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Madden NFL 15 News Post


Our friends at ESG have posted this Madden NFL 15 video that shows end of season stats, league leaders, awards, division standings, and more. They also simmed the playoffs and Super Bowl.

For those of you interested in simulated stats, check out the results and leave your thoughts.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 481 kiddlex @ 08/26/14 10:47 AM
I'm not smart enough to figure out the work around. Going to need a faq created for a 3 year old.
 
# 482 WB1214 @ 08/26/14 10:49 AM
Just so you all know, I attempted to do this then went in and tried to play a game, and the games wouldn't come up but 1 out of every 10 times. It would get to the Loading data part right before the team selection comes up and just keep loading for several minutes. A few times it came right up, but I think it is having a problem with 32 users in there.

I then restarted one as just one team and have had no issues with it.


Didn't know if this had been put in here yet
 
# 483 LorenzoDC @ 08/26/14 10:51 AM
Has anyone laid out in one post the procedure for setting up this workaround, step by step, and how to maintain it?

That would probably be worth a new thread, so that any updates could be made to the OP.
 
# 484 CM Hooe @ 08/26/14 10:54 AM
Quote:
Originally Posted by kiddlex
I'm not smart enough to figure out the work around. Going to need a faq created for a 3 year old.
The most straightforward version of the workaround so far, to recap, is to create 32 coach / owner characters within an offline Connected Franchise and, for each team you don't plan on controlling yourself, enable all the AI roster management helpers during the character creation process and then changing the teams's offensive scheme to "Vertical Offense".
 
# 485 PacMan3000 @ 08/26/14 11:01 AM
I know they mentioned that at random times, the CPU you play against will wear their throwback unis. I wonder if you control all 32--even if you delegate responsibilities to the CPU--if that feature no longer works?

It would probably mean, too, that teams never move.
 
# 486 JaymeeAwesome @ 08/26/14 11:11 AM
Quote:
Originally Posted by CM Hooe
I wasn't even thinking of saving the changes, actually, but that is absolutely worth a shot. Do let us know what you find!
I have noticed the playbook changes when you retire a coach.
 
# 487 Farmer joe @ 08/26/14 11:13 AM
Quote:
Originally Posted by CM Hooe
The most straightforward version of the workaround so far, to recap, is to create 32 coach / owner characters within an offline Connected Franchise and, for each team you don't plan on controlling yourself, enable all the AI roster management helpers during the character creation process and then changing the teams's offensive scheme to "Vertical Offense".
So that's the only change we have to make? I'm just hesitant to try it because I fear that every team will play exactly the same when I play vs them and that during offseason, a lot of teams will be signing/drafting players that are horrible fits for their teams. But, looks like it the only confirmed workaround so far.

I've been trying everything from turning off gameplan and progression, to even turning stupid little things like ball hawk and heat seeker off. None of that works though. I've done 5 sims so far and the top QB still only averages about 250-260 yards per game and only gets between 25-28 TDs. Meanwhile, I have seen at least 1 RB with 400 carries, 3-4 backs with over 350 carries, and anywhere from 10-12 backs with over 300 carries in each of the 5 sims I ran. Also, always at least 3 or 4 guys with 22-26 sacks.

Hopefully its just a tuning issue that can be fixed fairly easily. All it really seems like is that defensive players are too overpowered in simulated games, and that the running game is way too prevalent in the simulated games as well.
I know MLB The Show had an issue with stats similar to this last year and it was all fixed quick and easy.
 
# 488 LorenzoDC @ 08/26/14 11:27 AM
Quote:
Originally Posted by CM Hooe
The most straightforward version of the workaround so far, to recap, is to create 32 coach / owner characters within an offline Connected Franchise and, for each team you don't plan on controlling yourself, enable all the AI roster management helpers during the character creation process and then changing the teams's offensive scheme to "Vertical Offense".
No, it's really more detailed than that. As angels posted this morning, the best looking stats came from:

Quote:
Last night I ran 2 simulated seasons. I set all teams with "vertical offense"schemes and different playbooks

SD, NO, DENVER, ATL, CHI, PITT, GB, and DAL all had "pass balance"

SEATTLE, AZ, CINN, CAR, TENN, KC, PHIL, NE, IND, MIA, MINN, STL , JAX, BALT, HOUS, DET and WASH ran " balance"

NYJ, CLEV, TB, NYG, BUF, OAK, SF ran " run balance"
And then when you play a team using your primary CFM team, you have to manually change your opponent's playbook back to what it had been before you changed it for simulation purposes. That means you have to manually create a log of the schemes and playbooks BEFORE you change them. That's an important step.

Then there are the issues with the draft and how different users may want to handle them, as well as the off season and trades.

CM Hooe, I know you're a programmer. What I think we really need is a documented procedure in a main post, that can be updated as people test it more. Kind of like what people do with slider threads. See what I mean?
 
# 489 extremeskins04 @ 08/26/14 11:31 AM
Quote:
Originally Posted by LorenzoDC
What I think we really need is a documented procedure in a main post, that can be updated as people test it more. Kind of like what people do with slider threads. See what I mean?
That would be amazing.
 
# 490 JHeyBraves @ 08/26/14 11:31 AM
Quote:
Originally Posted by JaymeeAwesome
I have noticed the playbook changes when you retire a coach.
Can you change the playbook back when you regain control of the coach after the offseason?

