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Madden NFL 16 News Post


Shopmaster has chimed in again this week with some more Madden NFL 16 CFM impressions. After talking about confidence, regression, dynamic drive goals, new hub and much more last week, he talks about scouting and drafting this week.

Quote:
This year EA has overhauled the entire scouting process. No more are you going through the entire draft class unlocking the attributes of your choice for a letter grade and then unlocking them again to see what the actual overall for that attribute is. This year ‘Scouting Points’ only unlock a player’s top 3 attributes, with the 3rd unlocked attribute revealing that player’s true draft value. When you first go into scouting you are presented with a list of players sorted by projected draft value. You can press a button to get more details about that player and unlock the attributes or you can unlock the attributes right from the list; which is very convenient for those who just want to spend their points before the week advances.

Still no draft board, so while you’ve scouted all of these players, there is still no way to focus in on the guys you really want when the draft starts. This was extremely disappointing because it’s something the community has been wanting for a long time (ever since Madden 10). I understand that they want to get it right, to the point where you can set up your draft board and the CPU will be smart enough to draft for you, but I’d be happy with a band aid right now because sometimes that clock ticks down so fast and there was a reason why you wanted this 5’10 WR over the 6’3 one but you can’t remember what it was without looking at his combine stats and unlocked attributes again. Give us the ability to flag the guys we really want, like our top 10.

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
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Member Comments
# 101 jpdavis82 @ 06/13/15 11:26 AM
Quote:
Originally Posted by Step2001
How's the trade logic during the Draft? Did you try and maneuver up or down the board before selecting a player, If so how was that?


When a trade happens during (any round) is a pop-up shown with more in-depth info on the trade or is this still listed in the Twitter Feed?




JP, how about giving us your impressions of the New Scouting & Drafting? What you liked and didn't like & any advice you gave the Dev's on Scouting & Drafting based on your impressions.
I can't really discuss things that aren't in this blog, but trading seemed easier. I can't give impressions yet.
 
# 102 Reejer @ 06/13/15 11:38 AM
Quote:
Originally Posted by Paul Heyman Guy
Yep, would have loved to seen that be implemented. It would have truly made the Draft much more interesting. I was looking at the Ravens website and saw this in terms of the different scouts they have, and I assume it's the same for all 32 teams.

National Scout
Northeast Area Scout
West Area Scout
Southeast Area Scout
Midwest Area Scout
Mid-Regional Scout
East-Regional Scout
West-Regional Scout

As someone who wants a more deeper CFM experience, having those scouts added, especially regional scouts would be huge. Then having grades assigned to them on how well they are. Being able to fire and hire new scouts to improve your scouting would be welcomed. Though with the theme of simplifying things, EA at the very least can add a National Scout that you can hire/fire and upgrade to improve your scouting.

Oh my God. It would be amazeballs with a side of awesome sauce to have 8 scouts that you could hire/fire depending on their quality. I could just imagine after the draft, you realize that you get 4 busts. You get a little perturbed, so you call the National Scout in to your office and you ash-can the whole scouting department (or at least the ones responsible for the busts).
 
# 103 ggsimmonds @ 06/13/15 12:23 PM
Quote:
Originally Posted by jpdavis82
So are you saying that scouting doesn't matter? It definitely does, remember what Shop said about it and how when he didn't scout how poorly the draft went.
Jesus JP do you even bother trying to comprehend the posts you quote?
 
# 104 jpdavis82 @ 06/13/15 12:41 PM
Quote:
Originally Posted by ggsimmonds
Jesus JP do you even bother trying to comprehend the posts you quote?
I'm not sure what you're referring to here. I'm purposefully being vague in all my responses right now. When I can say more I definitely will.
 
# 105 ggsimmonds @ 06/13/15 12:46 PM
Quote:
Originally Posted by jpdavis82
I'm not sure what you're referring to here. I'm purposefully being vague in all my responses right now. When I can say more I definitely will.
Well that answers that question
 
# 106 StefJoeHalt @ 06/13/15 04:04 PM
Quote:
Originally Posted by DCEBB2001
I was originally going to quote Step2001's comment from page 2, but you did it already.

I want to pull back the curtain and make a major point:

27 of the 32 teams either subscribe to BLESTO or NATIONAL for their scouting services. These entities compile data for the teams in a report that is compiled every spring. The teams pay hefty dues (in excess of 100k) every year to get the information. NATIONAL runs the combine. All the timing with the P3DX is NATIONAL. All but 2 teams pay for the combine results. The Pats and Raiders still get the official results released a week after the combine via other scouts from other teams - if you think for one second that these scouts do NOT share information with one another, you are ignorant. Information sharing is rampant amongst scouts from different teams. I have it on good authority, that the Pats don't subscribe to National, but yet, they always find a way to get those combine numbers year in and year out. Interesting...

