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I don't want to answer for que, but I agree with you to a point. I think there are issues in games that typically kill much of the experience for some, specifically teammate AI. while I don't want to start comparing the two (and I'll probably regret bringing this up) there are issues with 2k14's defensive rotations, the way players don't know when to use turbo or get in a defensive stance. These things, since they aren't in the player's control frustrate people and I don't see those SPECIFIC issues here. Players generally stay on their man and rotate properly. They do a good job not crowding certain sides of the court. And there are others...
I liken it to baseball games though. The one on one is a huge part of a basketball game, much like the batter pitcher interface. You're always in control of one guy and going against one defender. This area, whether it is facing up, in the post, etc. needs to be deep to me. Can jab step left? Right? Fake spin? Launch? Quick step back into a pull up? Double fake? All of this is huge for me. I've spent two-three community days telling EA this and the controls were never fleshed out to the depth I detailed. Until I start seeing deeper controls the game just seems shallow. If you can overlook this and want simple X's and O's the game seems to be doing that with very minor warts. I believe that is the draw and the "fundamentals" guys will point to. But you're right - you can have a fundamentally sound game but we've had that in previous years. Unless Live and ID now all of a sudden were not of the like...
# 1463
SageInfinite @ 01/19/14 06:26 PM
Appreciate you guys responding. Just trying to get a grip on the appeal of this game. I can't personally remember a sports game(or any game in my recent memory), having such a turn around. Especially on a pretty hardcore site like OS is or was.
# 1464
The 24th Letter @ 01/19/14 06:38 PM
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Spacing, a slow pace, accurate stats...all great...but if were talking fundamentals, there's a lot more to it...I mean as of right now you can't even play the passing lanes...
# 1465
El_Poopador @ 01/19/14 07:28 PM
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maybe it feels better to me because it doesnt feel like the defenders are psychic. there isnt an open shot on every play but i see little things like that where its not a defender just randomly leaving his assignment but rather my own teammate making a smart play.
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The players also have more weight to them and aren't slipping and sliding here and there. The weight detection on contact could be better, but the game isn't reliant on 2 man animations/scenarios.
My main love of the game is the AI though. I wish that everyone had as fluid of gameplay as what I'm getting. I wish guys weren't having the late game AI madness. The worst issue that I have thus far is leading my guy out of bounds on the pass, and vice versa with the CPU offense.
I think this is the only videogame that you can be ridiculed for liking, and I'm sure plenty of naysayers will chime in and downplay the post, but I feel like it does a lot of basketball plays right. You don't have super psychic defenders picking off passes with their backs turned to the play, nor the ball passing through 3 of your defenders torso's. If you try to pass through the lane, most of the time you better have a true opening, as the ball will hit legs, bodies, heads, etc and react accordingly. I tried to pass through defense, and Beasley's arm was swinging as he was running, the ball hit his fist and went flying into the air, just as you'd expect it to do.
# 1467
SageInfinite @ 01/19/14 07:57 PM
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# 1468
DirtyJerz32 @ 01/19/14 08:16 PM
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Do I wish that others wouldn't be ridiculed for enjoying the game? You bet. I have had more pm's from thankful people who are enjoying the game after reading the impressions and more messages on youtube, which is great. Glad that others have given it a fair shake.
I have never been in the minority on a video game really, but regardless, I will still give my impressions and what I'm seeing, popular or not.
Hopefully you'll be able to enjoy it in the future. A few tweaks from where I'm at and it'll be golden.
# 1470
quehouston @ 01/19/14 09:41 PM
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Court spacing is great.
I love the fact that i'm not forced to run to a certain spot on the floor for plays to start.
Players help with purpose.
Multiple ways to set up how you play the ball handler and screens.
Just small things man, simple basketball. It really helps to have a designer that actually knows basketball on the staff.
I feel like you guys are trying to turn anyone that says anything positive about the game into a hyperbole lol. I, by NO means, am saying this game is great, or even good. Im just saying that its a nice alternative to playing a game full of flashy passes, alley oops, and windmill dunks in traffic, while shooting 70% every game.
Sent from the Laboratory at SimNation Headquarters using Tapatalk
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# 1472
The 24th Letter @ 01/19/14 09:57 PM
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You say this, then give a hyperbole yourself...y'all say this stuff, throw a "oh it's not perfect" out there and don't expect a response, lol
To be honest...this is the game with the most dunking in traffic, and the higher PIP totals...however some want to rationalize it...
It's all about what your willing to deal with....don't know why we can't just leave it at that...
# 1473
quehouston @ 01/19/14 10:05 PM
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# 1474
SageInfinite @ 01/19/14 10:05 PM
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# 1476
quehouston @ 01/19/14 10:14 PM
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# 1477
quehouston @ 01/19/14 10:17 PM
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They have also traditionally had a poor attention to detail.
That does not mean I can't see where the game COULD go. It's a scary resemblance to what happened with NBA Live 09. I disliked that game as a total package as well but that does not mean I can't see the promise. Heck, I saw the promise in the Sony NBA series as well so...
# 1480
DirtyMagic5 @ 01/19/14 11:33 PM
I still really like this game and got through my 29 game season and won the title last night.
They are making some nice strides with each update which is fantastic.
But they really need to fix the PIP
I was really frustrated by it in the playoffs as it seemed like i would only loose a game when the CPU decided it was time to cheese the paint.
I'd happily move up to all star and lose by being beaten by a team playing better bball.
Every few games it just seems scripted that I am going to loose cause the opposition is gonna get 90% of their points in the paint
Two games I had (5 min qtrs) where the CPU scored over 40 PIP.
Now I've learnt how to defend it for the most part except for when it feels like I'm scripted to lose.
Taking a week break from the game as I played a lot of games this past week.
They are making some nice strides with each update which is fantastic.
But they really need to fix the PIP
I was really frustrated by it in the playoffs as it seemed like i would only loose a game when the CPU decided it was time to cheese the paint.
I'd happily move up to all star and lose by being beaten by a team playing better bball.
Every few games it just seems scripted that I am going to loose cause the opposition is gonna get 90% of their points in the paint
Two games I had (5 min qtrs) where the CPU scored over 40 PIP.
Now I've learnt how to defend it for the most part except for when it feels like I'm scripted to lose.
Taking a week break from the game as I played a lot of games this past week.
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