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NBA Live 14 News Post


Episode 49 of the Press Row Podcast features an in-depth interview by host Rich Grisham (@richgrisham) with NBA Live 14 Gameplay Designer Scott O’Gallagher (@ScottOGallagher). Scott talks at length about some of the challenges the team has experienced in bringing NBA Live 14 to life, all of the gameplay features and controls, and the ways that NBA Live will set itself apart from its own heritage and the competition. While there is much about the game that has yet to be announced – and therefore isn’t discussed here – it’s an interesting view into the game now that it’s almost time to be unveiled to a waiting community.

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Enjoy the show!

Run Time: 53 Minutes

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Game: NBA Live 14Reader Score: 4/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
NBA Live 14 Videos
Member Comments
# 81 stillfeelme @ 10/15/13 12:41 PM
Quote:
Originally Posted by Boilerbuzz
Then they are in trouble. Because if Bouncetek is their golden axe, it's nowhere near enough. Yes, I played with it. It was cool. Potentially. But even if it hits it's mark, it's nowhere near enough to make the game that much better. I still think that folks aren't reading between the lines on it. What's going to happen with responsiveness? I'll tell you now, the demo brought up some questions. So, yes, they are hanging their hats on this. But King is right, it's a bad assumption to assume they will nail it. They talked a lot about skill based shooting. Where'd that go? I said it back then - you can't balance a sports sim that way.
I will also add this nailing signature dribbling shouldn't be a hard concept to do if you have the motion capture resources available and time to get it in. I never claimed dribbling would save this game because if the rest of the gameplay is a$$ not many will buy it point blank period. Actually I said this above. The point about skill based shooting I don't even see how that is mentioned.


Skill based shooting doesn't even belong in the conversation. You can't "nail" shooting by making it a stick skill. That feature isn't in Live14 and was a bad concept/idea in Elite11 in my opinion. There is a difference between trying to bring about a new skill for shot success based on skill vs. "nailing" signature dribbling. So when they were talking that stick skill stuff in Elite11 I wasn't buying it. I actually had no intentions of buying Elite11 because it appeared arcadey and the animations were wonky. I really don't care what they were saying in Elite11 because it is a totally different view with 14. Hockey guy didn't know what he was doing and they didn't see enough success in Live 10 which was their best effort.
 
# 82 NoTiCe_O @ 10/15/13 12:44 PM
Quote:
Originally Posted by Gosens6
Am I the only one concerned that there has been absolutely NO talk about post play? Or big man play in general? EA has NEVER been able to get this right. It's essential to have good post play, both offensively and defensively in an NBA game.

I feel like they did nothing but focus on smaller, quicker guards. Hell, those are the only type of players they brought in for mo-cap. Sometimes I really don't understand what these developers are thinking. It's like they want to make an NBA game where guys can just pick it up, put some ankle breakers on their friends and only play a 2v2 game, guards vs. guards. Where's the love for the PFs and Cs!?

Maybe they'll surprise me, but i'm not holding my breath
He said in one of the very first questions that NBA Live 10 had about 80 metacritic score and you could only shoot over one shoulder in the post. So to me it's an obvious hint that the post game will definitely have some improvements, at least to the point where you can shoot over either shoulder.

Also in one of the very first diaries Sean O'Brien stated they wanted to nail the post game. I for one love the post game and have been clamoring about it from the very beginning, but I think they have a process going on and their not sharing every detail until the game is complete as Scott said. Instead of releasing "Work in Progress" videos.
 
# 83 Gosens6 @ 10/15/13 12:50 PM
Quote:
Originally Posted by NoTiCe_O
He said in one of the very first questions that NBA Live 10 had about 80 metacritic score and you could only shoot over one shoulder in the post. So to me it's an obvious hint that the post game will definitely have some improvements, at least to the point where you can shoot over either shoulder.

Also in one of the very first diaries Sean O'Brien stated they wanted to nail the post game. I for one love the post game and have been clamoring about it from the very beginning, but I think they have a process going on and their not sharing every detail until the game is complete as Scott said. Instead of releasing "Work in Progress" videos.
I hope so man, because like I said, you can't have an NBA game without a good post game. It's just simply not possible. EA has always been very guard oriented, but that just won't fly anymore.
 
