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MLB 14 The Show News Post


MLB 14 The Show patch 1.11 is available now, weighing in at 400 MB. The official announcement is here, or you can read it below.

Online Changes:
  • Community Challenges: Walks earned during the first situation will reset after the first pitch during the second situation.
  • Community Challenges: Gameplay ceases when user enters the bullpen after a flyout (but before the play ends).
  • Online: Community Challenges: The pitcher is switched back to the default pitcher when user edits a situation in which the pitcher was changed.
  • Community Challenges: Set scores are displayed incorrectly on the pause menu scoreboard.
  • Online: Diamond Dynasty: Fixed an issue that caused certain pages of DD league leaders to be blank. Pitchers were working, but position players were not.
  • Diamond Dynasty: Quitting or conceding incorrectly displayed a Win under Game History.
  • Online Gameplay: Fixed out/safe calls for tag outs.
  • Online Gameplay: Fixed hang when hitting select pitch and practice swing at the same time.
  • Online Gameplay: Fixed auto-pitch delays not getting reset upon pitcher input.
  • Online Gameplay: Fixed User hits a ground ball towards the SS, Title asserts/crashes for the offensive player as runners come into their respective bases.
  • Online Gameplay: Diving after a ball in the infield was cause the game to hang very rarely.
  • Online Gameplay: Pitcher freez when batter Hitting Interface is set to Pure Analog or Zone Plus Analog and the batter steals early with a baserunner.
  • Online Gameplay: Issue where the runner would sometimes run past a bag instead of sliding is fixed.
  • Online Gameplay: First baseman warping back to bag on a bunt down first base line.
  • Online Gameplay: Accessing the Quick menu after substituting a player breaks the users on-screen-display.
  • Online Gameplay: Both users in a Head to Head match would lose Pause menu functionality if a pitcher is put in to game too quickly after a pitcher is ejected from game.
  • Online Gameplay: After a pitcher is scheduled to be put in has come in, the offensive player would receive a pitch before seeing the presentation for them coming into the game.
  • Online Gameplay: Game Log displays multiple text regarding pitchers in bullpen after each pitch during Online Exhibition.
  • Online Gameplay: The Box Score Pitching stats are not tracking correctly. Player stats syncs were resetting pitcher stats.
  • Universal Profile: Fixed issue where hits on last 3 appearances in the universal profile would show the home teams hits for both teams.
  • Online Franchise: User accepting a franchise challenge would freeze if other user backs out.
  • Online: Accessing positioning or substitution options from the quick menu caused a stagnant pause timer to remain on screen during gameplay.
  • Sportscast Live: The player name displayed as the pitcher was incorrect.
  • Vaults: Title would hang on an error message when the User attempts to upload a Logo, Slider, or Roster with a name that has less than 5 characters when on a description selector.
  • Online: Exhibition and Game Room games are affecting Rating correctly in all situations now.
  • Online: Fix for player search options being allowed in offseason. If they are used, the next season could hang.
Offline Changes:
  • Back to Back trophy incorrectly unlocked after hitting a home run then calling for time with the next batter.
  • Fix for base coach playing incorrect version of fair ball call. Base coach was trying to do too many things at once.
  • Substitution screen: BRA text (Base Running Ability) has been replaced with STL (Steal ability).
  • With Playerlock on, defensive substitutions did not function. You could go through the operation of attempting to sub teammates, but nothing would happen, the situation would be simmed through, and gameplay would continue.
  • Incorrect SCORER where design calls for PITCH_COUNT totals in LAD jumbotron.
  • Miller Park - Milwaukee Brewers Franchise/Season: During a game at Miller Park, player info stat normally displayed on the Jumbtron during their initial at-bat could appear incorrect or not noteworthy. Fixed some grammar and added some more conditions to prevent un-interestinginformation from being displayed.
  • RTTS - Player Performance Evaluator for 'pitch type' bar graphic is inaccurate while attempting to play 1 full year.
  • RTTS: "Reset" did not function after changing page tabs in the Training screen resulting in loss of points with no increase in attribute.
  • Player Search contract remaining min/max text was too long.
  • Runner that reaches first on throwing error would sometimes get counted as a run.
  • Allow fielding errors in fielding training modes.
  • Include pre-pitch misses and phantom catches to conditions for 3Bman to set up for cut off to home cut off infield grass.
  • Catcher did not animate correctly when catching for an Intentional Walk.
  • Leading off or stepping back will cancel a queued up steal attempt.
  • RTTS/Lock-On: Title will soft lock when User calls for a pick off when RTTS 2B/SS is not near the base they are calling the pick off to.
  • Quick count balance and tuning- Tracking/accounting fix for balls/strikes and total pitch count, changes to the AI’s ball/strike frequency for smarter strategy, balance changes related to the power swing fix.
  • Manager mode quick counts - Too many strikes were being thrown.
  • Fixed issues with pitchers that pitch from the stretch with no runners on base.
  • Fixed issue causing ball-boy to use a full run instead of a jog when running to dead ball catches.
  • Fixed an issue causing a runner on 3rd to try to go home on a bunt when the catcher was fielding the ball right next to the line and could easily tag him out.
  • Added head tilt constraint to improve the head angle when a pitcher looks back at a runner on 2nd base.
  • Average runners have better steal success than before. This is a small change, but there are a lot of close plays getting them tagged out. The effect is pronounced when playing against certain pitchers, and for these pitchers the runners were being capped from getting their best jump (compared to last year).
  • In Manage Only Mode, opposing teams would never sac bunt.
  • Fenway Park (Boston Red Sox): Night and Day capacity numbers were switched.
  • Season/Franchise: When toggling through teams on Free Agents list, the background color does not change to match selected team's colors.
  • RTTS Showcase: An out of place Right Stick icon appeared in the mode header after accessing the Universal Profile. We didn't handle the Showcase play mode.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 81 Chai2112 @ 04/23/14 09:24 PM
I'm surprised to see no fix for the bug where a hit-batter freezes the game.
 
