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Rory McIlroy PGA TOUR News Post


Rory McIlroy PGA TOUR is available today for Xbox One and PlayStation 4. We wanted to open a new discussion for those of you that didn't get a chance to try out the EA Access trial.

Get in a few rounds and post your impressions.

For those of you that have missed out on the recent news about the game, we've highlighted some of them below.For more news and media on the game, check out the Rory McIlroy PGA TOUR page.

Game: Rory McIlroy PGA TOURReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 12 - View All
Rory McIlroy PGA TOUR Videos
Member Comments
# 281 sroz39 @ 07/18/15 09:41 PM
Quote:
Originally Posted by PRO_TOO

You're welcome.

Btw: what the game lags in terms of features the community does too. I don't want to get cocky or somewhat but the pros need to answers more questions!
Because you're new to the boards, I'll assume you just didn't know, but a lot if not all of these questions have been answered. Often multiple times. All it takes is a quick search of the forums using the search tool.

In general, I think guys are great about answering questions in the golf forums on here, especially with DivotMaker's relationship with EA.

Sent from my Nexus 5 using Tapatalk
 
# 282 PRO_TOO @ 07/19/15 02:24 AM
Quote:
Originally Posted by sroz39
Because you're new to the boards, I'll assume you just didn't know, but a lot if not all of these questions have been answered. Often multiple times. All it takes is a quick search of the forums using the search tool.

In general, I think guys are great about answering questions in the golf forums on here, especially with DivotMaker's relationship with EA.

Sent from my Nexus 5 using Tapatalk
Alright then. I'll use the search function.
Other boards don't have that "problem" but anyway. I'll stick to the rules. First I thought it was because I did not spend the 20 bucks (had no individual ava icon)! ^^

Btw: when using my scouting report it just takes me to the thread but not the actual comment I made. Is that correct?!
 
# 283 OnlookerDelay @ 07/19/15 03:41 PM
Quote:
Originally Posted by DivotMaker
Lastly, I am going to experiment this weekend on running my putting cursor to the direction I want it, then running it all the way off the green to see if I can dial in any sort of distance feel with the putter.....
I did the "X" button/default swing setup you suggested for full shots and that helped some. Usually what happens is I drop down another club and because I tend to hit everything with a fast tempo, with a splash of overswing, the shorter club seems to be close to the right club with the overspeed/overswing I execute. I didn't have enough time left in my 10 hour trial to experiment, like changing loft, a whole lot with this part, but it already seems like it would be more rewarding than the auto set to which the game defaults.

As for the putting experiment, I tried moving the marker out to 100 feet and tried hitting putts of 4 to 35 feet with it. It didn't feel anything near proportional. It seems the interface is so biased towards hitting 100 feet, that I have to back off the strength well below what felt natural. It wound up being more frustrating than the intended method. It seems my best bet with this is to use the same method I used with Tiger 13's putting interface; set the cursor about 2% further than the desired putt distance and then take just a little less than what the interface is looking for.

I'd like to have a fully proportional putting interface with a maximum distance of 100 feet, but I now realize this would require a major design change, and likely, an all new difficulty level. I don't think something like this is gonna happen, at least not at this point.
 
# 284 Golfsprince @ 07/19/15 04:12 PM
Just got the game yesterday and played it about 9 hours straight. Lol.

It's a fun game to play and the courses look visually stunning.

Career mode could be a little better I suppose but I'm not falling on my face over it. If they can improve it later on and add a calendar to the career home screen then that would be great.

Really, this game just needs to add more courses (15 perhaps?) and stop things from popping in like animals and grand stands when you load up a course then this game could be very solid.

I don't mind the online but if they add some of the other modes from older games to give different players a chance to play, and then add more courses, then the online will be very deep.

Overall though I'm really enjoying the game and can't wait for the updates that they mentioned.

And for the record, the infamous Paracel Storm course looks freakin' beautiful.
 
# 285 Stormyhog @ 07/19/15 05:11 PM
When Paracel Storm was first shown I was really not in favor of it at all but now that I've played it I'm a fan. Actually I enjoy all the fantasy courses as they still have a realistic feel them. I was afraid they would make them outrageously over the top.
 
