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Rory McIlroy PGA TOUR News Post


Rory McIlroy PGA TOUR is available today for Xbox One and PlayStation 4. We wanted to open a new discussion for those of you that didn't get a chance to try out the EA Access trial.

Get in a few rounds and post your impressions.

For those of you that have missed out on the recent news about the game, we've highlighted some of them below.For more news and media on the game, check out the Rory McIlroy PGA TOUR page.

Game: Rory McIlroy PGA TOURReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 12 - View All
Rory McIlroy PGA TOUR Videos
Member Comments
# 701 scagwi @ 04/01/18 05:58 PM
Can someone chime in and help me understand how the power/aiming point tool works in Rory?

On the greens, I totally get how it's what you use to set power for a normal perfect swing on flat ground (or it feels that way and operates fine for me), but I'm a bit unsure what's really going on with that aiming point on other shots.

Here's my example, as I sit here right now...

I'm on Sawgrass 15th about to hit my 2nd.

I have 177y to the pin and I've been set up with 6 iron that will go 181y it says in the bottom right. In the distance, the aiming point is out there saying 177y, but I can move it slightly further away from me and it then reads 181y.

Why is it set up to 177y (in this case) and what does that mean?

Is this a carry/rollout thing?

Or am I inducing more risk and requiring a more perfect swing to get that full 181y from the club and thus the game doesn't set me up with that full distance on the aiming point to start?

Ok...next shot/question..

So now I purposely hit up a bit short (by clubbing down) for another example that I'm again not sure what's happening.

Now I'm hitting my 3rd from 27y out.
I've been equipped with a "default shot" 58 degree wedge that says it can go 109y.

My aiming point is set near the flag at 27y.

If I hit a "full power/perfect shot" will I really be getting around that 27y amount of distance or do I need to partial power the swing to try to get about 1/4 the distance this 58 degree wedge is actually capable of?

In short - is that aiming point setting power for this wedge shot, as it does on the green for the putter?

Or is the aiming point just for reference/aiming and to scope out elevation changes for the non-putter clubs?

Thank you!
 
# 702 ncp10 @ 04/05/18 02:40 PM
Quote:
Originally Posted by scagwi
Very cool, thanks!

For now I've decided to just play with Tour settings and work my way through several dozen rounds and go from there..

I am really enjoying the non-zoom golf. It feels so utterly realistic to cycle through and use the views from the golfer combined with the overhead to make a decision on what to do and how to approach the situation.

I am starting to see why they made Tour mode difficulty not actually use the hardest swing difficulty, as you are introducing other difficulty in shot setup and decision making as it is and it seems to balance quite nicely.

I can't believe I dismissed this game so quickly when it was relatively new. Huge mistake on my part. This is a supremely engaging actual game of golf, all content and career mode (relative to older TW & other games) aside.


I have actually turned the commentary off for now.

I really wish I could turn off the tournament atmosphere for solo rounds as well.

For all rounds I wish I could permanently never again see the post shot reactions.
Those are, by far, my least favorite thing about this game.
Whoever thought those were good was very very wrong.
When you play H2H, you get no galleries, and no post-shot animations, i.e., no tournament atmostphere.

If you keep a finger on the A button you can stop the post-shot ani quickly, and when you get real good at it, you can hit the A button just before it activates and prevent it. They aren't bad, but they're too long, and too often, and that contributes to them being way overdone I agree. This is one aspect and a few others that they sort of dropped, incompleted. I'm sure they just flat out ran over budget so cut a few things short of really getting them just right.

But it's really a fabulous game unless you're bent on making it too easy to play, and I think you can set it up so there is ample challenge. My chief complaints are:

1. You can't move the player on the tee box from side to side (super simple to implement, they just didn't do it.

2. Post-shot ani's should have been less frequent, and shorter in length.

3. Working the ball (shot shaping) is really difficult, too difficult. I'll hopefully get better enough at it to risk taking shots using it which I do now but only when I can risk the outcome not being what I was looking for. I was using to working the ball a lot in TW2004 which was very doable, but it's unrealistically difficult to do well using the prescribed 'diagonal swing' you have to employ, so this part they did not get right near as I can tell.

