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MLB 14 The Show News Post


MLB 14 The Show patch 1.11 is available now, weighing in at 400 MB. The official announcement is here, or you can read it below.

Online Changes:
  • Community Challenges: Walks earned during the first situation will reset after the first pitch during the second situation.
  • Community Challenges: Gameplay ceases when user enters the bullpen after a flyout (but before the play ends).
  • Online: Community Challenges: The pitcher is switched back to the default pitcher when user edits a situation in which the pitcher was changed.
  • Community Challenges: Set scores are displayed incorrectly on the pause menu scoreboard.
  • Online: Diamond Dynasty: Fixed an issue that caused certain pages of DD league leaders to be blank. Pitchers were working, but position players were not.
  • Diamond Dynasty: Quitting or conceding incorrectly displayed a Win under Game History.
  • Online Gameplay: Fixed out/safe calls for tag outs.
  • Online Gameplay: Fixed hang when hitting select pitch and practice swing at the same time.
  • Online Gameplay: Fixed auto-pitch delays not getting reset upon pitcher input.
  • Online Gameplay: Fixed User hits a ground ball towards the SS, Title asserts/crashes for the offensive player as runners come into their respective bases.
  • Online Gameplay: Diving after a ball in the infield was cause the game to hang very rarely.
  • Online Gameplay: Pitcher freez when batter Hitting Interface is set to Pure Analog or Zone Plus Analog and the batter steals early with a baserunner.
  • Online Gameplay: Issue where the runner would sometimes run past a bag instead of sliding is fixed.
  • Online Gameplay: First baseman warping back to bag on a bunt down first base line.
  • Online Gameplay: Accessing the Quick menu after substituting a player breaks the users on-screen-display.
  • Online Gameplay: Both users in a Head to Head match would lose Pause menu functionality if a pitcher is put in to game too quickly after a pitcher is ejected from game.
  • Online Gameplay: After a pitcher is scheduled to be put in has come in, the offensive player would receive a pitch before seeing the presentation for them coming into the game.
  • Online Gameplay: Game Log displays multiple text regarding pitchers in bullpen after each pitch during Online Exhibition.
  • Online Gameplay: The Box Score Pitching stats are not tracking correctly. Player stats syncs were resetting pitcher stats.
  • Universal Profile: Fixed issue where hits on last 3 appearances in the universal profile would show the home teams hits for both teams.
  • Online Franchise: User accepting a franchise challenge would freeze if other user backs out.
  • Online: Accessing positioning or substitution options from the quick menu caused a stagnant pause timer to remain on screen during gameplay.
  • Sportscast Live: The player name displayed as the pitcher was incorrect.
  • Vaults: Title would hang on an error message when the User attempts to upload a Logo, Slider, or Roster with a name that has less than 5 characters when on a description selector.
  • Online: Exhibition and Game Room games are affecting Rating correctly in all situations now.
  • Online: Fix for player search options being allowed in offseason. If they are used, the next season could hang.
Offline Changes:
  • Back to Back trophy incorrectly unlocked after hitting a home run then calling for time with the next batter.
  • Fix for base coach playing incorrect version of fair ball call. Base coach was trying to do too many things at once.
  • Substitution screen: BRA text (Base Running Ability) has been replaced with STL (Steal ability).
  • With Playerlock on, defensive substitutions did not function. You could go through the operation of attempting to sub teammates, but nothing would happen, the situation would be simmed through, and gameplay would continue.
  • Incorrect SCORER where design calls for PITCH_COUNT totals in LAD jumbotron.
  • Miller Park - Milwaukee Brewers Franchise/Season: During a game at Miller Park, player info stat normally displayed on the Jumbtron during their initial at-bat could appear incorrect or not noteworthy. Fixed some grammar and added some more conditions to prevent un-interestinginformation from being displayed.
  • RTTS - Player Performance Evaluator for 'pitch type' bar graphic is inaccurate while attempting to play 1 full year.
  • RTTS: "Reset" did not function after changing page tabs in the Training screen resulting in loss of points with no increase in attribute.
  • Player Search contract remaining min/max text was too long.
  • Runner that reaches first on throwing error would sometimes get counted as a run.
  • Allow fielding errors in fielding training modes.
  • Include pre-pitch misses and phantom catches to conditions for 3Bman to set up for cut off to home cut off infield grass.
  • Catcher did not animate correctly when catching for an Intentional Walk.
  • Leading off or stepping back will cancel a queued up steal attempt.
  • RTTS/Lock-On: Title will soft lock when User calls for a pick off when RTTS 2B/SS is not near the base they are calling the pick off to.
  • Quick count balance and tuning- Tracking/accounting fix for balls/strikes and total pitch count, changes to the AI’s ball/strike frequency for smarter strategy, balance changes related to the power swing fix.
  • Manager mode quick counts - Too many strikes were being thrown.
  • Fixed issues with pitchers that pitch from the stretch with no runners on base.
  • Fixed issue causing ball-boy to use a full run instead of a jog when running to dead ball catches.
  • Fixed an issue causing a runner on 3rd to try to go home on a bunt when the catcher was fielding the ball right next to the line and could easily tag him out.
  • Added head tilt constraint to improve the head angle when a pitcher looks back at a runner on 2nd base.
  • Average runners have better steal success than before. This is a small change, but there are a lot of close plays getting them tagged out. The effect is pronounced when playing against certain pitchers, and for these pitchers the runners were being capped from getting their best jump (compared to last year).
  • In Manage Only Mode, opposing teams would never sac bunt.
  • Fenway Park (Boston Red Sox): Night and Day capacity numbers were switched.
  • Season/Franchise: When toggling through teams on Free Agents list, the background color does not change to match selected team's colors.
  • RTTS Showcase: An out of place Right Stick icon appeared in the mode header after accessing the Universal Profile. We didn't handle the Showcase play mode.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 161 CaseIH @ 04/27/14 03:03 PM
Quote:
Originally Posted by KingV2k3
Yeah, looks like this issue didn't get as much attention as required this patch, so:

