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MLB 15 The Show News Post


MLB 15 The Show patch 1.02 is available now for both PlayStation 3 and PlayStation 4 consoles. Play a few games and let us know what you are seeing.

Check out the details below.
  • Online Gameplay – Game would occasionally hang following an Intentional Walk, a regular Base on Balls, a Hit by Pitch, or a Balk.
  • General – Batters would strikeout on the second strike when the performed certain check swings at pitches in the dirt.
  • Franchise mode – Edit Player screen was limiting users from editing generated players, and players on certain teams.
  • General – Specific home runs would result in a baserunner staying on 1st base, and not score correctly.
  • Online Franchise - Injuries were not occurring during Online Franchise games.
  • Online Gameplay – Guessing Pitches had a delay and users would occasionally fail to guess Location and Pitch Type when offering input quickly.
  • Online – Within Game Rooms, users were missing their rank logos that distinguished them as Rookie, Veteran, All-Star, Hall of Fame, or Legend rank.
  • Online – Play Now Rated and Diamond Dynasty – Home and Away team assignment was not random, resulting in some users always being the home team, or always the away team.
  • Online – Play Now Online rated – Controlling the KC Royals, user would be given control of the ace pitcher (Ventura) no matter who was chosen to be the starting pitcher in the Pitcher Select screen.
  • Card Collections – Redeem Legend button was missing after completing a collection.
  • General - CPU runners were not using correct lead off logic.
  • General – Specific edited rosters would cause the game to crash when loading into a Road To The Show Showcase game.
  • General – Andrew McCutchen’s hair has been adjusted – We gave him a haircut to match his current appearance.
  • General – Wrigley Field had some collision/Home Run detection issues. Certain foul balls were being counted as Home Runs down the 1st base line.
  • General – Sounds of the Show issues have been resolved. Custom music was not being saved correctly where users intended them to.
  • General – Public Announcer audio was frequently incorrect (announcing the wrong name) during the end of game wrap up and also when bringing relief pitchers into the game.
  • General – Highlight Reel was added back into post game menus, by popular demand!
  • General – Tweaking and refining of in game sound effects.
  • General – Front End User Interface tweaking. Team colors on User’s Player Card.
  • General – Tuning to trade logic, specifically how the CPU traded with other CPU teams in Franchise and Season modes.
  • General – Baserunning/Lead Runner windows were missing from Manager Mode.
  • General - Players will now wear sleeves when the game is played at lower temperatures.
  • General – Fixed many occurrences of consumer reported crashes, reported to us through the PS4 operating system crash reporting tool. Areas that encountered these rare crashes included: Exiting Amateur Draft in Franchise mode / Entering Diamond Dynasty / During initial boot-up / Using the Suggested Trade feature in Franchise mode / Specific in game scenarios.
  • Community Market – Changing pages in the marketplace completed order now works.
  • Gameplay – Animation clean up and tuning.
  • Gameplay – Adjustments to tagging sliding baserunners.
  • AI tuning – Bunt success rate was incorrect/too successful and accurate.
  • Year to Year Saves modifications – Properly handling a small batch of players who were not in the league in MLB 14, and how they transfer over to MLB 15.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 361 countryboy @ 04/26/15 06:25 PM
Quote:
Originally Posted by Go Yankees
It just seems kinda weird when trying to get people to buy your game and adopt a new system (ps4) that they wouldnt do the opposite because i dont care what anyone says, Last years ps4 edition of the show was garbage, And this years version has so many bugs its sad, This is my favorite game ever, i have given my money every year since this game came out, I hope next year it go's something like this, "We have decided to keep the same game as 15' but in 16' we fixed all of the bugs and improved upon gameplay with the normal roster updates, Thats all this year, Also this will be a 40 dollar game for both ps3 and ps4, or if you are happy with 15 you can buy roster updates" Now i know that probably sounds ridiculous but at this point i'd rather play MVP, It at least gets the fundamentals correct most of the time and the franchise in MVP is not half put together, Im really disappointed, THE COMPUTER BUNTING WITH TWO STRIKES REPEATEDLY UNTIL THEY GET THE BUNT DOWN IS NOT BASEBALL ITS DISGUSTING, None of the other baseball games i have ever played have this problem or half the problems The Show has. What is going on? Please dont ban me for voicing my frustrations.
And I fell for the trap. Hook, line and sinker. I knew there was a reason why that question was posed, even said so in my original post but edited it out as I thought maybe he was legitimately asking even though he got the answer in the thread I linked. But I fell for it. Answered his question so he could spew his agenda.

Sorry fellas. Should've known better.

