This year EA has overhauled the entire scouting process. No more are you going through the entire draft class unlocking the attributes of your choice for a letter grade and then unlocking them again to see what the actual overall for that attribute is. This year ‘Scouting Points’ only unlock a player’s top 3 attributes, with the 3rd unlocked attribute revealing that player’s true draft value. When you first go into scouting you are presented with a list of players sorted by projected draft value. You can press a button to get more details about that player and unlock the attributes or you can unlock the attributes right from the list; which is very convenient for those who just want to spend their points before the week advances.
Still no draft board, so while you’ve scouted all of these players, there is still no way to focus in on the guys you really want when the draft starts. This was extremely disappointing because it’s something the community has been wanting for a long time (ever since Madden 10). I understand that they want to get it right, to the point where you can set up your draft board and the CPU will be smart enough to draft for you, but I’d be happy with a band aid right now because sometimes that clock ticks down so fast and there was a reason why you wanted this 5’10 WR over the 6’3 one but you can’t remember what it was without looking at his combine stats and unlocked attributes again. Give us the ability to flag the guys we really want, like our top 10.
Just for the sake of clarification, if something was mentioned in the blog I can discuss it with you guys, but if it was not I cannot until further notice.
Thanks for answering questions, my overall take from the article was that the drafting is better but its much more rewarding when you have 31 other players drafting against you. Could you speak about the computers ai, did you notice any WTF moments? Do some draftees still have updates throughout the year about there play in college? And is the rookie shoulder pad glitch gone for good? Thanks.
Thanks for answering questions, my overall take from the article was that the drafting is better but its much more rewarding when you have 31 other players drafting against you. Could you speak about the computers ai, did you notice any WTF moments? Do some draftees still have updates throughout the year about there play in college? And is the rookie shoulder pad glitch gone for good? Thanks.
Well im just sad right now. It seems they just ruined my favorit offseason task. Being able to unlock the true draft value of a player is nothing but a disaster in my opinion.
But hey we all get to be Master drafters.
This year i will be voteing with my vallet and im not buying.
For the love of football, i do hope you will all do the same.
Madden football in my view, is dead for any player going for a sim like experience.
Wow the more I hear about CFM this year the more I feel "eh". A lot of things are being touted as improvements that are just streamlining.
JP have they done anything to fix rookies equipment? What I mean is will they still have giant shoulder pads and elbow pads from the 60's? Does every rookie wear a revolution helmet with an offensive lineman facemask? Do guys without dreads in their pictures have dreads on their player models?
I'm really surprised they don't have some sort of draft class editing feature but then again I'm not this the same game that doesn't let you edit you created players face and been having the same faces since about madden 13
"One draft I drafted the #1 overall ranked player; WR 86OVR, a 83 OVR TE, 83 OVR DB, and a 77 FS. Those were my first 4 picks and my first 3 all had SS dev traits. Again, this was just me drafting against the CPU so I’m guessing that might not happen against 31 other teams but the scouting paid off."
Quote:
I do hear and share the concerns about it being too easy; it does sound like Shopmaster was overly successful with his scouting in a single-player setting. And again, it's not necessarily "realistic"; real-life NFL draft scouts don't enter the draft without knowing everything they wish to know about a player's skill set.
Yes, this is not good. There could be a few things at work here.
One, there are too many highly rated players. Hopefully this isn't the case because if so every team will be a super team a few years into the franchise.
Two, the CPU is too poor at drafting the best players. This is bad too of course because the User team will be the unstoppable juggernaut a few years in.
Three, too many scouting points for teams. This is mainly an issue if the CPU is garbage in drafting, because the User is always going to know with certainty who the most talented player are.
Hopefully there will be some tuning before it releases because since the core functionality isn't going to change, things need to be done to ameliorate the User advantage.
It's not going to affect me in my CFM, but it will be interesting to see how all-User CFM's play out. I bet that many of the players in the draft with the 4.3-4.4 combine numbers, will grade out with low "C" as their top revealed skill ratings, and a mid-round true value grade. Will people still go old school Al Davis and draft those dudes in the first round anyway. We'll see.
