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NBA Live 14 News Post



Check out the latest NBA Live 14 blog, which discusses how you need to maintain a rhythm of the dribble, instead of spamming the controls. When getting into a rhythm, it becomes easier to chain from levels 1, 2 and 3.

The blog also discusses defensive controls and introduces the defensive slide feature. You will be able to attempt a dig steal, contest, and take a charge with the right stick. You will play against team specific defenses. So something that might work one night, won't work against a team that defends specific plays better on another night. You can adjust your team or specific individuals on the fly to come over the top of screens or go underneath, force players a certain direction, pressure the ball, post defense, double teams and more.

Make sure you read the entire blog here.

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Member Comments
# 221 RangersCruz @ 11/03/13 10:04 PM
Quote:
Originally Posted by bballshawn24

You do realize i said real time physics and fluid gameplay
Yes i do ..
 
# 222 Jay Jay @ 11/03/13 10:05 PM
Ogsports I asked this question plenty of times and never get a response. Is it possible players can lose the ball if it bounce outside the contact cage and what happens if I move from one move before the ball touch the hand?
 
# 223 OGSPORTS @ 11/03/13 10:16 PM
Quote:
Originally Posted by The 24th Letter
OG you said that you hardly use the dribbling moves?

....one of my issues with Live 10..for all the control that was said to be had, It felt like crossovers were mandatory for getting by your man....

so would you say you can take angles/ use simple bursts of speed to get by your defender in this years game?
I hardly use the dribble moves in Fifa. You can go by your defender in all kinds of ways. Hesi's, stutter step hesi, in outs etc. With the new loco system and physics dibble system, it's a nice balance. You have to take more realistic angles when defending the ball. Depending on when you branch, you will get different first step speeds as well.
 
# 224 OGSPORTS @ 11/03/13 10:20 PM
Quote:
Originally Posted by Jay Jay
Ogsports I asked this question plenty of times and never get a response. Is it possible players can lose the ball if it bounce outside the contact cage and what happens if I move from one move before the ball touch the hand?
No, they will just be slower in respecting the LS. If you try to move while it's on the ground the hands and feet will adjust to whatever you're trying to do next.
 
# 225 RangersCruz @ 11/03/13 10:30 PM
Can you answer any questions on Rising Stars or will we have to wait for some more info on that?
 
# 226 Jano @ 11/03/13 10:32 PM
Hey OG will you guys have a hangar or something similar to that in this years game? I loved that about Live 10.
 
# 227 ccoaxum @ 11/03/13 11:00 PM
Quote:
Originally Posted by Sirs
More questions..

Are there Specific Inbounds/last sec shot plays and ability to call plays during a timeout?

Do you feel you were able to implement/improve all the great features and little things from live 10?

Can we get the live 10 servers back on!?
They answer that while back I believe and they said u Cld call ou of bounds plays
 
# 228 DirtyJerz32 @ 11/03/13 11:02 PM
Quote:
Originally Posted by Jano
Hey OG will you guys have a hangar or something similar to that in this years game? I loved that about Live 10.
I asked a similar question about practice mode. I loved that Hangar idea and getting different guys (Rooks, Adidas, etc..) in there to play with.
 
# 229 ccoaxum @ 11/03/13 11:04 PM
Quote:
Originally Posted by 32
I asked a similar question about practice mode. I loved that Hangar idea and getting different guys (Rooks, Adidas, etc..) in there to play with.
Yea I was playing live 10 yesterday and was in the hanger just thinking man I hope this is still in live 14
 
# 230 Boilerbuzz @ 11/03/13 11:06 PM
Quote:
Originally Posted by OGSPORTS
"I think it's fair to assume you have complete knowledge of any plans." - I don't work in marketing or PR. I work on gameplay only. I wouldn't say that I have complete knowledge of plans.
Fair. I just think it makes sense that marketing actually communicates with gameplay so that you're on the same page. I wouldn't think they would have the gall to represent your work to the masses without checking with you guys. That's all I'm saying.
 
# 231 Boilerbuzz @ 11/03/13 11:29 PM
Quote:
Originally Posted by OGSPORTS
I wouldn't say that's true at all. And by looking through your previous posts on this thread I commend your enthusiasm. Though when you say things like, "They did a blog on defensive SETTINGS. Most of those settings have been in Live already!" Really? can you show me a picture of Live 10's screens? When you compare them it's laughable. Have you played a 5v5 game and used them yet?
It's been 4 years since I've played Live 10. I do remember it having ways of setting individual defensive assignments. I don't have it anymore so I certainly may be wrong.