 
# 362 Mrmagoo @ 04/26/15 06:37 PM
Just curious as I don't check up on every users post... But what is his agenda or end game? Other than to voice his opinion and his displeasure?
 
# 363 countryboy @ 04/26/15 06:47 PM
Quote:
Originally Posted by Mrmagoo
Just curious as I don't check up on every users post... But what is his agenda or end game? Other than to voice his opinion and his displeasure?
I'm not going to get into it here as it doesn't serve a purpose. But stick around long enough and you'll catch on.
 
# 364 sydrogerdavid @ 04/26/15 08:02 PM
Quote:
Originally Posted by CubFan23
Cubs retired number flags are wrong. there's two 10's and a 31, should be 10, 23, 31
Think you mean it should be 14, 10, 31 for the LF foul pole? That's what I've seen in pictures and that's what Wikipedia says.

I wrote a bug report for this a few days ago. Up vote it!

http://theshownation.com/bug_reports/13659
 
# 365 CSUFresnoClassof2011 @ 04/26/15 08:13 PM
Quote:
Originally Posted by PadreFan84
Bunt attempts and mainly successful bunts is still way too high. I don't think it's fixed


Sent from my iPhone using Tapatalk

I've popped up bunts way more often in RTTS more than I did prepatch.


Sent from my iPhone using Tapatalk
 
# 366 CSUFresnoClassof2011 @ 04/26/15 08:19 PM
I've had tons of issues with dropped fly balls when playing RTTS. I had to start over because I accidentally saved my pitcher over my original position player. Decided to go as a center fielder instead of a shortstop or corner outfielder like I normally do. Never had this issue in all my years playing this game.

Sent from my iPhone using Tapatalk
 
# 367 dazzelle @ 04/26/15 10:31 PM
I know this isn't a big issue or effects gameplay but has anyone heard the W/L pitchers announced by the PA post game. I have played about 6 game's now since the patch has been out and have not heard the W/L pitchers yet.

Pre-patch the W pitcher would always be wrong but it was announced.
 
# 368 spitoon @ 04/26/15 11:19 PM
Quote:
Originally Posted by dazzelle
I know this isn't a big issue or effects gameplay but has anyone heard the W/L pitchers announced by the PA post game. I have played about 6 game's now since the patch has been out and have not heard the W/L pitchers yet.

Pre-patch the W pitcher would always be wrong but it was announced.
Yeah, I heard it in the game I played this morning. It was correct.
 
# 369 kamackeris76 @ 04/27/15 08:09 AM
Just fouled out really wide out left field at wrigley..... The ball as it was just about to be caught in the stands flew to the left straight into the right fielders hand....
 
# 370 Lisac @ 04/27/15 10:41 AM
3 things that still need to be addressed!

Way to many errors, and Fruit Loop throws from the OF
Speaking of OF just played a game and twice running with OF to ball and ran into a force field trying to get to the fielding circle only to have my OF lunge and miss the ball.
Finally, was tied game bottom 9th and winning run on 2nd and moved my OF in and guy hit one over my head to the wall and run from 2nd scored but it gave hitter a 2 run HR!
 
# 371 Dynasty Legend 99 @ 04/27/15 11:03 AM
Quote:
Originally Posted by kamackeris76
Wonder if wind has an effect?
To those asking about wind, you can adjust sliders for that, I always up mine on my Astros Franchise.
 
# 372 Hockeynut99 @ 04/27/15 01:20 PM
Quote:
Originally Posted by Go Yankees
Ummm, have you read through this thread? Why would you need me to tell you the problems with this game when im pretty sure the you and everyone else knows the problems, 1 example then i will stop, The homerun glitch, O here is one more, The computer bunts over and over with 2 strikes even though they should be out, O here is another thing, The challenge system is so out of balance and unrealistic its sad, I can go on if needed. Also i never said thegame was broken, Im not against Mlb The Show, I want it improved and better, Thats all.
Oh* ................
 
# 373 Lisac @ 04/27/15 01:44 PM
Quote:
Originally Posted by Dynasty Legend 99
To those asking about wind, you can adjust sliders for that, I always up mine on my Astros Franchise.
I have the wind at one below full and the wind still does nothing with the ball
 
# 374 HozAndMoose @ 04/27/15 01:54 PM
Quote:
Originally Posted by Go Yankees
Ummm, have you read through this thread? Why would you need me to tell you the problems with this game when im pretty sure the you and everyone else knows the problems, 1 example then i will stop, The homerun glitch, O here is one more, The computer bunts over and over with 2 strikes even though they should be out, O here is another thing, The challenge system is so out of balance and unrealistic its sad, I can go on if needed. Also i never said thegame was broken, Im not against Mlb The Show, I want it improved and better, Thats all.


