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NBA 2K16 News Post


Mike Wang, Gameplay Director for NBA 2K16 mentioned on Twitter that green releases are much rarer in NBA 2K16 and they will no longer be 100%.

He also mentions the following (in post #22):

Quote:
There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.

UPDATE: Mike has chimed in on this topic with more details, to clear up any confusion (post #211)

Quote:
Let me clear up a few things as there's a lot of speculation going on right now. This is why I hate Twitter. But anyway...

I have not removed "user skill." There's still a great deal of weight applied to shot timing. So knowing your players' releases is still a key success factor. It's just that shot quality is much more important this year so you have to take good shots.

For those wondering how we made green releases more rare. It's done based on shot %. So if you take a low quality shot, you basically won't be able to achieve an excellent release. As your shot quality improves, the window for an excellent release grows. So again... take good shots.

Last year, green releases were meant to be 100%. If you saw one miss, that was a bug. A good bug... but a bug nonetheless. This year, the shot bonus for greens is still pretty high and it's based on the shot %. So the higher the %, the greater the excellent timing boost. This is basically how our shot system has always worked, I just tuned it. It's kind of a mix between what we had in 14 and 15. And yes, it does kind of suck to miss a green release, but over time, it feels right. Still, I might tweak the system after getting more feedback from everyone... but nobody is really complaining about it internally.

And why don't we just remove the shot meter? Too many people like it and it's still a valuable tool. Not everyone has the time (or desire) to memorize the shot timing for hundreds of players in the league. And if you like to play with lots of teams, or just want to experiment with a new team, the shot meter is very helpful. You can always turn it off if you want.

Last thing, we CAN tune offline differently from online. So I'll be monitoring feedback closely once you guys have the game to make sure everybody's happy.

He also added this on Twitter...

Quote:
New Shot Meter option for #NBA2K16 called "Feedback Only." Meter won't draw while shooting, only after release to show how close you were.

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Member Comments
# 21 El_Poopador @ 08/11/15 12:12 PM
I liked the idea of sometimes knowing that a shot was going in upon release. Just like in real life, there are times that you shoot the ball and know it's going in. That could also add a little to the player emotion/celebrations. The problem with the way it was implemented last year was that the user had control over that success rate, moreso based on what animation they chose.

I would like to see that return, just out of the user's hand. Basically, make the 100% success on a shot be random; sometimes you get rewarded and "know" the shot is going to fall as soon as you take it.
 
# 22 alabamarob @ 08/11/15 12:15 PM
Quote:
Originally Posted by Beluba
There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.
The problem is solved to me then. If you can get the numbers right without a patch we are good. I hope you guys can get the real life open shot percentages to translate over into the game. But it must be harder then it seems. Thanks for the info.
 
# 23 mostpured @ 08/11/15 12:17 PM
I just hope that there will be identications telling when you get close or maybe a percentage bar. The "slight early/ slight late" has to big of a margin.

Sent from my HTC Desire 510 using Tapatalk
 
# 24 YungGun @ 08/11/15 12:32 PM
Quote:
Originally Posted by mostpured
I just hope that there will be identications telling when you get close or maybe a percentage bar. The "slight early/ slight late" has to big of a margin.

Sent from my HTC Desire 510 using Tapatalk
Percentage bar? Like, instead of saying slightly early/late have it say "__% chance of going in?"
 
# 25 mostpured @ 08/11/15 12:36 PM
Quote:
Originally Posted by YungGun
Percentage bar? Like, instead of saying slightly early/late have it say "__% chance of going in?"
No somethig like "_% of getting green release" after you shoot it because with the way its setup now, you can't really perfect your shot since you don't know how close or far away you were from getting green release since "slightly late" and "slightly early" has such a large margin.

Sent from my HTC Desire 510 using Tapatalk
 
# 26 mostpured @ 08/11/15 12:38 PM
Quote:
Originally Posted by YungGun
Percentage bar? Like, instead of saying slightly early/late have it say "__% chance of going in?"
Or maybe instead of it just being slightly late and slightly early they can add more to be more specific of how close / far you are from hitting green release.

Sent from my HTC Desire 510 using Tapatalk
 
# 27 YungGun @ 08/11/15 12:39 PM
Quote:
Originally Posted by mostpured
No somethig like "_% of getting green release" after you shoot it because with the way its setup now, you can't really perfect your shot since you don't know how close or far away you were from getting green release since "slightly late" and "slightly early" has such a large margin.

Sent from my HTC Desire 510 using Tapatalk
Thats what the shot meter is for. That works for the most part except when the you release the ball RIGHT on the line and it's still slightly late/early. I get what you're sayimg tho.
 
# 28 BA2929 @ 08/11/15 12:48 PM
So we might as well turn off the shot meter then, right? What's truely the point of it with these changes? It'll only cause grief knowing you got a green release and it didn't go in. Anyway, this is pretty sad news for a guy like myself as I'm not as amazing as you guys. I was lucky to get 5 green releases a game.
 
