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Madden NFL 25 News Post







Check out the latest Madden NFL 25 next-gen gameplay trailer, as well as 4 more "War in the Trenches" gameplay videos.

Madden NFL 25 - War in the Trenches: Pass Rush & Pocket Time

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Madden 25 Designer Clint Oldenburg breaks down the pass rush & pocket time that you'll find in the next gen version of Madden 25.

Madden NFL 25 - War in the Trenches: Passing Pocket Formation

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Madden 25 Designer Clint Oldenburg breaks down the new passing pocket formation that you'll find in the next gen version of Madden 25.

Madden NFL 25 - War in the Trenches: Pass Blocking Footwork

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Madden 25 Designer Clint Oldenburg breaks down the pass blocking footwork that you'll find in the next gen version of Madden 25.

Madden NFL 25 - War in the Trenches: Sorting

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Madden 25 Designer Clint Oldenburg breaks down sorting in the next gen version of Madden 25.

Let us know what you think!

Check out the full press release below.

New Details Released on Player Sense, True Step, the War in the Trenches and More

The Madden NFL 25 next-generation gameplay conversation begins today with the debut of the all-new “Feel It” trailer. EA SPORTS will be rolling out full gameplay details on Madden NFL 25 website and Facebook page that highlight how the game reaches new heights on next-gen consoles.

New features introduced in Madden NFL 25 include Player Sense, which enables players to scan the field, anticipate situations before they happen and maneuver based on instinct for the first time ever. Players make up to 50 times the contextual decisions they ever have before, bringing a new level of intelligence to every player on the field. In addition, the implementation of True Step player motion provides unprecedented ball-carrier control, as well as the most organic, user-driven outcomes in franchise history.

Furthermore, the War in the Trenches fundamentally changes the dynamic of the offensive and defensive line. Linemen are able to make four times as many decisions per second, and 300 new blocking animations will lead to never-before-seen situations and outcomes. Offensive linemen intelligently identify the “Mike” linebacker, and shift and sort assignments at the snap in order to target the biggest defensive threats. While the offensive line brings a new arsenal of double-team blocks and blitz pick-ups the defense has gotten smarter too, utilizing bluffs, stunts and angles to find the weak point in the line, split double-team blocks or confuse the protection long enough to get into the backfield. Every down is a new battle to control the line of scrimmage.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 81 SageInfinite @ 10/18/13 05:30 PM
Quote:
Originally Posted by Cold_Fries
I have to admit, as I've played football and have seen lesser skilled players pull this off. So it's almost given that this is possible in the NFL. Stopping on a dime only to do a spin move is very hard as an average player but someone with great footwork and agility will certainly catch you with it, trust me.
I'm not saying what he did isn't possible, what I'm saying is it won't look like that, lol.
 
# 82 joec63 @ 10/18/13 05:36 PM
Quote:
Originally Posted by raguel
Taking those angles off the snap, how are those DL ever going to get to the qb? I don't think I've seen anything like it irl. The animations look ugly (OL sliding to the right) but I can live with that.
In all of these clips they have a stunt on to highlight the awareness of the line picking it up.
 
# 83 jmurphy31 @ 10/18/13 05:40 PM
Quote:
Originally Posted by SageInfinite


This gif is just ridiculous to me. Running full speed, coming to a dead stop in like 2 steps, then spinning? C'mon son...... Again he's not even looking at the defender. Guess it went from psychic DB's to psychic RB's

Like I said the lineplay stuff looks pretty good. Really love that stuff. They just have to overhaul alot of this stuff like they did the line play.
Unfortunately, EA won't change this. They want the user to have control of the player and have more "wow" plays. EA has almost exclusively had the offense more dominant. Why else do they add the precision modifier and all those combo moves
 
# 84 BenGerman @ 10/18/13 05:51 PM
Much better than I expected the game to look. I'll be the first to give them props for overhauling the O-Line. I think that's going to pay HUGE dividends.

That said, the running animations don't look much better. And why does the QB still throw and hold the ball in the exact same way they did this generation? That's something that should have never made its way over to NG. Hopefully they are still holding some stuff back, but I doubt there will be much.

Still, today was a good sign for the future of Madden.
 
# 85 icicle22 @ 10/18/13 05:52 PM
I am indeed a little more impressed with these videos. I did notice some nice lighting in these videos, and I recall reading that NextGen Madden would have progressive lighting and progressive weather that changes and actually accumulates on the field. I know I read it on this site since I rarely read sports game news anywhere else.

Can someone help me out? I cannot seem to find this reference anywhere. I am a big fan of progressive lighting as it helps immerse you in the fact that the game is getting closer to the end when you see the sky darken and the lights come on.

Thanks for any help. Back to the subject at hand.
 
# 86 radatdude2 @ 10/18/13 05:53 PM
man another console next-gen and still no gang tackling
 
# 87 Don Figures @ 10/18/13 05:54 PM
The actual player models seem to have declined looks wise vs current gen. There is something about the QB model that looks way off. Hunch back or maybe they are to big. Geezz not sure. Definitely only a few player model body sizes.

Overall, just ok. Wasn't expecting more from EA. Next Gen system, same ole Madden.
 
# 88 jpdavis82 @ 10/18/13 05:56 PM
Quote:
Originally Posted by icicle22
I am indeed a little more impressed with these videos. I did notice some nice lighting in these videos, and I recall reading that NextGen Madden would have progressive lighting and progressive weather that changes and actually accumulates on the field. I know I read it on this site since I rarely read sports game news anywhere else.