# 82 Cubs1984Nostaglia @ 04/23/14 09:27 PM
Quote:
Originally Posted by Chai2112
I'm surprised to see no fix for the bug where a hit-batter freezes the game.


This happened to me twice as well
 
# 83 RojoCube @ 04/23/14 09:33 PM
Quote:
Originally Posted by mmorg
The ball boy is in the ps4 version. So a few of us are wondering if this patch applies to the ps4 version as well.
Sweet thanks. Would be cool to have that for ps3. It's those tiny details that mean so much sometimes
 
# 84 tabarnes19_SDS @ 04/23/14 10:04 PM
The more sims I run I still am seeing those renewable A players sign 4-6 year deals. It's not as prevalent as before, but still happening.

At the end of season one here is what teams have for available budget room. I still think budgets explode way too much.
Bal 7.08
Bos 40.59
Nyy 73.21
Tb -5.33
Tor 45.06

Chi 20.66
Cle 28.46
Det 31.41
Kc 3.47
Min 44.92

Laa 28.91
Oak 37.53
Sea 10.98
Tex 35.39
Hou 12.45

Atl 23.84
Mia 8.73
Was 47.29
Nym 63.82
Phi 29.76

Chi 35.77
Cin 18.18
Mil 29.85
Pit 14.92
Stl 2.60

Ari 35.22
Col 9.22
Lad 48.87
Sd 35.38
Sf 9.70

The same teams that started as rebuilding in 2014 are rebuilding to start 2015. Nyy, phi, nym, and min.




Sent from my iPad using Tapatalk
 
# 85 Millennium @ 04/23/14 10:09 PM
Quote:
Originally Posted by detfan
Anyone seeing this check swing issue? So far I've been called out by the 1st base umpire on check swings that aren't even close. Like this one. This is literally where I stopped the swing and they're calling me out for this stuff.


Sent from my iPhone using Tapatalk
I'm seeing this also, however:

I asked you a pretty direct question about your issues with the rosters, and I noticed you haven't replied. In an effort to maintain that you aren't just looking for things to complain about, I'm going to ask you again to clarify your issues with the ratings.

Sent from my Samsung Galaxy Note 3
 
# 86 Russell_SCEA @ 04/23/14 10:28 PM
Quote:
Originally Posted by mmorg
The ball boy is in the ps4 version. So a few of us are wondering if this patch applies to the ps4 version as well.
Yes. ..........
 
