Jordan...

Just my 5 cents...
That's what I was suggesting
 
# 89 Ro Da Truth @ 08/11/15 06:45 PM
I rather have a whole new shot meter. The shot meter is inconsistent and seems out of sync at times.
 
# 90 videlsports @ 08/11/15 07:29 PM
As long as you are able to hit a decent amount o late contesting j's especially with lazy people on defense. I have a problem with a good J with a lot of blue then suddenly shrinking because of the overrated closing speed. A lot of the Guys would not be good defenders and close out late and the shot still would miss after d to get open. In the NBA you don't always get alot of space and Jumpers go in. Either the close out speed needs to change, or the percentage of LATE CONTESED J'S NEED TO IMPROVE.
 
# 91 24ct @ 08/11/15 07:30 PM
This is our news. Cool.

Either way this was never an issue before the shot meter. Which I thought was a terrible idea when I heard it. They should just get rid of it honestly. No shot should be guaranteed.

Sidenote: I got a green release from the side baseline once. It hit the side of the back board & the meter went from green to not being filled. Probably the funniest thing I've seen all year I've been playing.

But, carry on...
 
# 92 jfsolo @ 08/11/15 07:53 PM
Quote:
Originally Posted by Hustle Westbrook


Lol the cheesers in the comment section are furious and I love it!
Yep, they're losing their ****, stay strong 2K, stay strong.
 
# 93 jfsolo @ 08/11/15 08:01 PM
Quote:
Originally Posted by thedream2k16
theres more taken into account for a good shot than being open

Shot release, spot on court, defensive pressue, rating, = good shot
I'm sure he agrees with you there. He didn't say that being open was the only thing that mattered. I'm going to guess that like a lot of us, myself included, he believes that of the 4 things you listed, shot release should be last on the list, way last.
 
# 94 Jhawkfootball06 @ 08/11/15 08:04 PM
Great. So in other words they are hurting skilled players and playing towards the casuals who don't want to take the time to learn jumpshots.

Real nice 2k.
 
# 95 LM1213 @ 08/11/15 08:13 PM
this thread got me thinking people like:

All I do is hate hate hate no matter what
Got hating on my mind, I can never hate enough
And every time I step up in the building
Every middle finger goes UP
And they stay there, and they stay there
 
# 96 Jhawkfootball06 @ 08/11/15 08:19 PM
Quote:
Originally Posted by thedream2k16
you are confused bro. People that think they are skilled really arent. How much skill is involved when you can play on HOF sim and hit jumphots with dwight howard and his 25 rating? rating should matter always. The arcade stuff needs to stay away
No, I'm not confused. I have over 1200 hours playing this game. I'm a legend 3 in the rec, as well as the number one seed in MyTeam. Nothing gets me more upset than hearing you guys complain about this. Just play good defense, that is it. It's not hard.

Patch 4 made it so that good shots had a better chance of going in and contested shots had a worse chance. But the problem is you casuals have such a hard time guarding people one on one that you give people wide open shots. Then you blame then game instead of trying to get better. Defense is everything. If you play great defense I guarantee your opponent will have troubles shooting. That is it.

Stop blaming the game and get better. It's that simple.

 
# 97 Trackball @ 08/11/15 08:23 PM
Quote:
Originally Posted by Jhawkfootball06
No, I'm not confused. I have over 1200 hours playing this game. I'm a legend 3 in the rec, as well as the number one seed in MyTeam. Nothing gets me more upset than hearing you guys complain about this. Just play good defense, that is it. It's not hard.

Patch 4 made it so that good shots had a better chance of going in and contested shots had a worse chance. But the problem is you casuals have such a hard time guarding people one on one that you give people wide open shots. Then you blame then game instead of trying to get better. Defense is everything. If you play great defense I guarantee your opponent will have troubles shooting. That is it.

Stop blaming the game and get better. It's that simple.
In other words, you love zig-zag. Gotcha.
 
# 98 Jhawkfootball06 @ 08/11/15 08:24 PM
Quote:
Originally Posted by Trackball
In other words, you love zig-zag. Gotcha.
You're kidding me... zig-zag is the easiest "cheese" to defend! Just play good defense.

That's another thing that bugs me. Just because you can't defend something does not make it cheese, as they're are players who are much better at playing defense than you that are perfectly capable of defending it.

Again, it's all about getting better. Stop blaming the game and get better.
 
# 99 Chemthethriller @ 08/11/15 08:28 PM
Quote:
Originally Posted by Jhawkfootball06
No, I'm not confused. I have over 1200 hours playing this game. I'm a legend 3 in the rec, as well as the number one seed in MyTeam. Nothing gets me more upset than hearing you guys complain about this. Just play good defense, that is it. It's not hard.

Patch 4 made it so that good shots had a better chance of going in and contested shots had a worse chance. But the problem is you casuals have such a hard time guarding people one on one that you give people wide open shots. Then you blame then game instead of trying to get better. Defense is everything. If you play great defense I guarantee your opponent will have troubles shooting. That is it.

Stop blaming the game and get better. It's that simple.
you are crazy if you think its just that easy, the input lag favors the offense, the dribble moves favor the offense, the shooting favors the offense, everything favors the offense... Hence why guys can shoot 95% from 3 in a rec game and no bats an eye.
 
# 100 Jhawkfootball06 @ 08/11/15 08:30 PM
Quote:
Originally Posted by Chemthethriller
you are crazy if you think its just that easy, the input lag favors the offense, the dribble moves favor the offense, the shooting favors the offense, everything favors the offense... Hence why guys can shoot 95% from 3 in a rec game and no bats an eye.
If you play good defense, meaning you're in that person's face all the time he won't make 15% of his shots. That is if you can anticipate and play defense, which all comes with experience and time.
 


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