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FIFA 15 News Post



FIFA 15
has found its way into stores, and many of you are no doubt spending big parts of your day playing this year's game. You can check out our initial impressions of the game here.

What do you think about the game? Post your impressions here!

Game: FIFA 15Reader Score: 8.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 9 - View All
FIFA 15 Videos
Member Comments
# 441 cadalyst17 @ 10/06/14 02:08 PM
Quote:
Originally Posted by Hutton
Here's my rub with people like you hailing this the "best FIFA ever"
It's my opinion. If it bothers you...well....to be honest. I couldn't care less. I have my opinion and you have yours. You don't like the game and I do, and I have nothing to prove to you no do you to me mate :-)
 
# 442 BL8001 @ 10/06/14 02:12 PM
Quote:
Originally Posted by cadalyst17
It's my opinion. If it bothers you...well....to be honest. I couldn't care less. I have my opinion and you have yours. You don't like the game and I do :-)
We are just asking you to show us what you like about it or even just explain it further.

Something I like, the work of the art department for the Kits, Stadiums and Weather.
 
# 443 mfp @ 10/06/14 02:36 PM
Quote:
Originally Posted by Matt10
The only default value that could work with achieving what I mentioned above would be injury sliders @ 50/50

The defensive AI is there, but you have to modify line settings and marking (and pass speed) to start. If there were any true fundamentals, those would be it.
The defensive AI is most certainly NOT there. I've tried various slider sets, including yours and Orions, I've made adjustments myself, and no matter, though the impact of the flaws can be lessened somewhat, the flaws are still there and can have match-deciding influences.

No slider improves the run tracking, tactical discipline, player awareness, threat analysis, and player decision making. These are elements either programmed within the AI or not, and no slider adjustments make them magically appear.

Slider tweaks are great for slowing the game down, and are great for making the game play better with manual, and they can somewhat adjust the nature of gameplay, but if you're one of the many people like myself who enjoy the game at default, and especially if you want to play online, then the necessary fixes to 15's AI and defensive woes can only come from EA.
 
# 444 mfp @ 10/06/14 02:38 PM
Quote:
Originally Posted by TheLetterZ
It's a tough situation because the game is REALLY good if you don't expect it to be much of a simulation of real-life sport. It just FEELS terrific. If you just want a fun video game to play that includes famous players and clubs, you're going to love FIFA 15.

The problem is when you care a lot about it looking and playing like the real sport. And I'm not saying everyone SHOULD. If you can appreciate FIFA for what it is — a very good VIDEO GAME — you'll be really happy.

But I need my games to feel more like the real sport, and it's why FIFA 15 has left me very disappointed.
This is exactly spot-on. Great post and my thoughts exactly.
 
# 445 Matt10 @ 10/06/14 03:06 PM
Quote:
Originally Posted by mfp
The defensive AI is most certainly NOT there. I've tried various slider sets, including yours and Orions, I've made adjustments myself, and no matter, though the impact of the flaws can be lessened somewhat, the flaws are still there and can have match-deciding influences.

No slider improves the run tracking, tactical discipline, player awareness, threat analysis, and player decision making. These are elements either programmed within the AI or not, and no slider adjustments make them magically appear.

Slider tweaks are great for slowing the game down, and are great for making the game play better with manual, and they can somewhat adjust the nature of gameplay, but if you're one of the many people like myself who enjoy the game at default, and especially if you want to play online, then the necessary fixes to 15's AI and defensive woes can only come from EA.
Never said anything about making things appear. What I'm saying, and if you did in fact watch my videos and test my sliders (v6) - then you would understand where I'm coming from. The idea is to "trick" the AI into playing the way they should. If I know for sure the defense is going to get sucked in to man marking the whole way down the field, I have to figure out why they do that. Is the marking value too high? Or is it the line settings (width or length) that is resulting in them getting caught in the defensive "halo" or "force field" that forces them towards that player (and away from the ball carrier).

I controlled just my striker last night and allowed my defensive AI to do what they do. I had about 20 people on that saw my teammates stay in position and break up passes and tackle. It's there, not saying it is so outrageously obviously there - but it's there. Was it consistent? Absolutely not. I'm not saying it's the fix either - but it shows promise.

