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NBA 2K16 News Post


The first NBA 2K16 screenshots have been released by the Toronto Raptors, as they revealed their 2015/16 uniforms (another link here).

Big thanks to YoungTune, DIRK41NOWITZKI, Da InFaMoUs NY and @ColtsnPacers for locating them all.

NBA 2K16 screenshot gallery - Click to view NBA 2K16 screenshot gallery - Click to view NBA 2K16 screenshot gallery - Click to view NBA 2K16 screenshot gallery - Click to view
Game: NBA 2K16Reader Score: 8/10 - Vote Now
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Member Comments
# 81 The 24th Letter @ 08/04/15 03:40 PM
That's one thing I definitely disagree with, NBA 2K is still a great looking game....I still lurk the photographic thread to this day....and will probably do the same in 2k16...
 
# 82 Junior Moe @ 08/04/15 04:02 PM
Quote:
Originally Posted by cthurt
I agree JBulls, but I am starting to think with all the features 2k adds to this game over the coming years the graphics will degrade even more or just stay the same as it is. Just look at 2k14 and how amazing it looked the players popped out at you but in a realistic way and the courts had polish and reflection to it, and the players sweat details were amazing even from a far, but that game was almost bare bone compared to 2k15 with all the features and modes they added, and with that we lost court reflection, players sweat is only noticeable up close, and the overall lighting got darker.
I'm starting to think this, too. There's no reason for NBA2K (or any game) to regress graphically unless it's a resource allocation thing. Especially now with Live graphically looking very good. I remember Madden 06 on Xbox 360 looking awesome, player models, stadiums, field degradation and all. But it was barebones. As they added modes and such, the graphic quality dipped.
 
# 83 Eman5805 @ 08/04/15 04:13 PM
Bring on the Brow, alreadys!
 
# 84 lakers24 @ 08/04/15 04:21 PM
For those of you talking about the lighting, I admit they have some work to do (gonna cover it in my thread), but 2k14 was off too. The thing that most are remembering was 2k14's "court shine" and the player's skin textures(which were great, skin tones not so much). The lighting had a "warmer" hue, which is a bit closer to reality, but the actual stadium lighting is the issue not necessarily the the overall palette.

For example:
Real


2k14


2k15


Most arenas lighting drops off into oblivion after about the 5th row when in reality that doesn't happen except for specific arenas like LA, NY, & BKN(whose isn't dark enough btw). Court textures were and still are not where they should be and uniform/accessory colors should have more saturation.
 
# 85 MoneyOvaHuds @ 08/04/15 04:24 PM
Quote:
Originally Posted by Junior Moe
I'm starting to think this, too. There's no reason for NBA2K (or any game) to regress graphically unless it's a resource allocation thing. Especially now with Live graphically looking very good. I remember Madden 06 on Xbox 360 looking awesome, player models, stadiums, field degradation and all. But it was barebones. As they added modes and such, the graphic quality dipped.

Think you mean Madden 07 , 06 looked garbaged
 
# 86 cthurt @ 08/04/15 04:31 PM
Quote:
Originally Posted by lakers24
For those of you talking about the lighting, I admit they have some work to do (gonna cover it in my thread), but 2k14 was off too. The thing that most are remembering was 2k14's "court shine" and the player's skin textures(which were great, skin tones not so much). The lighting had a "warmer" hue, which is a bit closer to reality, but the actual stadium lighting is the issue not necessarily the the overall palette.

For example:
Real


2k14


2k15


Most arenas lighting drops off into oblivion after about the 5th row when in reality that doesn't happen except for specific arenas like LA, NY, & BKN(who's isn't dark enough btw). Court textures were and still are not where they should be and uniform/accessory colors should have more saturation.


I agree lakers24, and let me say yes 2k14 courts were not the best and they still needed work, but taking away all reflection and polish wasn't the way to go IMO, and also the lack of light reflection off of the players makes the game look darker.
 
# 87 BA2929 @ 08/04/15 04:36 PM
Quote:
Originally Posted by lakers24
For those of you talking about the lighting, I admit they have some work to do (gonna cover it in my thread), but 2k14 was off too. The thing that most are remembering was 2k14's "court shine" and the player's skin textures(which were great, skin tones not so much). The lighting had a "warmer" hue, which is a bit closer to reality, but the actual stadium lighting is the issue not necessarily the the overall palette.

For example:
Spoiler


Most arenas lighting drops off into oblivion after about the 5th row when in reality that doesn't happen except for specific arenas like LA, NY, & BKN(whose isn't dark enough btw). Court textures were and still are not where they should be and uniform/accessory colors should have more saturation.
It really depends on which picture of a game you use. Here's one that shows a nearly identical hue (a little more washed out actually) as 2k has in Indiana:

Spoiler


The picture you linked to looks like it's really early during pre-game. There could be a few lights not on in that picture.


Anyway, back on topic:

These player models look so much better than last year and I'm really excited for 2k this year. That's pretty surprising to me, because I only picked up 2k12 because it was in a bundle with MLB 2k12. I hadn't played an NBA game in about 10 years prior. Hooked me back in.
 
