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Madden NFL 15 News Post



The Pre-Week 1 Roster Update is out for Madden NFL 15 featuring each team's final 53-man rosters. Also a new tuning update was released as well. We'll have details on both shortly!

UPDATE: EA Sports has stated the tuning update includes some user and CPU pass rush tuning.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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# 181 BL8001 @ 09/06/14 02:06 PM
Quote:
Originally Posted by bkrich83
And?



Good point, I should preface that, guys who aren't designated scramblers. Imo, those guys tend to run too quickly, although I am sure that's a delicate balance from a game tuning perspective.

Twice last night Romo had all day in the pocket, everyone was covered, he maneuvered out of harms way and had nothing but open field in front of him. Instead of taking off, he just held the ball, and I got a pair of coverage sacks.
Yep, this right here. Playing as the dolphins vs the jets and the jets had 3rd and 6. I had everyone covered and the pocket broke down with pressure on the right. Geno went left and then pulled up to throw, crow hopped twice, then I sacked him. Nothing but open field ahead of him.

Watching the replay from behind the qb I noticed the slot receiver on Geno's left was WIDE open for most of the play.

So he A) didn't easily scramble for the first or B) throw the ball to the cat who was crazy open.

Darn...
 
# 182 areobee401 @ 09/06/14 02:46 PM
Do the Pre-Week 1 rosters not automatically import when starting an online CFM? Created a test online CFM and they did not import. They're default Play Now so I figured it would be the same for online CFM.
 
# 183 therizing02 @ 09/06/14 02:57 PM
So after 4 games with this new tuner a couple things are obvious to me. All games were played at AP Default with INT at 25 for USER and CPU. All the games were played on Fast speed but I played one on very fast.

The QB AI issue remains. The decision making process of the CPU QB in a word is just awful. While the sack numbers have improved, the fix is being done with smoke and mirrors as opposed to some real under the hood adjustments that need to be made.

I can see where the chances of winning a sack were adjusted because the USER defenders take longer to get off of blocks. What they are not telling you is that the USER zone defensive player reactions were also adjusted to make up for the stupidity of the AI QB. They will always throw to the open receiver regardless of down and distance. The problem is that now, unless you are in man coverage you won't get realistic coverage. The zone defense for the user looks like M25. Stand around and react way too late. In these four games I felt like I had to go Man defense to have a chance at stopping the pass. So, adjust the winning percentage chance for a sack and nerf the user zone defense and the "problem is solved".

Unfortunately, as it usually does solving one problem created another one. The sack numbers are better, but Robo QB is alive and well again. Here are the QB percentages of the CPU passer in the four games I played:

Flacco(vs. Bengals)-88%
Bridgewater/Cassel(vs. Bucs)-85%
Locker(vs. Dallas)-68%
Carr-75%(vs. Seattle)

Prior to the update the QB completion percentages for the AI were spot on in my games. Play Now or CFM, didn't matter. I saw a good mix of off target throws due to realistic coverage and good pressure. I saw one errant throw from the CPU in 4 games.

Another thing about the sacks that I did record. Most of them occur when I'm in man coverage as well as when the CPU is inside my 30 yard line. Makes sense because it's easier to cover receivers in that area of the field. It proves the CPU AI is still not where it needs to be. I wonder if it ever will. Here are the sack totals in my 4 games

Bengals-8
Cowboys-1
Seahawks-8
Bucs-3

I never rush the passer. On the surface the numbers appear to be legit, but we all know that the "improvement" was made by nerfing other areas of the USER defense. I do notice that since the CPU has more time they are taking a realistic amount of shots down the field however, it seems that the tuner is just another band aid on a flesh wound. Sometimes I feel like this game is held together with band aids, duct tape, and string.

Other noticeable observations:

The running game is definitely easier. Remember M25? All those trap plays that were pretty much guaranteed 4-5 yards a carry? That was back in all of the games I played, but I'm not ready to mail it in as my best games were Lynch vs. Raiders and Doug Martin vs. Minnesota. My rushing totals:

D. Murray vs. Titans 23-78
Lynch vs. Raiders 28-139
Martin vs. Vikings 29-166
Bernard was over 4ypc but I didn't write the totals down.

I also notice more false start penalties for the CPU inside the red zone and kick returns are similar to last year. Some adjustment was made that is effecting that.

I guess it comes down to a pick your poison situation. Do you want high amounts of sacks and realistic QB percentages or lower sacks and robo? I am very hesitant to change sliders as there isn't a definitive answer as to how they work and their affect on the game. My philosophy is to make small adjustments one at time and see how they play out for 4-6 games. The fact that many of the so called "slider experts" were still adjusting M25 sliders up until the release of M15 has me questioning their "expertise".

