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NBA Live 14 News Post



EA Sports has shipped NBA Live 14 today. Please play a few games and post your impressions here. As always, we'd like to see how the community feels about the game.

Game: NBA Live 14Reader Score: 4/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
NBA Live 14 Videos
Member Comments
# 1041 The 24th Letter @ 01/03/14 01:45 AM
Quote:
Originally Posted by DonWuan
As someone mentioned the game can feel like its on rails at times. I think this is what happens in the video. You weren't beat or anything your just not within the play.

I wish this could happen to me more often. I get lit up if I leave anyone open. Westbrook hit 5 3s on me when I was multitasking and not paying attention. Shout out to Harden and Curry.

I've tried doing that a few times when jaosming put the clip on YouTube awhile back. I didn't get the same results though.

Sent from my M353 using Tapatalk

Just messing around after this, it's pretty easy to duplicate...for me at least...it's like if the AI PG comes down court and doesn't see 5 players in front them, nothing "clicks" and they run whatever they are going to run without taking the defense into consideration....it also happens if you cheat extra hard with a cross court player...kind've like the Heat do...which is why they give up some many open corner 3's...except there isn't really any danger that the penetrator will kick to the man in the corner because the game won't recognize them as open...I can't quite call the AI revolutionary yet with some simple logic like this missing....hopefully they look into it..
 
# 1042 mythreesons @ 01/03/14 09:10 AM
Quote:
Originally Posted by The 24th Letter
just got it again too....

Clippers down 1 with :30 seconds left, Paul dribbles until the clock runs out...
Last night I (the Heat) was in a close game versus Charlotte. First time in the dozen or so games I have played with this scenario. We were up by three with 17 seconds to go. I quickly change my quick D to pressure shooters and get ready for a classic ending. Kemba Walker brings the ball up the court... and casually dribbles out the clock at the three point line.

Bummer.
 
# 1043 Mikesthyme @ 01/03/14 09:32 AM
That's happening one to many times, Just last night with the game on the line Chris Bosh had the ball at the top of the 3 point line with 19 seconds left.. held the ball in one spot and threw up an air ball at the buzzer.. But you know what.. I cant complain because they have fixed a large amount of problems with more fixes on the way.. I Believe in NBA LIVE .. I think Im going to start a movement.. We are all witnesses of what will be a true basketball sim. (IM A WITNESS)
 
# 1044 Mikesthyme @ 01/03/14 09:42 AM
Post play seems better, under the rim dunks are smoother and not bungie cord like any more.. if they keep paying attention to the small details this game can easliy sit at the same table with 2k.. YES I SAID IT! they do need more options for post play, like a skilled center or power forward who has an arsenal of moves. I have One question.. where does the IGNITE engine come into play? I thought the crowd would be more animated ...dont get me wrong they did a great job.. but some are synced like the crowd movements are choreographed.. they should be more FIFA like IMO. Also the ball dissapears into the stands instead of the crowd interacting with it.tehy would be great to see players falling into camera men and crowds like they do in EVERY single NBA game I have ever watched..
 
# 1045 NimaAkaJoJo @ 01/03/14 09:56 AM
I go into mixtape, check some tracks off, next time I start the game, those songs aren't checked anymore... anybody else?
 
# 1046 ianlast @ 01/03/14 11:11 AM
Picked Live up yesterday, played it for a few hours last night.

-Doesn't seem like there are many fouls. Even with all the foul sliders maxed at 100, seems the only way I can draw contact is off the drive (holding R2). Also seems like there's not enough contact in the paint in general.

-Starting to get the hang of the dribbling system. I actually got half-decent at sizing up and breaking down the defender while stationary.

-CPU seems somewhat balanced. Feeding passes into the low block is still the go-to move, but they worked the ball around and even threw up a few contested Js from the perimeter.

-The controls actually felt decent. Basically what I remember from Live 10.

-Of course there are the issues that everyone has complained about (no sliders, 30 FPS when using baseline camera, generic dudes in the Live Season mode...)

Those are just some initial half-baked impressions, I obviously need more time with the game. There's definitely some potential here, though obviously tons of flaws. The weird thing about EA Basketball games is that they have a way of growing on you with extended play time.
 