What I am getting at is these teams have more similar information that what you may think. If 27 teams are getting baseline data from 2 primary sources, there is going to be overlap. Where real in-house scouting comes into play is determining if the players, broadly scoped by National and BLESTO, will fit into each team's system. Most coaches have very little say in this regard. Believe me, they have far more important things to do with their offseasons than review tape on college kids. NFL team scouts do most of their legwork on the road to interview these kids during their respective college seasons. It's rare you find one with a stopwatch in hand on a trip to a practice. After all, why bother if National or BLESTO are going to do this for you when it matters in the spring anyway?

So you see, it actually isn't far off to have every team have accessible information. What Madden needs to do is allow you to pick a scouting service (like National or BLESTO) or use your in-house scouts for rookie scouting. Then, the quality of your in-house scouts are used to tell you how well a player will fit within your scheme. If you have a good scouting team, they will be correct most of the time on the advice they give you. If you have a poor scouting team, they will be more likely to recommend to you a player that won't fit your scheme. Make sense?

This then allows you to stack your draft board based on three assumptions:

1. The data you get from the scouting service telling you what your prospect is or isn't.

2. The opinion from your team scouts telling you if your prospect is a good fit for your team or not.

3. Your own opinion as a user to either accept or reject 1 and/or 2 in any combination or weight you see fit.

THAT would make Madden's scouting system realistic.

How about EA use them for their baseline ratings instead..how about they get those fix first..I would just recommend they use urs but..u need to get paid lol..however back to ur point this is by far the best idea..but isn't going to happen..which is a shame..years and years coming here and seeing all of the great idea people of come up with..and we are still fighting for things like scouts, position coaches, options for scouting, auto subs that work, formation subs, etc..


Sent from my iPhone using Tapatalk
 
# 107 BleedGreen710 @ 06/13/15 04:53 PM
thankyou jpdavis for answering the questions i dont why people keep criticizing you every other page - i guess they don't realize all the time you are putting in for us
 
# 108 cowboy_kmoney @ 06/14/15 11:43 AM
Hey JP i know u may Kant talk about it just yet but can we expect a new injury system atleast coming this year with new Annamations. Would b nice to know and thanks for your info.
 
# 109 TheDominator273 @ 06/14/15 11:55 AM
This scouting system could be saved if we could at least scout the ratings we want for each position. So I could scout CAT, CIT and RTE for receivers as I like possession receivers. All receivers in that draft that I scouted would have those grades shown rather than their 3 best. We also need an option to turn off the true value grade, it's an online cfm killer.
 
# 110 TD3322 @ 06/14/15 03:45 PM
Quote:
Originally Posted by CM Hooe
I didn't play Owner mode in Madden NFL 15, I played as a head coach. As such I literally have no idea what the team scout does. I did not know the position existed.

To that end, I'd appreciate an answer to this question too.

EDIT: I answered my own question. In Madden NFL 25 and Madden NFL 15, the team scout offers discounts on certain attributes for certain positions when spending scouting points. I included a link to the Madden NFL 25 Owner Mode blog.
In owner mode the Scouts Specialty gave u a discount on that Postion group or an attribute of said position group I believe
 
# 111 extremeskins04 @ 06/14/15 04:31 PM
I'm sorry EA but this is just not good enough. The scouting system looks awful. It's clearly way too easy to draft. No draft board? It looks like Scouting has been completely dumbed down this year and will all the other titles coming out around the same time that do it better, I think I'll pass too.
 
# 112 TD3322 @ 06/14/15 05:29 PM
yeah, I'm HIGHLY dissappointed now. When I heard about the combine results I was THRILLED. Adding that to the Scouting in 15 would have been GREAT. I like having the ability to scout guys based on what Attributes I am interested in each position. I have been able to come away with consistently Above Average(in my League) draft classes by scouting a cpl key attributes and either moving a prospect up/down my draftboard or removing him completely... I feel I had an advantage over alot of the guys in my League that were completely stuck on Speed or Developemnt rating when scouting. Even the guys who would try to take advantage of the worst teams/lesser Owners and trade older more expensive talent and HOARD early draftpicks. They may have drafted a cpl good players early, but then draft blind late. I've had drafts with 3-4 SuperStar Dev players, 2 SupStars & 4 Quik Dev. players.... I've landed an 80Ovr SupStar Dev DE's in the 5th round, an 84Ovr SupStar OL in the 6th..... That will NEVER happen with this new Scouting system. Everyone will see the same ratings for each player, and the "True Value"??? Takes the strategy out of scouting, which was one of my FAVORITE parts of the game. I've bought EVERY Madden release Ever made. It is the ONLY game I play and Sole reason I bought a PS4. I used to play Franchise Mode all night for 5-10hrs straight when I was 10-15yrs old, and THAT was before Online CFM's. I was just Building a team and Simming most of the season, and spending all my time on scouting and drafting..... I never understood all the complaining and guys sayin they're done with Madden if they dont improve and change this or that. I thought it was BS.... But now, for the 1st time in 20 sum yrs... I'm actually thinking Madden just might have turned me Off. And apparently theres gonna be an Alternative this Summer too. EA is playin with Fire here..... And I'll bet its not the Users who are gonna get BURNED.....
 
