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Madden NFL 25 News Post



EA Sports just released the new Living Worlds trailer for next-gen Madden NFL 25.

Your thoughts?

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Member Comments
# 81 jyoung @ 11/07/13 11:02 PM
MEAN, WOO, GENE!

WE'RE IN SEAHAWKS COUNTRY TONIGHT! AND BABY, WE'RE LOOKING GOOD!

Spoiler
 
# 82 kehlis @ 11/07/13 11:03 PM
Quote:
Originally Posted by xnate128x
It's not about who the programmers are guys. It's all about who is calling the shots in their department. Blame the people who tell the programmers what do do with the game as a whole. It's EA Sports and the decisions that are made within it, which cause such issues with the game. They all collaborate as a team. So open your ey s and understand that a few different programmers would never make a difference. As long as we have th head hanchoes working there at EA Sports Tiburon right now, nothing will change like you think it's supposed to.
May want to re-read my posts and see what I'm suggesting sir.

You just agreed with me lol so maybe we both need to open our eyes???
 
# 83 Hilldog39 @ 11/07/13 11:09 PM
Quote:
Originally Posted by Segagendude
Nor cheerleaders.
Very true, would be a great addition, but having no refs on the field is definitely immersion killer
 
# 84 roadman @ 11/07/13 11:10 PM
Quote:
Originally Posted by Hilldog39
Very true, would be a great addition, but having no refs on the field is definitely immersion killer
It was proven several weeks ago with a picture there is a ref in the game.
 
# 85 CaptainZombie @ 11/07/13 11:14 PM
Quote:
Originally Posted by aholbert32
I liked it. Like to see the sidelines are finally alive. Its an improved version of the current gen version so I'm happy.
Quote:
Originally Posted by TheBuddyHobbs
That's not saying much... This is how low EA has set the bar for Madden lol.
I enjoyed the PS3 version, so if they fixed the issues that plagued the PS3 versions when compared to the Xbox over the years I'll be happy. I do agree with a lot of guys on here though that NBA2K14 looks amazing with what 2K has done when compared to what EA is showing.
 
# 86 Hassan Darkside @ 11/07/13 11:17 PM
Quote:
Originally Posted by kehlis
That's a fair point but I will stand by my troubleshooting analogy.

If the variable keeps changing with no success, what is the constant that is unchanged?



A dev came over to Madden from the Show this year. How did that change Madden?
I agree and definitely think EA's leadership team is the root cause of the poor quality games. Across the board. Even with NBA Live, you had Mike Wang from 2k leave because "it became very clear that the vision [he] had for the game was different from where the leadership wanted to take it."

I think that's been the same with the Madden Devs like Ian Cummings or AJ Dembroski.

"My least favorite thing was also the size. Big company means lots of people that can make decisions. Like steering a big ship but 10 people all have wheels. I felt honored to be able to help shape the direction of Madden but I never really felt like I was in control. "

"Direction and priorities have changed with different leadership. Many features were added to Madden and then later cut...you didn't see that in the other games."

"It's sad that so many brilliant people at EA are held back by corporate structure..."

It's sad.
 
# 87 jpdavis82 @ 11/07/13 11:20 PM
Quote:
Originally Posted by roadman
It was proven several weeks ago with a picture there is a ref in the game.
There is a ref on the field, and also a chain gang on the sidelines, that moves out of the way if you are running down the sidelines. I just posted some cliff notes about some of these things in the Press Row Podcast Living Worlds interview thread.
 
# 88 SageInfinite @ 11/07/13 11:27 PM
Quote:
Originally Posted by ghettogeeksta
It's not devs, the devs for Madden just don't get much support from the suits. Its like they said we bought the NFL license no need to worry about Madden it will sell off its name. Madden needs a new graphics, animation, and physics engine, a brand new football engine with the basics like foot-planting, gang tackling, wr/db interactions, blocking/line play, crowd and sideline interactions built in the core the engine. But the suits at EA won't spend the money on that kind of tech for the Madden devs. A mechcanic is as only as good as their tools.
I can't solely place the blame on the idiots in suits. If Madden was immaculate at what at what it is supposed to be, then I could, but some things just don't function properly or look good. Now maybe we can blame the suits soley for not hiring the right men and women for the job, but I can't blame everything on them.
 
# 89 kehlis @ 11/07/13 11:32 PM
Quote:
Originally Posted by SageInfinite
I can't solely place the blame on the idiots in suits. If Madden was immaculate at what at what it is supposed to be, then I could, but some things just don't function properly or look good. Now maybe we can blame the suits soley for not hiring the right men and women for the job, but I can't blame everything on them.
This is kind of my point. I think the root of the problem lies with a disconnect between the devs and the suits as to what the game is supposed to be.
 
