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MLB 14 The Show Patch 1.11 Available Now - Details Included

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Old 04-28-2014, 07:24 PM   #193
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

I am assuming it is based off overall and potential, and would be relative to the league. If you lowered overall and potential the salaries would be lower, but the surplus would remain the same.

I would like to see budgets be a true reflection of the teams success. From there the team has a set amount to spend as in real life. Towards the end of free agency they either have to sign cheap free agents or low ball players that are left. The elite should come off the board first then the rest fall in line.

I don't think a budget increase should exceed 15% ever.

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Old 04-28-2014, 07:28 PM   #194
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

Quote:
Originally Posted by tabarnes19
I am assuming it is based off overall and potential, and would be relative to the league. If you lowered overall and potential the salaries would be lower, but the surplus would remain the same.

I would like to see budgets be a true reflection of the teams success. From there the team has a set amount to spend as in real life. Towards the end of free agency they either have to sign cheap free agents or low ball players that are left. The elite should come off the board first then the rest fall in line.

I don't think a budget increase should exceed 15% ever.

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Ah, got it...

The roster edit idea won't work...

Thanks for the clarification!

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Old 04-28-2014, 07:57 PM   #195
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

Quote:
Originally Posted by tabarnes19
I am assuming it is based off overall and potential, and would be relative to the league. If you lowered overall and potential the salaries would be lower, but the surplus would remain the same.

I would like to see budgets be a true reflection of the teams success. From there the team has a set amount to spend as in real life. Towards the end of free agency they either have to sign cheap free agents or low ball players that are left. The elite should come off the board first then the rest fall in line.

I don't think a budget increase should exceed 15% ever.

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I agree with everything. All that would be just amazing and I'm sure in future games we will have quite the complete game but for this version on the PS3, at the very least, if it's possible of course, bring back last year's budget increases/decreases.

I'm not that picky when it comes too how the game works. If I can develop a personal work around, then all is eventually well and it won't even bother me. These budget increases though, that we can't even realistically work around, bother me. I want to take part in a long franchise this year, as always, and it's looking like it's going to be hard to make it happen.

I found last year was the best budgets have ever been in The Show, but even that had it's quirks. Compared to '12 though when only 10 teams had money, it was a giant leap. I don't agree when posters say they don't like to see small market teams spend, because they will spend, when the time is right, but we also don't need to see losing teams gaining 60% for losing again.

Even last year there was disparity in team's budgets, all be it every team spent a little more but there were still those big market/small market gaps...
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Old 04-28-2014, 08:15 PM   #196
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

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Originally Posted by IrishSalsa
Looks like I'm going to have fun playing GM for all 30 teams with that mess lol. How does something like this get by before release? Why change it from last year?

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Lets hope they patch it, but I know what you are saying. Personally I dont think game testers do much if any franchise testing sadly or stuff like this would be caught, or it could possibly be that game testers for sports games arent all that knowledgeable to the sport game they are testing, because we see issues as well with other sport franchise modes nowadays. Considering we have seen issues like this in the past that give us issues with MLBTS franchise and they not fixed it, so it is hard to get very optimistic that they will fix this unfortunately. Im hoping enough of us are complaining that this will indeed get fixed this year, but the FA bug never got patched, nor did regression issues last year, so the track record dont look to promising.
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Old 04-28-2014, 08:38 PM   #197
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

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Originally Posted by Threeebs

I agree with everything. All that would be just amazing and I'm sure in future games we will have quite the complete game but for this version on the PS3, at the very least, if it's possible of course, bring back last year's budget increases/decreases.

I'm not that picky when it comes too how the game works. If I can develop a personal work around, then all is eventually well and it won't even bother me. These budget increases though, that we can't even realistically work around, bother me. I want to take part in a long franchise this year, as always, and it's looking like it's going to be hard to make it happen.

I found last year was the best budgets have ever been in The Show, but even that had it's quirks. Compared to '12 though when only 10 teams had money, it was a giant leap. I don't agree when posters say they don't like to see small market teams spend, because they will spend, when the time is right, but we also don't need to see losing teams gaining 60% for losing again.

Even last year there was disparity in team's budgets, all be it every team spent a little more but there were still those big market/small market gaps...
It isn't logical to add year to year saves plus rework the generated players and progression to keep the integrity of the league and sim stats intact 5-10 years down the road while leaving salaries/budgets/AI contract logic a mess.

What is the pleasure in playing more than 1 season if the Yankees don't make a big splash in the offseason, teams don't make a playoff push after leading the division in June, and players don't stick up for themselves and get the biggest contracts they can find? I want the full franchise experience. I know it will never be like real life but it can be a hell of a lot closer. These changes are rather small compared to the whole sale additions like quick counts this year and pulse pitching last year. These things should be worked out now (meaning the relative future MLB 14 or 15) before any other improvements are added to franchise. I'd rather they took the development time to fix these core component before adding a new notification system or editable potential. I know resources are not unlimited, this seems like it should be a priority, once you fix it you don't have to touch it in another version just get it right then move on to bigger and better things. We have pointed out all of the major points, what is wrong with them, and how to fix them. It is important to be loud now as it may not make a difference this year but at least going forward it has a better chance to be worked on for next year.
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Old 04-28-2014, 08:42 PM   #198
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

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Originally Posted by CaseIH
Lets hope they patch it, but I know what you are saying. Personally I dont think game testers do much if any franchise testing sadly or stuff like this would be caught, or it could possibly be that game testers for sports games arent all that knowledgeable to the sport game they are testing, because we see issues as well with other sport franchise modes nowadays. Considering we have seen issues like this in the past that give us issues with MLBTS franchise and they not fixed it, so it is hard to get very optimistic that they will fix this unfortunately. Im hoping enough of us are complaining that this will indeed get fixed this year, but the FA bug never got patched, nor did regression issues last year, so the track record dont look to promising.
I don't think it is quite fair to ask how something can get through game testers because things might be working correctly on one build and change on the next when they have moved on to testing something else.

Being out there first hand, I know they work their butts off. I also have seen how game development works. It is very amazing. Different devs and programmers are working on different parts of the game concurrently. Sometimes a change that one dev makes on an area of the game, that they are working on, affects the game in another area.

A butterfly effect where a small ripple in the code someplace can cause huge headaches somewhere else.

With that being said I am sure they will look into modifying it. Does that mean it will be perfect this year? Probably not, but like I said they have to be careful because a small change to tighten the budgets up could cause a BIG issue somewhere else.
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Old 04-28-2014, 09:14 PM   #199
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

tabarnes:

Have you seen any budget decreases yet? Because I just did in a season mode sim (not franchise):



Unfortunately it was the only decrease, and I can't see any rhyme or reason in several of the others. Colorado finished 62-100 so I can understand that one, but the Cubs went up 92% and finished 3rd in the division.

It's baffling.
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Old 04-28-2014, 09:19 PM   #200
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

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Originally Posted by bcruise
tabarnes:

Have you seen any budget decreases yet? Because I just did in a season mode sim (not franchise):



Unfortunately it was the only decrease, and I can't see any rhyme or reason in several of the others. Colorado finished 62-100 so I can understand that one, but the Cubs went up 92% and finished 3rd in the division.

It's baffling.
I have seen the occasional decrease. Usually one in the first season of 1-2%. A couple in season 2. I really liked the concept of budgets moving based on record etc., but like you said I don't see that. It feels very much like budgets are a reflection of the roster composition of the team, instead of the performance of the team.
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