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Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Old 06-14-2015, 05:44 PM   #121
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

I'm excited to use this system, and especially happy it is more stream lined than the previous system.

I love scouting, and building my team through the draft, but last year as incredibly easy, and cumbersome. All you had to do was scout Intangibles and Physical and as long as both were A or B you had a great player with Superstar or Fast development.

It felt cheap knowing that.

This system isn't very complicated, but Ix feel like it places all players on a more even playing field. So now you're going to have to think a little bit more about ypur draft position and whose in front of you, and what their needs are. They might snag that 4th round gem you've got your eye on if you're not aggressive.

I still loathe not having a draft board. Back to the pen and paper method.
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Old 06-14-2015, 05:52 PM   #122
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by Madwolf
I'm excited to use this system, and especially happy it is more stream lined than the previous system.

I love scouting, and building my team through the draft, but last year as incredibly easy, and cumbersome. All you had to do was scout Intangibles and Physical and as long as both were A or B you had a great player with Superstar or Fast development.

It felt cheap knowing that.

This system isn't very complicated, but Ix feel like it places all players on a more even playing field. So now you're going to have to think a little bit more about ypur draft position and whose in front of you, and what their needs are. They might snag that 4th round gem you've got your eye on if you're not aggressive.

I still loathe not having a draft board. Back to the pen and paper method.
Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
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Old 06-14-2015, 06:20 PM   #123
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by jpdavis82
Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
Who was a horrible bust on the pats? Chad jackson and who else? Hernandez in the 4th? Id draft with the assumption that whoever i pick wont be a serial killer, too.

Players can be busts from huge injuries and not being coached well, too. In madden, a player is a bust because of his ratings alone. I mean the pats drafted wilfork, mankins, gronk, mccourty, edelman, solder, light, mayo, hightower, chandler jones, brady, cassel, mallett, oldenburg.

The pats are the worst example you could use when defending maddens drafting. Theirs is a system where leadership and coaching brilliance let players shine. They dont get lucky with how good a player is, they scout to fit then develop. Gronks a great player because brady was screaming at him every day in practice as a rookie. He could have brought all his physical traits to eli mannings doorstep and been like whos this doofus, ill do what i want im gronk.
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Old 06-14-2015, 06:25 PM   #124
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by jpdavis82
Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
Can't you unlock their true draft value though?
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Old 06-14-2015, 06:31 PM   #125
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by jpdavis82
Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
uh...in the NFL. There is a reason some teams consistently do better than others.

I understand that you like to be an optimist and defend Madden but come on man, that was a bit ridiculous even for you.
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Old 06-14-2015, 06:42 PM   #126
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by jpdavis82
Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
Except based on the little bit from Shopmaster there IS a cut and dry thing to equal success in the draft in Madden this year: scouting every week. The only times he didn't have a good draft were when he didn't scout at all. And then, "When I drafted every week, I did great. One draft I drafted the #1 overall ranked player; WR 86OVR, a 83 OVR TE, 83 OVR DB, and a 77 FS. Those were my first 4 picks and my first 3 all had SS dev traits." That is ridiculous...scouting is supposed to be an important part of the game, and yet, if we scout, we will have a very unfair advantage over the CPU teams. And if we don't scout, we can keep balance with the CPU, but then what's the point of even having the scouting in the game anyway?

By no means was I a big fan of the previous draft/scouting system, but this does not sound good.
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Old 06-14-2015, 06:57 PM   #127
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by jpdavis82
Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
But this new system gives everyone an advantage by revealing players true draft value. If all you gotta do is spend enough scouting points to reveal that then there is zero skill involved. You really think the game clearly telling you where a player should be drafted is better ?
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Old 06-14-2015, 07:04 PM   #128
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

If you only scouted Physical and Intangibles you have basically what we have now.

I don't get how this change is game breaking.
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