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MLB 15 The Show News Post


Sony San Diego is currently livestreaming MLB 15 The Show on Twitch.TV with the Senior A.I. Programmer and more. Make sure you check it out here or click the spoiler button to view the embedded stream.

For those of you that miss out, this post will get updated with the archive.

UPDATE: The archive is available now, it starts at roughly the 9:09 mark (spoiler button updated).

For mobile viewers, check it out here. Thanks HozAndMoose!


Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 221 ryanmc564 @ 03/06/15 12:25 PM
Quote:
Originally Posted by Go Yankees
Hmmm, interesting, so is what people are saying is if you pitch a fastball low in the zone it will be slower than a fastball up in the zone? Not in real life but in the game a low fastball and high fastball should be the same speed?


exactly, in the game if a pitcher has a 95 mph fastball, when throwing it high in the zone that fast ball will reach 96 to 97 mph, while if you throw the same pitch down in the zone it will only reach 93 to 94 mph, or something like that I might be off a few mph's on my explanation but you should get the point. what I mention a couple of pages ago on this is that to a hitter a 95 mph fastball looks slower or faster to the hitter depending on what side of the plate its on.


for example if a pitcher throws a 95 mph fastball to the outside of the plate its going to look like a 93 mph fastball because the hitter has to wait a little bit later to make his swing on ball to make contact oppose to a inside pitch which will appear faster because the batter has to swing earlier to make contact. so in a way it the show kind of reflects that when there is that difference in pitch velocity depending where you throw it. I'm sure its not meant to be that way or they were trying to recreate that illusion, but more or less a mere coincidence that the show has that difference in speed on locations and that in real life a hitter does see pitches at different speeds depending on location of the pitch. kind of interesting
 
# 222 seanjeezy @ 03/06/15 12:27 PM
Quote:
Originally Posted by WaitTilNextYear
Every pitch has downward movement due to gravity. I take it that you mean purposeful downward break, in addition to downward movement, due to ball spin?
When talking about pitch f/x stuff, break refers to the overall trajectory of the pitch from release to the plate. Movement is the x/z deviation of a pitch from the trajectory of a ball thrown with zero spin. You have your terms backwards, but so does the game (the break rating actually represents movement, and the overall break is a combination of mph, arm angle, and movement).

And for Felix, all of his offspeed pitches have significant two-plane movement which gives them that nasty biting action. Its amazing how good his arsenal is, I would say both of his breaking balls are 70 grade and the change an 80.
 
# 223 El_MaYiMbE @ 03/06/15 06:02 PM
Quote:
Originally Posted by Go Yankees
In real life i think fastballs down in the zone are generally slower than fastballs up in the zone, reason being.... accuracy, usually when a pitcher throws a fastball down in the zone its for accuracy to set up other pitches, when throwing a fastball up its to get a swing but accuracy doesn't matter up in the zone as much as the bottom because when throwing up you just "let it go", am i off in my thinking?
Thats what the meter is for though when you are pitching.
It should be harder to locate a pitch high in the zone, with max velocity, your timing window should be smaller when pitching.

But that is not the case, a max effort pitch in The Show, up in the zone is just as easily located as a max effort pitch down in the zone, yet the game adds MPH, even though you as the player (and even the AI player you are controlling) did nothing to distinguish the difference aside from changing locations.
 
# 224 countryboy @ 03/06/15 07:35 PM
Quote:
Originally Posted by ThreeKing
What the hell have I just been reading???
Not only does the Show provide a simulation of the sport of baseball, it also teaches math/algebra!


 
# 225 WaitTilNextYear @ 03/06/15 07:59 PM
Quote:
Originally Posted by seanjeezy
Almost all of Felix's pitches have some kind of downward movement
Quote:
Originally Posted by WaitTilNextYear
Every pitch has downward movement due to gravity. I take it that you mean purposeful downward break, in addition to downward movement, due to ball spin?
Quote:
Originally Posted by seanjeezy
When talking about pitch f/x stuff, break refers to the overall trajectory of the pitch from release to the plate. Movement is the x/z deviation of a pitch from the trajectory of a ball thrown with zero spin. You have your terms backwards, but so does the game (the break rating actually represents movement, and the overall break is a combination of mph, arm angle, and movement).

And for Felix, all of his offspeed pitches have significant two-plane movement which gives them that nasty biting action. Its amazing how good his arsenal is, I would say both of his breaking balls are 70 grade and the change an 80.
I will agree with you 100% that Felix is nasty, but there's really only one way to interpret "downward movement." You suggested the ball moving closer to the earth. My response was to the effect that all pitches do this due to the force of gravity so this is really not a surprise. Even Miguel Socolovich's pitches all have "downward movement." Unless your original comment implies more "downward movement" than due to gravity alone as a result of extra spin/sink.

As for the F/X designations for the coordinates and how they use their vocabulary, I will take your work for the terminology--you are the pitch edit guy after all!
 