4. Despite how incredibly detailed the 3D objects are, the lines between green<>fringe is just too blurred. it appears they only altered the color, not the texture.

Outside of these things there is a whole lot that is excellent in it--I scratch my head w/ the reviews from others.
 
# 703 scagwi @ 04/05/18 02:44 PM
I agree with all of that…

I'm not sure if I'm more committed to it versus 2014 though just because of the content. That and knowing that "this is it" makes it hard for me to commit to it beyond just enjoying it occasionally.

For example right now I'm back to the PS3 on 2014 to enjoy Augusta (for obvious reasons).

I personally don't even need more modes I just wish they would've kept up with doing course DLC, even if it had to be paid for extra money.

No Pebble and no Augusta makes it tough for me. Big bummer.
 
# 704 ncp10 @ 04/05/18 02:53 PM
Quote:
Originally Posted by scagwi
Can someone chime in and help me understand how the power/aiming point tool works in Rory?

On the greens, I totally get how it's what you use to set power for a normal perfect swing on flat ground (or it feels that way and operates fine for me), but I'm a bit unsure what's really going on with that aiming point on other shots.

Here's my example, as I sit here right now...

I'm on Sawgrass 15th about to hit my 2nd.

I have 177y to the pin and I've been set up with 6 iron that will go 181y it says in the bottom right. In the distance, the aiming point is out there saying 177y, but I can move it slightly further away from me and it then reads 181y.

Why is it set up to 177y (in this case) and what does that mean?

Is this a carry/rollout thing?

Or am I inducing more risk and requiring a more perfect swing to get that full 181y from the club and thus the game doesn't set me up with that full distance on the aiming point to start?

Ok...next shot/question..

So now I purposely hit up a bit short (by clubbing down) for another example that I'm again not sure what's happening.

Now I'm hitting my 3rd from 27y out.
I've been equipped with a "default shot" 58 degree wedge that says it can go 109y.

My aiming point is set near the flag at 27y.

If I hit a "full power/perfect shot" will I really be getting around that 27y amount of distance or do I need to partial power the swing to try to get about 1/4 the distance this 58 degree wedge is actually capable of?

In short - is that aiming point setting power for this wedge shot, as it does on the green for the putter?

Or is the aiming point just for reference/aiming and to scope out elevation changes for the non-putter clubs?

Thank you!
There are a few mysteries in how it works so I'm not certain, but here's my take:

You'll always be set w/ a default club for the shot pre-adjusted by the game to the exact yardage. It's then up to you to move closer/farther to offset lie/wind/rough/etc. So in your example at Sawgrass, you had 177 actual distance. If it was flat, no wind, and you hit a normal full shot, the ball will go approx 177, but of course there are green slopes etc to impact the final outcome. If in this same example the shot was up 20 feet in elevation, you would need to stretch that out to about 181y, so just use the D key to do that. If it was up in elevation 40 feet, you might need to change to a 5i, and adjust it DOWN to 185, for example.

Short shots like chip shots in particular require a shorter controlled backswing length. When you have for example a 12y chip shot from just off the green, the default presentation will be at 12y usually, and you will have to abbreviate the backswing greatly on this. The easy workaround happens when you chose 'flop shot'. For only this type of shot it seems you can just dial in the distance you're after, then take a normal full shot and all will be fine provided the swing is fine. This IS NOT true for chip shots shapes you must control the backswing on those. I'm not sure about pitch shots yet.
 
# 705 scagwi @ 04/05/18 03:26 PM
@NCP: Great stuff - Thank you..

What I can't figure out is why the distance you get set up with isn't the full club length?

Like on a 5I or something, the initial default set up is usually a few/many yards short of what you can stretch it out to with the D-Pad.

I'm pretty sure I've seen this even on shots not going to the pin, so I'm not sure why they are pre-adjusting the distance to something short of "100% of what the club can do" when I'm just hitting to further down the fairway, etc..

Any idea why or what they are thinking with that?
Is it riskier to try to get full club length in the eyes of the game/swing challenge?

It's mystifying to me - especially since they bothered to explain any of this exactly "nowhere" in documentation or online...
 
