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FIFA 15 News Post



FIFA 15
has found its way into stores, and many of you are no doubt spending big parts of your day playing this year's game. You can check out our initial impressions of the game here.

What do you think about the game? Post your impressions here!

Game: FIFA 15Reader Score: 8.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 9 - View All
FIFA 15 Videos
Member Comments
# 421 Matt10 @ 10/06/14 10:27 AM
I posted this in my sliders thread, but thought I'd share. The fact of the matter is, you can't make these determinations without exploring every arena - or have someone like myself do it for you. The pieces of the puzzle ARE THERE - you just have to put in the work to put them together:

Quote:
Originally Posted by Matt10
Thanks, HR. As you know last night I mentioned I'm in the "have my cake and eat it too" slider mode. Basically trying to get the max out of the settings, but not sacrifice any of the "good" stuff as a result. It's very much like a golf game, fix one area, another one breaks down. I really don't want that.

Some of the areas I'll be working on, ranked by priority:

1. Prideful pressure
- The defensive line needs to meet the forwards/midfielders when one of the banks is passed through - it needs to be quicker - and send a message. I'll be happy with more errors, but my "cake" will be the defender and attacker/midfielder posted up together.

2. CPU build up
- Less forward balls, more switching points of attack (if applicable), more back passing, more mistakes.

3. Long balls/clearances
- Clearances happen, but you really have to trap the CPU into a tight spot for them to make that decision. Sometimes they will even pass back to the keeper - that's when I know it's right.

4. More fouls
- For a 15 minute match, I should see about 5 fouls per team.
A pretty productive round of testing last night, boys. Thanks to reaper and HR for being on there to keep me awake - sorry I bout dozed off towards the end.

What we found out was that LINE SETTINGS (version 6) and MARKING (62) are the most important value to achieving the type of passes we are looking for. Then, PASS ERROR, is the next value. Here are the findings with V6 Settings:

PASS ERROR (tested in 5 increment values):

0&5 : perfect passing, no back passes, no clearance, no lob, no long

10&15: decent passing (still high %), occasional back pass, clearances but not in obvious positions (have to dribble around first), no lob, no long

20&25: passing more erratic (still high %), back pass, slowed pace of play (more side to side and obvious passes), through balls are still like everyone is a playmaker, lob passes begin, no long pass

30&35: ground passes have errors! clearances! lob passes! long pass (with a change in line width between 70-100)! and a bonus of switching long ball on opposite side of field.

We stopped testing @ 30 and @ 35. 35 by far was the best settings, so far. We did increase line width (just to test) and it was evident that this is what "unlocked" the long balls on those Pass Error values.

More testing is needed. Remember you can watch last night's testing (although it could be boring) on TwitchTV, in the archived videos section.

Continuing tests @ 35 tonight, and taking a look at line settings! btw, Items 1,2 and 3 were accomplished last night...just sayin
 
# 422 mfp @ 10/06/14 10:43 AM
Quote:
Originally Posted by Matt10
I posted this in my sliders thread, but thought I'd share. The fact of the matter is, you can't make these determinations without exploring every arena - or have someone like myself do it for you. The pieces of the puzzle ARE THERE - you just have to put in the work to put them together:
When you find a slider that fixes the defensive AI, let me know. I like the game at default otherwise.
 
# 423 Krebstar @ 10/06/14 10:46 AM
Quote:
Originally Posted by Gnemi
I'm about 80% prepared to start playing FIFA '14 again because of this problem. It's unfathomable. Defending in 15 is quite simply appalling. Your only recourse is to stand in front of the CPU like a human piņata and pray to get hit with the football because tackling is useless and the CPU can simply dribble around you even with terrible players. Hopeless.


Sent from my iPhone using Tapatalk
I played 14 for hours yesterday, and a bit this morning before heading to work.

It's so much better than 15 right now. Go for it!
 
# 424 Matt10 @ 10/06/14 10:50 AM
Quote:
Originally Posted by mfp
When you find a slider that fixes the defensive AI, let me know. I like the game at default otherwise.
The only default value that could work with achieving what I mentioned above would be injury sliders @ 50/50

The defensive AI is there, but you have to modify line settings and marking (and pass speed) to start. If there were any true fundamentals, those would be it.
 
# 425 olig23 @ 10/06/14 10:52 AM
I am surprised to hear so much criticism to be honest. I think the defending works fine. I found it tough at first, but after I stopped being so aggressive toward the ball I find it works well when you look to take away the passing opportunities.