# 87 HustlinOwl @ 04/23/14 11:50 PM
Quote:
Originally Posted by mmorg
The ball boy is in the ps4 version. So a few of us are wondering if this patch applies to the ps4 version as well.
lol game freezes etc still being experienced online, so was this a launch day update for PS4 and nothing really fixed online for PS3?
 
# 88 DarthRambo @ 04/23/14 11:59 PM
Quote:
Originally Posted by tabarnes19
The more sims I run I still am seeing those renewable A players sign 4-6 year deals. It's not as prevalent as before, but still happening.

At the end of season one here is what teams have for available budget room. I still think budgets explode way too much.
Bal 7.08
Bos 40.59
Nyy 73.21
Tb -5.33
Tor 45.06

Chi 20.66
Cle 28.46
Det 31.41
Kc 3.47
Min 44.92

Laa 28.91
Oak 37.53
Sea 10.98
Tex 35.39
Hou 12.45

Atl 23.84
Mia 8.73
Was 47.29
Nym 63.82
Phi 29.76

Chi 35.77
Cin 18.18
Mil 29.85
Pit 14.92
Stl 2.60

Ari 35.22
Col 9.22
Lad 48.87
Sd 35.38
Sf 9.70

The same teams that started as rebuilding in 2014 are rebuilding to start 2015. Nyy, phi, nym, and min.




Sent from my iPad using Tapatalk
Is there any workaround for the budget issue? Is the long term signings of A prospects only after year one or does this trend continue after each year?

Sent from my SPH-L710 using Tapatalk
 
# 89 nomo17k @ 04/24/14 01:32 AM
Quote:
Originally Posted by detfan
Anyone seeing this check swing issue? So far I've been called out by the 1st base umpire on check swings that aren't even close. Like this one. This is literally where I stopped the swing and they're calling me out for this stuff.


Sent from my iPhone using Tapatalk

I have been playing RTTS with an AA player more than others, so I am not sure if my experience translates at the MLB level. But I don't personally feel the check swing sensitivity has changed that much. I have to say that I haven't racked up as much playing time yet though.

What has changed a lot, however, is that the check swing animation seems to respond very sluggishly to how you actually push the button. First of it seems there is a tiny bit of delay between the button trigger and the initiation of the check swing animation, and then it does not seems to animate like it used to. It's not very responsive this year.

Online, it's even worse, and check swing is just too easy and the animation is even more delayed. I am not sure all these issues are connected though.
 
# 90 richinspirit @ 04/24/14 02:08 AM
Repeating a question from earlier I didn't see an answer to, but will these take effect in franchises that have already been started?
 
# 91 brewersfan84 @ 04/24/14 02:28 AM
Thanks for the info!
 
# 92 HozAndMoose @ 04/24/14 02:32 AM
Quote:
Originally Posted by tabarnes19
The more sims I run I still am seeing those renewable A players sign 4-6 year deals. It's not as prevalent as before, but still happening.

At the end of season one here is what teams have for available budget room. I still think budgets explode way too much.
Bal 7.08
Bos 40.59
Nyy 73.21
Tb -5.33
Tor 45.06

Chi 20.66
Cle 28.46
Det 31.41
Kc 3.47
Min 44.92

Laa 28.91
Oak 37.53
Sea 10.98
Tex 35.39
Hou 12.45

Atl 23.84
Mia 8.73
Was 47.29
Nym 63.82
Phi 29.76

Chi 35.77
Cin 18.18
Mil 29.85
Pit 14.92
Stl 2.60

Ari 35.22
Col 9.22
Lad 48.87
Sd 35.38
Sf 9.70

The same teams that started as rebuilding in 2014 are rebuilding to start 2015. Nyy, phi, nym, and min.




Sent from my iPad using Tapatalk
Teams that are rebuilding wont be done rebuilding after one year. Houston has been in rebuild mode for 5+ years. Now some teams should change after one year. Just like new ones should show up. But majority of rebuilding teams wont be done after a year. The teams that are could all be rebuilding next year. Yankees aren't getting any younger.

