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NBA 2K14 News Post


2K Sports submitted title update #3 last week for Xbox One and PS4. It's available now for both consoles. Once the patch notes have been revealed later today, we'll post them here.

Based off of early feedback, you can't save rosters to the hard drive and there are still people crashing in MyCareer mode. Da_Czar mentioned offline playbooks are fixed. Let us know what you are seeing.

UPDATE: Patch notes have arrived.

GENERAL
  • Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.
  • Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.
  • Corrected an issue where an assigned dunk package would sometimes not be used in The Park.
  • Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.
  • Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.
  • Fixed a bug where user Settings weren’t properly saving in specific situations.
  • Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).
  • Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).
  • Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).
  • The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).
  • Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).
  • Fixed an issue where the title would shut down when resuming from low-power standby (XB1).
GAMEPLAY
  • Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.
  • Tuned shooting percentages such that they fall more in line with our expected results.
  • Addressed an issue where teams would call timeouts back-to-back in certain situations.
  • Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.
  • Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.
  • Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.
  • Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.
  • Made several improvements to the dribbling model in order to smooth out ball movement.
  • Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.
  • Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).
  • Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.
  • Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.
  • Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.
  • Tuned the body-up system in order to reduce the amount of clipping present in this sequence.
  • Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.
  • Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.
  • Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.
  • Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.
  • A new and improved ‘Beluba’ camera is now available for your use.
  • Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.
  • Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.
  • The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.
  • Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.
  • Corrected an issue where the title would not resume following a timeout called shortly after halftime.
  • Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.
  • Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.
  • Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.
  • Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.
  • Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.
  • Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.
  • Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).
  • Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.
  • Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.
  • Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.
  • Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.
  • Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).
  • A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.
MyGM
  • Corrected an issue where some users would hang when attempting to start the mode with an edited roster.
  • Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.
  • Corrected an issue where certain injuries were not properly healing in the expected amount of time.
  • Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.
  • Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.
  • Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.
  • Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.
  • There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.
  • Addressed an issue where players that retired to become coaches would get their name randomized.
  • Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.
  • When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.
  • Tuned player morale/player roles logic to be slightly more forgiving.
  • Tuned the height ranges for generational players to be more in-line with our original intentions.
  • A number of other smaller corrections and tunings have taken place to enhance user satisfaction.
NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
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Member Comments
# 381 weylum @ 12/20/13 09:16 PM
Now the servers are apparently down. Wonder when I'll be able to see how the game feels/plays post-patch.
 
# 382 Riggem Riggs @ 12/20/13 09:45 PM
I can't load any of my saves and if I try to start a new file when it goes to the on the plane scene it sends me to the menu anyone else experiencing this?
 
# 383 nuckles2k2 @ 12/20/13 10:04 PM
Quote:
Originally Posted by iameich
Post Patch 3 : NBAToday

Yeah I can confirm that the JPOG highlights do not play once the game is over.

Also, during a Timeout when trying to sub in a player, the player doesn't sub in. That's a glitch that has been on since release. Still no fix.


[PS4]
The PS4 got the patch?

I haven't turned mine on yet today, but last I checked, Sony didn't release it yet.
 
# 384 dpower15 @ 12/20/13 10:09 PM
Quote:
Originally Posted by WISports
As a few others have said, the gameplay just seems slower/more sluggish. Only 2K can make a game worse after a patch.


Everything just seems so slow (even pre-patch) in general. Driving into the lane, etc. Should be much faster.

I've only played in MyCareer, but can't you just increase the game speed? I've been playing on 55 and it feels pretty good


Sent from my iPad using Tapatalk
 
# 385 RustyRocket56 @ 12/20/13 10:50 PM
Quote:
Originally Posted by Glenn33
This contract thing is troublesome. Wondering if I should just swap for XBone version.
xbox one has the same problem too
 
# 386 mark0909 @ 12/20/13 11:23 PM
does anyone know how to throw self alley oops iv been trying all day and can't figure it out on ps4
 
# 387 Glenn33 @ 12/20/13 11:32 PM
Quote:
Originally Posted by toragzfrom
xbox one has the same problem too

Really? Ok.
 