# 286 Golfsprince @ 07/19/15 07:09 PM
Quote:
Originally Posted by Stormyhog
When Paracel Storm was first shown I was really not in favor of it at all but now that I've played it I'm a fan. Actually I enjoy all the fantasy courses as they still have a realistic feel them. I was afraid they would make them outrageously over the top.

One of the things I love about Paracel Storm is that it's a par-3 course that's also a fantasy. What better way to get kids interested into golf then by letting them play a par -3 course on a fantasy course?

Plus, it's such a fun course for online play.
 
# 287 Stormyhog @ 07/19/15 09:52 PM
One of my better shots since I've had the game. Using tour style controls but with zoom on.
 
# 288 hort22 @ 07/19/15 10:17 PM
what does lie effect: advanced actually do?
 
# 289 DivotMaker @ 07/19/15 10:39 PM
Quote:
Originally Posted by hort22
what does lie effect: advanced actually do?
Makes side hill lies impact shot results more realistically.
 
# 290 smitty67 @ 07/20/15 08:18 AM
Graphics are great, but wouldn't we expect that on a new system like the Xbox 1? I certainly didn't expect it to look like the PS2 graphically.

7 real tour courses? There is no such course as the Wetlands, and Lighthouse Pointe. Thanks EA for including so many real courses on a "Golf Without Limits" game. And, it appears I can't even use TPC Scottsdale in my career. Another plus for EA.

The create a golfer, seriously. I pulled out the PS2 and I think my golfer looked better on TW 2004. The animations by my character after making a good shot are a slap in the face. Am I supposed to overlook all of the shortcomings of this game and enjoy my guy doing the running man or flexing like Hans and Franz on Saturday Night Live?

The stupid little sayings in between rounds. "filling concession stands", "racing golf carts", and "feeding wildlife" to name a few. Again, another slap in the faith from a company that charges $60 for an incomplete game. Ask if I'm supposed to see that in between rounds and think "that's hilarious, I'm no longer bothered by the fact that it will take me until retirement age to level up my created golfer at this rate"

The deer, foxes, and other wildlife including the bugs flying around. Was the concept supposed to make me forget all of the things that could have, should have been done to make this game great.

Look, I will keep playing because I spent money on it. I will keep hoping that there will be meaningful updates (more courses, more golfers, a real schedule) but I will not hold my breath. EA has a reputation, well-earned mind you, for over-promising and under-delivering when it comes to their sports games.
 
# 291 RoundingThird @ 07/21/15 10:06 AM
I think this game is too easy. With the golfer I created, I win a tournament by at least 25 strokes if I put it on arcade mode, but shoot in the 80s in tour pro mode. I shot a 55 at the AP Invitational, only my 7th round in the game. With my skill level, there's no good balance. I suppose I could try tour pro mode with zoom on, but I would have liked there to be some sort of balance, because there is a really big gap between classic and arcade, and arcade and tour pro.
 
# 292 Gerg04 @ 07/21/15 10:36 AM
Quote:
Originally Posted by RoundingThird
I think this game is too easy. With the golfer I created, I win a tournament by at least 25 strokes if I put it on arcade mode, but shoot in the 80s in tour pro mode. I shot a 55 at the AP Invitational, only my 7th round in the game. With my skill level, there's no good balance. I suppose I could try tour pro mode with zoom on, but I would have liked there to be some sort of balance, because there is a really big gap between classic and arcade, and arcade and tour pro.
You mean on Easy mode it's too easy? Doesn't shooting in the 80's means it's not as easy?

I get where you're coming from, but your message came across a little mixed. As your attributes go up on Tour difficulty your golfer will get better. Will that eventually become too easy? I'm not sure yet. I'm finishing anywhere from 3rd to 30th as I usually blow up along the way somewhere.

And just wait til your play the Spring Invitational at Wolf Creek. You'll be ready to pull your damn hair out.
 
# 293 DivotMaker @ 07/21/15 10:56 AM
Quote:
Originally Posted by terrycurran62
Hasn't anybody else found that the computer scores are too low?
Not on 3-click advanced.....struggling to break par here....
 
# 294 RoundingThird @ 07/21/15 01:10 PM
Quote:
Originally Posted by Gerg04
You mean on Easy mode it's too easy? Doesn't shooting in the 80's means it's not as easy?

I get where you're coming from, but your message came across a little mixed. As your attributes go up on Tour difficulty your golfer will get better. Will that eventually become too easy? I'm not sure yet. I'm finishing anywhere from 3rd to 30th as I usually blow up along the way somewhere.

