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MLB 15 The Show News Post


OSFM 2015 V.2 rosters are available now for MLB 15 The Show.

To download the roster, follow these simple directions:
  • Tab over to the Community tab
  • Go to Vaults
  • Roster Vault
  • Browse Rosters
  • Find the #OSFM2015 V2 roster, created by RIDINDWNKINGSL dated 05/24/15 Download it, save it, enjoy it.
First off I wanna thank everyone who contributed to this set. This version is a completely new base roster than V1. What that means is its based off one of the newest SCEA updates with all ht, wt and body type fixes. So this was another massive project requiring hundreds of hours and I think you will agree it shows. The updates, fixes, corrections and cosmetic changes from V1 to V2 are too massive to list. I hope you enjoy it.

It is another 25 man roster because I wanted to get it out tonight instead of delaying it a day.

Here are some highlights:
  • International Free Agents-FA1
  • 2015 Top 20 MLB draft Prospects in FA1
----------------------------------
  • hundreds of new players, equip edits and position changes
  • up to the minute transaction updates
  • features all SCEA created players from updates
  • SCEA ratings adjustments are in as well as OSFM formulas used in past rosters
This is not another opening day set rather based on current season or within last few days.

In the vault
Psn-ridindwnkingsley
#OSFM2015 V2

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
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Member Comments
# 141 HozAndMoose @ 05/26/15 04:55 AM
Quote:
Originally Posted by kenp86
I dont have syndergaard anywhere on the download.

edit: I tried making some caps and it went back to the regular rosters. Hmm.
Did you load the roster after downloading?
 
# 142 Bondsfan @ 05/26/15 05:19 AM
I dont see any separate threads about a 40 man roster, has anyone created a 40-man version of V2, or is this in the works for a future release?

If so, whats the roster name and username in the vault?
 
# 143 grgmths1433 @ 05/26/15 06:51 AM
Quote:
Originally Posted by Bondsfan
I dont see any separate threads about a 40 man roster, has anyone created a 40-man version of V2, or is this in the works for a future release?

If so, whats the roster name and username in the vault?
A guy in this thread just released one late last night.
 
# 144 RidinDwnKingsley @ 05/26/15 07:21 AM
Quote:
Originally Posted by kenp86
I dont have syndergaard anywhere on the download.

edit: I tried making some caps and it went back to the regular rosters. Hmm.

He is def in there lol you must have wrong roster


Sent from my iPhone using Tapatalk
 
# 145 tyler28 @ 05/26/15 09:12 AM
I uploaded a 40 man from version 2.1. I also took all injured players off of a ball for those looking for a no injury roster. I didnt touch anything else.

Psn tyler2895
 
# 146 ShowTyme15 @ 05/26/15 10:57 AM
Quote:
Originally Posted by geisterhome
Damn this is with real life contracts, wont this screw us over eventually? I mean right now players like Hamels could never be dealt cos he is making over 20 mio and team budget room in year one is only 10 mio. And I also read that it'll mess up free agency cos team will run out of money?
Turn Ignore Budgets on if you're worried about it.
 
# 147 rjackson @ 05/26/15 11:24 AM
Tons of ways around it. Stubs if need be. I gave every team sponsors that will increase their budgets 10MM or so.

For pitch edits, Questgav has a list for just altering speeds of changes and heaters. Takes maybe 20minutes to implement.

This is by far the best OSFM roster I've ever seen. That's including old v3/4 ones in the past. Ridin et al, you've made me a very happy man!
 
# 148 orion523 @ 05/26/15 11:27 AM
Quote:
Originally Posted by ShowTyme15
Turn Ignore Budgets on if you're worried about it.
But by having to turn budgets off in order to play a franchise wouldn't it have been a waste to go through the trouble of inputting the real life contracts in the first place? Whether his point is valid or not I don't know, I haven't tested it but just dismissing him out of hand isn't the best course of action either. A ton of work was done on these rosters, and it shows, big time. It would be a tragedy to see it all go for naught because of the decision to input real life contracts. Has anyone tested this long term? Are there any concrete answers here? If not I'll be happy to run some tests.
 
