Home
NBA 2K15 News Post


Having trouble earning particular badges in NBA 2K15? NBA 2K Producer Zach Timmerman has just sent us the requirements for each one of them.

Key Notes
  • Simulating games will not count towards earning badges. You must play the games to meet the requirements.
  • Only one badge can be earned in MyPark / Jordan Rec Center (Swagger).
  • Badges can be earned by playing on any difficulty.
  • Unless specifically noted, any position can earn any badge.
  • Unlike what many believe, having the Cool and Collected or Volume Shooter badges will not prevent you from getting “hot” (which is required to earn Unfazed and Microwave).
  • Getting ejected or fouling out of a game will not impact your ability to earn badges.
  • For the ankle breaker dribble move badges, like Killer Crossover, you’ll generally have better luck earning them if you try the moves when you’re within 25 feet of the basket.
  • When earning a badge requires you to meet the requirements “in a single season”, it means just that. You cannot carry over stats or games played to the next season to earn the badge.
Read More - Earning Badges in NBA 2K15

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
NBA 2K15 Videos
Member Comments
# 21 TrustedDegree4 @ 01/13/15 10:53 PM
Quote:
Originally Posted by Rockie_Fresh88
So if I celebrate 50 times in the park I'll get swagger ?
No I don't think it that easy. I think it those in-game ones like after a scorer or your shot.
 
# 22 NowAndLaterCARZ @ 01/14/15 12:06 AM
for deadeye, how do we know if the shot is well contested? does it make you do the contested shot animation?
 
# 23 AfroThunder @ 01/14/15 12:56 AM
Quote:
Originally Posted by P234thetruth
Gatorade Hardened- interesting I've never seen this badge mentioned ever or on YouTube or anything. It's for extra stamina right? I play huge minutes think I should've got it already.
The reason you never heard of it is because no one has it. To get the badge you need your durability to be a 90 but that's something we can't increase. (kinda like how consistency is stuck at 50) IIRC durability is stuck at 73 with no way to increase it.

2k gone screwed up. Lol
 
# 24 TrustedDegree4 @ 01/14/15 02:52 AM
Quote:
Originally Posted by NowAndLaterCARZ
for deadeye, how do we know if the shot is well contested? does it make you do the contested shot animation?
Like at the shot quality. Most contested shots are either C to B- depending on your shooting stats.

Bruiser us Glitched. I have a 6'10 220lb SF and still don't have it.
 
# 25 DJ_Solis @ 01/14/15 05:39 AM
"Bruiser

Your height to weight ratio (metric height / weight in lbs) must be 0.905 or lower. Your weight must be 220 pounds or more.
...
Note: You are currently unable to earn this as a PF/C"



Sent from my iPhone using Tapatalk
 
# 26 TrustedDegree4 @ 01/14/15 05:45 AM
Quote:
Originally Posted by DJ_Solis
"Bruiser

Your height to weight ratio (metric height / weight in lbs) must be 0.905 or lower. Your weight must be 220 pounds or more.
...
Note: You are currently unable to earn this as a PF/C"



Sent from my iPhone using Tapatalk
I'm 220lb and still no bruiser
 
# 27 itzdaviddxd @ 01/14/15 07:26 AM
Whats ambient button??
 
# 28 BellSKA @ 01/14/15 09:36 AM
Quote:
Originally Posted by TrustedDegree4
I'm 220lb and still no bruiser
You need to do the math & verify you meet the .905 or lower. So your 7 footer is 213 cm and you need to weigh 220. Take 213/ 220 = 0.968. Is that less than 0.905? Stay in school kids...

Also, ambient clarification and better bruiser specifics would have been nice.

And attempts must not mean 'attempts' like we know it. Has to be a typo for makes.
 
# 29 terrelltmb @ 01/14/15 09:38 AM
Quote:
Originally Posted by TrustedDegree4
Like at the shot quality. Most contested shots are either C to B- depending on your shooting stats.

Bruiser us Glitched. I have a 6'10 220lb SF and still don't have it.

You don't have bruiser because your height to weight ratio is higher than .905.

Ex. 6'10 220lb

6'10 = 82cm (12in. in a foot, 2.54cm in a inch.)

6ft*12in=72in + 10in. = 82 in

82in.*2.54 = 208.28cm

208.28/220= 0.947 height to weight ratio, which is higher than the set amount.

A 6'10 player must be at least 231 lbs to receive the badge according to the post.
 
# 30 Magnus1959 @ 01/14/15 09:54 AM
That blows my mind Centers and Power Forwards can't get Bruiser. How messed up is that?
 
# 31 TrustedDegree4 @ 01/14/15 10:27 AM
Quote:
Originally Posted by Magnus1959
That blows my mind Centers and Power Forwards can't get Bruiser. How messed up is that?
Blame 2k Logic making PF ans Centers not able to get it but PG and SG able.
 
