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Madden NFL 15 News Post



EA Sports released a plethora fresh new details of connected franchise today, with big changes coming to the mode and how it will work this year. You can check out the full details here.

Here are some highlights:
  • Confidence is new this year, and replaces hot and cold streaks. Really high or really low confidence is going to affect player ratings, all players start at a neutral 50 confidence level.
  • Game prep will allow you to earn XP or increase player confidence from week to week, allowing you to practically choose whether you are a rah-rah coach or a down to business type of coach.
  • CPU teams have extensive logic that determines what they work on every week. Bad teams will focus mostly on developing their players, while contenders will focus on confidence first and then earn XP if confidence isn’t an issue.
  • Free agents now take much more than money into account when deciding to sign with you or not. Playing time, scheme, your coaching prestige and more will be factors.
  • Draft classes are now random.
  • Owner Mode is now much more challenging when it comes to making a profit, and teams with older stadiums in smaller markets may be better off building new stadiums or relocating altogether.
  • You can now sim to points in the season, with an option to actually sim 10 years into the future.
  • New screen to see how players progress/regress.
  • Relocations are tuned way down and can be turned off.
  • You can now fire your head coach during the season.
  • The simulation engine now includes things like consistency, confidence and development. In Madden 15, young players with great development traits will have slightly better “simmed” stats than normal. This allows great young players to progress quickly and become stars in the league.
What do you think of the additions to the mode this year?

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Member Comments
# 161 Number999 @ 08/06/14 04:22 PM
A bunch of this stuff looks awesome, can't wait to play the game as CFM is all I basically play.
 
# 162 ColtsFan86 @ 08/06/14 04:23 PM
Man Im ready to play some CFM, I can't wait.
 
# 163 Indyboy180 @ 08/06/14 04:26 PM
Oh My Goodness.

The hype is justified.

PURCHASE CONFIRMED.
 
# 164 therealsmallville @ 08/06/14 04:27 PM
Quote:
Originally Posted by CT Pittbull
I really wish we could just turn off player development, XP/confidence, player cuts, cpu trades, cpu fa signings and play a bare bones franchise if we wanted. Good for everyone who likes relocating to a fictitious stadium and building fictitious players up but im just not one of them.


The days of re-creating the REAL NFL season as it goes through the year are over with CFM. Until EA either gives us a season/old school franchise mode back or gives the user the chance to toggle every single one of the off field options off I will be stuck in "play now" land. all this convoluted off-the-field menu porn pushes me further and further away from playing through an NFL year.


This CFM really makes it impossible to mirror the real NFL with player movements and depth charts for all 32 teams. I don't know if they changed how easy it is to control all 32 teams this year, but if its anything like it has been im out. I don't have the time to basically create 32 different profiles for every team in the NFL.


I just don't have the interest or the time to mess with anything other than playing the game on the field. And for those who may think im a "******" gamer because I cant stand CFM just remember this. I was playing madden before many of you were born.


I am happy for those who are happy though.
Being old, or claiming to be old, doesn't automatically make your post good (nor does it automatically make you a hardcore gamer. My Dad just turned 51, played Pong back when it came out, and still occassionally picks up a game here or there. Just because he's been "gaming" since Pong came out, doesn't mean he's hardcore. Not saying you are one or the other, but dismissing anyone who may agree with you off the bat like that is a terrible way to interact.

Having said that, "Season" mode has been gone since at least Madden 06 on the 360 (I can't remember if 05 on Xbox/PS2 had it). This is nothing new. I'm not sure what to tell you...you want the game to mirror the real life NFL season, which I'm assuming means you don't want a team in the game to start a nobody over their long-time incumbent starter because you don't see that in real life.

Oh, except when San Francisco gave the job to Kaepernick over Smith based on 2 good games. Or Foles over Vick.

Young over Montana?

I get not wanting the game to do strange things, but it's amazing how strange things happen in the real NFL every year. Manning putting up only 8 points in Madden is unrealistic! Except when he does it in real life.

Turn injuries / trades / etc off, play one season, sell the game I guess.


To be on-topic, these changes to CFM sound pretty great. I hope this means we can hire better positional coaches & I hope it also means that we'll see some alternate away uniforms as well. I'd love to play a throwback season with the 49ers' 94 throwbacks, but only the home jersey's are available in M25.
 