And just wait til your play the Spring Invitational at Wolf Creek. You'll be ready to pull your damn hair out.
I just played the 1st round with a custom set that was basically tour pro mode with zoom turned on and the putt line on. I was +4 through 5, but finished -6 and in the lead. My next step may be turning off the putt line, because I would not do well if I was not able to zoom in.
 
# 295 PRO_TOO @ 07/21/15 05:02 PM
Quote:
Originally Posted by RoundingThird
I just played the 1st round with a custom set that was basically tour pro mode with zoom turned on and the putt line on. I was +4 through 5, but finished -6 and in the lead. My next step may be turning off the putt line, because I would not do well if I was not able to zoom in.
That's axactly my settings. Cant get rid of zoom. How I'm able to tell the distance?! Just by the course layout screen?! That's kinda to tough for me. Grid and putting line I can dismiss. But zoom is essential to me.

Amy chance of getting that big hit moment stuff from of the tee when using tour mode?!
 
# 296 saucerset @ 07/21/15 06:34 PM
Quote:
Originally Posted by PRO_TOO
Cant get rid of zoom. How I'm able to tell the distance?! Just by the course layout screen?!
The info box on the top right of the screen shows the exact distance to the pin.
 
# 297 smitty67 @ 07/21/15 06:57 PM
I use the zoom and I have used it in all the versions of the TW series dating back to 2004.

I justify it in my own mind by saying that the tour pros and their caddies have those detailed yardage books and they are always having the conversations about how far to fly it, where to land it, what the spin might do, etc.

So, to me, the zoom is like my detailed yardage book.
 
# 298 hawley088 @ 07/21/15 08:04 PM
Played for the first time last night, Did TPC Sawgrass during the evening on default mode, I havent played a TW game in a few years, first round I shot -11, missed a few putts from being rusty, I then switch to tour mode and at TPC Boston I shot -2.

One thing I hate is that they took away the "math" of the game, you just have to set the aim marker and shoot, I miss being stuck in between clubs having to nail a 75% shot.

The graphics are quite good, the players themselves are lacking but the courses are beautiful.

I started career mode and the golfer creator is a joke. I think ps2 versions had more options.


Overall I would give it a 6.5/10, this game has a lot of potential, bring on more golfer customization (no beards? really?) and a boat load of hopefully FREE courses, it would be straight up ROBBERY to ship the game with 8 courses and charge for DLC right away, I would be happy with a free 4 course pack tbh
 
# 299 kehlis @ 07/21/15 08:18 PM
Quote:
Originally Posted by smitty67
I use the zoom and I have used it in all the versions of the TW series dating back to 2004.

I justify it in my own mind by saying that the tour pros and their caddies have those detailed yardage books and they are always having the conversations about how far to fly it, where to land it, what the spin might do, etc.

So, to me, the zoom is like my detailed yardage book.
This is how I feel as well and turned me off to a lot of the better tours in TGC because they all had it turned off.

I get the thought but even in real life if I have a blind shot or need to get a look at the green I can drive the cart up to get a better look at what I need to (essentially zooming in).

And the pro's have their caddies there to do exactly what we are doing by zooming in in the game. I have almost all other crutches off (green grid only is still on).
 
# 300 sroz39 @ 07/21/15 08:25 PM
Quote:
Originally Posted by kehlis
This is how I feel as well and turned me off to a lot of the better tours in TGC because they all had it turned off.

I get the thought but even in real life if I have a blind shot or need to get a look at the green I can drive the cart up to get a better look at what I need to (essentially zooming in).

And the pro's have their caddies there to do exactly what we are doing by zooming in in the game. I have almost all other crutches off (green grid only is still on).
Although I generally agree with both yourself and the poster you quoted, it is one of the easier ways to raise the difficulty of the game without turning the green grid off, which I don't think is very realistic. A tour pro essentially sees these beads in his mind when he's reading a green, so I'm not going to limit myself with reading putts because these systems STILL aren't powerful enough to convey elevation properly without the green grid.

But the thinking behind the zoom is absolutely on the money, the pros have yardages and "zoom" in their own way. Now, if I could move the camera in and around on the hole overview, that would be a nice compromise.

Sent from my Nexus 5 using Tapatalk
 


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