# 113 Madwolf @ 06/14/15 05:44 PM
I'm excited to use this system, and especially happy it is more stream lined than the previous system.

I love scouting, and building my team through the draft, but last year as incredibly easy, and cumbersome. All you had to do was scout Intangibles and Physical and as long as both were A or B you had a great player with Superstar or Fast development.

It felt cheap knowing that.

This system isn't very complicated, but Ix feel like it places all players on a more even playing field. So now you're going to have to think a little bit more about ypur draft position and whose in front of you, and what their needs are. They might snag that 4th round gem you've got your eye on if you're not aggressive.

I still loathe not having a draft board. Back to the pen and paper method.
 
# 114 jpdavis82 @ 06/14/15 05:52 PM
Quote:
Originally Posted by Madwolf
I'm excited to use this system, and especially happy it is more stream lined than the previous system.

I love scouting, and building my team through the draft, but last year as incredibly easy, and cumbersome. All you had to do was scout Intangibles and Physical and as long as both were A or B you had a great player with Superstar or Fast development.

It felt cheap knowing that.

This system isn't very complicated, but Ix feel like it places all players on a more even playing field. So now you're going to have to think a little bit more about ypur draft position and whose in front of you, and what their needs are. They might snag that 4th round gem you've got your eye on if you're not aggressive.

I still loathe not having a draft board. Back to the pen and paper method.
Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
 
# 115 Primo80 @ 06/14/15 06:20 PM
Quote:
Originally Posted by jpdavis82
Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
Who was a horrible bust on the pats? Chad jackson and who else? Hernandez in the 4th? Id draft with the assumption that whoever i pick wont be a serial killer, too.

Players can be busts from huge injuries and not being coached well, too. In madden, a player is a bust because of his ratings alone. I mean the pats drafted wilfork, mankins, gronk, mccourty, edelman, solder, light, mayo, hightower, chandler jones, brady, cassel, mallett, oldenburg.

The pats are the worst example you could use when defending maddens drafting. Theirs is a system where leadership and coaching brilliance let players shine. They dont get lucky with how good a player is, they scout to fit then develop. Gronks a great player because brady was screaming at him every day in practice as a rookie. He could have brought all his physical traits to eli mannings doorstep and been like whos this doofus, ill do what i want im gronk.
 
# 116 kehlis @ 06/14/15 06:25 PM
Quote:
Originally Posted by jpdavis82
Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
Can't you unlock their true draft value though?
 
# 117 ggsimmonds @ 06/14/15 06:31 PM
Quote:
Originally Posted by jpdavis82
Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
uh...in the NFL. There is a reason some teams consistently do better than others.

I understand that you like to be an optimist and defend Madden but come on man, that was a bit ridiculous even for you.
 
# 118 sir psycho @ 06/14/15 06:42 PM
Quote:
Originally Posted by jpdavis82
Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
Except based on the little bit from Shopmaster there IS a cut and dry thing to equal success in the draft in Madden this year: scouting every week. The only times he didn't have a good draft were when he didn't scout at all. And then, "When I drafted every week, I did great. One draft I drafted the #1 overall ranked player; WR 86OVR, a 83 OVR TE, 83 OVR DB, and a 77 FS. Those were my first 4 picks and my first 3 all had SS dev traits." That is ridiculous...scouting is supposed to be an important part of the game, and yet, if we scout, we will have a very unfair advantage over the CPU teams. And if we don't scout, we can keep balance with the CPU, but then what's the point of even having the scouting in the game anyway?

By no means was I a big fan of the previous draft/scouting system, but this does not sound good.
 
# 119 m1ke_nyc @ 06/14/15 06:57 PM
Quote:
Originally Posted by jpdavis82
Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
But this new system gives everyone an advantage by revealing players true draft value. If all you gotta do is spend enough scouting points to reveal that then there is zero skill involved. You really think the game clearly telling you where a player should be drafted is better ?
 
# 120 Madwolf @ 06/14/15 07:04 PM
If you only scouted Physical and Intangibles you have basically what we have now.

I don't get how this change is game breaking.
 


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