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Madden NFL 16 News Post


Shopmaster has chimed in again this week with some more Madden NFL 16 CFM impressions. After talking about confidence, regression, dynamic drive goals, new hub and much more last week, he talks about scouting and drafting this week.

Quote:
This year EA has overhauled the entire scouting process. No more are you going through the entire draft class unlocking the attributes of your choice for a letter grade and then unlocking them again to see what the actual overall for that attribute is. This year ‘Scouting Points’ only unlock a player’s top 3 attributes, with the 3rd unlocked attribute revealing that player’s true draft value. When you first go into scouting you are presented with a list of players sorted by projected draft value. You can press a button to get more details about that player and unlock the attributes or you can unlock the attributes right from the list; which is very convenient for those who just want to spend their points before the week advances.

Still no draft board, so while you’ve scouted all of these players, there is still no way to focus in on the guys you really want when the draft starts. This was extremely disappointing because it’s something the community has been wanting for a long time (ever since Madden 10). I understand that they want to get it right, to the point where you can set up your draft board and the CPU will be smart enough to draft for you, but I’d be happy with a band aid right now because sometimes that clock ticks down so fast and there was a reason why you wanted this 5’10 WR over the 6’3 one but you can’t remember what it was without looking at his combine stats and unlocked attributes again. Give us the ability to flag the guys we really want, like our top 10.

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
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Member Comments
# 61 DeuceDouglas @ 06/12/15 09:52 PM
Quote:
Originally Posted by jpdavis82
Look forward to seeing how people feel about scouting once they actually are able to do it for themselves.
In your time with the scouting how many guys did you get to scout all the way to true value for? Not just for a single draft but just overall.
 
# 62 jpdavis82 @ 06/12/15 10:24 PM
Quote:
Originally Posted by DeuceDouglas
In your time with the scouting how many guys did you get to scout all the way to true value for? Not just for a single draft but just overall.
Unfortunately I can't give impressions just yet, hopefully soon. I can discuss things mentioned in the blog or other blogs only
 
# 63 ggsimmonds @ 06/12/15 10:26 PM
Quote:
Originally Posted by jpdavis82
Unfortunately I can't give impressions just yet, hopefully soon. I can discuss things mentioned in the blog or other blogs only
What? I'm calling shenanigans on this.

Scouting was discussed in the blog. He asked you a scouting question. Shop uploaded a scouting impressions blog.

Why can't you talk about it?
 
# 64 DeuceDouglas @ 06/12/15 10:35 PM
Quote:
Originally Posted by jpdavis82
Unfortunately I can't give impressions just yet, hopefully soon. I can discuss things mentioned in the blog or other blogs only
Okay. Can you talk about any of the combine stuff?
 
# 65 jpdavis82 @ 06/12/15 10:37 PM
Quote:
Originally Posted by DeuceDouglas
Okay. Can you talk about any of the combine stuff?
Maybe, what's your question/s
 
# 66 DeuceDouglas @ 06/12/15 10:41 PM
Quote:
Originally Posted by jpdavis82
Maybe, what's your question/s
Shop said:

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SPD, STR, ACC, AGI, JMP all will be revealed via the 6 combine events that come in the off-season and right before the draft
So does that mean they reveal the actual attributes or is it just the times that are revealed and you don't find out a players true SPD, STR, ACC, AGI, and JMP until they're drafted?

And then also:

Quote:
Each player is also graded from 1-10 for their total Combine Report that is shown on the scouting screen as well once the combine week has arrived.
Is the grade purely cosmetic or does it mean anything? And if so, what exactly does the grade represent? Is it just a grade on those physical attributes?
 
# 67 jpdavis82 @ 06/12/15 10:49 PM
Quote:
Originally Posted by DeuceDouglas
Shop said:



So does that mean they reveal the actual attributes or is it just the times that are revealed and you don't find out a players true SPD, STR, ACC, AGI, and JMP until they're drafted?

And then also:



Is the grade purely cosmetic or does it mean anything? And if so, what exactly does the grade represent? Is it just a grade on those physical attributes?
Attributes are not revealed until after the draft.

Ok so for the combine, it shows you the results like this and it also shows you this combine information once you look at their player card during the draft. The 1-10 grade is like a median score of how they did at the combine. Combine grades will be on the far right when you're selecting a prospect and I believe the prospects are sortable by combine grade. Actually what you see here is the combine screen, and the player card behind it the way it looks during the draft. This particular prospect is a Prototype DT suited best for a base 4-3. He's the fastest DT in the draft, but he's only the 10th best in bench press. This is the interesting dichotomy that the combine presents you with this year, do you try to find a stronger DT who may not be as fast and build your defense to stop the run? Or do you try to utilize his speed and create a D-line that is more like Seattle?

 
# 68 charter04 @ 06/12/15 10:51 PM
Quote:
Originally Posted by ggsimmonds
"One draft I drafted the #1 overall ranked player; WR 86OVR, a 83 OVR TE, 83 OVR DB, and a 77 FS. Those were my first 4 picks and my first 3 all had SS dev traits."