Personally, I think previous versions of Fifa have encouraged aggressive defending focused on the ball carrier and it's not that realistic. Teams are rarely so aggressive in their own third. With the exception of players like David Luiz and maybe Koscielny who are very aggressive in trying to step out and win the ball.

I do agree with the complaint that teams all play too much passing football. There are not enough direct teams and that is a big shame. It's by no means perfect, and there is plenty to be improved upon, but I think it's pretty good as an early next-gen iteration.
 
# 426 BL8001 @ 10/06/14 12:02 PM
So this kind of defending is what makes fifa 15 so great?

 
# 427 Matt10 @ 10/06/14 12:06 PM
Quote:
Originally Posted by BL8001
So this kind of defending is what makes fifa 15 so great?

Marking setting and Acceleration?
 
# 428 cadalyst17 @ 10/06/14 12:27 PM
Quote:
Originally Posted by BL8001
So this kind of defending is what makes fifa 15 so great?

You do realize that this is a video game, right?! :-)
 
# 429 cadalyst17 @ 10/06/14 12:30 PM
Quote:
Originally Posted by olig23
I am surprised to hear so much criticism to be honest......
People are never happy. I have seen FIFA fix gripes from past iterations, but people find new ones to complain about and then act as if FIFA has never addressed any complaint :-)
 
# 430 cadalyst17 @ 10/06/14 12:31 PM
Quote:
Originally Posted by Hutton
So that's an excuse for terrible defensive AI?
I never said it was. Perhaps you need to lower your expectations on how you think one should design a game :-)
 
# 431 BL8001 @ 10/06/14 12:34 PM
Quote:
Originally Posted by Matt10
Marking setting and Acceleration?
Marking is 51 I think.

Accel was 46.

What I have been trying to do is create a no sprint gameplay concept.

The key to it is to try to find that sweet spot where the CPU can't just race away with that extra gear if you are moving with L stick only.

From what I can tell Ea has tried to nerf pace abuse by turning your off ball players into idiots when you hold RT. On defense and on offense.

It's like if you hold RT you are telling the game I want to do this solo, so it shuts off all intelligence to your CPU controlled team mates.

It's almost impossible though because;

Your speeds

1 LB - crazy slow
2 LT - slow
3 LStick - normal
4 Sprint - fast

CPU speeds

1 slow - slow
2 normal - normal
3 run - faster than your normal
4 Sprint - Faster than your sprint
 
# 432 BL8001 @ 10/06/14 12:39 PM
Quote:
Originally Posted by cadalyst17
I never said it was. Perhaps you need to lower your expectations on how you think one should design a game :-)

madden players would riot if the CPU DB's swatted away passes and your CPU controlled DB's jumped out of the way in the same situations.

or in The Show if the cpu could homer on anything low in the zone yet the user could only hit ground balls

or in NBA2k if the CPU blocked most of the 10 foot jumpers but your players didnt jump when the cpu shot them
 
# 433 cadalyst17 @ 10/06/14 12:44 PM
Quote:
Originally Posted by BL8001
madden players would riot if the CPU DB's swatted away passes and your CPU controlled DB's jumped out of the way in the same situations.

or in The Show if the cpu could homer on anything low in the zone yet the user could only hit ground balls

or in NBA2k if the CPU blocked most of the 10 foot jumpers but your players didnt jump when the cpu shot them
That's nice, but I don't see how any of what you said germane to FIFA. I see nothing broken like that. You are using hyperbole to prove your case. You have an opinion and I have an opinion also. I myself can clearly see strategy in this game. I love the build up forming in front of me when I am attacking, and I also love defending. Can it be frustrating at times with dodgy AI? YUP! Is the AI broken? NOPE! :-)
 
# 434 Krebstar @ 10/06/14 12:45 PM
Quote:
Originally Posted by cadalyst17
You do realize that this is a video game, right?! :-)
It's not like we're complaining about hairstyles. We're pointing out the obvious deficiencies in a core aspect of the game itself.
 
# 435 cadalyst17 @ 10/06/14 12:51 PM
Quote:
Originally Posted by Krebstar
Were pointed out
and there's the rub!! It's a game, of course it has deficiencies. Every game does :-)
 
# 436 Zac @ 10/06/14 12:54 PM
After playing some games I've noticed some things that really bother me. And they are making me not want to play this game anymore. This is on world class with custom sliders.