As for the A potential players signing 4-6 year contracts. I see nothing wrong with this. A potential players are your stars. Unless you mean the A potential are doing this without having made an appearance in the majors then its a problem.

As for the team budgets. I dont understand entirely so i have no idea.
 
# 93 CaseIH @ 04/24/14 02:33 AM
Quote:
Originally Posted by tabarnes19
I don't believe that is an all inclusive list. I believe there are some tweaks to franchise budget increases as well.

Sent from my SCH-I545 using Tapatalk
I sure hope that was the case and they fixed that so small market teams dont become big market teams. If that wasnt fixed then that will be bad, and basically ruin franchise mode. Surely they fixed that, but its odd they didnt mention it.
 
# 94 fearwhatnow @ 04/24/14 04:44 AM
Quote:
Originally Posted by Russell_SCEA
Yes. ..........
So, the core gameplay was ported without changes to PS4 and animations have been added/reworked with the addition of higher textures? That's news for me surely.
 
# 95 Russell_SCEA @ 04/24/14 04:53 AM
Quote:
Originally Posted by fearwhatnow
So, the core gameplay was ported without changes to PS4 and animations have been added/reworked with the addition of higher textures? That's news for me surely.
What? I have no idea what your asking or insulating.
 
# 96 fearwhatnow @ 04/24/14 05:12 AM
Quote:
Originally Posted by Russell_SCEA
What? I have no idea what your asking or insulating.
Oh, sorry. My post was about your response to this:

"The ball boy is in the ps4 version. So a few of us are wondering if this patch applies to the ps4 version as well."

I assumed that all these PS3 patch fixes are also for PS4.
 
# 97 tabarnes19_SDS @ 04/24/14 06:06 AM
Quote:
Originally Posted by HozAndMoose
Teams that are rebuilding wont be done rebuilding after one year. Houston has been in rebuild mode for 5+ years. Now some teams should change after one year. Just like new ones should show up. But majority of rebuilding teams wont be done after a year. The teams that are could all be rebuilding next year. Yankees aren't getting any younger.

As for the A potential players signing 4-6 year contracts. I see nothing wrong with this. A potential players are your stars. Unless you mean the A potential are doing this without having made an appearance in the majors then its a problem.

As for the team budgets. I dont understand entirely so i have no idea.
The problem with rebuild is that it trades away all vets. It doesn't give a team a chance to win. The Yankees in one sim were 20 games over .500 and in rebuild.

Also I noticed in rebuild they won't go after free agents. Teams like the Phils and Yankees in perpetual rebuild have payrolls sometimes of 20 million with 150 million available.

Worst I noticed, since you can't control team strategies, free agents are less likely to sign with your team (if you happen to be controlling one of the rebuild teams) even when offering more money.

While I agree it's not a bad thing for teams to lock up good talent. I don't think it's good that they do that at 6 years at 1.2 million a year. These players are the elite players. Wil Myers, Garrett Cole, Matt Harvey etc.. This allows the team to be flush with cash. I don't see a team having to make tough choices of who to keep due to finances, they can afford everyone.

That is my only knock on franchise. I love progression and regression. I love the sim stats and league quality in the future. ... Best it has ever been.



Sent from my SCH-I545 using Tapatalk
 
# 98 Armor and Sword @ 04/24/14 08:01 AM
Quote:
Originally Posted by richinspirit
Repeating a question from earlier I didn't see an answer to, but will these take effect in franchises that have already been started?
Yes it does.
 
# 99 BrianU @ 04/24/14 08:17 AM
I don't know if this happened pre-patch but I found a little graphical bug to checking the bullpens. Bug report: http://theshownation.com/bug_reports/11212
 
# 100 Woodweaver @ 04/24/14 09:43 AM
Quote:
Originally Posted by fearwhatnow
So, the core gameplay was ported without changes to PS4 and animations have been added/reworked with the addition of higher textures? That's news for me surely.


This patch's fixes were integrated into the PS4 code branch. So, they will be in the PS4 version day one. Work continued on the PS4 branch, and it looks like a comment for the PS4 (i.e. @ball boys) snuck into this patch's release notes. For those wondering, the release notes are NOT a complete list of all the fixes included.
 


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