# 1047 Mikesthyme @ 01/03/14 12:38 PM
Quote:
Originally Posted by Mikesthyme
Post play seems better, under the rim dunks are smoother and not bungie cord like any more.. if they keep paying attention to the small details this game can easliy sit at the same table with 2k.. YES I SAID IT! they do need more options for post play, like a skilled center or power forward who has an arsenal of moves. I have One question.. where does the IGNITE engine come into play? I thought the crowd would be more animated ...dont get me wrong they did a great job.. but some are synced like the crowd movements are choreographed.. they should be more FIFA like IMO. Also the ball dissapears into the stands instead of the crowd interacting with it.tehy would be great to see players falling into camera men and crowds like they do in EVERY single NBA game I have ever watched..
Add some player intros and stop with the canned substitution animations.. be true to the game and true to EA SPORTS trade mark.. (if its in the game..its in the game)
 
# 1048 El_Poopador @ 01/03/14 12:48 PM
Quote:
Originally Posted by Mikesthyme
Post play seems better, under the rim dunks are smoother and not bungie cord like any more.. if they keep paying attention to the small details this game can easliy sit at the same table with 2k.. YES I SAID IT! they do need more options for post play, like a skilled center or power forward who has an arsenal of moves. I have One question.. where does the IGNITE engine come into play? I thought the crowd would be more animated ...dont get me wrong they did a great job.. but some are synced like the crowd movements are choreographed.. they should be more FIFA like IMO. Also the ball dissapears into the stands instead of the crowd interacting with it.tehy would be great to see players falling into camera men and crowds like they do in EVERY single NBA game I have ever watched..
the ignite engine is meant to be able to use code from their other games (fifa madden etc.). but i think for year one they were focused more on their own game and the on court stuff. i would expect to see more individualized crowds and things like that next year.
 
# 1049 Tomba @ 01/03/14 05:44 PM
Haven't played in about a week but this is the type of game that is set up for weekly impressions thanks to the synergy and the way i guess EASports is now handling those attributes and animation triggers with it.

Right off the bat i see something different. lighting. i know i know not an animation per say but i swear that horrible GLOSS that the players skin would have giving player models this ugly 'sheen" is almost gone. players skins look more "matte" which is good because ANY bit of realism HELPS

That said.

I found a NEW way to play

I mention din my previous thread about gameplay setting through coaching options but now all this game needs universally is this setting and you have a VERY different game even after the 3rd patch

Just adjust THESE settings FOR all teams and leave other at whatever default

Defense:
On Ball pressure - Tight
Off ball Pressure - Tight
Offensive rebound Tactic- Crash boards
Tempo - Push

Game Difficulty - ROOKIE (believe it)

Auto motion calling - AUTO

What I noticed is that WE WANT the animations to come out so forcing them out with TIGHT,Crash Boards and Push helps ELIMINATE those ugly animations.

Game difficulty at Rookie HELPS the CPU ACT more realistic and be able to miss shots when even they're open(as any high difficulty they just SWISH IN)


Also as an impression the foot planting in this game is GREAT its JUST like Madden's true step and to be opinionated here looks a lot better than 2k's sadly.

Yes there might warping but the run animations are real good in transition for me.

Give these settings a try WTF
 
# 1050 DirtyJerz32 @ 01/03/14 06:04 PM
I'll check it out tonight. Thanks Tomba.
 
# 1051 WTF @ 01/03/14 06:54 PM
I'm hesitant to try out anything

I'm one of the few guys that the game hasn't broken down for I guess.

With that said, I'll let 32 post his findings and I'll probably try to get these tried over the weekend. I've got a playdate with my 2 little ones in a few minutes to give mommy some relaxation time.
 
# 1052 mf756193 @ 01/03/14 07:06 PM
I wanted to add my brief NBA Live 14 story...

I bought the PS4 around Thanksgiving where I instantly purchased NBA 2K14 as I was amazed by the graphics. Before playing 2K, I downloaded the Live 14 demo and within minutes turned it off (and deleted it). I really believed at that time that it was terrible.

However, I began to become fed up with the other game as I am mostly an offline gamer and the lack of modes, the overall lack of polish, as well as roster updates led me to start following the Live forums where I started to hear good/great things, and really enjoyed looking at the screenshots (they looked better then I previously remembered from the demo).

I purchased the game last week for $39.99 on Amazon and re-downloaded the demo while I waited for the full game. I actually really enjoyed playing the demo the second time. Once I got my full copy and downloaded the 3 game updates I immediately noticed a huge difference. The graphics I really believe are top notch and I absolutely love the player models as I think they really portray the slim body types of many NBA players. After I settled on a difficulty setting and played some games I'm in love with this game! By far my favorite next gen game and I cannot put it down.

I realize this wasn't much of an impression, but for any of you who are currently on the fence I highly encourage you to give this game a try as I think many sports gamers would really enjoy it. I may be in the minority but I would give this game a solid 8.5 out of 10 in its current state.
 