I never stop until I have explored every single avenue. I know the game is highly flawed regarding defense (all man marking) but it doesn't mean I'm going to sit around and complain about it - and I most certainlly am not going to argue, or challenge, those that are trying to do something about it either.
 
# 446 Zac @ 10/06/14 03:12 PM
I played a drop in game in clubs the other night. The AI in that seems way more advanced and equal on both sides. Why is it not like that in CM?
 
# 447 mfp @ 10/06/14 04:04 PM
Quote:
Originally Posted by Matt10
Never said anything about making things appear.
Actually you kinda did and are. You said "The pieces of the puzzle ARE THERE - you just have to put in the work to put them together." You're implying that through the correct slider manipulation, you can get the AI to not be as flawed as they are at default; i.e. "to "trick" the AI into playing the way they should," as you said.

The point is that if the AI had the potential to not have the flaws seen with default settings, we wouldn't be having this discussion to begin with. Sliders don't improve the AI. That's just not how this works.

But props to you for putting in the work to increase your enjoyment with the game, and helping others do so. It's just unfortunate that slider adjustments still yield an unsatisfactory result for many of us, not to mention they're not available for online play.
 
# 448 Altimus @ 10/06/14 05:37 PM
I try to ignore certain things because we're trying to sim a 90 minute game of football into 20-30 minutes.

My biggest gripe is only if they gave human AI defenders 50-70% logic of that of their AI counterparts. (And tweak keepers)
 
# 449 half-fast @ 10/06/14 05:46 PM
Something I'm seeing is the game plays better with longer half lengths. Anything under 10, there is too much cheating and too many stupid bloopers. 10 and up is a better game.
 
# 450 Und Lahm @ 10/06/14 08:24 PM
Quote:
Originally Posted by cadalyst17
It's my opinion. If it bothers you...well....to be honest. I couldn't care less. I have my opinion and you have yours. You don't like the game and I do, and I have nothing to prove to you no do you to me mate :-)
 
# 451 Und Lahm @ 10/06/14 08:31 PM
Quote:
Originally Posted by Matt10
Never said anything about making things appear. What I'm saying, and if you did in fact watch my videos and test my sliders (v6) - then you would understand where I'm coming from. The idea is to "trick" the AI into playing the way they should. If I know for sure the defense is going to get sucked in to man marking the whole way down the field, I have to figure out why they do that. Is the marking value too high? Or is it the line settings (width or length) that is resulting in them getting caught in the defensive "halo" or "force field" that forces them towards that player (and away from the ball carrier).

I controlled just my striker last night and allowed my defensive AI to do what they do. I had about 20 people on that saw my teammates stay in position and break up passes and tackle. It's there, not saying it is so outrageously obviously there - but it's there. Was it consistent? Absolutely not. I'm not saying it's the fix either - but it shows promise.

I never stop until I have explored every single avenue. I know the game is highly flawed regarding defense (all man marking) but it doesn't mean I'm going to sit around and complain about it - and I most certainlly am not going to argue, or challenge, those that are trying to do something about it either.
I've watched some of the vids on your channel, and hats off to you for putting this much time into trying to make this arcade like dribble-fest into somewhat of a sim. You're dedicated!

I don't mind some tequila and footy nights with my buddies, ping-ponging up and the down the field on default settings, but career mode needs people like you!!
 
# 452 bad_philanthropy @ 10/06/14 09:50 PM
Quote:
Originally Posted by Altimus
I try to ignore certain things because we're trying to sim a 90 minute game of football into 20-30 minutes.

My biggest gripe is only if they gave human AI defenders 50-70% logic of that of their AI counterparts. (And tweak keepers)
This. I understand some of the scripting to a degree in order to scale and simulate a variety of game types into the player experience, but the defensive and keeper AI for the human player is just ridiculous at times.

Sometimes I take control of a CB while the ball is still being worked down the wing, and my LS inputs simply don't register, and my player is stuck in the sidestep shuffle (without holding LT) at a shockingly inadequate speed not normally attainable when I hold LT. Doesn't matter if I hold RT to sprint either. I'm simply stuck shuffling at a snails pace. It's like clockwork that the cpu scores on these plays. I know when I'm stuck shuffling in the mud with my CB, the cpu is about to score.