Quote:
"Live said the ball was 100% tangible. That's not news. That's been done before and people whined about some of the potential side effects." - What game has had a physics based dribbling system?
First, what exactly does "physics based" mean technically? Any answer would imply that you have some knowledge of how a game implements the dynamics of the ball. So, with that said, the indicators of such a system also exist in 2K12. Where the ball was treated as an independent physical object even when possessed. And some people did not like one of the byproducts of that. THAT was my point. How will your game overcome those issues?

Quote:
"How will the Live apologist excuse this since this has been a hallmark of the series?" What kind of response is this? What does this do for the Sim basketball community? Why would a Live fan who comes on here want to read that when you haven't even played the game yet? I would love to answer any question that you have, though I'm not going to answer an uneducated rant.
You have to understand the context of where that comes from. Ever since E3, where I talked to you directly btw, I've seen folks trumpeting the instant response of the dribbler. To me, that was unrealistic and I, for one, am glad you are going to more realistic and authentic response. But some people, out of an over zealous need to defend the title, would trumpet unrealistic aspects of the game as a benefit. That was a shot at them. Let me put it to you this way: if a person is truly a fan, they have to tout the good and call out the bad. Not hammer in it, but at least acknowledge the bad. Some people feel that you have to think everything is good to show loyalty. I don't think it helps your game.

First, I played with your dribbler at E3. So I felt I had some insight. It wasn't uneducated. Certainly much more ignorant than your insight, but certainly not guesswork either. And I'm sure you guys have tweaked quite a bit. But I've always qualified my statements for that likelihood.

So, with all due much respect, don't paint my posts as troll baiting. I hope you guys are given a chance to show what you can do. Frankly, all I care about is how the game plays. So I don't have too many other questions. I just want to see that you guys value all questions. Good or bad. That's helps the game, don't you agree?
 
# 232 nextlevelshhhh @ 11/04/13 12:03 AM
Come Nov 15 and Nov 19 both games will be out and both companies will no longer be able to hide gameplay.

All these write ups are useless especially for live because saying something and showing it is two different things.
 
# 233 oasis90 @ 11/04/13 05:11 AM
I really just want to know if online modes will be revelead before the launch.

Inviato dal mio GT-I9505 utilizzando Tapatalk
 
# 234 DonWuan @ 11/04/13 07:35 AM
Talk should get rid of difficulty levels and only have SIM and arcade mode. Make people learn how to play ball.



Sent from my HTC6435LVW using Tapatalk
 
# 235 mlp111 @ 11/04/13 09:03 AM
Quote:
Originally Posted by OGSPORTS

"Live said the ball was 100% tangible. That's not news. That's been done before and people whined about some of the potential side effects." - What game has had a physics based dribbling system?
Elite 11, live 13! Now if you say they didn't, then EA falsely advertised both of those games...... I just want to know one thing, has the laggish locomotion movement been fixed? I still have this game preordered, but want to know if that issue has been addressed, it was still present in the recent video.. Also is motion blur a part of this yrs game like in UFC?
 
# 236 Gosens6 @ 11/04/13 09:07 AM
OG, is there anything you can tell us about presentation aspects? Or are you strictly gameplay?


Sent from the Dungeon Of Doom using Tapatalk
 
# 237 stlpimpmonsta @ 11/04/13 09:21 AM
Quote:
Originally Posted by mlp111
Elite 11, live 13! Now if you say they didn't, then EA falsely advertised both of those games
to be fair those games didnt even come out.
 
# 238 shutdown10 @ 11/04/13 10:02 AM
It seems we may have ran OG sports off the forum for now because the questions were getting more difficult. I hope he brings this information to EA that the community means business and will not settle for an unpolished game. The other game will not be resting on their laurels next gen, so EA better go hard or stay home for good.
 
# 239 El_Poopador @ 11/04/13 10:22 AM
Quote:
Originally Posted by mlp111
Elite 11, live 13! Now if you say they didn't, then EA falsely advertised both of those games......
those games had a physics system for players but not the ball. i dont think the ball was separate from the player for the most part.
 
# 240 stlpimpmonsta @ 11/04/13 10:36 AM
Quote:
Originally Posted by shutdown10
It seems we may have ran OG sports off the forum for now because the questions were getting more difficult. I hope he brings this information to EA that the community means business and will not settle for an unpolished game. The other game will not be resting on their laurels next gen, so EA better go hard or stay home for good.
His last post was from 9 pm LAST NIGHT? Is that really your definition of "ran off"?
 


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