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MLB 14 The Show News Post


MLB 14 The Show patch 1.11 is available now, weighing in at 400 MB. The official announcement is here, or you can read it below.

Online Changes:
  • Community Challenges: Walks earned during the first situation will reset after the first pitch during the second situation.
  • Community Challenges: Gameplay ceases when user enters the bullpen after a flyout (but before the play ends).
  • Online: Community Challenges: The pitcher is switched back to the default pitcher when user edits a situation in which the pitcher was changed.
  • Community Challenges: Set scores are displayed incorrectly on the pause menu scoreboard.
  • Online: Diamond Dynasty: Fixed an issue that caused certain pages of DD league leaders to be blank. Pitchers were working, but position players were not.
  • Diamond Dynasty: Quitting or conceding incorrectly displayed a Win under Game History.
  • Online Gameplay: Fixed out/safe calls for tag outs.
  • Online Gameplay: Fixed hang when hitting select pitch and practice swing at the same time.
  • Online Gameplay: Fixed auto-pitch delays not getting reset upon pitcher input.
  • Online Gameplay: Fixed User hits a ground ball towards the SS, Title asserts/crashes for the offensive player as runners come into their respective bases.
  • Online Gameplay: Diving after a ball in the infield was cause the game to hang very rarely.
  • Online Gameplay: Pitcher freez when batter Hitting Interface is set to Pure Analog or Zone Plus Analog and the batter steals early with a baserunner.
  • Online Gameplay: Issue where the runner would sometimes run past a bag instead of sliding is fixed.
  • Online Gameplay: First baseman warping back to bag on a bunt down first base line.
  • Online Gameplay: Accessing the Quick menu after substituting a player breaks the users on-screen-display.
  • Online Gameplay: Both users in a Head to Head match would lose Pause menu functionality if a pitcher is put in to game too quickly after a pitcher is ejected from game.
  • Online Gameplay: After a pitcher is scheduled to be put in has come in, the offensive player would receive a pitch before seeing the presentation for them coming into the game.
  • Online Gameplay: Game Log displays multiple text regarding pitchers in bullpen after each pitch during Online Exhibition.
  • Online Gameplay: The Box Score Pitching stats are not tracking correctly. Player stats syncs were resetting pitcher stats.
  • Universal Profile: Fixed issue where hits on last 3 appearances in the universal profile would show the home teams hits for both teams.
  • Online Franchise: User accepting a franchise challenge would freeze if other user backs out.
  • Online: Accessing positioning or substitution options from the quick menu caused a stagnant pause timer to remain on screen during gameplay.
  • Sportscast Live: The player name displayed as the pitcher was incorrect.
  • Vaults: Title would hang on an error message when the User attempts to upload a Logo, Slider, or Roster with a name that has less than 5 characters when on a description selector.
  • Online: Exhibition and Game Room games are affecting Rating correctly in all situations now.
  • Online: Fix for player search options being allowed in offseason. If they are used, the next season could hang.
Offline Changes:
  • Back to Back trophy incorrectly unlocked after hitting a home run then calling for time with the next batter.
  • Fix for base coach playing incorrect version of fair ball call. Base coach was trying to do too many things at once.
  • Substitution screen: BRA text (Base Running Ability) has been replaced with STL (Steal ability).
  • With Playerlock on, defensive substitutions did not function. You could go through the operation of attempting to sub teammates, but nothing would happen, the situation would be simmed through, and gameplay would continue.
  • Incorrect SCORER where design calls for PITCH_COUNT totals in LAD jumbotron.
  • Miller Park - Milwaukee Brewers Franchise/Season: During a game at Miller Park, player info stat normally displayed on the Jumbtron during their initial at-bat could appear incorrect or not noteworthy. Fixed some grammar and added some more conditions to prevent un-interestinginformation from being displayed.
  • RTTS - Player Performance Evaluator for 'pitch type' bar graphic is inaccurate while attempting to play 1 full year.
  • RTTS: "Reset" did not function after changing page tabs in the Training screen resulting in loss of points with no increase in attribute.
  • Player Search contract remaining min/max text was too long.
  • Runner that reaches first on throwing error would sometimes get counted as a run.
  • Allow fielding errors in fielding training modes.
  • Include pre-pitch misses and phantom catches to conditions for 3Bman to set up for cut off to home cut off infield grass.
  • Catcher did not animate correctly when catching for an Intentional Walk.
  • Leading off or stepping back will cancel a queued up steal attempt.
  • RTTS/Lock-On: Title will soft lock when User calls for a pick off when RTTS 2B/SS is not near the base they are calling the pick off to.
  • Quick count balance and tuning- Tracking/accounting fix for balls/strikes and total pitch count, changes to the AI’s ball/strike frequency for smarter strategy, balance changes related to the power swing fix.
  • Manager mode quick counts - Too many strikes were being thrown.
  • Fixed issues with pitchers that pitch from the stretch with no runners on base.
  • Fixed issue causing ball-boy to use a full run instead of a jog when running to dead ball catches.
  • Fixed an issue causing a runner on 3rd to try to go home on a bunt when the catcher was fielding the ball right next to the line and could easily tag him out.
  • Added head tilt constraint to improve the head angle when a pitcher looks back at a runner on 2nd base.
  • Average runners have better steal success than before. This is a small change, but there are a lot of close plays getting them tagged out. The effect is pronounced when playing against certain pitchers, and for these pitchers the runners were being capped from getting their best jump (compared to last year).
  • In Manage Only Mode, opposing teams would never sac bunt.
  • Fenway Park (Boston Red Sox): Night and Day capacity numbers were switched.
  • Season/Franchise: When toggling through teams on Free Agents list, the background color does not change to match selected team's colors.
  • RTTS Showcase: An out of place Right Stick icon appeared in the mode header after accessing the Universal Profile. We didn't handle the Showcase play mode.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 21 BSUFAN @ 04/23/14 12:48 PM
Quote:
Originally Posted by bcruise
BTW, seeing quite a few more 1-1 counts now on QC. Allows for a few of those foul balls without inflating the count too much. Seeing fewer fouls with QC in general, too (that's a good thing, keeps the counts down).
What about the out of play box is it gone finally??
 