I'm leaning towards ditching the tuner...
 
# 184 OhMrHanky @ 09/06/14 03:12 PM
Lol. I'll reiterate what everyone here has been saying and what I and many others already knew. Too many sacks against CPU are because QB REFUSES to throw the ball away and/or REFUSES to throw the ball when under pressure. After the roster update came out for reg season, I finally started a CFM with my dirty birds. I've been messing with sliders, so my results have nothing to do with default. However, pre-tuner, I was getting around 5 sacks per game (15 min qtrs, ACC clock), so I had things tweaked pretty decent for sacks. Post-tuner FIRST game vs Brees, NINE SACKS!!! Maybe, 2-3 were blitzes. All others were Brees holding onto ball too long refusing to throw the ball. If this happens first game against an upper echelon QB, I've got much more slidering to do! Lol. And, I don't believe this can be slidered out once again this year as there is something inherent in the programming that just can't pick up on the QB being under duress and simply throw it away. Oh well. Back to slidering.


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# 185 Last Gunfighter @ 09/06/14 03:46 PM
How long does it take for this freakin' update to download? I've been waiting like 20 minutes and when I try to start Madden is says and an update file is downloading...WTH?

Never mind, finally loaded.
 
# 186 zizoux @ 09/06/14 05:09 PM
I've deleted the tuner but it's still too easy to run on all-pro.
 
# 187 Gagnon39 @ 09/06/14 05:21 PM
After multiple games with the tuner here's my impression:

The game plays the same minus the ability to sack the CPU QB.
 
# 188 kingsofthevalley @ 09/06/14 05:36 PM
Is there an official list as to what was tuned? I can't get a gauge on what was done by reading comments because everyone is saying different things. What OFFICIALLY got tuned?
 
# 189 FindingQuiet @ 09/06/14 05:44 PM
Quote:
Originally Posted by kingsofthevalley
Is there an official list as to what was tuned? I can't get a gauge on what was done by reading comments because everyone is saying different things. What OFFICIALLY got tuned?
Notes have not been published yet. And seeing as its the weekend, not likely to happen until Monday.
 
# 190 JoshC1977 @ 09/06/14 05:45 PM
This will probably fall on deaf ears, but I think why so many of you are seeing the QBs still behave poorly is because you are setting their QBA slider too low. QBA is really more of a QB Ability slider and not just one that affects throwing accuracy. Sure, setting CPU QBA at 6 or 7 may look more realistic on throws, but it also dumbs down the CPU based on my observations (and it has been that way for EA games for a while). I'll grant that it is even worse this year than in the past, but using a low QBA setting is just going to compound the issue.

I have been running with the CPU QBA at 39 just about since the game came out. They don't have nearly as many WTF moments holding the ball and with IG at 50, they play pretty darn well (and you will still see bad throws, you will see hot streaks and cold streaks). You have to have your coverage sliders calibrated well; if guys constantly get wide open, they will go "Robo QB" on you. I am finalizing my slider set in the slider forum if you want to try it out.
 
# 191 minivking @ 09/06/14 05:50 PM
Wow, after the tuning update, the game now plays exactly like Madden 25. Goes from being very difficult on All-Madden to very easy on All-Madden. Much prefer a challenge and will delete the tuning update. I think it still needs to be tuned a little but not TONED DOWN like it was.
 
# 192 BL8001 @ 09/06/14 06:24 PM
So what we are looking for in a quality tuner would be for the CPU QB to avoid pressure smartly by favoring the part of his O line which is still intact or by drifting to the play side with the most receiver routes.

2nd thing would be to have sticks awareness and go ahead and run the 5 yards for the first down if everyone is covered

Next we want them to throw to receivers who are open but not open because EA made the user zone coverage worse

And when they throw, and this isn't too much to ask for, on 3rd down there should be missed throws on the run or when pressured. Just like in the NFL.

On 3rd if he can sit back there and look all day yes, he should make a completion.

I believe what people are writing about the roster ratings masking issues. And this means if EA listens then some of these global edits that are fixing game issues could be done easily in a roster update.

And yes, none of this will happen.
 
# 193 Gosens6 @ 09/06/14 07:12 PM
Some thoughts: The first half, there seemed to be no sack issues, the cpu and I had one each at halftime. Now, on 4 strait possessions, I've got 4 sacks, all of them resulting in a fumble by the qb. The cpu is its usual 80% completion percentage with under 200 yards, and the human running game is WAY too easy.