Does it help to drop Steal Frequency below default (4, for example) to lessen the aggressiveness that leads to bigger leadoffs and having "less than" base stealers take off?

At while we're add it, drop Pickoffs to 4 and bump Steal Ability up to 6?

Not ideal, but MAY minimize, etc.
I have always put pickoffs at 0 over the years cause I got tired of th epitcher always throwing over. They still throw over, bu tnow its much more realistic with this slider at 0. I didnt notice a issue before the patch, nor do I have a problem now, so maybe at 0 that is why.
 
# 162 CaseIH @ 04/27/14 03:05 PM
Quote:
Originally Posted by Threeebs
This isn't post-patch related, I noticed it pre-patch too but the strikeout totals are low (I think I read someone else voice their concern over this?). You guys think it's a balancing issue or a K/9 ratings issue? 'Cause I know the ceiling on the rates were raised so some tweaking might need to be made on K/9 algorithms to get this back to normal...
I know last year this was a issue as well in franchise mode, and you needed to bump every pitcher up 5-10 in K/9. Granted you should have to do that to get right sim stats, but its possible it will be needed again this year if this is indeed the case.
 
# 163 Heroesandvillains @ 04/27/14 03:08 PM
I've notice now that 40 games into my NYY Franchise, 30 team control, that the ticker is showing players like Texiera, McCann, Sabathia and Ellsbury even (which is odd, he has a 7 year deal) on the trading block.

These players are NOT actually on the block though.

It's very strange. I'm 25-15, by the way.

Where can I see my team strategy? I can't seem to find it.
 
# 164 bcruise @ 04/27/14 03:09 PM
Quote:
Originally Posted by Heroesandvillains
I've notice now that 40 games into my NYY Franchise, 30 team control, that the ticker is showing players like Texiera, McCann, Sabathia and Ellsbury even (which is odd, he has a 7 year deal) on the trading block.

These players are NOT actually on the block though.

It's very strange. I'm 25-15, by the way.

Where can I see my team strategy? I can't seem to find it.
You mean Normal/Rebuild/Playoff Push? At the top right of the manage roster screen.
 
# 165 Threeebs @ 04/27/14 11:48 PM
Quote:
Originally Posted by Heroesandvillains
I've notice now that 40 games into my NYY Franchise, 30 team control, that the ticker is showing players like Texiera, McCann, Sabathia and Ellsbury even (which is odd, he has a 7 year deal) on the trading block.

These players are NOT actually on the block though.

It's very strange. I'm 25-15, by the way.

Where can I see my team strategy? I can't seem to find it.


Heroes, I think you're on to something here. I take it you're actually controlling the Yankees right? If those players aren't actually being placed on the block by you, then it smells like something SCEA has actually accidently? slipped into the game language. This may be the reason certain teams like the Yanks and Phills are starting the year on rebuild mode.

Now I'm not going to pretend to know how to build a game but I really think there's a corelation between those players being "placed" on the block and those teams starting out in rebuild mode. Franchise has never done this before. Like tabarnes posted, every team starts at normal and by July 1st their strategy is either tweaked or remains normal... Been like this for the last few years at least...
 