If the game is so bug infested as you make it out to be. Then yes it is broken. It's funny how I haven't seen a single one of those issues you just mentioned though. The only glitch I had was striking out on strike 2. And that only happened once.
 
# 375 aukevin @ 04/27/15 02:13 PM
Quote:
Originally Posted by RoyceDa59
I noticed the first baseman sometimes not covering first base on grounders still happens....
That cost me a run in the 8th inning of a game yesterday on a 2-out hit to my 2B, lost 2-1. I've seen this probably 3 times through 30 games.

Only 5 votes on the bug report: http://theshownation.com/bug_reports/12231
 
# 376 Heroesandvillains @ 04/27/15 05:46 PM
Surprised this hasn't had more traction on the forums here:

Bug Report - http://theshownation.com/bug_reports/13683

Tbarnes19 has caught some pretty worrisome stuff post patch regarding trade logic/trade frequency/etc. I don't know about the rest of you, but unless this gets fixed, my enjoyment of Franchise mode in MLB 15 will have taken a major hit.

I'm hoping if they can't fix it, that there is at least a way to reinstate how things worked prior to the latest patch. Anyway, please upvote.
 
# 377 Jr. @ 04/27/15 05:57 PM
Quote:
Originally Posted by Heroesandvillains
Surprised this hasn't had more traction on the forums here:

Bug Report - http://theshownation.com/bug_reports/13683

Tbarnes19 has caught some pretty worrisome stuff post patch regarding trade logic/trade frequency/etc. You can see two of his most detailed posts from within this thread here:

http://www.operationsports.com/forum...post2047250774

http://www.operationsports.com/forum...post2047251255

I don't know about the rest of you, but unless this gets fixed, my enjoyment of Franchise mode in MLB 15 will have taken a major hit.

I'm hoping if they can't fix it, that there is at least a way to reinstate how things worked prior to the latest patch. Anyway, please upvote.
Neither of the links from OS are working for me.

Something I am now disappointed that wasn't addressed in this patch.. the starter stamina issue in the playoffs.

I played the WC game with my #1 starter, and it's now 6 days later (game 4 of the NLDS) and my guy only has about 85% stamina. I actually don't have a starter fully rested as I went to a 4 man rotation and had to use my typical 5th starter in relief.

Here's a bug report on it on The Show forums: http://theshownation.com/bug_reports/13537

This is pretty bad as it's a big strategic point for the playoffs, and stamina works fine in the regular season. Hopefully this can be addressed very soon.
 
# 378 Heroesandvillains @ 04/27/15 06:02 PM
Sorry about that. Here's one of his earlier posts:

Quote:
Originally Posted by tabarnes19
I know some people are going to like the updated trade tweaks. I think there has been improvements with superstars not being traded one for one, but what I am not liking is the trades are reduced in frequency. Pre patch;
test 1
April 10 trades, May 3 trades, June 6 Trades, July 10 trades (3 at deadline), aug-Sept 0
total trades:29

test 2
April 3 trades, May 3 trades, June 6 trades, July 9 trades (1 deadline), aug 1 trade, sept 0
Total trades:22

A 2017 sim had 25 trades.

I would routinely get 20-29 trades

Post patch most seasons have between 14 and 18 trades. MLB has numerous trades per year and I think an average of 25 was good. The 16-17 average that I am getting now is a little disappointing.

Also if you plan on not having instant trades on, I only see about 4-7 trades per year.

This is one sim I had. I'm also seeing players traded in the offseason as soon as they are signed.
 
# 379 bcruise @ 04/27/15 06:06 PM
This was the line regarding what was tweaked with trades in the patch, right?

Quote:
General – Tuning to trade logic, specifically how the CPU traded with other CPU teams in Franchise and Season modes.
So trade block was fine before the patch and something happened in this tuning to mess it up?
 
# 380 Heroesandvillains @ 04/27/15 06:12 PM
Quote:
Originally Posted by bcruise
This was the line regarding what was tweaked with trades in the patch, right? So trade block was fine before the patch and something happened in this tuning to mess it up?
Right. That seems to be the only line in the notes regarding them having addressed trading.

I haven't really tested this much myself, but it seems to me like a few new problems have been introduced. Teams seem to be only trading players from the trading block, and only actually making trades to fill roster spots due to injury; basically they are ignoring their team strategy.

Also, frequency is far too low. If we reference players that have instant trades set to off (this would be most of us), he had sims where he could count the total number of trades on two hands.

This number increases with instant trades turned on meaning that the CPU is also "rejecting" too many proposed trades on top of it.

Essentially, the entire thing seems broken now. Hopefully tbarnes19 will pop in here and go into further detail. He's much more eloquent and much more observant than me.
 


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