From the article he had 5 drafts and in two of those he did not even bother scouting. So actually 3 drafts and he managed this kind of draft??

Edit: Oh and the instant notification of a draftees overall is the exact opposite of what us sim guys have been wanting.

Why is seeing the overall as soon as you draft a guy bad? You already could do that in M15 by backing out of CFM and going back in after you make a pick
 
# 69 jpdavis82 @ 06/12/15 10:54 PM
Quote:
Originally Posted by charter04
Why is seeing the overall as soon as you draft a guy bad? You already could do that in M15 by backing out of CFM and going back in after you make a pick
Exactly, this just puts the information right at your fingertips so you're not backing in and out of menus while you're trying to possibly decide what to do with your next pick.
 
# 70 ggsimmonds @ 06/12/15 10:58 PM
Quote:
Originally Posted by charter04
Why is seeing the overall as soon as you draft a guy bad? You already could do that in M15 by backing out of CFM and going back in after you make a pick
That is something that I (and some other sim guys) have not liked. You should not immediately know whether you drafted a gem or a bust.

As to why we don't like it, it is not realistic. In real life it is something that should take years.

Take the Ravens for example. We drafted Jimmy Smith several years ago and after his first few years in the league some fans wondered whether or not he was a bust. Then he becomes our best defensive player and we realize he was actually a gem.

Another example would be teams looking for franchise QBs. In Madden you know right away whether or not you found that guy to carry your team for the next ten years. In real life that knowledge takes time, and that not knowing makes future decisions difficult.
 
# 71 jpdavis82 @ 06/12/15 11:03 PM
Quote:
Originally Posted by ggsimmonds
That is something that I (and some other sim guys) have not liked. You should not immediately know whether you drafted a gem or a bust.

As to why we don't like it, it is not realistic. In real life it is something that should take years.

Take the Ravens for example. We drafted Jimmy Smith several years ago and after his first few years in the league some fans wondered whether or not he was a bust. Then he becomes our best defensive player and we realize he was actually a gem.

Another example would be teams looking for franchise QBs. In Madden you know right away whether or not you found that guy to carry your team for the next ten years. In real life that knowledge takes time, and that not knowing makes future decisions difficult.
This is where the dev trait comes into play, yes he could be a 82OVR WR in year one, but in year five he may be a 85. Whereas you could draft a 72 OVR WR in year one, and in year five he's a 90 because he has a superstar dev trait.
 
# 72 ggsimmonds @ 06/12/15 11:05 PM
Quote:
Originally Posted by DeuceDouglas
Shop said:



So does that mean they reveal the actual attributes or is it just the times that are revealed and you don't find out a players true SPD, STR, ACC, AGI, and JMP until they're drafted?

And then also:



Is the grade purely cosmetic or does it mean anything? And if so, what exactly does the grade represent? Is it just a grade on those physical attributes?
Without inside information I could answer this just as well.

The exact numerical value for those attributes are not revealed at the combine. What you get are measurements that are akin to the letter grades revealed by scouting points. From there it is a matter of matching up. An A in CIT may be 90, and a 4.3 40 would be a 95 speed. It is easier to match up the letter grades because those are values we are all familiar with, but the principal is the same.

Combine grade: Its the physical attribute basically. Scouting unlocks intangibles, combine reveals physicals. Again it becomes a matchup game. Does a 8 on the combine grade lead to an 80 physical attribute? Do different positions weigh drills differently? Those are the answers I would like to know.
 
# 73 ggsimmonds @ 06/12/15 11:06 PM
Quote:
Originally Posted by jpdavis82
This is where the dev trait comes into play, yes he could be a 82OVR WR in year one, but in year five he may be a 85. Whereas you could draft a 72 OVR WR in year one, and in year five he's a 90 because he has a superstar dev trait.
That would be a valid point if those traits were hidden.
 
# 74 charter04 @ 06/12/15 11:07 PM
Quote:
Originally Posted by ggsimmonds
That is something that I (and some other sim guys) have not liked. You should not immediately know whether you drafted a gem or a bust.

As to why we don't like it, it is not realistic. In real life it is something that should take years.

Take the Ravens for example. We drafted Jimmy Smith several years ago and after his first few years in the league some fans wondered whether or not he was a bust. Then he becomes our best defensive player and we realize he was actually a gem.

Another example would be teams looking for franchise QBs. In Madden you know right away whether or not you found that guy to carry your team for the next ten years. In real life that knowledge takes time, and that not knowing makes future decisions difficult.

Yes obviously neither system is very sim. I was just comparing the two. It would take a complete overhaul of most of how Madden does all of ratings and the draft. Basically the whole CFM lol. To get a sim experience. I'm all for that but, I'm not going to hold my breath waiting on it
 
# 75 Skyboxer @ 06/12/15 11:07 PM
Quote:
Originally Posted by ggsimmonds
That is something that I (and some other sim guys) have not liked. You should not immediately know whether you drafted a gem or a bust.

As to why we don't like it, it is not realistic. In real life it is something that should take years.