# 166 Armor and Sword @ 04/28/14 08:25 AM
Quote:
Originally Posted by Threeebs

Heroes, I think you're on to something here. I take it you're actually controlling the Yankees right? If those players aren't actually being placed on the block by you, then it smells like something SCEA has actually accidently? slipped into the game language. This may be the reason certain teams like the Yanks and Phills are starting the year on rebuild mode.

Now I'm not going to pretend to know how to build a game but I really think there's a corelation between those players being "placed" on the block and those teams starting out in rebuild mode. Franchise has never done this before. Like tabarnes posted, every team starts at normal and by July 1st their strategy is either tweaked or remains normal... Been like this for the last few years at least...

I have seen this exact same thing. But if you go to the trading block……those players are not listed. I also have everything on manual for my Yankees in my test franchise.

So yeah…wondering what thats all about.
 
# 167 Heroesandvillains @ 04/28/14 11:31 AM
Quote:
Originally Posted by Threeebs

Heroes, I think you're on to something here. I take it you're actually controlling the Yankees right? If those players aren't actually being placed on the block by you, then it smells like something SCEA has actually accidently? slipped into the game language. This may be the reason certain teams like the Yanks and Phills are starting the year on rebuild mode.

Now I'm not going to pretend to know how to build a game but I really think there's a corelation between those players being "placed" on the block and those teams starting out in rebuild mode. Franchise has never done this before. Like tabarnes posted, every team starts at normal and by July 1st their strategy is either tweaked or remains normal... Been like this for the last few years at least...
Yes. I'm controlling NYY.

Manual everything.

We are in "rebuild," against my will, and the ticker is showing like 1/3 of my active roster on the trading block even though they ARE NOT.
 
# 168 thaSLAB @ 04/28/14 12:42 PM
So the ticker seems to be inaccurate? And appears to be tied to the team's organizational status?

htcONE [M8] | Tapatalk Pro
 
# 169 Heroesandvillains @ 04/28/14 03:28 PM
Quote:
Originally Posted by thaSLAB
So the ticker seems to be inaccurate? And appears to be tied to the team's organizational status?

htcONE [M8] | Tapatalk Pro
Yes. That's exactly what appears to be happening.

I'm only 44 games into my Franchise so I can't say whether or not the CPU will begin offering me trades on the "ghost trade block" players. But I certainly can sim ahead to see how deep or not the rebuild strategy is.

As far as I can tell, SO FAR, it'a a visual issue only with the ticker (and I am in "rebuild even though I have the 5th best record in baseball). But I'm not far enough along to know whether it's more saturated than that.
 
# 170 tabarnes19_SDS @ 04/28/14 03:33 PM
Quote:
Originally Posted by Heroesandvillains
Yes. That's exactly what appears to be happening.



I'm only 44 games into my Franchise so I can't say whether or not the CPU will begin offering me trades on the "ghost trade block" players. But I certainly can sim ahead to see how deep or not the rebuild strategy is.



As far as I can tell, SO FAR, it'a a visual issue only with the ticker (and I am in "rebuild even though I have the 5th best record in baseball). But I'm not far enough along to know whether it's more saturated than that.

You will get offers. If you still have a good record in June or July it could move to normal, but I have yet to see the Yankees move to playoff push. I'd much prefer the way it was before when team strategy was tied to the standings on July 1st.

In the offseason it seems the strategy stays at rebuild.


Sent from my iPad using Tapatalk
 
# 171 DJ @ 04/28/14 05:09 PM
Is this patch just for the PS3? I've been out of town for a week and was curious if the Vita version also received a patch.
 
# 172 Heroesandvillains @ 04/28/14 05:12 PM
Quote:
Originally Posted by tabarnes19
You will get offers. If you still have a good record in June or July it could move to normal, but I have yet to see the Yankees move to playoff push. I'd much prefer the way it was before when team strategy was tied to the standings on July 1st.

In the offseason it seems the strategy stays at rebuild.


Sent from my iPad using Tapatalk
So have you seen this too?

Where the ticker is showing user controlled players on the block when they really aren't?
 
# 173 tabarnes19_SDS @ 04/28/14 06:31 PM
Yes Heroes I have. I just actually tried a different roster I found in the vault. It was a pretty decent roster that had conservatively rated rookies in it. I ws hoping that a custom roster may help with the strategies and budget issues.

The Yankees and Phillies were still in rebuild mode. The worst part is it made the budgets worst.


Many of the teams had 30% plus increases and then there were teams like the last place Astros with a 60% increase. Even giving renewable players ridiculous deals I couldn't close the gap.
 
