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Madden NFL 15 News Post



EA Sports released a plethora fresh new details of connected franchise today, with big changes coming to the mode and how it will work this year. You can check out the full details here.

Here are some highlights:
  • Confidence is new this year, and replaces hot and cold streaks. Really high or really low confidence is going to affect player ratings, all players start at a neutral 50 confidence level.
  • Game prep will allow you to earn XP or increase player confidence from week to week, allowing you to practically choose whether you are a rah-rah coach or a down to business type of coach.
  • CPU teams have extensive logic that determines what they work on every week. Bad teams will focus mostly on developing their players, while contenders will focus on confidence first and then earn XP if confidence isn’t an issue.
  • Free agents now take much more than money into account when deciding to sign with you or not. Playing time, scheme, your coaching prestige and more will be factors.
  • Draft classes are now random.
  • Owner Mode is now much more challenging when it comes to making a profit, and teams with older stadiums in smaller markets may be better off building new stadiums or relocating altogether.
  • You can now sim to points in the season, with an option to actually sim 10 years into the future.
  • New screen to see how players progress/regress.
  • Relocations are tuned way down and can be turned off.
  • You can now fire your head coach during the season.
  • The simulation engine now includes things like consistency, confidence and development. In Madden 15, young players with great development traits will have slightly better “simmed” stats than normal. This allows great young players to progress quickly and become stars in the league.
What do you think of the additions to the mode this year?

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Member Comments
# 201 mestevo @ 08/06/14 06:44 PM
We probably wouldn't want the guys designing uniforms touching the AI.
 
# 202 Caveman24 @ 08/06/14 06:48 PM
Quote:
Originally Posted by DeuceDouglas
The way he talked about it in the video made it seem like it definitely wasn't playable. Which kind of defeats the entire purpose of changing the structure of it.
Can you imagine 11 on 11 for Pro Bowl in an online CFM 😕?
 
# 203 apollon42 @ 08/06/14 06:49 PM
Do random draft classes mean that we'll have guys named LaDarias Williams being a white guy from BYU?
 
# 204 Grey_Osprey @ 08/06/14 06:51 PM
Quote:
Originally Posted by mestevo
We probably wouldn't want the guys designing uniforms touching the AI.
Good point. Yea, I inferred that "I" was Josh Looman by default.
 
# 205 Darkwolf90 @ 08/06/14 06:54 PM
Most of the new things look pretty good, but my biggest question right now is, if we can play on the same team as a friend in online CFM. Mostly for a Player CFM, if I wanted to get with a friend and we both decide to be players can we play for the same team this year? For example, my friend play as a LB or SS for any team, I'll use the 49ers for example, could I play a FS or CB for the 49ers too? Or could one of us play as an offensive player and the other a defensive player for the same team?
 
# 206 jpdavis82 @ 08/06/14 06:55 PM
Quote:
Originally Posted by DeuceDouglas
The way he talked about it in the video made it seem like it definitely wasn't playable. Which kind of defeats the entire purpose of changing the structure of it.
Deuce, where's the CFM presentation improvements??? I'm seeing next to nothing in this area. EA needs to hire you
 
# 207 apollon42 @ 08/06/14 06:55 PM
I wonder if we can play the ProBowl and will the have the proper helmets?
 
# 208 DeuceDouglas @ 08/06/14 07:04 PM
Quote:
Originally Posted by jpdavis82
Deuce, where's the CFM presentation improvements??? I'm seeing next to nothing in this area. EA needs to hire you
Doesn't appear to be any outside of what we've seen from the original presentation. It's probably all just modified with CFM stats with maybe some minor differences. Also appears nothing was done to draft presentation either.
 
# 209 LorenzoDC @ 08/06/14 07:06 PM
Quote:
Originally Posted by DeuceDouglas
Doesn't appear to be any outside of what we've seen from the original presentation. It's probably all just modified with CFM stats with maybe some minor differences. Also appears nothing was done to draft presentation either.
I don't think off season was touched at all, from what I can tell.
 
# 210 huskerfan4life @ 08/06/14 07:11 PM
Quote:
Originally Posted by EASPORTS_AJ
You'll notice from this screen, that FA's take more into account than just money. They also take into consideration:
  • Coach Ability
  • Scheme Fit
  • Team Need
  • Contract Length
  • Salary Amount
  • Signing Bonus
  • Location

I love it where you just don't sign a player anymore I really like how the player looks at everything involved in your team


P.S. what is the difference between connectted franchise & connected career
 
# 211 therealsmallville @ 08/06/14 07:12 PM
Quote:
Originally Posted by CT Pittbull
I think your missing my point about "mirroring" the real NFL. Kaepernick starts over Smith fine that's great. that would be a switch I would make in game myself. That's the point. I can still do this in CFM but going from team to team to cut players for 32 teams or make roster moves so the rosters resemble real life is a CHORE.