# 149 Bondsfan @ 05/26/15 11:47 AM
I'm a little worried about this contract stuff long-term. Hopefully someone run some simulations for a few seasons to see if this is going to be a problem. I certainly hope not. The rosters are so amazing! After waiting so long to start a franchise with these, it would be huge shame if this upset the balance of the SCA ecosystem.

Ridin, knowing that you prefer to stick to SCEA ratings because of how changing them could change the balance longterm, were you worried about changing the contracts? I know you all did tons of testing, did anything get affected by this?
 
# 150 rjackson @ 05/26/15 12:53 PM
WTNY & I both ran sims of at least 5 years. I wouldn't worry too much about free agents not getting signed. There will be a few but then there usually are nowadays (Drew, Morales, Soriano, etc).


Not being able to trade for a big contract like Hamels is the only question. To me, most teams are within 10MM of their budget in real life. You'd have to get ownership approval to add to it. People just assume every owner would do that but I don't think that is the case. Plus, it usually comes out of somewhere even if just next season's payroll or the next after that...


Here is my question though. If you turn ignore budgets on, aren't teams still mindful of the budget? For example, maybe the CPU could trade for Hamels and go 10MM in the red...won't the CPU still try to get back to the black anyways? Isn't the only difference essentially that it allows you to go negative as opposed to blocking the trade altogether?
 
# 151 RidinDwnKingsley @ 05/26/15 01:00 PM
Quote:
Originally Posted by Bondsfan
I'm a little worried about this contract stuff long-term. Hopefully someone run some simulations for a few seasons to see if this is going to be a problem. I certainly hope not. The rosters are so amazing! After waiting so long to start a franchise with these, it would be huge shame if this upset the balance of the SCA ecosystem.

Ridin, knowing that you prefer to stick to SCEA ratings because of how changing them could change the balance longterm, were you worried about changing the contracts? I know you all did tons of testing, did anything get affected by this?

Guys I keep repeating myself here lol i tested a few seasons and saw nothing. If you dont like the contracts change them they are editable. When we released V1 everyone asked why there weren't real contracts.... Now they are real..... I feel confident enough to play my franchise with this set. Realistically how many people play more that a few seasons? I can barely finish one before the new game comes out. These contracts are stable for every season i simmed too. I saw rosters without real money values and saw similar results. You can run into the FA's not signing in any roster in any season. Its in the code. Contracts are fine. Play with budgets off, problem solved. Budgets change in real life yearly anyway.


Sent from my iPhone using Tapatalk
 
# 152 DarthRambo @ 05/26/15 01:42 PM
Quote:
Originally Posted by rjackson
Tons of ways around it. Stubs if need be. I gave every team sponsors that will increase their budgets 10MM or so.

For pitch edits, Questgav has a list for just altering speeds of changes and heaters. Takes maybe 20minutes to implement.

This is by far the best OSFM roster I've ever seen. That's including old v3/4 ones in the past. Ridin et al, you've made me a very happy man!


Where is this list at?

Quote:
Originally Posted by tyler28
I uploaded a 40 man from version 2.1. I also took all injured players off of a ball for those looking for a no injury roster. I didnt touch anything else.

Psn tyler2895





Sweet, exactly what I am wanting. Thanks man! I will download hopefully tonight and maybe get to play a game in a new franchise!

 
# 153 orion523 @ 05/26/15 01:49 PM
Quote:
Originally Posted by RidinDwnKingsley
Guys I keep repeating myself here lol i tested a few seasons and saw nothing. If you dont like the contracts change them they are editable. When we released V1 everyone asked why there weren't real contracts.... Now they are real..... I feel confident enough to play my franchise with this set. Realistically how many people play more that a few seasons? I can barely finish one before the new game comes out. These contracts are stable for every season i simmed too. I saw rosters without real money values and saw similar results. You can run into the FA's not signing in any roster in any season. Its in the code. Contracts are fine. Play with budgets off, problem solved. Budgets change in real life yearly anyway.


