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Madden NFL 15 News Post


Another update has arrived for Madden NFL 15. It is available now for PlayStation 4 users, weighing in at 398 MB. It should be available later tonight for Xbox One users.

UPDATE: It is available now for Xbox One.

A new blog with further details is coming soon. We will update this post when it is posted.

UPDATE #2: The blog has been posted, here are the details.

UNIFORM UPDATES
  • Eagles Home, Away, and Alternate uniforms get full updates
  • Bucs get “MG” patch
  • Raiders get “AL” sticker on back of helmet
  • Lions get patch for William Clay Ford
  • Jags get 20th anniversary patch
GAMEPLAY UPDATES
  • Fixed issue where users were able to grief online opponents by no huddling with Custom Playbooks
  • Tuned Blocked Field Goals & Extra Points
  • Additional stability and tuning
COACHGLASS UPDATES
  • Updated CoachGlass playcall suggestions for PS4

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 201 kpeercy @ 11/30/14 01:34 PM
Quote:
Originally Posted by authentic
Just started a new franchise. First game against the Rams as the Vikings I won 21-20. I had 4 sacks and the Rams had 2. I threw 1 int and the Rams threw 2, one was returned for a TD. I gave up 259 yards and I had 256 yards. Post patch this game has a ton of variety and is really an improvement.
What sliders are you using?
 
# 202 kpeercy @ 11/30/14 01:36 PM
Quote:
Originally Posted by zizoux
Running game is much much better! This patch made it challenging again.
Also on fade routes WRs are more aggressive. Never seen it before the patch actually.
Animations seem really beautiful and feel organic now. Overall the game plays better. IDK why people are complaining.
What sliders are you using? After the patch, my running game can't be stopped. I can rip up and down the field. The CPU just can't get off of blocks.
 
# 203 kpeercy @ 11/30/14 01:37 PM
Quote:
Originally Posted by zizoux
Running game is much much better! This patch made it challenging again.
Also on fade routes WRs are more aggressive. Never seen it before the patch actually.
Animations seem really beautiful and feel organic now. Overall the game plays better. IDK why people are complaining.
Most people are complaining b/c the HUM running game is simply too easy now and there appears to be no fix.
 
# 204 Ram209 @ 11/30/14 03:26 PM
Delete the Turner that will help
the running game
 
# 205 kpeercy @ 11/30/14 03:36 PM
Never installed it.
 
# 206 4thQtrStre5S @ 11/30/14 06:05 PM
The running game is just so frustrating; either too easy or too hard..Or inside runs plays are over powered, while outside runs are nonexistent, or outside run plays are overpowered and inside runs are stuffed.
 
# 207 4thQtrStre5S @ 11/30/14 07:44 PM
Quote:
Originally Posted by SECElit3
The differences in this game, after the patch are night and day.

- Game play speed has been increased dramatically for normal speed. It is much too fast now.

- Threshold no longer works as it should. I can no longer see differences when the threshold setting is adjusted. Speed does not seem to matter.

- Players have lost their sense of weight. Running backs no longer feel heavy. Eddie Lacy as an example felt perfect before the patch.

- Pass Defense, has been dumbed down dramatically. Users will have a difficult time stopping CPU quarterbacks, as they always seem to be able to find the open receiver. Man to Man coverage is all but useless now.

- Quirky animations, with the ball carriers legs are happening quite frequently.

- User running game difficulty has been decreased.

Overall, this patch has sent the game spiraling in the wrong direction. I am no longer having fun with it. Poor decision on Tiburon's part to release this patch.
The patch was to appease and bow down to the PVP/tourney players like a couple people who author the Prima Madden guide, who I assume, just assume, have great pull in getting what they want....
 
# 208 zizoux @ 11/30/14 07:55 PM
Quote:
Originally Posted by 4thQtrStre5S
The running game is just so frustrating; either too easy or too hard..Or inside runs plays are over powered, while outside runs are nonexistent, or outside run plays are overpowered and inside runs are stuffed.
You can win any game without passing the ball once using the 01 Trap play.
 
# 209 azdawgpound @ 11/30/14 07:59 PM
played 2 games since the patch both games 1st game against bills there defense and offense were unstoppable.... I stopped the game after it was 21-3.


second game I played was couple days apart....and im not sure what happen but the cmp went from being unstoppable to not even being able to keep drives alive... I won 44-16.


I did notice one thing though about the running game with issiah Crowell running the ball he was unstoppable and was bouncing off defenders and getting huge chunks of yards...and there was no stumbling animation's from him... but on few plays that rb terrance west came in to relieve him I saw the stumbling animations... and my running game struggle... and I had to settle to punt or kick long fg's.


the 1st game had west as the starter and as I stated in my other thread the stumbling animation was in full effect.... just find it strange it effected one rb.... but not the other one.... but like I said once he entered in second one it was there again.


I just wish EA would fix all things without breaking others when they try fix something happens every yr.


