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MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

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Old 03-06-2015, 12:25 PM   #257
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

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Originally Posted by Go Yankees
Hmmm, interesting, so is what people are saying is if you pitch a fastball low in the zone it will be slower than a fastball up in the zone? Not in real life but in the game a low fastball and high fastball should be the same speed?


exactly, in the game if a pitcher has a 95 mph fastball, when throwing it high in the zone that fast ball will reach 96 to 97 mph, while if you throw the same pitch down in the zone it will only reach 93 to 94 mph, or something like that I might be off a few mph's on my explanation but you should get the point. what I mention a couple of pages ago on this is that to a hitter a 95 mph fastball looks slower or faster to the hitter depending on what side of the plate its on.


for example if a pitcher throws a 95 mph fastball to the outside of the plate its going to look like a 93 mph fastball because the hitter has to wait a little bit later to make his swing on ball to make contact oppose to a inside pitch which will appear faster because the batter has to swing earlier to make contact. so in a way it the show kind of reflects that when there is that difference in pitch velocity depending where you throw it. I'm sure its not meant to be that way or they were trying to recreate that illusion, but more or less a mere coincidence that the show has that difference in speed on locations and that in real life a hitter does see pitches at different speeds depending on location of the pitch. kind of interesting

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Old 03-06-2015, 12:27 PM   #258
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

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Originally Posted by WaitTilNextYear
Every pitch has downward movement due to gravity. I take it that you mean purposeful downward break, in addition to downward movement, due to ball spin?
When talking about pitch f/x stuff, break refers to the overall trajectory of the pitch from release to the plate. Movement is the x/z deviation of a pitch from the trajectory of a ball thrown with zero spin. You have your terms backwards, but so does the game (the break rating actually represents movement, and the overall break is a combination of mph, arm angle, and movement).

And for Felix, all of his offspeed pitches have significant two-plane movement which gives them that nasty biting action. Its amazing how good his arsenal is, I would say both of his breaking balls are 70 grade and the change an 80.
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Old 03-06-2015, 12:34 PM   #259
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

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Originally Posted by Pared
You're making the assumption the wrong call is not in your favor. I'm sure it works both ways for the user.
I wasn't making that assumption at all, I was only making a point. The fact remains that as the user, we have to pick and choose our spots to challenge and there's a good chance we'll get some wrong and miss a few, but the CPU doesn't have to worry about this because the AI is always right for them.
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Old 03-06-2015, 03:14 PM   #260
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

In real life i think fastballs down in the zone are generally slower than fastballs up in the zone, reason being.... accuracy, usually when a pitcher throws a fastball down in the zone its for accuracy to set up other pitches, when throwing a fastball up its to get a swing but accuracy doesn't matter up in the zone as much as the bottom because when throwing up you just "let it go", am i off in my thinking?
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Old 03-06-2015, 03:57 PM   #261
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

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Originally Posted by Go Yankees
In real life i think fastballs down in the zone are generally slower than fastballs up in the zone, reason being.... accuracy, usually when a pitcher throws a fastball down in the zone its for accuracy to set up other pitches, when throwing a fastball up its to get a swing but accuracy doesn't matter up in the zone as much as the bottom because when throwing up you just "let it go", am i off in my thinking?
Makes sense
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Old 03-06-2015, 06:02 PM   #262
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

Quote:
Originally Posted by Go Yankees
In real life i think fastballs down in the zone are generally slower than fastballs up in the zone, reason being.... accuracy, usually when a pitcher throws a fastball down in the zone its for accuracy to set up other pitches, when throwing a fastball up its to get a swing but accuracy doesn't matter up in the zone as much as the bottom because when throwing up you just "let it go", am i off in my thinking?
Thats what the meter is for though when you are pitching.
It should be harder to locate a pitch high in the zone, with max velocity, your timing window should be smaller when pitching.

But that is not the case, a max effort pitch in The Show, up in the zone is just as easily located as a max effort pitch down in the zone, yet the game adds MPH, even though you as the player (and even the AI player you are controlling) did nothing to distinguish the difference aside from changing locations.
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Old 03-06-2015, 07:35 PM   #263
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

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Originally Posted by ThreeKing
What the hell have I just been reading???
Not only does the Show provide a simulation of the sport of baseball, it also teaches math/algebra!


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Old 03-06-2015, 07:59 PM   #264
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

Quote:
Originally Posted by seanjeezy
Almost all of Felix's pitches have some kind of downward movement
Quote:
Originally Posted by WaitTilNextYear
Every pitch has downward movement due to gravity. I take it that you mean purposeful downward break, in addition to downward movement, due to ball spin?
Quote:
Originally Posted by seanjeezy
When talking about pitch f/x stuff, break refers to the overall trajectory of the pitch from release to the plate. Movement is the x/z deviation of a pitch from the trajectory of a ball thrown with zero spin. You have your terms backwards, but so does the game (the break rating actually represents movement, and the overall break is a combination of mph, arm angle, and movement).

And for Felix, all of his offspeed pitches have significant two-plane movement which gives them that nasty biting action. Its amazing how good his arsenal is, I would say both of his breaking balls are 70 grade and the change an 80.
I will agree with you 100% that Felix is nasty, but there's really only one way to interpret "downward movement." You suggested the ball moving closer to the earth. My response was to the effect that all pitches do this due to the force of gravity so this is really not a surprise. Even Miguel Socolovich's pitches all have "downward movement." Unless your original comment implies more "downward movement" than due to gravity alone as a result of extra spin/sink.

As for the F/X designations for the coordinates and how they use their vocabulary, I will take your work for the terminology--you are the pitch edit guy after all!
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