# 22 Millennium @ 04/23/14 12:49 PM
Quote:
Originally Posted by detfan
Why? If so what is it exactly being done?
I'm curious, and I'd like to continue this in a civil manner:

What are the examples of the ratings that you don't agree with? And, if you can, a quick reasoning why (with some stats if possible).

It may just be a misunderstanding with the way they do ratings.

Sent from my Samsung Galaxy Note 3
 
# 23 bcruise @ 04/23/14 12:52 PM
Quote:
Originally Posted by BSUFAN
What about the out of play box is it gone finally??
I haven't seen it yet, at least. I think A&S posted that he hasn't seen one yet either.
 
# 24 Heroesandvillains @ 04/23/14 12:56 PM
Quote:
Originally Posted by bcruise
BTW, seeing quite a few more 1-1 counts now on QC. Allows for a few of those foul balls without inflating the count too much. Seeing fewer fouls with QC in general, too (that's a good thing, keeps the counts down).
I appreciate the update and would appreciate more.

Every hour for the rest of the day. LOL!

Yeah, got a long day at work.

The QC fix is the one I'm most worried/excited about. This is because I hope to not have to adjust my current settings much (or at all). Any other observations would be greatly appreciated once you feel you've played enough to notice the gameplay differences.
 
# 25 Cavicchi @ 04/23/14 01:08 PM
Quote:
Originally Posted by BrianU
From limited testing with all of the CPU sliders jacked the HR celebration camera still showed up. I am not sure the threshold of what is considered a no doubter but even on HRs that weren't double deckers I saw 1 regular defensive view and 3 HR celebration cams.