Edit: 5 Strait possessions, 5 Strait sack. Fumbles... Insane
 
# 194 buckeyezombie @ 09/06/14 07:19 PM
Welp this tuner kicked back the the Cam Newton intro, and reset everything so i lost my sliders. Thanks EA

Sent from my MB855 using Tapatalk 2
 
# 195 Gosens6 @ 09/06/14 07:33 PM
This game is a travesty. What did they fix with the tuner? It seems to me all they did was break the human running game.

I quit with 9 minutes left in the 4th quarter after rushing for over 200 yards with reggie Bush, averaging over 8 yards a carry.

I had 8 sacks... 8.. With nine minutes left in the game. 5 of the sacks resulted in fumbled on 5 Strait possessions.

Cpu Matt Ryan threw the ball 24 times, completed 19 of them for a whopping 160 yards and no TDs.. That speaks for itself.

I'm sorry but this dev team just doesn't get it. This basic principles of football are so flawed in this game, it makes playing the cpu almost unplayable. This isn't fun, this is torture. I feel like a bug tester just trying to get the game to play the way it was intended.

But so many flaws, just one after another prevents most of us from doing that. I'm done. It's over for me. I hope they fix some of these things in a patch, but what else would they break? I thought the running game was one of the bright spots in M15, but hey, even that's ruined now. Guys who are saying they don't see it, I don't get it, but congratulations.
 
# 196 JaymeeAwesome @ 09/06/14 08:42 PM
Quote:
Originally Posted by Gosens6
This game is a travesty. What did they fix with the tuner? It seems to me all they did was break the human running game.

I quit with 9 minutes left in the 4th quarter after rushing for over 200 yards with reggie Bush, averaging over 8 yards a carry.

I had 8 sacks... 8.. With nine minutes left in the game. 5 of the sacks resulted in fumbled on 5 Strait possessions.

Cpu Matt Ryan threw the ball 24 times, completed 19 of them for a whopping 160 yards and no TDs.. That speaks for itself.

I'm sorry but this dev team just doesn't get it. This basic principles of football are so flawed in this game, it makes playing the cpu almost unplayable. This isn't fun, this is torture. I feel like a bug tester just trying to get the game to play the way it was intended.

But so many flaws, just one after another prevents most of us from doing that. I'm done. It's over for me. I hope they fix some of these things in a patch, but what else would they break? I thought the running game was one of the bright spots in M15, but hey, even that's ruined now. Guys who are saying they don't see it, I don't get it, but congratulations.

I would recommend heading over to the slider section. Just about all of us have tuned our sliders with the tuning update. You have plenty to choose from based on your style of play.
 
# 197 booker21 @ 09/06/14 09:43 PM
Quote:
Originally Posted by JoshC1977
This will probably fall on deaf ears, but I think why so many of you are seeing the QBs still behave poorly is because you are setting their QBA slider too low. QBA is really more of a QB Ability slider and not just one that affects throwing accuracy. Sure, setting CPU QBA at 6 or 7 may look more realistic on throws, but it also dumbs down the CPU based on my observations (and it has been that way for EA games for a while). I'll grant that it is even worse this year than in the past, but using a low QBA setting is just going to compound the issue.

I have been running with the CPU QBA at 39 just about since the game came out. They don't have nearly as many WTF moments holding the ball and with IG at 50, they play pretty darn well (and you will still see bad throws, you will see hot streaks and cold streaks). You have to have your coverage sliders calibrated well; if guys constantly get wide open, they will go "Robo QB" on you. I am finalizing my slider set in the slider forum if you want to try it out.
I'm playing on all pro default. Qb @50. I sack the qb the same as without the tuner. And these are not user sacks. I had 6,in 1 half. On avg I have 5 per game.



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# 198 kjcheezhead @ 09/06/14 09:57 PM
I've only played one game since the tuner, an online match, and it was concerning. My opponent took the Packers so I took the Colts and defense completely disappeared. I realize that these are 2 high powered offenses but every drive ended in a score except for a pick my opponent threw. No pass rush, my opponent got a sack when I rolled out right into clay matthews but I converted a 3rd and 16 with a deep out easily with no pressure at all. I won 17-14, but the score is misleading. Every drive was 10 + plays and no one punted.

I'll have to play a few more, but my first experience is a return to a more over powered offensive madden that I'm not enjoying half as much as pre tuner.
 
# 199 Brooke2011 @ 09/06/14 10:08 PM
You guys know you can delete the tuning update. I didn't care for it so I went into manage files and scrolled to the left until I came upon tuning data. I deleted the file and the game plays like before.
 
# 200 Arrowhead21 @ 09/06/14 11:29 PM
stupid ipad wont let me copy the box score generator code. wonder what im doing wrong.

 


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