# 165 haloofduty @ 08/06/14 04:30 PM
No mention of sim stats being fixed. Passing td being to low. Low rated QBs passing for 50% and less. Some QBs passing for 10 td in a whole season. Just better rookie sim stats?
 
# 166 jmurphy31 @ 08/06/14 04:33 PM
Here are my thoughts

Positives:
- glad to hear about random draft classes for those who are in an online franchise. I'm not so it doesn't effect me
- CPU also using XP to build its players

Negatives
-Still no formation subs or custom depth charts
- no word on CPU off the field logic
- no mention of any CFM presentation upgrades
- I know this doesn't have to do with CFM directly but no word in any blogs on how the CPU play calling will be


I have the feeling CFM will have the same amount of immersion as the last few years. All of the updates are great but if the CPU plays and acts dumb and it feels like I'm playing 16 play now games I'll be disappointed. I'm buying it because I like playing football games and I do enjoy madden for the most part. I just wish it had something...not sure exactly how to word it, but I wish it had that wow presentation feature inside cfm(highlight show or something) to get me really excited.

Overall good additions, but like others have said, I wish there was more
 
# 167 LorenzoDC @ 08/06/14 04:43 PM
Quote:
Originally Posted by jmurphy31
Here are my thoughts

Positives:
- glad to hear about random draft classes for those who are in an online franchise. I'm not so it doesn't effect me
- CPU also using XP to build its players

Negatives
-Still no formation subs or custom depth charts
- no word on CPU off the field logic
- no mention of any CFM presentation upgrades
- I know this doesn't have to do with CFM directly but no word in any blogs on how the CPU play calling will be


I have the feeling CFM will have the same amount of immersion as the last few years. All of the updates are great but if the CPU plays and acts dumb and it feels like I'm playing 16 play now games I'll be disappointed. I'm buying it because I like playing football games and I do enjoy madden for the most part. I just wish it had something...not sure exactly how to word it, but I wish it had that wow presentation feature inside cfm(highlight show or something) to get me really excited.

Overall good additions, but like others have said, I wish there was more
On the bolded part, I brought up some of the same concerns early in the thread. CPU roster construction, trade logic, signing and FA strategy, draft/scoutung strategy. . . those are all key to immersion, game balance in the mode, etc. The only remedy - 32 team control - is so onerous to perform that it's just a royal pain, impactical, really.

I can't say I expected all that to get done, and I'm not saying the CPU logic items that were addressed, such as in season player development, aren't important. It's just that these other areas also really matter in creating a quality simulation mode.

It's disappointing. So for me, I'm not going to decide whether to buy until I see a couple of weeks of OS comments and reactions about the game, at a minimum.
 
# 168 DeuceDouglas @ 08/06/14 04:46 PM
Quote:
Originally Posted by Big FN Deal
I feel you Deuce and I think what you're getting at is having "confidence" be more "team chemistry" based. The argument could be made that hot/cold streaks could have just remained, while adding actual team chemistry instead but it is what it is.

After watching that Looman interview in another thread, I think there is a team chemistry component to confidence, which I agree with you would be better if it was effected more by having new players added to a team, initially starting out at ranges below 50. That could be varied based on years in the league, scheme and other factors but it would definitely incentive making personnel moves as early as possible and deter careless drastic mid/late season roster changes.
The biggest thing I'm looking for in what I mentioned is something that resembles the acclimation period that a player needs before he can just go out and perform at his normal potential. And since confidence is ratings based and is the only real way to achieve something similar that's what I was getting at. I liken it to signing a baseball player off the street or a player coming back from injury. Once a guys healthy or if you sign a free agent off the streets, they don't just go straight to the Majors, they play some games in the minors before they make it back. Sure you could throw him to the fire but his ratings should take a hit IMO.

His "confidence" would start at 0 and then maybe bump up 10 or so points a week until he gets to the neutral 50. Veterans, or guys that you've had in your organization, could go up more quickly while guys who you've never had may take a bit longer.

The more I think about this confidence rating though the more questions I have about it.

Are all players affected equally by events that take place?
After a big loss does the whole team lose 20 confidence or do some guys lose 20 and some lose less and more?
Is there much of a difference in the numbers between 0 and 100? Does 66 differ at all from 67?
Do injuries to star players affect confidence?

It will be intriguing to see how this system works and how it plays out year to year.
 
# 169 undrafted @ 08/06/14 04:48 PM
Things sound promising but... yet another rating ?

How come I really can't wait until some juicy (and paid) 'confidence boost' pack appears on the marketplace ?
 