Can someone help me out? I cannot seem to find this reference anywhere. I am a big fan of progressive lighting as it helps immerse you in the fact that the game is getting closer to the end when you see the sky darken and the lights come on.

Thanks for any help. Back to the subject at hand.
I got you
http://www.pastapadre.com/2013/10/01...rom-twitter-qa

I'll be giving my impressions on today's trailers and info soon, just now catching up. I am impressed that we got a full gameplay reveal today and not just a trailer for True Step, I definitely expected each element of gameplay to be revealed over the next few weeks.
 
# 89 marshallfever @ 10/18/13 05:57 PM
Quote:
Originally Posted by icicle22
I am indeed a little more impressed with these videos. I did notice some nice lighting in these videos, and I recall reading that NextGen Madden would have progressive lighting and progressive weather that changes and actually accumulates on the field. I know I read it on this site since I rarely read sports game news anywhere else.

Can someone help me out? I cannot seem to find this reference anywhere. I am a big fan of progressive lighting as it helps immerse you in the fact that the game is getting closer to the end when you see the sky darken and the lights come on.

Thanks for any help. Back to the subject at hand.
It boggles my mind that ps2 and Xbox did this last generation and current generation NCAA could do it but Madden never had it.

I'm hoping its in there too cause it's a clue feature
 
# 90 joec63 @ 10/18/13 05:58 PM
Quote:
Originally Posted by icicle22
I am indeed a little more impressed with these videos. I did notice some nice lighting in these videos, and I recall reading that NextGen Madden would have progressive lighting and progressive weather that changes and actually accumulates on the field. I know I read it on this site since I rarely read sports game news anywhere else.

Can someone help me out? I cannot seem to find this reference anywhere. I am a big fan of progressive lighting as it helps immerse you in the fact that the game is getting closer to the end when you see the sky darken and the lights come on.

Thanks for any help. Back to the subject at hand.
I think those details will be revealed soon in the LIVE IT feature. Living worlds.
 
# 91 SageInfinite @ 10/18/13 06:01 PM
The more I watch the raw gameplay clips that Clint is narrating, the more I see how horrid the animations still are. Just look into the secondary. Players stuttering and moving sporadically, man. I just will never be able to fully give them props until they fix this movement. A couple bad animations I could deal with, but this stuff is all over the field at every position. Even the new OL/DL stuff they overhauled for this year has suction and sliding everywhere. I mean damn Tiburon. WTH is holding you back?
 
# 92 icicle22 @ 10/18/13 06:02 PM
Thanks for the links. I actually found it just before you posted. I hope the feature is like NCAA used to have. The sun literally moved after every play and the progression from daytime to dusk to dark was impressive. I know this may sound corny but it made me feel pressured that I was running out of time. It's like our bodies know that if the sun is going down and the lights are on we are getting close to the end of the game, and if we are trailing.....well we better rally fast!
 
# 93 D Rey @ 10/18/13 06:02 PM
I don't understand why people keep talking about QB drop backs.. This maybe just me but when I pick a passing play and I hike the ball I'm looking downfield at the WR and not watching my QB drop back! So I don't really worry about small stuff like that!
 
# 94 radatdude2 @ 10/18/13 06:03 PM
Quote:
Originally Posted by Don Figures
The actual player models seem to have declined looks wise vs current gen. There is something about the QB model that looks way off. Hunch back or maybe they are to big. Geezz not sure. Definitely only a few player model body sizes.

Overall, just ok. Wasn't expecting more from EA. Next Gen system, same ole Madden.
im with you player models not looking to good, but why the hunchback lbs still in the game
 
# 95 hoopvillian @ 10/18/13 06:04 PM
Man you guys will complain about anything.
 
# 96 stmark @ 10/18/13 06:07 PM
EA Tiburon Has missed yet again .. What is this? Nba 2k14 and Fifa 14 will be my games at launch.
 
# 97 TOmuch81 @ 10/18/13 06:10 PM
Quote:
Originally Posted by TheBuddyHobbs
People that complain about the people complaining should actually be thanking the people for complaining. If it wasn't for us complaining nothing would get fixed. Well we would probably see a lot less fixed than we already do. We complain to make the game better, not complain just to complain.

Ya, but only to an extent.
 
# 98 joec63 @ 10/18/13 06:13 PM
Quote:
Originally Posted by TheBuddyHobbs
People that complain about the people complaining should actually be thanking the people for complaining. If it wasn't for us complaining nothing would get fixed. Well we would probably see a lot less fixed than we already do. We complain to make the game better, not complain just to complain.
True except that last point. There is a certain contingent that complain to complain because they have an ulterior motive. You know what I'm saying.
 
# 99 djordan @ 10/18/13 06:13 PM
For the life of me, I do not understand why EA cannot provide us with realistic looking QB drop back animations. Also, the animations look great when slowed down 10X speed, but once shown in real time the animations jumped too quickly from one another. Vic Lugo mentioned he wants us fans to think of Madden as realistic and as an simulation but in the video posted today, the same robotic animations are shown. Nothing is fluid at all which has been my main gripe since Madden 2006 on XBOX 360.

With EA, I notice the fundamentals and basics are always left out of the game somehow when it comes to Madden. I really don't understand...
 
# 100 reverend_heat @ 10/18/13 06:16 PM
Quote:
Originally Posted by TheBuddyHobbs
Unfortunately he says progressive shadowing, I take that as shadows move, sky will stay the same for the course of the game.
 


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