# 84 stillfeelme @ 10/15/13 12:57 PM
Quote:
Originally Posted by King_B_Mack
Honestly I don't see the difference. You say those Madden gimmicks, those are EA gimmicks. Seeing them pull the same NBA.com crap with ESPN and their next-gen videos for Madden just confirms for me exactly what I've been fearing and saying all along. The people in charge, making decisions at EA haven't changed. We have another talented development team working on Live with a vision for the future that we can at least kind of get behind for the franchise, but the same goofs are pulling the strings over there. Them talking about that same feature, their "big tech breakthrough" is the same as it always is, their buzzword or catchphrase to settle in your mind and sound catchy. Just like 'Go to moves' before it, 'no canned animations,' 'hot spots and quickstrike ball-handling,' 'NBA Live 365 and dynamic DNA,' 'freestyle playmaking,' I could go on. There's always a buzzword that they push like what they're doing now.

Madden plays by a different set of rules here. No competition equals little to no innovation. Madden is a port based on a bad foundation in my opinion brought about by no competition and people willing to settle for inferior product for a US population that must get their football fix. I don't play by those rules which is why I haven't bought Madden in 3 years.


NBA 2K has the bar set high, way high so a large% of the gamers are not falling for gimmicks on a failed franchise when there is competition. On a next gen system kicking out 400-500 for an ok game yeah not me and I have money to spend it but I will not buy trash. I am not a EA supporter lol so let's get this clear. I play the games that best represent the sports I like to a standard I set. I just think they will get the dribbling right. I don't know about the rest of the game though. So I am taking a wait and see approach. I also said I don't expect them to be a competitor to 2K for 2-3 years if EA doesn't step on it's own foot I am expecting everything to not be polished in Live14.
 
# 85 NoTiCe_O @ 10/15/13 12:57 PM
Quote:
Originally Posted by Gosens6
I hope so man, because like I said, you can't have an NBA game without a good post game. It's just simply not possible. EA has always been very guard oriented, but that just won't fly anymore.
The post game is where it's at man, so I'm hoping they get it right. I expect if not this year that next year they really nail the post game because with games like Madden and UFC also sharing code with NBA Live through the ignite engine I think they have the opportunity to really nail the physicality and agility of the post with real time physics.

Now this is just me throwing out an idea so I don't want it taken out of context, but they have a real time physics engine that could really become a great asset in a basketball game in terms of post play. So they have the opportunity there to do some stuff we've never seen, or bring a physical presence that's never been in a basketball game before.
 
# 86 yungflo @ 10/15/13 03:16 PM
Quote:
Originally Posted by stillfeelme
Madden plays by a different set of rules here. No competition equals little to no innovation. Madden is a port based on a bad foundation in my opinion brought about by no competition and people willing to settle for inferior product for a US population that must get their football fix. I don't play by those rules which is why I haven't bought Madden in 3 years.


NBA 2K has the bar set high, way high so a large% of the gamers are not falling for gimmicks on a failed franchise when there is competition. On a next gen system kicking out 400-500 for an ok game yeah not me and I have money to spend it but I will not buy trash. I am not a EA supporter lol so let's get this clear. I play the games that best represent the sports I like to a standard I set. I just think they will get the dribbling right. I don't know about the rest of the game though. So I am taking a wait and see approach. I also said I don't expect them to be a competitor to 2K for 2-3 years if EA doesn't step on it's own foot I am expecting everything to not be polished in Live14.
that's my thought as Well, I think they focused too much on dribbling. If this was another game, a nonsports title they would show you different apects of the game. Look at GTA. Their gameplay trailer covered various aspects of the game. Just one gameplay trailer. We haven't heard about reboounding, we haven't heard about passing, we haven't heard about anything but bouncetek.
 
# 87 magicman32 @ 10/15/13 06:45 PM
Quote:
Originally Posted by yungflo
that's my thought as Well, I think they focused too much on dribbling. If this was another game, a nonsports title they would show you different apects of the game. Look at GTA. Their gameplay trailer covered various aspects of the game. Just one gameplay trailer. We haven't heard about reboounding, we haven't heard about passing, we haven't heard about anything but bouncetek.
We also haven't seen the ball and rim physics. Did they fix the way the ball goes through the net? Because in past lives, it looked terrible. I'm looking forward to seeing a trailer with the ball actually going in the hoop.
 
# 88 23 @ 10/15/13 06:58 PM
Quote:
Originally Posted by magicman32
We also haven't seen the ball and rim physics. Did they fix the way the ball goes through the net? Because in past lives, it looked terrible. I'm looking forward to seeing a trailer with the ball actually going in the hoop.
So far all we can go off of is what we saw, and that video jumpball looked pretty well... you remember what it looked like.
 