Auto baserunning you now have manual control of stealing/leading off.

.
So does that mean with auto baserunning the AI won't steal for you anymore and it's like last year?
 
# 26 fearwhatnow @ 04/23/14 01:11 PM
Quote:
Originally Posted by Cavicchi
So does that mean with auto baserunning the AI won't steal for you anymore and it's like last year?
I understand that the AI will steal in some situations but you will now have manual control too.
 
# 27 bcruise @ 04/23/14 01:20 PM
Longest AB I saw in my first QC game was a 9 pitch AB by Corey Hart (including the generated count). That's quite a bit better than before and it did help keep the total counts on both pitchers to much more reasonable levels. I think both threw around 100 pitches in a close game before getting pulled.


Those 1-1, 2-1 counts definitely make a difference. Might still be a few too many foul balls for my liking, but the earlier counts do counterbalance it somewhat.
 
# 28 jmik58 @ 04/23/14 01:24 PM
What's the "power swing fix" all about?
 
# 29 Cavicchi @ 04/23/14 01:25 PM
Quote:
Originally Posted by fearwhatnow
I understand that the AI will steal in some situations but you will now have manual control too.
The best of both worlds
 
# 30 econoodle @ 04/23/14 01:33 PM
bumped up siders to test the HR celebration cam, and i am still seeing the Cam, not the broadcast view.

 
# 31 bcruise @ 04/23/14 01:38 PM
Can confirm that "Out of Play" still appears after thrown balls leave the field of play, like it should. Thanks Pirates.

Still haven't seen it after a foul ball, and I've seen a bunch of fouls.
 
# 32 JohnnyP1119 @ 04/23/14 01:40 PM
I'm doing baserunning in RTTS and I'm using R1 and L1 instead of analog. I can lead off but it will not allow me to run to steal. Usually the diamond on the screen will draw green line indicator from 1st to 2nd but in this case I can't go. I found this out in the baserunning drill, I seriously just sat there at 15 attempts for about 10 minutes.

Anyone have a solution?
 
# 33 BrianU @ 04/23/14 01:48 PM
Quote:
Originally Posted by JohnnyP1119
I'm doing baserunning in RTTS and I'm using R1 and L1 instead of analog. I can lead off but it will not allow me to run to steal. Usually the diamond on the screen will draw green line indicator from 1st to 2nd but in this case I can't go. I found this out in the baserunning drill, I seriously just sat there at 15 attempts for about 10 minutes.

Anyone have a solution?
I don't know if it works like Exhibition but R2 is to steal. Maybe check the controls in the options menus I don't play RTTS to give a real answer
 
# 34 tnixen @ 04/23/14 01:50 PM
Quote:
Originally Posted by econoodle
bumped up siders to test the HR celebration cam, and i am still seeing the Cam, not the broadcast view.

I am sorry but this is such a big disappointment!

The MLB The Show developers should know by now that most of the die hard gamers here do not like seeing the Home Run Camera. Why in the would Sony think it was a good idea to take away the option to turn off the Home Run Camera? One of the first things I always do when setting up MLB The Show for the first time is turn off the Home Run Camera and now this wonderful option is gone!

Please Sony bring back the option to turn off the Home Run Camera to MLB 14 The Show!!!

When a batter hits a deep fly ball I do not want to know instantly that the ball is leaving the park!
 
# 35 econoodle @ 04/23/14 01:53 PM
Quote:
Originally Posted by tnixen
I am sorry but this is such a big disappointment!

The MLB The Show developers should know by now that most of the die hard gamers here do not like seeing the Home Run Camera. Why in the would Sony think it was a good idea to take away the option to turn off the Home Run Camera? One of the first things I always do when setting up MLB The Show for the first time is turn off the Home Run Camera and now this wonderful option is gone!

Please Sony bring back the option to turn off the Home Run Camera to MLB 14 The Show!!!