Sent from my iPhone using Tapatalk
You're word is enough for me. Moving on!
 
# 154 Bondsfan @ 05/26/15 01:55 PM
Thanks for the reassurance Ridin!
 
# 155 sparty9490 @ 05/26/15 03:19 PM
Quote:
Originally Posted by Amcc004
First off the roster is really awesome. Like really awesome. But the fact is the game try's to balance the budgets itself according to the programming. A lot of people can vouche for this (otherwise so many people wouldn't bring it up). For example the Orioles. You can go above .500 with them but you are still going to lose 15 million from your budget down to 130m. I was hoping the guys building the roster would figure this out by now. The major problem is that there are teams that drastically get there budgets slashed while other teams like the Yankees and dodgers maintain (even if they do terrible). Essentially you are just giving the teams who don't cut the budget a hugeeeeeee advantage. Like really huge. Someone needs to do simulations just to figure out what the optimal budget it for the lowest teams and then redo the contracts accordingly. If the lowest team's optimal budget is +10% than the rest of the teams need there budgets corrected using that as a baseline (too keep things somewhat fair). Real contracts just don't work.
Perhaps that someone ought to be you...it amazes me how people constantly find something to complain about. The rosters are amazing and the overall product is great. You give an inch and people want a mile
 
# 156 orion523 @ 05/26/15 03:25 PM
Quote:
Originally Posted by Amcc004
First off the roster is really awesome. Like really awesome. But the fact is the game try's to balance the budgets itself according to the programming. A lot of people can vouche for this (otherwise so many people wouldn't bring it up). For example the Orioles. You can go above .500 with them but you are still going to lose 15 million from your budget down to 130m. I was hoping the guys building the roster would figure this out by now. The major problem is that there are teams that drastically get there budgets slashed while other teams like the Yankees and dodgers maintain (even if they do terrible). Essentially you are just giving the teams who don't cut the budget a hugeeeeeee advantage. Like really huge. Someone needs to do simulations just to figure out what the optimal budget it for the lowest teams and then redo the contracts accordingly. If the lowest team's optimal budget is +10% than the rest of the teams need there budgets corrected using that as a baseline (too keep things somewhat fair). Real contracts just don't work.
You're kind of describing real life aren't you? Clubs like the Yankees, Dodgers, Red Sox, and every other larger market club will always have a FINANCIAL advantage over clubs like the Twins, Rays, and Orioles. Regardless of revenue sharing, competitive balance, and the rest. The smaller clubs need to find other ways, hence the Moneyball explosion. Problem now though is that you have big market clubs building like small market clubs(Cubs, Red Sox). Without a salary cap this will always be.
 
# 157 ozcore @ 05/26/15 03:34 PM
ty tyler28 for roster without injuries, i will download it tonite when i get home
 
# 158 RidinDwnKingsley @ 05/26/15 05:02 PM
Quote:
Originally Posted by Amcc004
Are all the contracts suppose to be real? There's a lot of them that aren't.

Most are close the ones that arent, arent for a reason


Sent from my iPhone using Tapatalk
 
# 159 Mikeyo918 @ 05/26/15 05:05 PM
Quote:
Originally Posted by RidinDwnKingsley
Yes i recommend at the end of spring training to add your 40 man this way all lineups stick


Sent from my iPhone using Tapatalk
If you were to add 40 man during ST, and using 30 team control set all other teams lineup/rotation to manual, would it still change once the season starts? I'm more or so questioning this in case someone were wanting to create a 40 man roster set based off of your v2.
 
# 160 RidinDwnKingsley @ 05/26/15 05:06 PM
Yes it will still mess with your lineups unless u send all the players down yourself before moving on to the regular season


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