# 89 magicman32 @ 10/15/13 07:09 PM
Quote:
Originally Posted by 23
So far all we can go off of is what we saw, and that video jumpball looked pretty well... you remember what it looked like.
Yep I remember. So I'm gonna assume the ball going through the net still will look like the old Live. LOL


Maybe we will see the ball go through the hoop next trailer.
 
# 90 yungflo @ 10/15/13 07:10 PM
Quote:
Originally Posted by magicman32
We also haven't seen the ball and rim physics. Did they fix the way the ball goes through the net? Because in past lives, it looked terrible. I'm looking forward to seeing a trailer with the ball actually going in the hoop.
lmao, we haven't even seen a jumpshot. The e3 trailer doesn't count, that was clearly CGI.
 
# 91 23 @ 10/15/13 07:14 PM
That edited Kyrie trailer jumpball wasnt CGI... if it was, it was horrid CGI and you should be more worried

@magicman, i follow you
 
# 92 yungflo @ 10/15/13 07:23 PM
Quote:
Originally Posted by 23
That edited Kyrie trailer jumpball wasnt CGI... if it was, it was horrid CGI and you should be more worried

@magicman, i follow you
CGI is only for trailer purposes only. And That was at E3. I'm not too worried about that. But if the jumpshot still has the same nba live 06 peak jump shot, when you can score when you reach the peak of your jump and release, then there is gonna be a problem lol. I use to score like crazy in the old lives

Edit: you think this is in game actual footage? No, http://www.youtube.com/watch?v=UAwdHWkZXQ4 its horrid CGI
 
# 93 23 @ 10/15/13 07:30 PM
Quote:
Originally Posted by yungflo
CGI is only for trailer purposes only. And That was at E3. I'm not too worried about that. But if the jumpshot still has the same nba live 06 peak jump shot, when you can score when you reach the peak of your jump and release, then there is gonna be a problem lol. I use to score like crazy in the old lives

Edit: you think this is in game actual footage? No, http://www.youtube.com/watch?v=UAwdHWkZXQ4 its horrid CGI
im talking about what they clamied to be real in game footage
http://www.youtube.com/watch?v=HjuTvTt1Kik
 
# 94 yungflo @ 10/15/13 07:36 PM
Quote:
Originally Posted by 23
im talking about what they clamied to be real in game footage
http://www.youtube.com/watch?v=HjuTvTt1Kik
He never took a jumpshot in that video lol the only video you see a jumpshot take place is the e3 video and that doesn't count cause its cgi rendered, not game rendered

They also claimed this to be in game footage when clearly its a tech demo. He double dribbled.

http://www.youtube.com/watch?v=dNZi5TJn588
 
# 95 23 @ 10/15/13 07:50 PM
I said jumpball not jumpshot man, c'mon
 
# 96 Dr. Banner @ 10/15/13 08:26 PM
Quote:
Originally Posted by frankwyte81
Do you even know what a sentence is? You put two periods and four commas in your 880 word ALL-CAPPED run-on sentence. C'mon son. Nobody can read that crap, it literally made my head hurt.
Why'd you take the time to read it then?
 
# 97 yungflo @ 10/15/13 09:19 PM
Quote:
Originally Posted by 23
I said jumpball not jumpshot man, c'mon
my bad dude. I originally said jumpshot, I thought we kept it on jumpshot discussion, I didn't know you switched over to jumpball lol
 
# 98 23 @ 10/15/13 09:34 PM
I was talking to magicman though which is why I quoted him in the original post

Galaxy Note 2
 
# 99 yungflo @ 10/15/13 09:58 PM
anyway, at this point, my hopes aren't up like they use to be, but I can see some improvements. I don't expect it to win over the sim fanbase, I expect it to look better than live 06-09,13 and elite11
 
# 100 nick_sr @ 10/15/13 09:58 PM
Quote:
Originally Posted by Gosens6
Am I the only one concerned that there has been absolutely NO talk about post play? Or big man play in general? EA has NEVER been able to get this right. It's essential to have good post play, both offensively and defensively in an NBA game.

I feel like they did nothing but focus on smaller, quicker guards. Hell, those are the only type of players they brought in for mo-cap. Sometimes I really don't understand what these developers are thinking. It's like they want to make an NBA game where guys can just pick it up, put some ankle breakers on their friends and only play a 2v2 game, guards vs. guards. Where's the love for the PFs and Cs!?

Maybe they'll surprise me, but i'm not holding my breath
how many teams play in the post? the nba has turned into a 3point contest
 


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