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MLB 15 The Show News Post


Sony San Diego is currently livestreaming MLB 15 The Show on Twitch.TV with the Senior A.I. Programmer and more. Make sure you check it out here or click the spoiler button to view the embedded stream.

For those of you that miss out, this post will get updated with the archive.

UPDATE: The archive is available now, it starts at roughly the 9:09 mark (spoiler button updated).

For mobile viewers, check it out here. Thanks HozAndMoose!


Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 141 thaSLAB @ 03/04/15 05:47 PM
Quote:
Originally Posted by Blzer
What was the time stamp on it?
I remember seeing at least 2... there is one (oppo-field) at the ~1:40:20 mark, I believe. I can't remember where I saw the other, into the FR corner. In addition to a few gappers too.

Edit: looking at this one again, they were actually shading him to pull a little. I think playing straight-up would have yielded the same result though.


Quote:
Originally Posted by P.A.D.
Let me reiterate what I said in my last post, seeing as you clearly missed it:
Yeah, you're right. Those CPUs definitely stick together... #skynet
 
# 142 breakfastcat @ 03/04/15 06:01 PM
Quote:
Originally Posted by Russell_SCEA
Stadium Stream has been moved to next Tuesday.
Will there still be a stream tomorrow on something else?
 
# 143 ShowTyme15 @ 03/04/15 06:07 PM
Quote:
Originally Posted by thaSLAB
I remember seeing at least 2... there is one (oppo-field) at the ~1:40:20 mark, I believe. I can't remember where I saw the other, into the FR corner. In addition to a few gappers too.

Edit: looking at this one again, they were actually shading him to pull a little. I think playing straight-up would have yielded the same result though.




Yeah, you're right. Those CPUs definitely stick together... #skynet
First one is a slicer by Wilmer Flores at the 52:12 mark (Just found it)

Michael Wacha hit is at the 58:47 mark

Gap shot by Granderson at the 1:04:40 mark

Double by Carpenter 1:06:56 mark

Juan Lagares gapper at 1:26:27 mark
 
# 144 Russell_SCEA @ 03/04/15 06:10 PM
Quote:
Originally Posted by breakfastcat
Will there still be a stream tomorrow on something else?
Yes there will be a stream Thursday.
 
# 145 MrOldboy @ 03/04/15 06:10 PM
Quote:
Originally Posted by ShowTyme15
First one is a slicer by Wilmer Flores at the 52:12 mark (Just found it)

Michael Wacha hit is at the 58:47 mark
Can I ask what are you guys seeing differently in those fly ball doubles down the line from last year? I feel as if I have seen hits like that before.
 
# 146 HustlinOwl @ 03/04/15 06:12 PM
Quote:
Originally Posted by Russell_SCEA
Everything is pretty much optimized now.
including online!?!?!?!
 
# 147 thaSLAB @ 03/04/15 06:50 PM
Quote:
Originally Posted by MrOldboy
Can I ask what are you guys seeing differently in those fly ball doubles down the line from last year? I feel as if I have seen hits like that before.
I've seen them before too, and at a realistic clip, but I think the overall consensus is that they don't happen enough. Also, this is at default slider settings.

htcONE [M8] 5.0 | Tapatalk
 
# 148 ShowTyme15 @ 03/04/15 06:53 PM
Quote:
Originally Posted by thaSLAB
I've seen them before too, and at a realistic clip, but I think the overall consensus is that they don't happen enough. Also, this is at default slider settings.

htcONE [M8] 5.0 | Tapatalk
This was the issue I had in 14.

With the ball down the line it was either caught, went foul, or never made it to the wall for user controlled teams. The Outfielder always caught up to it and 9 times out of 10 prevents the double.

On the Wacha bloop single. Those type of hits were rare and when they were hit the ball hung up too long and was either a can of corn or some wild diving catch from out of nowhere.


Now I'm not saying those types of hit don't happen in the Show, because they do, but mainly for the CPU and not the user controlled team. I also agree they don't happen enough and in this stream I saw more in one game than I did in 14 in a 20 game stretch. Could very well be my sliders. I always drop my Power 2 clicks and my solid hits 3 or more clicks.
 
# 149 Armor and Sword @ 03/04/15 06:54 PM
Quote:
Originally Posted by thaSLAB
I've seen them before too, and at a realistic clip, but I think the overall consensus is that they don't happen enough. Also, this is at default slider settings.

htcONE [M8] 5.0 | Tapatalk
Exactly. Sliders also really help this when tweaked right. The Show barely needs sliders...but tweaking certain ones can greatly enhance the game for some players.
 
# 150 Armor and Sword @ 03/04/15 06:56 PM
Quote:
Originally Posted by ShowTyme15
This was the issue I had in 14.

With the ball down the line it was either caught, went foul, or never made it to the wall for user controlled teams. The Outfielder always caught up to it and 9 times out of 10 prevents the double.

On the Wacha bloop single. Those type of hits were rare and when they were hit the ball hung up too long and was either a can of corn or some wild diving catch from out of nowhere.


