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Madden NFL 16 News Post

More Madden NFL 16 gameplay videos continue popping up at various outlets, below are a few of them. Make sure you check out the official Madden NFL 16 E3 video thread, created and updated by jpdavis82 here for more.


Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 21 Pokes404 @ 06/22/15 01:15 PM
Quote:
Originally Posted by BleedGreen710
awesome run by Bell

As far as the WR not reacting to the play ... considering the fact that I've never seen an occurrence like that before, I'll give EA a pass on that one. You can sometimes have weird glitches/anomalies like that in a video game. If it happens regularly, then that's a big problem. But I have a feeling that was just one of those rare quirks. So I'll let that slide.

As for the broken tackles, I don't have any problem with Bell breaking the tackles, but I wish it looked more life-like. The thing that always gets me with Madden is that people look so stiff most of the time. If you watch his hips, they stay at basically the same level the whole time. When bracing for a hit, or trying to regain solid footing, human beings tend to drop their hips to lower their center of gravity. Now, in fairness, the hips do drop a little bit on the last collision and when he's trying to regain his balance, but not enough to look natural in my opinion. You also hardly ever see the feet go wider than should width apart in Madden, unless it's a juke move animation. It would have been nice, after the last collision, to see Bell stick the left leg out and plant in order to catch himself and stay on his feet. He sort of does this, but his feet stay so close together that it's hard to believe anyone could have kept their balance in real life. It robs impacts from feeling like there's any real force behind them.

I realize this is nitpicking, but it's the reason that the players in Madden look stiff and robotic to me most of the time. Better animations that showcase the bracing for impact, and the struggle to maintain balance after an impact, would do a lot for the series.

But to conclude on a more positive note, remembering where we were 5-6 years ago with the Madden franchise, things are looking a lot more promising now.
 
# 22 jpdavis82 @ 06/22/15 01:37 PM
Quote:
Originally Posted by Pokes404
As far as the WR not reacting to the play ... considering the fact that I've never seen an occurrence like that before, I'll give EA a pass on that one. You can sometimes have weird glitches/anomalies like that in a video game. If it happens regularly, then that's a big problem. But I have a feeling that was just one of those rare quirks. So I'll let that slide.

As for the broken tackles, I don't have any problem with Bell breaking the tackles, but I wish it looked more life-like. The thing that always gets me with Madden is that people look so stiff most of the time. If you watch his hips, they stay at basically the same level the whole time. When bracing for a hit, or trying to regain solid footing, human beings tend to drop their hips to lower their center of gravity. Now, in fairness, the hips do drop a little bit on the last collision and when he's trying to regain his balance, but not enough to look natural in my opinion. You also hardly ever see the feet go wider than should width apart in Madden, unless it's a juke move animation. It would have been nice, after the last collision, to see Bell stick the left leg out and plant in order to catch himself and stay on his feet. He sort of does this, but his feet stay so close together that it's hard to believe anyone could have kept their balance in real life. It robs impacts from feeling like there's any real force behind them.

I realize this is nitpicking, but it's the reason that the players in Madden look stiff and robotic to me most of the time. Better animations that showcase the bracing for impact, and the struggle to maintain balance after an impact, would do a lot for the series.

But to conclude on a more positive note, remembering where we were 5-6 years ago with the Madden franchise, things are looking a lot more promising now.
I never saw anyone stand in the way of a run like that in all the time I played fwiw.
 
# 23 Nakazo @ 06/22/15 01:56 PM
Draft Champions may not have been a community request, but they nailed it. Online head to head matches were stale with players only choosing Seahawks, 49ers and Cowboys. This mode gives everyone the ability to play with their favorite team without coming in handicapped......I'm looking at you Jaguars fans!

Sent from my SAMSUNG-SM-G870A using Tapatalk
 
# 24 iLLWiLL @ 06/22/15 02:00 PM
Quote:
Originally Posted by Steve_OS
Antonio Brown is not awesome in this GIF.
Agreed, but it's good that at least Bell sticks out his arm to shove off his teammate Brown, so at least there is that awareness that, hey, I can't just bounce off of my teammate as if I didn't even know he was there.
 
# 25 Datninja619 @ 06/22/15 02:06 PM
Quote:
Originally Posted by Nakazo
Draft Champions may not have been a community request, but they nailed it. Online head to head matches were stale with players only choosing Seahawks, 49ers and Cowboys. This mode gives everyone the ability to play with their favorite team without coming in handicapped......I'm looking at you Jaguars fans!

Sent from my SAMSUNG-SM-G870A using Tapatalk
That couldn't have been explained a better way haha. It's perfect for me, because I play MUT primarily for the fantasy football aspect. Picking players you want, then going against opponents.

My problem with MUT, is that majority of the community runs the same players for the most part. Tall WR, running QB, Playbooks (49ers, eagles, hawks, skins, NO, bronco). It gets old. At least with this new mode you need some luck to be able to draft your favorite playbook AND QB.
 
# 26 1stdraftpick @ 06/22/15 02:17 PM
I am going to SKIP right past this Draft Champions mode.... thanks but NO THANKS.
 
# 27 iLLWiLL @ 06/22/15 06:54 PM
I really want to hate on this game. I even had a comment removed by mods from here following the E3 reveal. Madden 15 was my first madden in 4 years, and afterwards I was saying, "Won't get me this year, uh uh" ...