I haven't tried a game on default settings yet because just way to fast and I like playing on very slow... with sliders.


and I wish to heck EA would fix the dam restart glitch last 7 of 9 times I've booted up madden I've been hit with it.
 
# 210 DoubleZ_3 @ 11/30/14 08:11 PM
Quote:
Originally Posted by zizoux
Running game is much much better! This patch made it challenging again.
Also on fade routes WRs are more aggressive. Never seen it before the patch actually.
Animations seem really beautiful and feel organic now. Overall the game plays better. IDK why people are complaining.
100% agree. I think it's actually a challangeon offense now. I love it.
 
# 211 mathteacherct @ 12/01/14 08:27 AM
I'm not an "elite" player by any standards, but here's what I've seen this weekend since the patch.
My Corners and Safeties are actually plaing the ball. Not many pics, but at least they go for it and nock it down now. They used to just sit in zone and watch.
The run game, well I can run up the middle for decent gains (3-7 yrds per run). This is my style, so I've been consistanlty able to do that. I don't break the big runs.
My run defense is pretty good, the computer can break a big run sometimes, and they get off big passes sometimes.
I'm enjoying the game now. Agian, not an elite gamer, so this fits my style.
BTW, could care less about uniforms and minor animations.
Remember, it is just a video game!
 
# 212 charter04 @ 12/02/14 04:21 PM
When you play a play now game make sure and check the difficulty in game. I've had it get switched to rookie or pro multiple times now when I start a play now game


Sent from my iPhone using Tapatalk
 
# 213 fistofrage @ 12/02/14 04:35 PM
Quote:
Originally Posted by DoubleZ_3
100% agree. I think it's actually a challangeon offense now. I love it.
You have the last gen version but continue to post that everything is fine in the current gen version. Why do you insist on doing this? Its not helping our cause on trying to get current gen issues addressed.
 
# 214 nanman2012 @ 12/02/14 04:48 PM
Anyone having an issue picking uniforms. No matter what I pick I get the default.
 
# 215 Armor and Sword @ 12/02/14 10:28 PM
Quote:
Originally Posted by nanman2012
Anyone having an issue picking uniforms. No matter what I pick I get the default.
Not happening to me in CFM. Offline or Online.

Is this happening in play now?
 
# 216 nanman2012 @ 12/02/14 10:59 PM
CFM tried picking the bucs all white alternate away uniform but when the game starts I have the black pants.
 
# 217 l8knight1 @ 12/03/14 08:35 AM
Quote:
Originally Posted by DoubleZ_3
100% agree. I think it's actually a challangeon offense now. I love it.
I also agree. Everything is more organic. Tackling looks much much better. Seeing more hitting, second hits and piling on and less 'flopping'. Running, passing, and catching look better. I've seen some great catch/wr/db interaction/tackles and play feels good.

Seeing much improved hit stick hits too!!

Loving it.
 
# 218 DoubleZ_3 @ 12/03/14 10:25 AM
Quote:
Originally Posted by fistofrage
You have the last gen version but continue to post that everything is fine in the current gen version. Why do you insist on doing this? Its not helping our cause on trying to get current gen issues addressed.
I have a 360 and an X1. Don't be ignorant and assume ****. It is possible to own both. I'd be happy to take a picture and show you so you shut up. Assumptions make people look like *******s.
 
# 219 fistofrage @ 12/03/14 10:31 AM
Quote:
Originally Posted by DoubleZ_3
I have a 360 and an X1. Don't be ignorant and assume ****. It is possible to own both. I'd be happy to take a picture and show you so you shut up. Assumptions make people look like *******s.
Well hear you go kid, here's your quote from the thread about lack of holding calls where you chimed in and claimed you got all types of holding calls. Then when you were called out by aholbert you said that you were on a 360. So don't go running your mouth.



Re: Lack/Absence of holding penalties really is a huge issue



"using 360. I'm simply using charter04 sliders. And actually last game I kid you not I had 5 in the first have. A Couple holding. A false start and an offsides. I have no complaints lol. Sometimes I get 2 a game though, it's not really consistent but it does work better than Most people are saying. idk if you all entered the sliders in before CFM or not. But it makes a difference."
 
# 220 DoubleZ_3 @ 12/03/14 10:34 AM
Quote:
Originally Posted by fistofrage
Well hear you go kid, here's your quote from the thread about lack of holding calls where you chimed in and claimed you got all types of holding calls. Then when you were called out by aholbert you said that you were on a 360. So don't go running your mouth.



Re: Lack/Absence of holding penalties really is a huge issue



"using 360. I'm simply using charter04 sliders. And actually last game I kid you not I had 5 in the first have. A Couple holding. A false start and an offsides. I have no complaints lol. Sometimes I get 2 a game though, it's not really consistent but it does work better than Most people are saying. idk if you all entered the sliders in before CFM or not. But it makes a difference."
Kid? Lol. Anyway, looks like you need a picture of both systems. No worries, I'll get on that.


As for the post, ever think I mistakenly said 360? Since I have both. People DO make mistakes. So again, show your ignorance elsewhere.
 


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