# 29 jbthegreat @ 08/11/15 12:51 PM
If the Cpu is hitting contested bad shots at a high percentage and if you can't reliably hit a wide open green shot with a good shooter this may be a problem. Why not just go with real shooting percentage instead of the user controlled rating system. It would leave less room for error and frustration.
 
# 30 Jrocc23 @ 08/11/15 12:53 PM
I can't say I don't like it until I see it for myself, but I much rather prefer how it used to be before 2K15, where it was easier to get a green release but you'd just simply miss sometimes. So, I hate that it seems like it's very rare to hit green and you'll still probably miss them. Just seems like It'll be my fault the shot isn't green when I know I am basically hitting the release.

Maybe it's the perfectionist in me, but I liked knowing my release was right, but I would sometimes make or miss those shots. Never thought the shooting needed a change.

Glad to hear Mike acknowledge how bad that patch was and that something like that won't happen again. Wish at least one more patch could've been sent since they all knew how bad it was and how many months we had left with the game.
 
# 31 jbthegreat @ 08/11/15 12:53 PM
So then why not remove the shot meter completely and just go with real shooting percentages?
 
# 32 tt500 @ 08/11/15 12:53 PM
Hopefully this will stop people from taking 30-50 3 pt shots a game.

Now we just gotta wait for info on the post game and defense improvements.

Sent from my SM-N910W8 using Tapatalk
 
# 33 Jrocc23 @ 08/11/15 12:54 PM
Quote:
Originally Posted by mostpured
No somethig like "_% of getting green release" after you shoot it because with the way its setup now, you can't really perfect your shot since you don't know how close or far away you were from getting green release since "slightly late" and "slightly early" has such a large margin.

Sent from my HTC Desire 510 using Tapatalk

That's what I meant essentially with my post.
 
# 34 LeBron_On_Mars @ 08/11/15 01:04 PM
Man, yet another mystery change to the shot system. Personally, I was never a fan of the color coordinated shot meter system. On 2K15 I'd find myself making a good amount of shots even in the yellow. So regardless of this 2K16 perfect shot rarity or not. I'm not expecting it to be that much of a drastic turnaround or trump.
 
# 35 mostpured @ 08/11/15 01:07 PM
Quote:
Originally Posted by YungGun
Thats what the shot meter is for. That works for the most part except when the you release the ball RIGHT on the line and it's still slightly late/early. I get what you're sayimg tho.
For me, the problem with the shot meter is that it takes your eyes away from the game and forces you to focus on the meter filling up, so I always disable it. Yeah, I can look at the meter only after I made the shot, but the shot meter if so more effective in creating your shot I will always look back to it instinctively. The shot meter should only show up after the shot because it's kind of cheap to be honest.
 
# 36 eko718 @ 08/11/15 01:07 PM
Quote:
Originally Posted by Beluba
There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.
This sounds good, but can be a double edged sword. People tend to complain far more than they praise, and the ones who complain the most seem to be on the 'casual' end of the spectrum. What about those who have adapted to the way the shooting system is and/or customized their sliders perfectly? Do we need to worry that on any given day the gameplay experience can change because some community members idea of a 'balanced' shooting system is one in which they can hit every open shot? Doesn't seem realistic that there will ever be a unified interpretation across the board of what is realistic or simulation as it pertains to this.
 
# 37 stillfeelme @ 08/11/15 01:11 PM
Quote:
Originally Posted by Beluba
There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.
Have you guys thought of just having open shot ratings vs. contested ratings? All of the information exists on NBA.com

Did the open bonus get removed I hope so?
 
# 38 Rockie_Fresh88 @ 08/11/15 01:30 PM
Guys were arguing me up and down when I said 2k said green releases were supposed to go in every time in 15 and I missed quite a few .

I never liked the shot meter because it distracted me so much . When it's off I can't find a good release though
 
# 39 Trakkstarr315 @ 08/11/15 01:41 PM
How about you just get rid of this silly shot bar and go back to the old shooting system nothing was wrong with it except fixing bs shots if it's not green the miss % should be high if geen you have a good chance of hitting ONLY on reasonable shots not contested that bar is too distracting it a problem to me when I can be more consistent in real life open than in a video game
 
# 40 LD2k @ 08/11/15 01:46 PM
Quote:
Originally Posted by 2k gamer all day
This is intresting. I see many people at LD2K twitter says they sometimes missed if they had a green release "100%" . I played over 500 games in online one vs one and i can remember that my shots "100%" always going in. Hmm..
It's rare after the later patches for NBA 2K15.

I personally LIKE the fact it's not 100%. I'd argue it takes away from the drama of the in-game intensity and takes away from the anticipation of whether or not you're going to make or miss. I like the adjustment, personally.

Gameplay team always looking at shooting %'s. Being able to adjust the game's shooting in all areas as realistic as possible is HUGE. Realism always the goal. Like what Beluba shared today.
 


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