Home
NBA 2K14 News Post


2K Sports submitted title update #3 last week for Xbox One and PS4. It's available now for both consoles. Once the patch notes have been revealed later today, we'll post them here.

Based off of early feedback, you can't save rosters to the hard drive and there are still people crashing in MyCareer mode. Da_Czar mentioned offline playbooks are fixed. Let us know what you are seeing.

UPDATE: Patch notes have arrived.

GENERAL
  • Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.
  • Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.
  • Corrected an issue where an assigned dunk package would sometimes not be used in The Park.
  • Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.
  • Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.
  • Fixed a bug where user Settings weren’t properly saving in specific situations.
  • Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).
  • Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).
  • Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).
  • The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).
  • Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).
  • Fixed an issue where the title would shut down when resuming from low-power standby (XB1).
GAMEPLAY
  • Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.
  • Tuned shooting percentages such that they fall more in line with our expected results.
  • Addressed an issue where teams would call timeouts back-to-back in certain situations.
  • Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.
  • Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.
  • Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.
  • Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.
  • Made several improvements to the dribbling model in order to smooth out ball movement.
  • Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.
  • Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).
  • Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.
  • Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.
  • Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.
  • Tuned the body-up system in order to reduce the amount of clipping present in this sequence.
  • Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.
  • Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.
  • Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.
  • Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.
  • A new and improved ‘Beluba’ camera is now available for your use.
  • Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.
  • Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.
  • The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.
  • Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.
  • Corrected an issue where the title would not resume following a timeout called shortly after halftime.
  • Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.
  • Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.
  • Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.
  • Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.
  • Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.
  • Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.
  • Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).
  • Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.
  • Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.
  • Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.
  • Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.
  • Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).
  • A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.
MyGM
  • Corrected an issue where some users would hang when attempting to start the mode with an edited roster.
  • Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.
  • Corrected an issue where certain injuries were not properly healing in the expected amount of time.
  • Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.
  • Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.
  • Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.
  • Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.
  • There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.
  • Addressed an issue where players that retired to become coaches would get their name randomized.
  • Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.
  • When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.
  • Tuned player morale/player roles logic to be slightly more forgiving.
  • Tuned the height ranges for generational players to be more in-line with our original intentions.
  • A number of other smaller corrections and tunings have taken place to enhance user satisfaction.
NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
NBA 2K14 Videos
Member Comments
# 341 MarcBITW @ 12/20/13 05:50 PM
Are they ever going to fix the warm ups issue ? thats the only problem i have experienced.
 
# 342 yeaokb @ 12/20/13 05:54 PM
PS4 patch is out lets see how bad is it
 
# 343 MrBigShot1 @ 12/20/13 06:02 PM
Still no hard drive roster saves after it was PROMISED. Disgusting. 2k has some of the best gameplay devs in the industry; it's a shame that they have a bunch of idiots running the business side of things. Crappy servers, crappy post-launch support, crappy micro transactions which should be illegal, and false advertising.
 
# 344 MarcBITW @ 12/20/13 06:09 PM
Quote:
Originally Posted by XxJustAguessxX
So gameplay is good? The warm ups is not an issues, I don't think 2k has even addressed this tho.
Yeah gameplay is fine for me. had no problems with my career, Play that mode most everyday. MyGM is good also.
 
# 345 erod550 @ 12/20/13 06:14 PM
Silly me for thinking the "Tuned shooting percentages such that they fall more in line with our expected results" meant they would tune it down for the CPU, who was already shooting 10% higher every game than they did last year. But this is ridiculous. And would you like to guess what team shot this lights out against me? The Heat? The Thunder? Nope, the worst team in the NBA, the Milwaukee Bucks. Yea they shoot jumpers now more than they did pre-patch, and they make most of them too. Combine this with just how long it takes to save up enough MT to buy a pack and get ONE player and I'm about done with MyTeam mode.

And before anyone starts accusing me of just being bad at the game, this was playing with Limit Perimeter Shots on from the beginning and playing good on ball defense, but that doesn't stop them from passing to another guy who is wide open because my idiot CPU teammates sag off even when I tell them not to.