# 1053 The 24th Letter @ 01/03/14 07:17 PM
Tried those sliders on rookie Tomba and the game was just way too easy, I was up 30 at halftime...I'll try them out on Pro or All Star...it was pretty cool not seeing as much paint spam though,.must be a higher difficulty thing...
 
# 1054 Tomba @ 01/03/14 07:24 PM
Quote:
Originally Posted by The 24th Letter
Tried those sliders on rookie Tomba and the game was just way too easy, I was up 30 at halftime...I'll try them out on Pro or All Star...it was pretty cool not seeing as much paint spam though,.must be a higher difficulty thing...
And thats what it accomplishes to do that "paint spam' is pretty much GONE and I LOVE that. I would maybe play with the player ratings slider for shot rather than user skill and that might give you better results if YOUR scoring was too high and cheesy?

Just a thought

But saying this games a 8.5 is REACHING.

FIFA is a 8.5 Madden is a 8.5 This games more like a solid 7 with all due respect
 
# 1055 The 24th Letter @ 01/03/14 08:14 PM
I hate Ibaka so much....

One handed rebound through 3 Nets

 
# 1056 HOLLIDAY1183 @ 01/03/14 09:07 PM
Quote:
Originally Posted by Tomba

But saying this games a 8.5 is REACHING.

FIFA is a 8.5 Madden is a 8.5 This games more like a solid 7 with all due respect
Yeah the reaching has gotten pretty bad lately. Somebody even said something to the effect of the player models being the best they've seen. Wow. I love that guys are enjoying it and it's nice that we're *hopefully* gonna have another year like '09 soon with two great options (here's hoping Sony hops back in or EA puts out a college game but that's wishful thinking). But 8.5 with no sliders/editing options in 2014?

I play a lot of head-2-head games with friends and family. Has EA said anything/can anyone confirm if they're going to address this hopstep? With a lot of the deals out there and gift cards I received for Christmas this would be almost free. And impressions in here have intrigued me to want to give the retail an extended shot on my own PS4. But I just can't do it with this move as is.



VZW Note III
 
# 1057 DirtyJerz32 @ 01/03/14 09:17 PM
Quote:
Originally Posted by The 24th Letter
I hate Ibaka so much....

One handed rebound through 3 Nets

I hate seeing that crap in bball video games.
 
# 1058 El_Poopador @ 01/03/14 09:46 PM
Quote:
Originally Posted by HOLLIDAY1183
Yeah the reaching has gotten pretty bad lately. Somebody even said something to the effect of the player models being the best they've seen. Wow. I love that guys are enjoying it and it's nice that we're *hopefully* gonna have another year like '09 soon with two great options (here's hoping Sony hops back in or EA puts out a college game but that's wishful thinking). But 8.5 with no sliders/editing options in 2014?

I play a lot of head-2-head games with friends and family. Has EA said anything/can anyone confirm if they're going to address this hopstep? With a lot of the deals out there and gift cards I received for Christmas this would be almost free. And impressions in here have intrigued me to want to give the retail an extended shot on my own PS4. But I just can't do it with this move as is.



VZW Note III
i would probably rate it about 6.5-7/10. it does a lot well but there are some definite issues that keep it a little lower even if i havent seen some of them. i do like the player models for the most part and the way the uniforms fit although i think a lot of players arms are too bulky.
 
# 1059 DirtyJerz32 @ 01/03/14 11:27 PM
Ok Tomba you may be on to something. Just lost by 4 to the Rockets. Howard and Parson did the most damage to me.

I did not see one spinning or forcing baseline animation ALL game. I think the tight on ball pressure has a lot to do with the animations playing out. The CPU tried that move and once they were stopped they kicked it out and tried something else.

The CPU did push the ball every time down the court so maybe the teams that don't push the ball need not be on that setting.

The crash board setting was also noticeable. Maybe the combination of Howard and Asik against Barganni (spelling) and Melo was the reason, but is couldn't keep them off the offensive glass.

The Rockets also didn't shot a lot of 3's which isn't the way they play.

I'll play again, but I did like the way it played.

Hers the stats.
 
# 1060 Tomba @ 01/03/14 11:37 PM
SO AWESOME!

I KNEW it played a much btter "shooting' game and by "shooting game i mean exactly what you said (kicking it out etc)

Yeah i KNOW Rookie sounds crazy but this game is really just ttwo shakes from a lambs tale of being nab street nab jam sadly but that setting KILLS the cpu always making the shot and IF you play sim you ant be scoring at will that YOU OVER doing it and playing arcade. so what I'm trying to say is this

rookie
tight
crash boards
and then...

and then...

player ratings shooting NOT player skill(cuz you'll nail it too much with timing)
 


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