Just a note, I only saw two no doubters.

I'll keep testing.
But i agree, i don't see the point in taking it away. I am sure they admit they messed up.
 
# 36 bcruise @ 04/23/14 01:53 PM
Got a little better look at the QC endgame in my 2nd game. Samardzija threw 125 pitches before being pulled with runners on in a 3 run game in the 8th. I don't know what his stamina was seeing as it's a CPU game, but it seemed like kind of a late hook. Still 125 is reasonable IMO, although I wouldn't want it to go much higher than that.
 
# 37 BrianU @ 04/23/14 01:54 PM
I believe that if you have auto base running that the players will not steal on their own, you control lead offs and steals yourself. That is how it was last year and I believe is what they reverted to.

I did a little test with jacking the CPU offense sliders and throwing meatballs to check the HR Cam and even on non-monster shots I am still seeing the HR Celebration camera more than I'd want. Ramone said it was scaled back to 25% I believe but it still seems to be 3 of every 4. I know that for no doubters it will still show it, I am not sure what the threshold is between a no doubter and a normal HR maybe all of the HRs I saw hit were the prior. It will take some more playing to tell if it's any different.

The more I play the more pickoffs bother me. I compare it to the real life game and I just don't see what happens in the game happening on TV. Speed guys in real life are able to take a big lead without the risk of being picked off. It is like a cat and mouse game that doesnt exist in The Show. In The Show if you take even a small 1 step extra lead you get nailed. I have to use Eric Young Jr the same as I use Daniel Murphy on the bases in terms of leads, it's just weird. I feel the Steal ability and/or speed ratings should have more of an impact on whether the base runner gets picked off with a lead. It appears as if it is irrelevant.
 
# 38 econoodle @ 04/23/14 01:57 PM
Quote:
Originally Posted by BrianU
I believe that if you have auto base running that the players will not steal on their own, you control lead offs and steals yourself. That is how it was last year and I believe is what they reverted to.

I did a little test with jacking the CPU offense sliders and throwing meatballs to check the HR Cam and even on non-monster shots I am still seeing the HR Celebration camera more than I'd want. Ramone said it was scaled back to 25% I believe but it still seems to be 3 of every 4. I know that for no doubters it will still show it, I am not sure what the threshold is between a no doubter and a normal HR maybe all of the HRs I saw hit were the prior. It will take some more playing to tell if it's any different.

The more I play the more pickoffs bother me. I compare it to the real life game and I just don't see what happens in the game happening on TV. Speed guys in real life are able to take a big lead without the risk of being picked off. It is like a cat and mouse game that doesnt exist in The Show. In The Show if you take even a small 1 step extra lead you get nailed. I have to use Eric Young Jr the same as I use Daniel Murphy on the bases in terms of leads, it's just weird. I feel the Steal ability and/or speed ratings should have more of an impact on whether the base runner gets picked off with a lead. It appears as if it is irrelevant.

just got another 'CELEBRATION' CAM. It seems the fix didn't go through. 3-3 on my end.

bit busy but i am going to use my nephew as a guinea pig to test this a lot more and check back.
 
# 39 tnixen @ 04/23/14 02:05 PM
Quote:
Originally Posted by econoodle
just got another 'CELEBRATION' CAM. It seems the fix didn't go through. 3-3 on my end.

bit busy but i am going to use my nephew as a guinea pig to test this a lot more and check back.

Thanks for the info.

Honestly though I would much rather be able to turn it off completely then even just seeing it 25% of the time. In my opinion I just do not think the Home Run Camera is a good idea for a true "SIM Style" baseball game. Sure for an 'Arcade" baseball game the Home Run Camera would be fine but not for us "SIM" players.

Most likely it's too late to bring back the option to completely turn off the Home Run Camera for 14. But I really hope it will be back for 15
 
# 40 rynecandy @ 04/23/14 02:09 PM
Did I miss something? 360?

 


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