# 90 JCHISENH2016 @ 11/07/13 11:51 PM
The living sideline is great and all, but they had that in APF 2k8 as well... this isn't really "next-gen' quality content... aside from graphics, it's just the same thing Madden has been for years, a game behind its time.
 
# 91 Hilldog39 @ 11/07/13 11:51 PM
Quote:
Originally Posted by roadman
It was proven several weeks ago with a picture there is a ref in the game.
I've been following the next-gen Madden pretty closely, but I must have missed seeing that picture, can you link me to it?
 
# 92 tnixen @ 11/07/13 11:56 PM
Quote:
Originally Posted by Hilldog39
I've been following the next-gen Madden pretty closely, but I must have missed seeing that picture, can you link me to it?

Here you go
 
# 93 Hilldog39 @ 11/08/13 12:06 AM
Quote:
Originally Posted by tnixen
Here you go
Cool, That screen shot I have not seen, good to see that refs made it in
 
# 94 kehlis @ 11/08/13 12:08 AM
Maybe I'm missing something but why was there concern ref's wouldn't be in?
 
# 95 SageInfinite @ 11/08/13 12:10 AM
Quote:
Originally Posted by kehlis
This is kind of my point. I think the root of the problem lies with a disconnect between the devs and the suits as to what the game is supposed to be.
I just don't believe the suits have anything to do with guys celebrating in the wrong endzone, the crowd booing when the home team wins a challenge, the missing headsets, the wind pointing in the wrong direction, the repetitive and out of place cutscenes, players coming to a complete stop on pitch plays when the speed is set on anything below normal, ect.....

I'm not saying the suits don't have a major influence on the game and it's direction, but the if their weren't so many little things wrong, I'd have a easier time blaming them solely. I know these devs work hard, but the final product is all I'm concerned with as a consumer/gamer.
 
# 96 Hilldog39 @ 11/08/13 12:13 AM
Quote:
Originally Posted by kehlis
Maybe I'm missing something but why was there concern ref's wouldn't be in?
I just had some concern because from all the screenshots and trailers EA has released, I didn't remember spotting any refs anywhere in the screens or the "big" trailers they have released in the past months...I could be wrong and maybe I just missed seeing the refs in the trailers, but I just did not recall seeing them in there.
 
# 97 jpdavis82 @ 11/08/13 12:14 AM
I'm pretty sure not everything they are doing was in apf 2k8, you guys need to read the Press Row Podcast living worlds cliff notes I made. The way the crowds and sidelines react in certain ways to big pass plays and stuff, I don't believe was in APF.
 
# 98 kehlis @ 11/08/13 12:18 AM
Quote:
Originally Posted by SageInfinite
I just don't believe the suits have anything to do with guys celebrating in the wrong endzone, the crowd booing when the home team wins a challenge, the missing headsets, the wind pointing in the wrong direction, the repetitive and out of place cutscenes, players coming to a complete stop on pitch plays when the speed is set on anything below normal, ect.....
Sage you know me, you know I'm not suggesting that the suits are sitting in meetings suggesting these things....Yes, I know the things that are wrong, and yes, I agree that to you and me, they seem simple.


My thought is those things are the result of the opportunity cost of the teams having to focus on other things that they wouldn't have to if we were indeed focused on getting a true game of football.

For my job I have sit in on enough meetings with higher ups (who have never been exposed to what they are making the decisions for) who sit around because they have nothing better to do and come up with all these "great ideas" that when implemented cause nothing but problems.

It really is not that far fetched to believe.
 
# 99 JCHISENH2016 @ 11/08/13 12:20 AM
Quote:
Originally Posted by jpdavis82
I'm pretty sure not everything they are doing was in apf 2k8, you guys need to read the Press Row Podcast living worlds cliff notes I made. The way the crowds and sidelines react in certain ways to big pass plays and stuff, I don't believe was in APF.
I'm not saying that it's just a copy of the way APF 2k8 did it, Madden 25 appears to do it better with more detail and realism, but I'm saying this type of thing has been possible to put in their games and they aren't doing it until now. This is honestly something I've really been wanting and it excites me to see that Madden is finally doing it.
 
# 100 Bolt957 @ 11/08/13 12:33 AM
Yep, EA Sports failed in Next Gen. I guess we can all agree.
 


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