# 706 ncp10 @ 04/07/18 02:15 AM
Quote:
Originally Posted by scagwi
@NCP: Great stuff - Thank you..

What I can't figure out is why the distance you get set up with isn't the full club length?
Think of it as your caddie is handing you what club he thinks you might hit and lets you know what the yardage is to the hole. It's helpful in H2H where you have a timer that you must complete the hole within else automatic double bogey is assigned.
 
# 707 scagwi @ 04/07/18 01:43 PM
Quote:
Originally Posted by ncp10
Think of it as your caddie is handing you what club he thinks you might hit and lets you know what the yardage is to the hole. It's helpful in H2H where you have a timer that you must complete the hole within else automatic double bogey is assigned.
Got it - thank you!

As a side note, do you prefer the gameplay in Rory or TW2014?
(all graphics issues & content aside I mean)

As I switch back and forth, I think I might be having more fun in TW2014 still.
You have any comments after all your experience with, I assume, both?
 
# 708 DivotMaker @ 04/07/18 04:40 PM
Quote:
Originally Posted by scagwi
Got it - thank you!

As a side note, do you prefer the gameplay in Rory or TW2014?
(all graphics issues & content aside I mean)

As I switch back and forth, I think I might be having more fun in TW2014 still.
You have any comments after all your experience with, I assume, both?
TW14 is by far the better Simulation experience IMO.
 
# 709 scagwi @ 04/07/18 04:43 PM
Quote:
Originally Posted by DivotMaker
TW14 is by far the better Simulation experience IMO.
I'm rapidly coming to that conclusion also..

I'm still blown away by Frostbite and the Rory graphics, but the gameplay does seem superior to me in TW2014

(and obviously the content/modes/rest of it is superior also)

I really like the way the swing feels/works more on TW. The strike meter is really cool and the longer stroke of the PS3 controller & swing is much more comfortable and enjoyable to me.
 
# 710 ncp10 @ 04/08/18 02:11 AM
Quote:
Originally Posted by scagwi
Got it - thank you!

As a side note, do you prefer the gameplay in Rory or TW2014?
(all graphics issues & content aside I mean)

As I switch back and forth, I think I might be having more fun in TW2014 still.
You have any comments after all your experience with, I assume, both?
I bought two versions of TW since 2004 and they were so inferior I stopped looking and played TW2004 for 13 years or so. Mouse Tru-Swing was fabulous, and I doubt you can improve on it w/ a console controller and what it offers. The courses and the ani's were very good for 2003. Subsequent releases looked more and more cartoonish to me. I find w/ RM game play is excellent as both a TV golf event simulation, and as a playing simulation. My brother and I have matches going playing our own full season and so far I find it's been a fabulous simulation of the idiosyncrasies of RLG for us, and both of us are quite skilled w/ TW2004. We're not experienced as much w/ an xbox controller w/ joystick, but we're shooting between -4 and -12 depending on course and conditions. Some courses really present challenge especially on the greens. I'm an avid RLG as well playing to a 6 handicap at age 65y playing once a week w/o practicing, and this after a 3y layoff. I'm a PGA tour player fan as well, and for both of these RM hits the mark amply. Yes, it's a bit limited in content, but amply satisfying for me and my playing partner. We adjust conditions accordingly to keep the challenge up. I'm just barely getting brave enough to work the ball w/ the diagonal swing required, and at this point I will only risk it when I have to. We've had some fantastic matches thus far and expect more of the same going forward. I just started career mode and like it so far, but mostly it's playing H2H w/ my brother.
 
# 711 ncp10 @ 04/08/18 02:54 AM
I've looked at good quality youtube videos of TW2014 and I would not want to give back the entire visual package you get w/ RM, and I love Nobilo's commentary. We had a most lovely match at gorgeous Quail Hollow, then this evening we played the WGC - Mexico at Wolf Creek. Since H2H restricts time per hole per player we left conditions very benign, light winds, no gusts, Saturday pins, w/ tournament conditions otherwise, because it takes considerable time on several holes to decide how to hit your T shots and approach shots, and the greens aren't easy to putt. I shot -8 w/ a holed eagle at 107y. Amp up winds there and you will be lucky to shoot -5 or -6 in H2H. The time factor in H2H absolutely comes into play. i love the variety of courses in RM, even though some favorites are missing. If I could do mouse Tru-Swing that would be the big icing on the cake. You definitely feel most attached w/ that swing method I feel over JS driven swing. But the latter works and is giving us sufficient challenge. Sometimes the swing just goes, from that brief inattention, just like in RLG. The motions required w/ the little JS are sufficiently sensitive to nerves just as nerves come into play in RLG one loses tight contact with what is required to always perform perfectly. We have committed to avoiding any antics that would make the swing too easy, and I have come up w/ one already, but that is not the point, to cheat the experience by finding a vulnerability to exploit. We free-hand the JS and this presents challenge for us for sure.