# 32 TrustedDegree4 @ 01/14/15 10:27 AM
Quote:
Originally Posted by BellSKA
You need to do the math & verify you meet the .905 or lower. So your 7 footer is 213 cm and you need to weigh 220. Take 213/ 220 = 0.968. Is that less than 0.905? Stay in school kids...

Also, ambient clarification and better bruiser specifics would have been nice.

And attempts must not mean 'attempts' like we know it. Has to be a typo for makes.
Quote:
Originally Posted by terrelltmb
You don't have bruiser because your height to weight ratio is higher than .905.

Ex. 6'10 220lb

6'10 = 82cm (12in. in a foot, 2.54cm in a inch.)

6ft*12in=72in + 10in. = 82 in

82in.*2.54 = 208.28cm

208.28/220= 0.947 height to weight ratio, which is higher than the set amount.

A 6'10 player must be at least 231 lbs to receive the badge according to the post.
Passed over that part when I read the post.
 
# 33 TheManofSteel3kO @ 01/14/15 10:45 AM
Now next is how many games has to be played to unlock upgrades for the attributes. All of this information we should of learned of them a long time ago.
 
# 34 Magnus1959 @ 01/14/15 11:17 AM
Quote:
Originally Posted by TheManofSteel3kO
Now next is how many games has to be played to unlock upgrades for the attributes. All of this information we should of learned of them a long time ago.
Every 7 games.
 
# 35 ballstreet2k @ 01/14/15 12:06 PM
sooo... any news about the infamous "ambient button"?
 
# 36 BigT34 @ 01/14/15 12:09 PM
In MyLeague/myGm, how do these badges get assigned?

I've seen guys earn badges with more playing time--is it the same sort of approach? Can I earn badges for my players by doing these actions with them?
 
# 37 Rockie_Fresh88 @ 01/14/15 01:27 PM
I think next year they should bring styles that have caps. It will be more fun this way and gives a good reason to have multiple careers. I would have like 5. Instead of everyone being an all around superstar.

Ex.
1. Defensive ( Big , Wingman, Guard)
2. Athletic (Guard , Bigman, Wingman)
3. Shooter
4. Back to Basket
5. Pass First
6. Slasher
7. Rebounding
8. ( jack of all trades master of none )
Etc...

And whatever style you pick those caps are higher because they're your specialty . That way we don't get Bigman with killer crossover or every guard with eraser or tenacious rebounder .
 
# 38 nova91 @ 01/14/15 01:39 PM
Quote:
Originally Posted by KehliahoMauiFootball
Anyone else find it a bit cheesy that centers can get killer crossover, etc? Would like to see more capping of attributes, more position-specific caps, and elimination of in-game boosts (cheese). These 3 things would make gameplay, my park, etc less cheesy (if less cheese is the goal...)
I still don't like the idea of attribute number caps; I'd like to see if they could do attribute effectiveness limits(if that makes sense?) based on height/weight/position. A 7'2" 285lb C could still max his dribbling attribute, but it wouldn't be as effective as a 6'1" 185lb PGs 84 rated dribbling attribute or even a 6'11" 245lb C max dribbling attribute. The C could still get the 'Killer Crossover" badge, but it would only fire off against other players similar in height/weight/skill/position. As quick and skilled as AD is with the ball, I'm pretty sure he's not gonna take Westbrook 1-on-1 off the dribble.

I just don't like looking through my attributes and seeing random 75s or 65s even though I've spent all the VC/SP on raising them I can; it's okay for attributes that are untouchable(off. consistency).
 
# 39 P234thetruth @ 01/14/15 01:47 PM
What button is the "ambient button"?
 
# 40 TrustedDegree4 @ 01/14/15 01:50 PM
Quote:
Originally Posted by nova91
I still don't like the idea of attribute number caps; I'd like to see if they could do attribute effectiveness limits(if that makes sense?) based on height/weight/position. A 7'2" 285lb C could still max his dribbling attribute, but it wouldn't be as effective as a 6'1" 185lb PGs 84 rated dribbling attribute or even a 6'11" 245lb C max dribbling attribute. The C could still get the 'Killer Crossover" badge, but it would only fire off against other players similar in height/weight/skill/position. As quick and skilled as AD is with the ball, I'm pretty sure he's not gonna take Westbrook 1-on-1 off the dribble.

I just don't like looking through my attributes and seeing random 75s or 65s even though I've spent all the VC/SP on raising them I can; it's okay for attributes that are untouchable(off. consistency).
I prefer being a Certain Playstyle instead of being able to be All-around. There should be a penalty for wanting to only be a shooter or athletic player instead of everyone being able to be an overall.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.