But that E3 reveal really was just to showcase the sensational highlight plays. After seeing all of the gameplay videos, the animations in this game seem to have vastly improved. Looking more 2K-esque in many ways. Yeah, still alot of old legacy animations to just need to be thrown out the window (many QB animations, same kicker/punter animations from PS2, etc.), but overall the game is looking much more dynamic, and '16 is looking noticeably separate from Madden 2001-2015, at least on video ...
 
# 28 iLLWiLL @ 06/22/15 06:55 PM
Here's Sim's part 2 of his Browns-Steelers gameplay vid:
https://www.youtube.com/watch?v=VPgON4iXWME
 
# 29 The JareBear @ 06/22/15 07:05 PM
Quote:
Originally Posted by iLLWiLL
Here's Sim's part 2 of his Browns-Steelers gameplay vid:
https://www.youtube.com/watch?v=VPgON4iXWME
Yeah, and for those that may have missed it in the other thread, just a heads up, PI is called in this vid on a pass in the endzone near the end of the clip (around 4:38 or so I believe)

The unicorn is real this year
 
# 30 bxphenom7 @ 06/22/15 07:15 PM
Brown not moving out the way, the cleveland QB not reacting to the fumble, and #99 diving like an idiot (lmfao) ruined otherwise good looking gameplay. Animations still have stiffness to them though but better. The ball still looks weird coming out the QBs arm as well.
 
# 31 SolidSquid @ 06/22/15 07:38 PM
Quote:
Originally Posted by bxphenom7
Brown not moving out the way, the cleveland QB not reacting to the fumble, and #99 diving like an idiot (lmfao) ruined otherwise good looking gameplay. Animations still have stiffness to them though but better. The ball still looks weird coming out the QBs arm as well.
The ball still leaves the qb's hand early while his arm is going through the throwing motion. I was hoping this would be part of the re done qb animations this year
 
# 32 ianlast @ 06/22/15 08:28 PM
Quote:
Originally Posted by DeuceDouglas
I actually kind of like the way Brown handled the play. It didn't really look good because he didn't react. At all. To anything. But had there been some kind of urgency after Bell broke free it would have looked a lot better. I've seen a lot of plays like that, especially out of receivers, where they feel like the play ends and then they're almost surprised to have to keep playing when had they been playing the whole time it could have been huge.

All in all, yeah it looked bad but, to me, that wasn't a completely illogical sequence.
I think the worst thing about it was how he bounced off Brown. They really need to add some kind of natural animation for that context, maybe have the player do his best to avoid contact rather than turn into some limp rag doll.

In terms of the actual sequence, I agree with you, not illogical at all. He's reacting to what's happening in front of him. IMO it looks even more unrealistic to have Brown run off and block a corner out of the play when it looks like his guy is about to be hauled down. Now if it was Hines Ward back in the day...yeah, he'd keep running and blocking just b/c he loved that **** haha.
 
# 33 NINJAK2 @ 06/22/15 08:44 PM
Quote:
Originally Posted by Steve_OS
Antonio Brown is not awesome in this GIF.
I think Madden 16 added a "Sulk" rating. When players feel they aren't getting their # called enough, based on how high their Sulk rating is they will not block or run their routes effectively when they aren't the primary receiver or runner. Great to see in action!
 
# 34 Sausage @ 06/22/15 09:36 PM
Quote:
Originally Posted by A_Quiet_Pro
Source of said knowledge?

He was joking my friend using sarcasm.
 
# 35 BleedGreen710 @ 06/22/15 09:57 PM
Quote:
Originally Posted by iLLWiLL
(many QB animations, same kicker/punter animations from PS2, etc.),
pretty sure the animations on PS2 were better
 
# 36 Playmakers @ 06/22/15 10:02 PM
Quote:
Originally Posted by SolidSquid
Looks good. Wish brown would have tried to do something though instead of just standing there being in the way. Makes me think WRs should have a block rating that's makes them more or less likely to go after people on run plays.
WR do have block ratings it's just that EA rates them as if they are pop warner players....

They never give WR's a high IMPACT Block rating which basically allows them to make better open field blocks

Every year we get guys rated in the 40's for IMPACT block at WR.....you'd be amazed at what you'd see if they were rated anywhere from 60-80 overall dependent on the individual player of course.

You won't see any lazy half effort blocks by WR if you edit this rating higher than what EA delivers to us every year.
 
# 37 Playmakers @ 06/22/15 10:06 PM
Quote:
Originally Posted by The JareBear
A lot of videos from E3 were on PRO tho, so, that is to be considered.
This level can modified to provide some of the most underated aspects of gameplay...

Not sure why people knock it so often
 
# 38 The JareBear @ 06/22/15 10:10 PM
Quote:
Originally Posted by Playmakers
This level can modified to provide some of the most underated aspects of gameplay...

Not sure why people knock it so often
For sure.

I meant it was Default Pro, which is a lot different than Pro with your slider tweaks.
 
# 39 brianski71 @ 06/23/15 12:06 AM
Maybe by the time PS5 comes out they'll notice that Heinz Field has had LED ribbons all the way around since 2009.
 
# 40 mestevo @ 06/23/15 01:38 AM
Pretty sure Brown's block assignment blitzed or something and the logic broke and he went into post-play mode or they have players start acting like the play is over when a ball carrier is in the grasp like that. Same-difference, somewhat, Brown wasn't going to take on a LB or that safety that was already up to speed.
 


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