On a 4K w/ HDR TV RM is really sweet looking and this adds immensely to the immersion factor.
 
# 712 scagwi @ 04/08/18 03:11 AM
Good stuff man!

I wish I enjoyed the RM swing as much...

Beyond that I mainly wish they hadn't given up on the game.
So many more gorgeous courses would be AMAZING in RM.

Such a tremendous shame
 
# 713 ncp10 @ 04/08/18 03:27 AM
Quote:
Originally Posted by scagwi
Good stuff man!

I wish I enjoyed the RM swing as much...

Beyond that I mainly wish they hadn't given up on the game.
So many more gorgeous courses would be AMAZING in RM.

Such a tremendous shame
Yep I agree. Even though it's apparently shelved you can't be sure they won't pick it back up again even if it's 4y from now as computing power and coding continue in some fashion to improve in lock step w/ Moore's law (as long as you consider both hardware and software we're still on queue IMO). For now, we should be massively grateful these folks have provided this amazing work for literally a few dollars a pop. Hours and hours of entertainment--I really love it!
 
# 714 hort22 @ 04/11/18 11:01 AM
did EA pull this from the psn store?

was looking to grab it again to play sawgrass a few rounds on the cheap and cannot find it.
 
# 715 scagwi @ 04/11/18 02:11 PM
Quote:
Originally Posted by hort22
did EA pull this from the psn store?

was looking to grab it again to play sawgrass a few rounds on the cheap and cannot find it.
Interesting - It does appear to have been pulled!

The "buy download" button takes you to an "Unable to find this page" landing spot.

Maybe a server issue too though..


Anyone else get a page to load after clicking on Buy Download here?:
https://www.playstation.com/en-us/ga...-pga-tour-ps4/
 
# 716 ncp10 @ 04/11/18 02:20 PM
I give, why on earth would anyone pull anything that might still sell?
 
# 717 MrArlingtonBeach @ 04/11/18 03:25 PM
Quote:
Originally Posted by scagwi
Anyone else get a page to load after clicking on Buy Download here?:
https://www.playstation.com/en-us/ga...-pga-tour-ps4/
Nope, I get the same error:

"Unable to Find This Page
It may be unavailable or the address may be incorrect. Select [Home] to continue browsing the PlayStation™Store."

I fired up RMPGAT last weekend, what with the Masters going on and all. Made me really wish a new PGA Tour game was coming down the pipeline.

Lots of unrealized potential with RMPGAT...too bad.
 
# 718 scagwi @ 04/11/18 04:00 PM
Quote:
Originally Posted by ncp10
I give, why on earth would anyone pull anything that might still sell?
Probably just to accelerate the process of getting to the "turn off the servers" stage.

If Divot's on point, which I'm positive he is, they have completely pulled out of anything golf related, present or future and they just want to get to the finish line of turning off any money outlay to support a dead past (the servers).

It looks like you can still buy it for Xbox though..
Maybe just a Sony issue?
Or maybe the change hasn't propagated to MS side yet..
 
# 719 ncp10 @ 04/11/18 10:53 PM
Quote:
Originally Posted by scagwi
...they just want to get to the finish line of turning off any money outlay to support a dead past (the servers).
Sounds insane to me, for the bad PR value alone. To have servers running that have already been developed can't cost all that much to this huge of an entity. I could see it if they produced another sequel, but for example if they shut down online H2H in Rory any time in the next several years that will be it for me and EA anything.
 
# 720 scagwi @ 04/11/18 10:56 PM
Quote:
Originally Posted by ncp10
Sounds insane to me, for the bad PR value alone.
I'm honestly not sure the PR out there about the Rory game could get any worse than it already is..
 


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