 
# 346 knick9 @ 12/20/13 06:14 PM
Playing MyTeam, one thing I noticed is that players fatigue a little slower. Used to be 3 minutes into a 6 minute quarter guys were gassed or close to it, not anymore. Good change.
 
# 347 Ninjoid @ 12/20/13 06:16 PM
We still can't select any games from other team's schedules in season or MyGM - which renders the re-incorporated cpu v cpu experience in the main useless.

What is the point of having the "League Pass" option when you can't select other team's games...you get to the playoffs and all we can do is sim it, no chance to watch any playoff or regular season games for other teams!

This needs to be a must for either a further patch or at the least incorporated back into NBA2K15!
 
# 348 mark0909 @ 12/20/13 06:22 PM
so my career is running good sofa for me on ps4 but wondering if any has tried putting back on other clothing or other accessories don't wanna take the chance an have it crash again
 
# 349 bigmike0077 @ 12/20/13 06:24 PM
ball handling/ball movement seems to be a bit slow/un responsive at times..definetely notice a difference post patch. Im not here to bash 2k, but between that and MYgm contract negotiations...im frustrated.
 
# 350 massiah @ 12/20/13 06:26 PM
ted my files in MyCareer and I still get stuck on a black screen.
I am on Xbox One and I have a digital download. Dunno if that makes any difference. Don't wanna delete and have to download that again...
 
# 351 Riggem Riggs @ 12/20/13 06:31 PM
I will buy all my games digitally now I called Microsoft after 2k claimed my console was the problem and the guy told me if I had bought this game digitally on my xbox one he'd give me a refund. I already got refunded the VC I bought.
 
# 352 Lenkbron @ 12/20/13 06:33 PM
Now you can also select the Jersey for the CPU Team in MyGM, which is good.

Hopefully they'll fix the FA Bug in MyGM soon though.
 
# 353 yeaokb @ 12/20/13 06:37 PM
looks like you can play couch co-op on SEASON mode only. GM mode still does not work but I can understand that. 2K finally listen to the fans
 
# 354 iameich @ 12/20/13 06:50 PM
I see 4 HEAT players on the bench in their warmups that haven't a been in the game yet & I'm half way through the 1st qt. I subbed in R.Lewis & he stands up & goes to the scorers table to check in the game with his warmups on.

Looks like they fixed that. But I see no warmups on the bench from the CPU controlled team.

I think this is a fix also.
 
# 355 gameface1324 @ 12/20/13 07:07 PM
Anyone else noticing terrible passes post patch? Like, Curry leading a 2 on 0 fast break, passing to the wing guy and just throwing it out of bounds?

Has happened to me 3 times so far in my first game post patch
 
# 356 Poke @ 12/20/13 07:09 PM
Quote:
Originally Posted by rtkiii
any one have a statement from 2K on what got fixed?
The long post you should have read before posting your comments is a list of what got "fixed".
 
# 357 Poke @ 12/20/13 07:13 PM
Quote:
Originally Posted by dpower15
I just simmed a season of MyGM with custom roster and no issues. The player morales are also GREATLY improved based on my one sim. I think only 3-4 guys across the whole league were upset with their roles and had a large reduction to their overall rating.

This lead to a huge cut down on the crazy CPU trading. That mode has become much more playable it seems.


Sent from my iPad using Tapatalk
I guess you haven't tried signing a FA yet huh. For some reason now you can't adjust the offer. It won't let you scroll down.
 
# 358 chinkiwinki @ 12/20/13 07:21 PM
confirmed highlights are not fixed. overall gameplay is improved though.

Sent from my Nexus 4 using Tapatalk
 
# 359 Millz @ 12/20/13 07:21 PM
Ronnie 2k says gameday accessories will be fixed "shortly" does anyone know how shortly it will be? Like hours, days, weeks?
 
# 360 Millz @ 12/20/13 07:24 PM
Nvm Ronnie just tweeted gameday accessories are back now!!
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.