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Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Old 06-14-2015, 06:06 PM   #129
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by ratedmoney
But this new system gives everyone an advantage by revealing players true draft value. If all you gotta do is spend enough scouting points to reveal that then there is zero skill involved. You really think the game clearly telling you where a player should be drafted is better ?
I think its a good trade-off to not know what their development trait is.
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Old 06-14-2015, 06:43 PM   #130
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by Madwolf
If you only scouted Physical and Intangibles you have basically what we have now.

I don't get how this change is game breaking.
Which is why many leagues banned that kind of scouting.
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Old 06-14-2015, 06:52 PM   #131
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

It's unfortunate, but the simple solution for those not playing online cfm with other owners is to simply not scout true draft positions. Doesn't justify it being inplemented, but can be easily ignored.

I know I'll ignore that scouting Stat and base my scouting off of other the other results.

I didn't read the entire thread, only first few pages, I do think thsee two things should be a given in a Madden football game, no matter the type of player you are:

1)Every team should have a different rating for rookies based on scouts accuracy level and team scheme fit. When you determine the type of player you look for, and the scheme you want to run, his rating should be adjusted based on that fit. Then, when you take into consideration the level of your scouts, the ratings should be varied again. NEVER should you have a 100% accurate guess on a rating.

2) Scouts should provide you with information and notes on all draft players throughout the year, without you actually having to assign them to complete a task. It requires no management for the player so the casual fans don't need to worry about it. In the offsets on you should be able to task scouts to further evaluate players you're interested in based on the notes you've gathered throughout the year. This could be skipped for casual players and they can draft based of the basic info gathered automatically.

I know both were mentioned in some instance in the thread. I just wanted to reiterate the importance of it.

This year, it appears that I'll have to create my own scouting rules to make the offsets on more enjoyable
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Old 06-14-2015, 07:15 PM   #132
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

I wish that Madden would try to implement scouting more like NBA 2K. Initially, you are only given a players overall letter grade, and his measurements. As you scout a player, you slowly unlock letter grades for areas like inside scoring, rebounding, etc. Once a player is fully scouted, you will unlock number grades for all attributes, but you will not know how accurate they are until the player is drafted.

Also, when you scout a player, your scout will give a note about the player, for example,
- Poor defender in the low post
- Has decent shooting range, can hit shots when open
- Poor rebounder, needs to improve box out ability

Lastly, players have college stats that are upgraded throughout the season. With Madden's storylines, implementing stats that update every week should not be too difficult (I am not a programmer, if it is difficult, I would have no idea).
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Old 06-14-2015, 07:49 PM   #133
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Meh I can't ever bring myself to care about drafting fake players idk why but it irks me worse then missing player portraits do lol never understood why when I guy is added to the game they can't add his picture
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Old 06-14-2015, 08:20 PM   #134
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by Madwolf
If you only scouted Physical and Intangibles you have basically what we have now.



I don't get how this change is game breaking.

Like everything there is an easy way to do it. Some choose that then complain it's too easy. Other don't. I managed to never use this method and still turned over my defense in just 3 drafts.

People also loved the TE Corner or Deep out on 3rd and long. We'll see if that's fixed this week.

To each their own.
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Old 06-14-2015, 08:40 PM   #135
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by Primo80
Who was a horrible bust on the pats? Chad jackson and who else? Hernandez in the 4th? Id draft with the assumption that whoever i pick wont be a serial killer, too.
Bethel Johnson, Marquise Hill, Lawrence Maroney, Chad Jackson, Brandon Meriweather, Terrence Wheatley, Pat Chung, Ron Brace, Darius Butler, Jermaine Cunningham, Ras-I Dowling, Tavon Wilson, Aaron Dobson.

All drafted in the 1st or 2nd round. All busts.
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Old 06-14-2015, 09:02 PM   #136
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by redsox4evur
Bethel Johnson, Marquise Hill, Lawrence Maroney, Chad Jackson, Brandon Meriweather, Terrence Wheatley, Pat Chung, Ron Brace, Darius Butler, Jermaine Cunningham, Ras-I Dowling, Tavon Wilson, Aaron Dobson.

All drafted in the 1st or 2nd round. All busts.
Maybe you have a weird definition of bust, but how are you already calling Dobson and Wilson busts?
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