Now I'm not saying those types of hit don't happen in the Show, because they do, but mainly for the CPU and not the user controlled team.

True as well. I got a great feeling this has been tuned better for 15 and the ball physics look great. The new fielding speed adjustments are also going to play big this year. The streams are showing me a lot of great tuning for this years game.
 
# 151 ShowTyme15 @ 03/04/15 06:58 PM
Quote:
Originally Posted by Armor & Sword
True as well. I got a great feeling this has been tuned better for 15 and the ball physics look great. The new fielding speed adjustments are also going to play big this year. The streams are showing me a lot of great tuning for this years game.
I agree it looks like they did improve in this area and looking forward to seeing how the sliders play out in 15.
 
# 152 Turbojugend @ 03/04/15 07:00 PM
Quote:
Originally Posted by Russell_SCEA
Everything is pretty much optimized now.
Awesome to hear. Sorry if this has been mentioned previously, but have the frame rates in cutscenes been improved dramatically? It's hard for me to judge just by watching the streams. Thanks.
 
# 153 tabarnes19_SDS @ 03/04/15 07:04 PM
Quote:
Originally Posted by thaSLAB
Not to take anything away from Kirby, but Nick really is pretty good. Having played head-to-head and co-op battles with them, they are definitely the top tier... now the gameplay testers, may be on a totally different level.

htcONE [M8] 5.0 | Tapatalk
Nick is good. Likes to talk smack as well. Makes a perfect coop partner for me.
 
# 154 MrOldboy @ 03/04/15 07:08 PM
Quote:
Originally Posted by Turbojugend
Awesome to hear. Sorry if this has been mentioned previously, but have the frame rates in cutscenes been improved dramatically? It's hard for me to judge just by watching the streams. Thanks.
I'm more interested in the framerate during gameplay. Hoping for the game to be close to 1080p60 at least during batting. It did not feel like a locked 60 last year.
 
# 155 Turbojugend @ 03/04/15 07:11 PM
Quote:
Originally Posted by MrOldboy
I'm more interested in the framerate during gameplay. Hoping for the game to be close to 1080p60 at least during batting. It did not feel like a locked 60 last year.
Agreed. It's just that some of the heavily crowd-oriented cutscenes got really bogged down last year, which detracted from the experience.
 
# 156 thaSLAB @ 03/04/15 07:27 PM
Quote:
Originally Posted by tabarnes19
Nick is good. Likes to talk smack as well. Makes a perfect coop partner for me.
Haha yeah, and apparently his smack talking was contagious! You're still my bro tho... Lol #rematch

htcONE [M8] 5.0 | Tapatalk
 
# 157 Bobhead @ 03/04/15 08:12 PM
Kinda OT but it would be quite awesome if we could get a single thread that lists all the twitch streams and videos and everything else that has happened over the past few weeks, for those of us who havent been able to keep up.

Anyway, I'm excited to watch this one. AI is something of high importance to me, and I've always felt it was not one of the stronger areas of The Show.
 
# 158 WaitTilNextYear @ 03/04/15 08:45 PM
Quote:
Originally Posted by P.A.D.
And this is precisely my point. The manager automatically comes out but we as the user have to be able to discern whether or not to challenge the play. And if we choose not to and the call was wrong, we're forced to stick with the bad call, whereas the CPU doesn't have to worry about this because . . . well, the call is always right, as per Woodweaver.

That makes the challenges system completely pointless. Well, it's not fair to the user, so let's just shut it off. But I want realism and realistically, umpires make bad calls so I want to keep it on. But now I'm immediately at a disadvantage because I can still get screwed with bad calls whereas the CPU cannot.
Can you look at a replay before being forced to decide to go with the challenge or not? If you can see the play as many times as you need from different angles before deciding, then that should help make the decisions work out better. Of course, then the issue might be, does the replay have high enough fidelity in depicting the play that just happened? You'd hate for it to clearly be out by replay, but the challenge coming out safe just because the replay isn't an accurate portrayal.
 
# 159 seanjeezy @ 03/04/15 08:54 PM
Here's a good example of the risk that comes with charging a hard hit ball in the outfield, courtesy of Rymer Liriano in today's M's vs Padres game:



Anybody see much of this in the game? It would certainly deter the CPU's aggressiveness on hard hit balls. Same thing with the CPU fielding balls off the wall on the run then subsequently running into the wall, there should be a risk of the ball getting by.
 
# 160 bcruise @ 03/04/15 09:07 PM
Quote:
Originally Posted by WaitTilNextYear
Can you look at a replay before being forced to decide to go with the challenge or not? If you can see the play as many times as you need from different angles before deciding, then that should help make the decisions work out better. Of course, then the issue might be, does the replay have high enough fidelity in depicting the play that just happened? You'd hate for it to clearly be out by replay, but the challenge coming out safe just because the replay isn't an accurate portrayal.
Judging from the stream you get one look at a replay as the timer to challenge is counting down (plus the look live of course).

The question of how detailed the replays are is a good one - we know they're compressed to some degree and things don't always happen the exact same way the replay showed them.
 


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