Do you guys think the way scouting was in M15 was realistic? Where you knew every players attributes prior to the draft? Do you feel like you should know everything before the draft about a player and then there's no other factors to create risk for drafting them is simulation? The way it is now you don't know all their attributes and there's the risk they perform poorly at the combine no matter what the scouting grade shows. The draft Shop had is not the be all end all for how it works and not only that, they can still tune all of this before the game releases to make it more challenging.
Do you guys think the way scouting was in M15 was realistic? Where you knew every players attributes prior to the draft? Do you feel like you should know everything before the draft about a player and then there's no other factors to create risk for drafting them is simulation? The way it is now you don't know all their attributes and there's the risk they perform poorly at the combine no matter what the scouting grade shows. The draft Shop had is not the be all end all for how it works and not only that, they can still tune all of this before the game releases to make it more challenging.
The true draft value thing needs to go. Shop scouted 80-85 percent of a draft. So that means he knew what rounds 80-85 of those players should be drafted in. That is not good at all.
Do you guys think the way scouting was in M15 was realistic? Where you knew every players attributes prior to the draft? Do you feel like you should know everything before the draft about a player and then there's no other factors to create risk for drafting them is simulation? The way it is now you don't know all their attributes and there's the risk they perform poorly at the combine no matter what the scouting grade shows. The draft Shop had is not the be all end all for how it works and not only that, they can still tune all of this before the game releases to make it more challenging.
I like it better now except for the "True Draft Value part" Combine numbers, plus top 3 ratings, that would really force the User to take a risk, but knowing for certain that a guy is a first round value, makes it too easy. I'd like it if they did like NCAA Football(RIP) did at the end there and have variable scouting/drafting levels. On all-pro and above you wouldn't see the True Draft Value.
Do you guys think the way scouting was in M15 was realistic? Where you knew every players attributes prior to the draft? Do you feel like you should know everything before the draft about a player and then there's no other factors to create risk for drafting them is simulation? The way it is now you don't know all their attributes and there's the risk they perform poorly at the combine no matter what the scouting grade shows. The draft Shop had is not the be all end all for how it works and not only that, they can still tune all of this before the game releases to make it more challenging.
No, Madden 15 wasn't realistic and Madden 16 isn't realistic. But with madden 15 you didn't have the CPU telling you what round you should draft a player in. You still had to figure tha out yourself. You still had to take time out and identify players and positions of need for your team, you then had to sift through the players and find ones that either fit your scheme, or had ratings that made scheme irreleivent. Not everyone thought the same raitings were important, and I rarly scouted every rating.
For example speed of a NT was useless to me, and I never would scout that. For WRs I would just get letter grades on most attributes. It rather than have madden tell you what round(s) guys should go in, you had to determine that yourself. The Madden 15 drafts in my CFM were some of the best ones todate. You could tell what guys put time into scouting and what positions teams views as needs.
Not sure how this new systems will play out, but to me its a step back and no "realer" than madden 15.
Edit Draft Class - Because Schefter has audio on specific players in the draft, I would think that alone would cancel out editing.
Then they should give us a choice between a) having player specific audio, b) let us change their name which completely cancels in-draft audio or c) changing their name after the draft.
It could still be tuned but looking at the way Madden rates rookies anyway it's not too far off. Most first round picks usually come in from about 84 to maybe a 75 overall. Ratings for Madden created rookies are inflated anyway since I see players regularly above 80 awareness so those numbers are going to be higher.
Do you guys think the way scouting was in M15 was realistic? Where you knew every players attributes prior to the draft? Do you feel like you should know everything before the draft about a player and then there's no other factors to create risk for drafting them is simulation? The way it is now you don't know all their attributes and there's the risk they perform poorly at the combine no matter what the scouting grade shows. The draft Shop had is not the be all end all for how it works and not only that, they can still tune all of this before the game releases to make it more challenging.
JP cmon man. You can scout their "true draft value" now, is that any more or less realistic than how scouting was in 15? Atleast in 15 players could be their own scout and unlock the attribute that were important to them and what they looked for at certain positions. The hand holding in madden this year is ridiculous
Were there more rookie portraits that you noticed? There was still a bunch of repeats in the same draft. Its annoying when you have multiple same portraits on your team.