# 174 bcruise @ 04/28/14 06:41 PM
Quote:
Originally Posted by tabarnes19
Yes Heroes I have. I just actually tried a different roster I found in the vault. It was a pretty decent roster that had conservatively rated rookies in it. I ws hoping that a custom roster may help with the strategies and budget issues.

The Yankees and Phillies were still in rebuild mode. The worst part is it made the budgets worst.


Many of the teams had 30% plus increases and then there were teams like the last place Astros with a 60% increase. Even giving renewable players ridiculous deals I couldn't close the gap.
Yikes. That doesn't bode well for OSFM.
 
# 175 DarthRambo @ 04/28/14 06:59 PM
Looks like I'm going to have fun playing GM for all 30 teams with that mess lol. How does something like this get by before release? Why change it from last year?

Sent from my SPH-L710 using Tapatalk
 
# 176 KingV2k3 @ 04/28/14 07:17 PM
Do any of you guys know how to explain this to the guys doing the Hybrid roster project:

http://www.operationsports.com/forum...ial-setup.html

Maybe there's a way to minimize it with OVR and / or Potential edits that apparently trigger salaries?
 
# 177 tabarnes19_SDS @ 04/28/14 07:24 PM
I am assuming it is based off overall and potential, and would be relative to the league. If you lowered overall and potential the salaries would be lower, but the surplus would remain the same.

I would like to see budgets be a true reflection of the teams success. From there the team has a set amount to spend as in real life. Towards the end of free agency they either have to sign cheap free agents or low ball players that are left. The elite should come off the board first then the rest fall in line.

I don't think a budget increase should exceed 15% ever.

Sent from my SCH-I545 using Tapatalk
 
# 178 KingV2k3 @ 04/28/14 07:28 PM
Quote:
Originally Posted by tabarnes19
I am assuming it is based off overall and potential, and would be relative to the league. If you lowered overall and potential the salaries would be lower, but the surplus would remain the same.

I would like to see budgets be a true reflection of the teams success. From there the team has a set amount to spend as in real life. Towards the end of free agency they either have to sign cheap free agents or low ball players that are left. The elite should come off the board first then the rest fall in line.

I don't think a budget increase should exceed 15% ever.

Sent from my SCH-I545 using Tapatalk


Ah, got it...

The roster edit idea won't work...

Thanks for the clarification!
 
# 179 Threeebs @ 04/28/14 07:57 PM
Quote:
Originally Posted by tabarnes19
I am assuming it is based off overall and potential, and would be relative to the league. If you lowered overall and potential the salaries would be lower, but the surplus would remain the same.

I would like to see budgets be a true reflection of the teams success. From there the team has a set amount to spend as in real life. Towards the end of free agency they either have to sign cheap free agents or low ball players that are left. The elite should come off the board first then the rest fall in line.

I don't think a budget increase should exceed 15% ever.

Sent from my SCH-I545 using Tapatalk


I agree with everything. All that would be just amazing and I'm sure in future games we will have quite the complete game but for this version on the PS3, at the very least, if it's possible of course, bring back last year's budget increases/decreases.

I'm not that picky when it comes too how the game works. If I can develop a personal work around, then all is eventually well and it won't even bother me. These budget increases though, that we can't even realistically work around, bother me. I want to take part in a long franchise this year, as always, and it's looking like it's going to be hard to make it happen.

I found last year was the best budgets have ever been in The Show, but even that had it's quirks. Compared to '12 though when only 10 teams had money, it was a giant leap. I don't agree when posters say they don't like to see small market teams spend, because they will spend, when the time is right, but we also don't need to see losing teams gaining 60% for losing again.

Even last year there was disparity in team's budgets, all be it every team spent a little more but there were still those big market/small market gaps...
 
# 180 CaseIH @ 04/28/14 08:15 PM
Quote:
Originally Posted by IrishSalsa
Looks like I'm going to have fun playing GM for all 30 teams with that mess lol. How does something like this get by before release? Why change it from last year?

Sent from my SPH-L710 using Tapatalk
Lets hope they patch it, but I know what you are saying. Personally I dont think game testers do much if any franchise testing sadly or stuff like this would be caught, or it could possibly be that game testers for sports games arent all that knowledgeable to the sport game they are testing, because we see issues as well with other sport franchise modes nowadays. Considering we have seen issues like this in the past that give us issues with MLBTS franchise and they not fixed it, so it is hard to get very optimistic that they will fix this unfortunately. Im hoping enough of us are complaining that this will indeed get fixed this year, but the FA bug never got patched, nor did regression issues last year, so the track record dont look to promising.
 


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