  1. The CPU has some sort of auto goal scoring ability to tie games late against "good" teams. Your defense will magically fall apart for one play allowing them to score. Its happened to me in 15 games so far. Its rather annoying. And it always happens past the 80' mark, when they are down one goal. Every time.
  2. CPU teams defenders are still light years ahead of the user CPU controlled defenders. The CPU team is able to make on the dime turns when on defense and make quick god like tackles to instantly disposes you of the ball. Yet your defenders act like they never played defense before and run by the person with the ball. And will not make those type of quick dis-possessing tackles.
  3. The CPU being down a man from red always makes them better. I've had three games where the CPU lost a man early in the first half. They won all three games. They get some sort of boost. But when I've lost a player, they then dominate me. My team doesn't seem to get the same boost when losing a man.
  4. (this one is carry over, but seems worse) Players are still lazy. Letting defenders step in front of them on medium ranged passes. They don't move towards the ball to get it. They just stand there and watch the cpu intercept it by walking in front of them. They also back away from lose balls. Or sometimes my player will run to the side of a lose ball even though I am pointing at it. And the cpu player will run up and get it. No idea what is causing my player to do this.
  5. Goal keepers are great with diving, acrobatic and circus blocks. But give them a low ball or something directly at them, and they can't save it. Its nuts. Ball top corner is saved. But you put that down low just off the left of him, and he does this back wards arms up confused thing and the ball goes in. Every time. Even with 100% GK ability. Its bananas.
  6. When the cpu goes into park the bus, its almost friggen impossible to take the ball away from the guy in the corner, even if you have three defenders on him. Yet if you try that, they take it away instantly with one defender.
  7. Player tactics don't actually work. I've set my CDM to always stay back while attacking. Yet he always comes up in attack support. Same with L/RB. Always stay back does not work. Same with going into ultra defensive. Why are my CB going forward in attack in ultra defensive?
What really bothers me about number one, is I've even tried moving the formation to 5 backs with 2 cdms setup. Setting them all to always stay back. Going into ultra defensive (which is busted as mentioned above), and they still score that magic game tying goal. Its infuriating watching your defenders move out of position for no reason, trying to switch to them, but it switches you to someone that makes on logical sense, and then watching the ball go past your keeper because he doesn't understand how to block a low ball.
 
# 437 Krebstar @ 10/06/14 01:06 PM
Quote:
Originally Posted by cadalyst17
and there's the rub!! It's a game, of course it has deficiencies. Every game does :-)
Some more than others, and some are more vital to the game than others. Once again, people are pointing out how poorly the AI defends. Something that has been an issue in all FIFA games, but is worse this year than last. Should we ignore it and instead talk about how pretty the game looks? How about we do both?

It's an impressions thread, hence the impressions that are being shared, both positive and negative. Standard procedure, really.
 
# 438 cadalyst17 @ 10/06/14 01:25 PM
Quote:
Originally Posted by Krebstar
Should we ignore it and instead talk about how pretty the game looks? How about we do both?
I never said you couldn't

Quote:
It's an impressions thread, hence the impressions that are being shared, both positive and negative.
Exactly!! Remember that when addressing people like me. The door swings both ways :-)
 
# 439 TheLetterZ @ 10/06/14 01:51 PM
Quote:
Originally Posted by Hutton
Here's my rub with people like you hailing this the "best FIFA ever". Post some detailed reasons why. What does the CPU AI do so well? What exactly does your AI do so well? How about some video's showcasing what you believe is so great?

The people who love the game don't follow through with anything concrete about what they like about it, but there have been numerous detailed examples of poor AI along with video evidence to support.

All you can provide is a quip about "it's a video game"....that's real insightful mate. Thanks.
It's a tough situation because the game is REALLY good if you don't expect it to be much of a simulation of real-life sport. It just FEELS terrific. If you just want a fun video game to play that includes famous players and clubs, you're going to love FIFA 15.

The problem is when you care a lot about it looking and playing like the real sport. And I'm not saying everyone SHOULD. If you can appreciate FIFA for what it is — a very good VIDEO GAME — you'll be really happy.

But I need my games to feel more like the real sport, and it's why FIFA 15 has left me very disappointed.
 
# 440 KG @ 10/06/14 02:02 PM
Quote:
Originally Posted by cadalyst17
I never said it was. Perhaps you need to lower your expectations on how you think one should design a game :-)
What has me & others in this thread upset is how things that were ok in FIFA 14 are now not ok. I had very little issues with tactical defending in FIFA'14 NG. Like all FIFA's, I had to do a lot of the work but I never felt like the offense was that overpowered, especially not with slider tweaks.

You couple that with new features not working and things missing (man marking, etc...) it's left some of us feeling as if the game is incomplete.

I don't knock your enjoyment of the game but for me, I was hoping that FIFA'15 would have progressed a little bit more and build off what was by far the best EA NG game in FIFA '14.
 


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