Obviously the cpu advantage in defending in respect to tacking, and moving irrespective of realistic momentum is annoying as hell at times as well. They simply have too much ability and aptitude with any defender regardless of ratings mismatch. I'd like to see a bit more disparity. I don't want to need to play (or be able to) tiki-taka in League 2 football in order to break down Northhampton. I want to be able to win some one on one races off a hoofed ball down the pitch, or an ugly ground cross to a trailer at the edge of the box, or simply be able to make a turnstyle out of a 38 year old CB on his last legs.


I understand these artificial moments are a necessary evil of designing a scaled down football experience, but they still suffer from feeling overly obvious at times, and it is just a severe downer on the experience. If my built in disadvantages could feel more organic I'd have fewer complaints.
 
# 453 FluffyTonka @ 10/07/14 12:38 AM
I dunno ... I'm still loving the game.

My last 3 games in the premier league have been (me) Burnley.

Burnley def Chelsea 2-0
Burnley 8 (6 on target) shots on goal 47% possession
Chelsea 15 (7) 53%

Was winning 1-nil with 82 minutes down and I hit them on the counter with Trippier who got bought down in the box and Snodgrass put away the penalty.

Swansea def Burnley 3-0
I had a man sent off with a 38th minute penalty which they converted. I was really pressing hard for an equalizer and gave up two goals in the 88th & 94th minute.

Manchester 0- Burnley 0

I parked the bus for 75 minutes and hit them on the counter and nearly scored with Ings, but his shot hit the crossbar, came back into the box, then he wrapped a sweet shot around the keeper, but it hit the goal post.

United dominated play and that was my only shot on goal.

World Class Level, 15 minute halves with my own sliders (based off Orion's).

You can defend if you're patient and plug holes and get men behind the ball and block shots in the box, and don't mind giving up corners and possession on scrambling clearances.

imo you need a gameplan that best suits your team.

mine is to defend or go ultra defensive depending on my opponent, and weather the storm until around the 55-60th minute

As the players get tired I bring some pace onto the wings and/or at striker and try and hit teams on the counter.

I'm using the (I imported the teamsheet) liverpool formation and tactics and playing possession based football and just tapping it around the park in my back half and try to unlock the CPU defense with passing over taking them on with the ball at my feet.

You have to be weary of where you turn the ball over, because good teams will run it right down your throat from turnovers.

Always play with an organised structure (from your tactics page) over free roaming. I free roam with my CAM and that's it. That way when you do lose possession, your defensive line is automatically set and ready for action.

A really good CDM (high stand tackle , high strength, intercept & heading) is a must too, imo. Good jumping and heading, and they'll win plenty of ball in the air, which is excellent to retain possession.
 
# 454 BL8001 @ 10/07/14 01:31 PM
bad_philanthropy, spot on.

My feelings as well. Too much of that trapped in animations/momentum for the user and the CPU being completely free from the trappings.

That is just all over almost every interaction in the game so it's really not hard to notice, be annoyed about, when it makes itself more obvious than usual.

One other thing this game needs desperately is the ball to be free. The World Cup game was miles better about this aspect. I was really hoping that would carry over from WC to FIFA 15. The 15 demo even had more ball freedom than the full game.

The cpu rarely plays a lofted ball into space and is overly judicious with their ground through balls so 98% of the cpu passes are to the feet of the cpu player and as the user, if you play one of these "manual" type balls into space the CPU usually needs to take less than 2 steps to retrieve any "loose" ball.

FIFA 15 kept that station to station cpu passing feel. It's weird, I don't know why this is, it's not because it's hard to code, because the WC game handled the looser ball just fine, you and the cpu just chased them down from different angles and you would win them sometimes and they would others.

Simple this, the WC game felt like you chased the ball around the field trying to control it and move it into strategic areas of the pitch, FIFA feels like if you don't rapidly pass and do 1-2 give and go passes all over the place you aren't playing it right, or at least like the CPU is programmed to play.
 
# 455 BL8001 @ 10/07/14 01:33 PM
Quote:
Originally Posted by FluffyTonka
I dunno ... I'm still loving the game.

My last 3 games in the premier league have been (me) Burnley.

Burnley def Chelsea 2-0
Burnley 8 (6 on target) shots on goal 47% possession
Chelsea 15 (7) 53%
If you watch Men In Blazers you know how unrealistic your stats are because Burnley never score goals!
 