# 88 lakers24 @ 08/04/15 06:20 PM
Quote:
Originally Posted by cthurt
I agree lakers24, and let me say yes 2k14 courts were not the best and they still needed work, but taking away all reflection and polish wasn't the way to go IMO, and also the lack of light reflection off of the players makes the game look darker.
The didn't take it away, it's just been reduced a lot, which is a good thing because nearly every court looked like glass in 2k14. If you tried to play using the 2k cam in certain arenas you couldn't even see parts of the floor. They need to find a way to balance the reflections to where they're noticeable but not too intense. Higher res floors would go a long way in helping. For an example, NBA Live's floors are really great as the wood actually looks like wood and the reflections aren't over done.

Quote:
Originally Posted by BA2929
It really depends on which picture of a game you use. Here's one that shows a nearly identical hue (a little more washed out actually) as 2k has in Indiana:

Spoiler


The picture you linked to looks like it's really early during pre-game. There could be a few lights not on in that picture.
The picture I used is closer to how it looks during national broadcasts(which is what we all reference). Either way my main issue wasn't the actual floor so much as it's the stadium/crowd lighting in general.
 
# 89 iLLWiLL @ 08/04/15 06:37 PM
One critique about the jerseys ... and yes I know we need to see more, so this statement is merely based on these 5 released screenshots.

But, the detail/texture/lighting on the jerseys ... gives the jerseys a 'soft' look to them, almost velvet-like.
 
# 90 cthurt @ 08/04/15 07:01 PM
Quote:
Originally Posted by lakers24
The didn't take it away, it's just been reduced a lot, which is a good thing because nearly every court looked like glass in 2k14. If you tried to play using the 2k cam in certain arenas you couldn't even see parts of the floor. They need to find a way to balance the reflections to where they're noticeable but not too intense. Higher res floors would go a long way in helping. For an example, NBA Live's floors are really great as the wood actually looks like wood and the reflections aren't over done.
.
Yea I never had that problem since I play on broadcast cam, but I agree Live courts are very impressive and hopefully 2k does take the the time to show the, courts more love in the future.
 
# 91 2_headedmonster @ 08/04/15 07:23 PM
last gen 2k set a pattern of slowly degrading the graphics, as the i assume they added animations. That was largely unnoticed as there was no real competition to push the standard. The same cant be said this generation.

I dont think the reduced appearance of shine on the court tells the whole story when talking about the difference between 14 and 15. The lighting on the players on 14 overall was staggering compared to 15. It looked like 2k15 was being played in a middle school gym.

With the comp releasing pics with impressive lighting and skin tones, these pics will receive extra scrutiny. Good news is that there is nothing to indicate these are the final products.
 
# 92 edwing @ 08/04/15 08:35 PM
Quote:
Originally Posted by J_Posse
How are you coming to that conclusion? The T looks just fine in-game unless you have a reference photo that other people are unaware of.

from Spurs Nation/Bills Backer HQ
Quote:
Originally Posted by eko718
Exactly. I noticed what he's talking about also but he seems to be neglecting the fact that the waistband is elastic and it stretches when worn. When someone is actually wearing the shorts, the T area may just look exactly as it does in those screenshots. Or, it may be that the white part is not stretched enough in those screens. Either way, we won't know until we see it being worn.
Actually, I think this is a legitimate (albeit small) gripe, as the following image shows:
Spoiler

The difference is pretty obvious and I don't think any amount of elastic stretching would make the T look as elongated as it does in the 2k16 screens.
 
# 93 akacmac911 @ 08/04/15 09:22 PM
Quote:
Originally Posted by YoungTune
Wow look at those kicks. They look so much better this year

Sent from my SAMSUNG-SM-N910A using Tapatalk


Sent from my 306SH using Tapatalk
 
# 94 LD2k @ 08/04/15 09:26 PM
Three screens coming tonight at 9pmPST on facebook.com/NBA2K!

Make sure to check 'em out. You guys will have a bit to talk about
 
# 95 HowDareI @ 08/04/15 09:43 PM
Quote:
Originally Posted by LD2k
Three screens coming tonight at 9pmPST on facebook.com/NBA2K!

Make sure to check 'em out. You guys will have a bit to talk about
I went to go check then I realized you said pacific and I lowkey felt dumb lol
 
# 96 cthurt @ 08/04/15 09:46 PM
Quote:
Originally Posted by HowDareI
I went to go check then I realized you said pacific and I lowkey felt dumb lol
You are not alone
 
# 97 NINJAK2 @ 08/04/15 10:07 PM
Skin textures and shoes look much better to me then 15. Hope the same love went into the choices of skin tone for created players.
 
# 98 lakers24 @ 08/04/15 10:53 PM
Quote:
Originally Posted by iLLWiLL
One critique about the jerseys ... and yes I know we need to see more, so this statement is merely based on these 5 released screenshots.

But, the detail/texture/lighting on the jerseys ... gives the jerseys a 'soft' look to them, almost velvet-like.
Yeah, I've felt like they need to improve the bumpmap and textures to give a "material" look. They kind of did it in 15 when you jumped the jersey would look as if it creased from stretching. Having that along with a higher quality texture for numbers/letters and the Rev30 mesh will make it look more like it has a thickness and resemble actual jerseys.
 
# 99 23 @ 08/04/15 11:27 PM
Quote:
Originally Posted by WISports
Damn you. I have to be up at 4:30am CST. It is now 10:20pm CST. I was planning on logging on here and then heading to bed...now I'm contemplating staying up 45 more minutes!
Rest is overrated in August
 
# 100 King_B_Mack @ 08/04/15 11:37 PM
The accessory game still needs to be stepped up for 2K in addition to the arena lighting. I think they'll eventually get both right, but they're definitely moving like a glacier on both lol.
 


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