Quote:
Originally Posted by Farmer joe
So that's the only change we have to make? I'm just hesitant to try it because I fear that every team will play exactly the same when I play vs them and that during offseason, a lot of teams will be signing/drafting players that are horrible fits for their teams. But, looks like it the only confirmed workaround so far.
I would think you could change the playbooks of all teams you control to ensure they play different. So have them set one way for simulation purposes, then go in and change your opponent before you play them and reset it after the game.

I always find the draft to be more head scratching than free agency (especially with respect to CPU drafting QB's to teams that don't need them). I think free agency would be a royal pain with all 32, but the draft would be worth controlling. I've thought about doing the first round or two for all teams, then delegating all CPU picks to the CPU. Buttoning through the draft would take a while but probably be worth it for your sim franchise.
 
# 491 CM Hooe @ 08/26/14 11:33 AM
Quote:
Originally Posted by LorenzoDC
No, it's really more detailed than that. As angels posted this morning, the best looking stats came from:

And then when you play a team using your primary CFM team, you have to manually change your opponent's playbook back to what it had been before you changed it for simulation purposes. That means you have to manually create a log of the schemes and playbooks BEFORE you change them. That's an important step.

Then there are the issues with the draft and how different users may want to handle them, as well as the off season and trades.

CM Hooe, I know you're a programmer. What I think we really need is a documented procedure in a main post, that can be updated as people test it more. Kind of like what people do with slider threads. See what I mean?
I missed Angels' post from this morning, thanks for that update.

I don't want to edit the original post of this thread as it's a front page news post, but I'll talk to the other mods about getting a separate thread going with the workaround featured more prominently.
 
# 492 angels28 @ 08/26/14 11:36 AM
Change all schemes to vertical offense. Change all playbooks to either " pass balance" , "balance" , or " run balance". When you play a certain team just put it back to " coach playbook". When playoffs start, change all schemes back to their original. So FA and draft is fine. When new season starts change all schemes back to "vertical"
 
# 493 SickDL @ 08/26/14 11:36 AM
Quote:
Originally Posted by JHeyBraves
Can you change the playbook back when you regain control of the coach after the offseason?



I would think you could change the playbooks of all teams you control to ensure they play different. So have them set one way for simulation purposes, then go in and change your opponent before you play them and reset it after the game.

I always find the draft to be more head scratching than free agency (especially with respect to CPU drafting QB's to teams that don't need them). I think free agency would be a royal pain with all 32, but the draft would be worth controlling. I've thought about doing the first round or two for all teams, then delegating all CPU picks to the CPU. Buttoning through the draft would take a while but probably be worth it for your sim franchise.
I was thinking about doing the same. Control the draft the first round and then give back the control to the cpu, or maybe ill just do it for a few teams to save some time.
cpu drafting is pretty bad expecially in the first round.
 
# 494 angels28 @ 08/26/14 11:40 AM
You can also resign any player you want. So big names don't leave too early. Luck, newton etc.
 
# 495 LorenzoDC @ 08/26/14 11:42 AM
Quote:
Originally Posted by CM Hooe
I missed Angels' post from this morning, thanks for that update.

I don't want to edit the original post of this thread as it's a front page news post, but I'll talk to the other mods about getting a separate thread going with the workaround featured more prominently.
Perfect. That's exactly what I had in mind.
 
# 496 Farmer joe @ 08/26/14 11:45 AM
Thanks for all the testing and info so far guys. Its tedious, but if its all we have to work with for now, then so be it. I'll be slowly playing all my preseason games in my cfm since I skipped madden last year and am very rusty lol. This work around will work just fine for the first season, but hopefully the issue is patched before that because I would much rather just control my own team and let the cpu handle the rest.

Thanks again! And lets keep sharing any new information we may find along the way.
 
# 497 boxers @ 08/26/14 12:37 PM
Hey guys, I ran a test based off of angel's solution. I'm trying to find a way to limit the number of teams that need to be user controlled. In this video, rather than change teams to "run balanced", I have left some with their default playbooks. The results look okay, I'm going to try a sim where I don't change any schemes and only alter the playbooks of the teams that passed for over 4000 yards last year. Let me know what you guys think or if you have any other suggestions. Thanks to the OS forum members for working on this, I'm just hoping to add to the discussion

 
# 498 SickDL @ 08/26/14 12:55 PM
I just did a sim this way. Looks really good. Only had 1 player with 32 sacks and 1 with 28.
also don't really know what a realistic number is for defensive rds but im my sim there were only 12, seem a bit low to me.
 
# 499 KingV2k3 @ 08/26/14 01:11 PM
How is 32 Team control set up this year for PS4?

Can I set one profile for the USER team and use a separate CPU Profile for the "other 31" like in The Show?
 
# 500 extremeskins04 @ 08/26/14 01:13 PM
Quote:
Originally Posted by angels28
Change all schemes to vertical offense. Change all playbooks to either " pass balance" , "balance" , or " run balance". When you play a certain team just put it back to " coach playbook". When playoffs start, change all schemes back to their original. So FA and draft is fine. When new season starts change all schemes back to "vertical"
Angels, we still have to create 32 coaches right?
 


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