# 170 mestevo @ 08/06/14 04:50 PM
Quote:
Originally Posted by DeuceDouglas
The biggest thing I'm looking for in what I mentioned is something that resembles the acclimation period that a player needs before he can just go out and perform at his normal potential. And since confidence is ratings based and is the only real way to achieve something similar that's what I was getting at. I liken it to signing a baseball player off the street or a player coming back from injury. Once a guys healthy or if you sign a free agent off the streets, they don't just go straight to the Majors, they play some games in the minors before they make it back. Sure you could throw him to the fire but his ratings should take a hit IMO.

His "confidence" would start at 0 and then maybe bump up 10 or so points a week until he gets to the neutral 50. Veterans, or guys that you've had in your organization, could go up more quickly while guys who you've never had may take a bit longer.

The more I think about this confidence rating though the more questions I have about it.

Are all players affected equally by events that take place?
After a big loss does the whole team lose 20 confidence or do some guys lose 20 and some lose less and more?
Is there much of a difference in the numbers between 0 and 100? Does 66 differ at all from 67?
Do injuries to star players affect confidence?

It will be intriguing to see how this system works and how it plays out year to year.
I think you're pretty grossly overestimating the confidence swings based on the news we've gotten so far.
 
# 171 Assassin @ 08/06/14 04:50 PM
I like where there going with this. It could be alot of fun especially if you like building teams.
 
# 172 CM Hooe @ 08/06/14 04:51 PM
Quote:
Originally Posted by undrafted
Things sound promising but... yet another rating ?

How come I really can't wait until some juicy (and paid) 'confidence boost' pack appears on the marketplace ?
EA has stated repeatedly that CFM won't ever have micro transactions.
 
# 173 DeuceDouglas @ 08/06/14 04:55 PM
Quote:
Originally Posted by mestevo
I think you're pretty grossly overestimating the confidence swings based on the news we've gotten so far.
Hypothetical questions. Hypothetical numbers.
 
# 174 bcruise @ 08/06/14 04:55 PM
Quote:
Originally Posted by undrafted
Things sound promising but... yet another rating ?

How come I really can't wait until some juicy (and paid) 'confidence boost' pack appears on the marketplace ?
Confidence was already in the game previously, just in the form of a 5-level rating system. They just made it a number and made the effect of it more transparent, is what I took from this.
 
# 175 ColtsFan86 @ 08/06/14 04:57 PM
Everything that was added sounds good to me ive been playing football games on PS since Gameday 98, NO sports sim game will ever be perfect because it is what it is a simulation video game. As consumers we will always find something wrong with a product, what they have done this yr I think is amazing an is worth a pat on the back. I enjoy Madden every year,this is still the beginning of this gen I guarantee the game will get deeper an deeper. Cause when madden finally give those that look for things to complain about, then we will be hearing that dont make changes. Play Madden, compete, an enjoy.
 
# 176 TDKing @ 08/06/14 04:57 PM
Does cfm have a web interface? What can you do from the web, is it as good as their NCAA football game?
 
# 177 ColtsFan86 @ 08/06/14 04:59 PM
Everything that was added sounds good to me ive been playing football games on PS since Gameday 98, NO sports sim game will ever be perfect because it is what it is a simulation video game. As consumers we will always find something wrong with a product, what they have done this yr I think is amazing an is worth a pat on the back. I enjoy Madden every year,this is still the beginning of this gen I guarantee the game will get deeper an deeper. Cause when madden finally give those that look for things to complain about what they want, then we will be hearing they dont make changes. Play Madden, compete, an enjoy.
 
# 178 friscob @ 08/06/14 05:00 PM
Dont think theres any truly great news in this announcement. Some positive changes but some of the biggest things remain untouched and they took a step backwards with draft classes.

I was going to buy the game either way though. Just hope they continue to build from here
 
# 179 FBall Life @ 08/06/14 05:06 PM
I'm completely underwhelmed. This isn't the amount of progress I was expecting...
 
# 180 fancyclaps @ 08/06/14 05:06 PM
Quote:
Originally Posted by friscob
Dont think theres any truly great news in this announcement. Some positive changes but some of the biggest things remain untouched and they took a step backwards with draft classes.

I was going to buy the game either way though. Just hope they continue to build from here
Huh? They took about a million steps forward with draft classes.
 


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