# 388 vtcha @ 12/20/13 11:40 PM
Is Patch#3 the big one? If so, I'm guessing there won't be any further patches (in terms of tweaks) to come based on past titles?
 
# 389 BuGzBuNNy @ 12/20/13 11:47 PM
Just finished getting the patch. So did they completely remove the option to edit rotations offline? There's no option at all for editing rosters and whatnot
 
# 390 swaggedout @ 12/20/13 11:54 PM
The patch has nothing to do with the warmups. They will appear from time to time. When I got the game on launch night, as the game was downloading, warmups slowly starting appearing on some players. Its always like 3 or 4 bench players on the user team. I even get them in the pregame, then they disappear. So for those wanting to know, the patch has nothing to do with the warmups glitch or whatever you want to call it.
 
# 391 solofx7 @ 12/20/13 11:54 PM
Quote:
Originally Posted by vtcha
Is Patch#3 the big one? If so, I'm guessing there won't be any further patches (in terms of tweaks) to come based on past titles?
I think that 2K has stated that there are going to be more patches... I heard something about #4 from them...
that being said, I truly do not think that we can expect to see anything like game modes or anything option wise that will bring it on par with current gen... though I personally still prefer next gen by far...

ps. i am still giggling that they included "cliff paul, yes cliff paul" he is in the game....
 
# 392 BuGzBuNNy @ 12/21/13 12:02 AM
So apparently the playbooks have been fixed for some? At least on my system, THERE IS NO OPTION TO EDIT MY PLAYBOOK, unless I'm doing something wrong. The only thing I can do is wait until I get into a game and assign plays from there, but of course they are random since I have no option to edit my playbook.

Can anyone help me out?
 
# 393 jeremym480 @ 12/21/13 12:38 AM
Quote:
Originally Posted by RED BULL
More than likely this was the last one. Don't think I've seen them patch a few more than 3 times
With these new systems we don't know, so anything any of us say is just a guess.

When's the last time we've seen a last gen game patched three times within the first five weeks of it's release?

Sent from my VS920 4G using Tapatalk
 
# 394 itzdaviddxd @ 12/21/13 12:44 AM
I just talked to 2k and the lady told me the patches aren't fixing current saves.. True? I told her to just delete my save and refund my vc since it won't be fixed. I feel like I did the wrong thing.
 
# 395 kaptainkev562 @ 12/21/13 12:59 AM
Quote:
Originally Posted by XxJustAguessxX
Well I answered my own question, nikeid still does not allow you save the shoes and equip them on players.
man this really pisses me off !!! dude u have no idea !!!! The game is great now with the patch …playing MYGM is gonna be a blast but dang can i just have the nike id plz smh …
 
# 396 Find_the_Door @ 12/21/13 01:02 AM
So this is clear....

The patch HAS BEEN RELEASED FOR PS4 SINCE THIS MORNING

Also the jersey twitching is NOT fixed.

This is all stuff that's been posted for hours now.
 
# 397 GR5Noles @ 12/21/13 01:10 AM
has anyone had a problem advancing through the playoffs? I simmed through a season of myGM today, played Game 6 of the Eastern Conference Semis, won the game, but now I'm stuck and it won't let me advance since the other EC Semis series hasn't finished. It won't let me advance, it's just stuck on a screen saying "May 11, 2014. Game 1. 0-0"
 
# 398 itzdaviddxd @ 12/21/13 01:15 AM
Lady seemed like she didn't know what she was doing :\. I asked if she was 100% sure she said yea. I asked for at least a refund.
 
# 399 gameface1324 @ 12/21/13 01:15 AM
I know one thing... in the clinching game of MyGm Finals, the home crowd for me was silent. Never had that happen before, even in reg season games. I have been so impressed with the crowd noise and chanting in the playoffs... only to see it go silent post patch.

It was like one of the layers of the sound track was missing. It was a dull hum with the occasional background cheering, but not the loud crowd at all
 
# 400 HustlinOwl @ 12/21/13 01:20 AM
online is beyond horrible still has to be the worse sports experience online sad PS2 games were better than this
 


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