Take the Ravens for example. We drafted Jimmy Smith several years ago and after his first few years in the league some fans wondered whether or not he was a bust. Then he becomes our best defensive player and we realize he was actually a gem.

Another example would be teams looking for franchise QBs. In Madden you know right away whether or not you found that guy to carry your team for the next ten years. In real life that knowledge takes time, and that not knowing makes future decisions difficult.
Until Madden gets rid of the current rating system though (maybe to a hidden ratings system) this simply isn't happening.

Either they need to go to a hidden rating system or keep the ratings hidden and then slowly show us as the player gets more game time/ practice time in.
Wishfull thinking though.
 
# 76 ggsimmonds @ 06/12/15 11:19 PM
Quote:
Originally Posted by charter04
Yes obviously neither system is very sim. I was just comparing the two. It would take a complete overhaul of most of how Madden does all of ratings and the draft. Basically the whole CFM lol. To get a sim experience. I'm all for that but, I'm not going to hold my breath waiting on it
Agreed, but it was why I said the change in the reveal is the exact opposite of what some of us have been asking for.

But Madden did completely redo the draft and scouting. They just did not do so in a way that I like (but I also recognize that Madden is not made solely for me )


Quote:
Originally Posted by Skyboxer
Until Madden gets rid of the current rating system though (maybe to a hidden ratings system) this simply isn't happening.

Either they need to go to a hidden rating system or keep the ratings hidden and then slowly show us as the player gets more game time/ practice time in.
Wishfull thinking though.
I posted something similar on one of the wishlist threads.

Short version:
Tie the ratings reveal to scouting. As it is after the draft how much you scouted a guy means nothing. I proposed a system where how much you scouted determines how many attributes you see heading into preseason. Then practice and preseason reveals the rest with the amount of reps needed determined by how much you originally scouted.

Potential needs to be completely hidden, but after preseason or year 1 everything else is there as it is now.

It does not require a complete overhaul of the way Madden handles ratings, just a overhaul of scouting, drafting, and preseason.

Whats more is it allows for great ways to build on it. Adding coaching/scouting staffs could lead to a multiplier in how quickly things are revealed, late/early bloomers, that sort of thing.

I don't think it would be unfriendly to casuals either. Most casuals (and even many sim guys) simulate the preseason anyway, so that and practice could be automated for them.
 
# 77 jpdavis82 @ 06/12/15 11:45 PM
Quote:
Originally Posted by ggsimmonds
Agreed, but it was why I said the change in the reveal is the exact opposite of what some of us have been asking for.

But Madden did completely redo the draft and scouting. They just did not do so in a way that I like (but I also recognize that Madden is not made solely for me )



I posted something similar on one of the wishlist threads.

Short version:
Tie the ratings reveal to scouting. As it is after the draft how much you scouted a guy means nothing. I proposed a system where how much you scouted determines how many attributes you see heading into preseason. Then practice and preseason reveals the rest with the amount of reps needed determined by how much you originally scouted.

Potential needs to be completely hidden, but after preseason or year 1 everything else is there as it is now.

It does not require a complete overhaul of the way Madden handles ratings, just a overhaul of scouting, drafting, and preseason.

Whats more is it allows for great ways to build on it. Adding coaching/scouting staffs could lead to a multiplier in how quickly things are revealed, late/early bloomers, that sort of thing.

I don't think it would be unfriendly to casuals either. Most casuals (and even many sim guys) simulate the preseason anyway, so that and practice could be automated for them.
So are you saying that scouting doesn't matter? It definitely does, remember what Shop said about it and how when he didn't scout how poorly the draft went.
 
# 78 DeuceDouglas @ 06/12/15 11:49 PM
Quote:
Originally Posted by Skyboxer
Until Madden gets rid of the current rating system though (maybe to a hidden ratings system) this simply isn't happening.

Either they need to go to a hidden rating system or keep the ratings hidden and then slowly show us as the player gets more game time/ practice time in.
Wishfull thinking though.
This was actually in the game not that long ago. I remember you didn't get the actual attributes, you only got letter grades certain attributes of your rookies until the season started.

EDIT: It was Madden 12.
 
# 79 N51_rob @ 06/13/15 12:02 AM
Quote:
Originally Posted by jpdavis82
So are you saying that scouting doesn't matter? It definitely does, remember what Shop said about it and how when he didn't scout how poorly the draft went.
So JP, in Madden 15 if you didn't scout and missed the draft the CPU still drafted pretty confidently. Maybe not smartly ex. you have a good-great starting QB, they draft one, but the one they drafted is atleast a competent enough player that he could start in a year or two.

Does the CPU drafting for a player draft like it did in Madden 15?
 
# 80 jpdavis82 @ 06/13/15 12:30 AM
Quote:
Originally Posted by N51_rob
So JP, in Madden 15 if you didn't scout and missed the draft the CPU still drafted pretty confidently. Maybe not smartly ex. you have a good-great starting QB, they draft one, but the one they drafted is atleast a competent enough player that he could start in a year or two.

Does the CPU drafting for a player draft like it did in Madden 15?
I only did a online draft, but I'm guessing yes, but it was probably tuned if there were bugs with it or anything.
 


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