# 456 half-fast @ 10/07/14 03:15 PM
Quote:
Originally Posted by BL8001
bad_philanthropy, spot on.

My feelings as well. Too much of that trapped in animations/momentum for the user and the CPU being completely free from the trappings.

That is just all over almost every interaction in the game so it's really not hard to notice, be annoyed about, when it makes itself more obvious than usual.

One other thing this game needs desperately is the ball to be free. The World Cup game was miles better about this aspect. I was really hoping that would carry over from WC to FIFA 15. The 15 demo even had more ball freedom than the full game.

The cpu rarely plays a lofted ball into space and is overly judicious with their ground through balls so 98% of the cpu passes are to the feet of the cpu player and as the user, if you play one of these "manual" type balls into space the CPU usually needs to take less than 2 steps to retrieve any "loose" ball.

FIFA 15 kept that station to station cpu passing feel. It's weird, I don't know why this is, it's not because it's hard to code, because the WC game handled the looser ball just fine, you and the cpu just chased them down from different angles and you would win them sometimes and they would others.

Simple this, the WC game felt like you chased the ball around the field trying to control it and move it into strategic areas of the pitch, FIFA feels like if you don't rapidly pass and do 1-2 give and go passes all over the place you aren't playing it right, or at least like the CPU is programmed to play.
I agree with pretty much everything said, especially the need for more free ball play. Everytime the ball gets free via random deflection it seems to go to someones feet, usually the ai's. It woukld be so nice if there was a chase or battle for it ratger than going straight to the cpu. I guess thats one of the ways they level the gameplay.
 
# 457 gopher_guy @ 10/08/14 12:32 AM
Quote:
Originally Posted by Hutton
Here's my rub with people like you hailing this the "best FIFA ever". Post some detailed reasons why. What does the CPU AI do so well? What exactly does your AI do so well? How about some video's showcasing what you believe is so great?

The people who love the game don't follow through with anything concrete about what they like about it, but there have been numerous detailed examples of poor AI along with video evidence to support.

All you can provide is a quip about "it's a video game"....that's real insightful mate. Thanks.
I think it's a lot harder for the folks like me, who are really enjoying the game, because it's not like we can really have tangible evidence of why it's fun, because it's just... fun. The hardcore sim crowd have a much easier time with that end of it, because when there is an issue, it's easy to see and record. I am enjoying the hell out of FIFA 15, it's the best FIFA I've ever played. Would I like a totally sim soccer game? You bet I would, in a heartbeat. But that's just not what this game is. I buy this game to have fun.

Disclaimer: I respect the hell out of you hardcore sim guys, because you are the ones breaking your backs with sliders, etc. Makes it easy for me to swoop in and play with Orion or Matt's sliders, which I do feel really improve the game.

However, since you asked... I'll submit my video evidence. (I think I posted this vid earlier in this thread)



This is in my Manager Mode with Spurs, we're up 1-0 late in the game against Chelsea, and Aaron Lennon scores in the 82nd minute to ice the game. The crowd goes nuts, and Lennon rocks back and pumps his fists while he's still on the ground after he's just scored, you can literally see the excitement and relief in his movements after he's scored the goal. And then the crowd starts in with "When the Spurs Go Marching In".

It's moments like those that I think are immensely cool. The game has feeling, it has life. I can overlook some bad AI for stuff like that. Some folks just can't, and that's fine. It's all in what you're looking to get out of the game.
 
# 458 fearwhatnow @ 10/08/14 10:40 AM
PC patch is coming soon. Later for consoles.
 
# 459 Matt10 @ 10/08/14 11:32 AM
Quote:
Originally Posted by fearwhatnow
PC patch is coming soon. Later for consoles.
So hesitant on updating the game. Last time I did, the framerate was awesome - but the game sped up beyond belief. I had to uninstall and reinstall to get it looking right again.
 
# 460 fearwhatnow @ 10/08/14 12:13 PM
Quote:
Originally Posted by Matt10
So hesitant on updating the game. Last time I did, the framerate was awesome - but the game sped up beyond belief. I had to uninstall and reinstall to get it looking right again.
I think it can't get worse in terms of speed! Slow was already lightning fast without heavy slider tweaking.
 


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