# 226 WaitTilNextYear @ 03/06/15 08:11 PM
Quote:
Originally Posted by Go Yankees
In real life i think fastballs down in the zone are generally slower than fastballs up in the zone, reason being.... accuracy, usually when a pitcher throws a fastball down in the zone its for accuracy to set up other pitches, when throwing a fastball up its to get a swing but accuracy doesn't matter up in the zone as much as the bottom because when throwing up you just "let it go", am i off in my thinking?
That's another factor. The force that a pitcher throws the ball with is the major issue governing velocity. That's pretty obvious. The difference in speed between low and high pitches due to only location is very small as has been explained on the last few pages. In addition, I've seen a couple of posts alluding to effective velocity (EV) which has more to do with the hitter's perception and the need to start a high swing earlier than a low swing due to the swing arc (or length) of the bat path. So pitcher effort, ball flight time, and bat path are all factors influencing this great game of cat and mouse between pitcher and batter. No wonder that hitting a baseball is, for my money, the toughest thing to do in mainstream professional sports and also why Yogi said 90% of the game is half mental!

Quote:
Originally Posted by countryboy
Not only does the Show provide a simulation of the sport of baseball, it also teaches math/algebra!


And geometry and physics!
 
# 227 Ghost Of The Year @ 03/06/15 08:19 PM
Quote:
Originally Posted by countryboy
Not only does the Show provide a simulation of the sport of baseball, it also teaches math/algebra!


It also helps to be a rocket surgeon.
 
# 228 nemesis04 @ 03/06/15 10:09 PM
Quote:
Originally Posted by Ghost Of The Year
It also helps to be a rocket surgeon.
Rocket surgeon? Lol
 
# 229 nemesis04 @ 03/06/15 10:12 PM
Quote:
Originally Posted by A_Quiet_Pro
You've never heard that phrase? lol
Nope, I have heard it referred to Rocket Science or Brain Surgeon not a hybrid of one another.
 
# 230 WaitTilNextYear @ 03/06/15 11:36 PM
Quote:
Originally Posted by nemesis04
Nope, I have heard it referred to Rocket Science or Brain Surgeon not a hybrid of one another.
But rocket surgery is the best type of surgery!
 
# 231 Armor and Sword @ 03/08/15 11:37 AM
A question I really wanted answered by the AI Czar and still have not seen is:


AI CPU Sub logic in Spring Training and the All-Star Game.

Worked fine till MLB 14.

Was that tuned back to work as it did before?

It basically ruined spring training (and the All-Star game).
 
# 232 Woodweaver @ 03/09/15 02:30 PM
Quote:
Originally Posted by Armor & Sword
A question I really wanted answered by the AI Czar and still have not seen is:


AI CPU Sub logic in Spring Training and the All-Star Game.

Worked fine till MLB 14.

Was that tuned back to work as it did before?

It basically ruined spring training (and the All-Star game).



Well, that's no good...let me ask.
 
# 233 thaSLAB @ 03/09/15 03:40 PM
I LOL'd...

Quote:
Originally Posted by Woodweaver
Well, that's no good...let me ask.


htcONE [M8] 5.0 | Tapatalk
 
# 234 Knight165 @ 03/09/15 06:17 PM
I'm glad someone brought it up....because I totally forgot about it.

M.K.
Knight165
 
# 235 Ghost Of The Year @ 03/09/15 06:20 PM
Sorta off-topic of the Spring Training topic, but I used to couldn't get into playing ST games;
until QC was introduced, now ST games are much more tolerable to play.
 
# 236 countryboy @ 03/09/15 09:05 PM
Quote:
Originally Posted by Ghost Of The Year
Sorta off-topic of the Spring Training topic, but I used to couldn't get into playing ST games;
until QC was introduced, now ST games are much more tolerable to play.
I love playing Spring Training games. I visit different minor league ballparks.

I'm hopeful that one day we will have 30 minor league ballparks so that each team can have its own home field for the minors (yes AAA and AA have to share, until we get 60 )
 
# 237 Bobhead @ 03/09/15 09:46 PM
Quote:
Originally Posted by Ghost Of The Year
Sorta off-topic of the Spring Training topic, but I used to couldn't get into playing ST games;
until QC was introduced, now ST games are much more tolerable to play.
I plan on doing this this year... it will be my first year actually playing ST games.
 
# 238 Woodweaver @ 03/10/15 03:21 PM
Quote:
Originally Posted by Armor & Sword
A question I really wanted answered by the AI Czar and still have not seen is:


AI CPU Sub logic in Spring Training and the All-Star Game.

Worked fine till MLB 14.

Was that tuned back to work as it did before?

It basically ruined spring training (and the All-Star game).
Quote:
Originally Posted by Woodweaver
Well, that's no good...let me ask.


I have been informed that ST and AS games are now un-ruined. Thanks everyone for the heads up.
 
# 239 sink4ever @ 03/10/15 03:23 PM
Quote:
Originally Posted by Woodweaver
I have been informed that ST and AS games are now un-ruined. Thanks everyone for the heads up.
Yay! Thank you!
 
# 240 The Kid 24 @ 03/10/15 03:32 PM
Quote:
Originally Posted by Woodweaver
I have been informed that ST and AS games are now un-ruined. Thanks everyone for the heads up.
Woodweaver... Any info on cap brims? Those were locked on PS4 last year and couldn't be edited.

Some players look funny with the really bent brims.
 


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