The only reason why I said that about how long ive been playing madden is because in another thread some one was saying because a bunch of us wanted a barebones season/franchise option that we were ****** gamers which made/makes NO sense. I understand there are older "******" gamers. wanting an easy mode to be able to reflect the real NFL absolutely doesn't make anyone a ****** gamer.


lol..play one season sell the game...you just don't get it so im gonna stop


On the CFM changes I just don't understand why we still cant edit ratings in season. Online ok, I understand, but offline CFM's lack of the ability to edit ratings is ridiculous. They also have to make it easier to control all 32 teams offline. How hard can it be to give the offline guys some options.
I'll admit that I perhaps misinterpreted what you were saying, but to the bolded part above...what am I not getting? You want season mode? When season mode existed on Madden games (again, prior to 06), once the season was over you were done. So I don't understand what you mean by this. Do you mean to say that you would, if given the option, replay season mode over & over?

If so, why? And if not, then...what else is there to do but sell it? Or gamefly it, play a season, send it back. Or are you here just to complain? It's ok if you are, about half of OS is here for the same reason so you're in good company.
 
# 212 Birdman85 @ 08/06/14 07:12 PM
I really wanted custom draft classes, but since they got rid of the stupid stuff they had before, this might be good. The other changes look good, I might just buy it.
 
# 213 Birdman85 @ 08/06/14 07:17 PM
Now that I read the full details , I see that they still have the storylines and what not.All I ask is that they don't ruin franchise mode. And I hope there is no more 48 year old players coming out of retirement. Sometimes less is better, in these terms, that is true. the last good franchise modes were on 07 and 08 on the PS2. Compared to CFM, those were basic, but 10x better.
 
# 214 jmurphy31 @ 08/06/14 07:20 PM
Quote:
Originally Posted by Grey_Osprey
Don't get me wrong, it all sounds great, and I hope it works properly, but when the very first thing they tout is Game Prep and Confidence and it is followed by the statement "...The biggest change to Madden NFL 15’s Connected Franchise are the additions of Game Prep and Confidence...", then I can't help but worry that a lot of other things went untouched.

Things, such as, improved CPU AI - roster management/drafting, auto-subs, formation subs, schemes working properly, improved/revamped scouting, explanation of sliders, less cumbersome 32 team control, etc. If none of these things were touched, especially CPU AI, then these new improvements become nothing but eye candy when the same 'ol poor logic hapens.

And if "I" (whoever that is) had 8 months to spend learning/redesigning relocation uniforms, then they should have had time to address these other issues.

Rex had me sold; Looman, not so much. I'll be wait for OS reviews.
3 things

1. EA always finds way to bash previous versions of Madden one year after praising the upgrades. ( ie. Relocation)

2. With all the elements broken or missing in cfm why is the guy in charge of this creating uniforms

3. JP, any idea if there will be any presentation upgrades for cfm or will it be just the same story thumbnails and twitter feeds
 
# 215 LorenzoDC @ 08/06/14 07:21 PM
Quote:
Originally Posted by TheSaints7
I agree with this.

There were bigger things that needed improving. Sure, the features they have told us about are nice. But all that changes is how certain players progress. Not exactly a major deal. What about presentation? What about the AI play calling and gameplay? Ect.
I really did expect to see CPU AI improved for roster logic, trades, depth charts. . . just franchise management this year, and it seems not to have been touched. This was one of my major areas to make the game playable this year.

Gameplay AI was addressed, maybe not completely or perfectly, but addresses. But CFM CPU AI was not. They worked on AI for training/practicing/player development, so there is that. But overall, this is a real problem for me.

I'll wait and see how the OS reviews come in once the game drops, but this is making me think more rental than purchase.
 
# 216 Exile04 @ 08/06/14 07:31 PM
This migh thave been posted but i like to look at the little things.

"This time fluctuates based on season schedule, so bye weeks or Monday night games will impact preparation for the following week, just like the real-world NFL."

Kinda cool
 
# 217 FBall Life @ 08/06/14 07:33 PM
None of these improvements mean anything to me since there is STILL no cpu vs cpu in CFM. That's the only way that I play...

Not buying Madden again until cpu vs cpu is brought back.
 
# 218 Khanchus @ 08/06/14 07:34 PM
Quote:
Originally Posted by Grey_Osprey
Don't get me wrong, it all sounds great, and I hope it works properly, but when the very first thing they tout is Game Prep and Confidence and it is followed by the statement "...The biggest change to Madden NFL 15’s Connected Franchise are the additions of Game Prep and Confidence...", then I can't help but worry that a lot of other things went untouched.

Things, such as, improved CPU AI - roster management/drafting, auto-subs, formation subs, schemes working properly, improved/revamped scouting, explanation of sliders, less cumbersome 32 team control, etc. If none of these things were touched, especially CPU AI, then these new improvements become nothing but eye candy when the same 'ol poor logic hapens.

And if "I" (whoever that is) had 8 months to spend learning/redesigning relocation uniforms, then they should have had time to address these other issues.

Rex had me sold; Looman, not so much. I'll be wait for OS reviews.
The last part... I prefer looman over rex
 
# 219 Velvet_Hoop @ 08/06/14 07:40 PM
These changes look good. I love the sim feature, the confidence and being able to build up your backups. I also like the changes to owner mode. Cfm looks promising this year.
 
# 220 MajorSupreme @ 08/06/14 07:42 PM
So, when regarding confidence, Looman mentioned the Freeman situation. Could that mean CPU will release players if confidence lowers, which means overall play does? And if a player's confidence drops low enough that he becomes a little worse than the back up, could benchings happen more often? Or would that be too much to ask for? That's what I'm assuming can happen.
 


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