Home
NBA Live 14 News Post


Episode 49 of the Press Row Podcast features an in-depth interview by host Rich Grisham (@richgrisham) with NBA Live 14 Gameplay Designer Scott O’Gallagher (@ScottOGallagher). Scott talks at length about some of the challenges the team has experienced in bringing NBA Live 14 to life, all of the gameplay features and controls, and the ways that NBA Live will set itself apart from its own heritage and the competition. While there is much about the game that has yet to be announced – and therefore isn’t discussed here – it’s an interesting view into the game now that it’s almost time to be unveiled to a waiting community.

Send us your feedback! We love to hear from you and can’t wait to read your stuff on the air in a future episode. Do it one of these ways:

1) Follow the show on Twitter at @PressRowPodcast and send us some Tweets while you’re there
2) Email the show at [email protected]
3) Respond to this post

Also, the Press Row Podcast is now available on iTunes (https://itunes.apple.com/us/podcast/...ow/id563624090) and Stitcher Radio (http://www.stitcher.com/podcast/oper...ss-row-podcast), so subscribe to it and rate it too!

Lastly, be sure to check out our friends at Weekend Confirmed right here: http://www.shacknews.com/tag/weekend-confirmed. If you’re not already a listener, give it a shot. We’re all big fans!

Enjoy the show!

Run Time: 53 Minutes

If you can't view or listen to the embedded player below, please click here.


Game: NBA Live 14Reader Score: 4/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
NBA Live 14 Videos
Member Comments
# 21 yungflo @ 10/14/13 08:19 PM
Quote:
Originally Posted by Supersonic_BR
Yep, me too, and i like the honesty in him. I just don't understand why they have yet to show anything significant about the gameplay aspect of the game.
cause if it a success it'll go viral. the nba elite glitch had over a million views. that was bad pr for them. this can be great pr for them if its solid. I do agree with the stance to stay back. Last thing they want to do is show an inferior build and make the final build suffer, which is exactly what happened, last two runs.
 
# 22 ccoaxum @ 10/14/13 08:24 PM
Quote:
Originally Posted by grodbetatted
i rather shoot off the face buttons to me, the dribble stick and 1 to 1 movement and responsiveness sounds good to me
yea i agree i don't mess with shoot with the sticks and 2k new controls is kinda annoying when i'm trying to just dribble, i have to hit the right stick quick if i don't want to shoot but it mess me up at time cause i end up turning the ball over by mistake be cause i can't control the stick like i really want to..so i love the controls for live
 
# 23 ccoaxum @ 10/14/13 08:28 PM
Quote:
Originally Posted by donp1981
I looked at him not being satisfied as motivation to get better. If you watched Peyton manning interview last week after they scored 51 points that game, he didn't talk about how awesome they played he talked about all the mistakes they made and how they need to improve. The great ones are never satisfied with where they are but looking to improve all the time. Just my opinion. I expect a serviceable game but I agree with you that 2014 should be mind blowing!


Sent from my iPad using Tapatalk - now Free
yea i agree with everything you just said, but i look at this year games setting a foundation for the features games, which EA already said thats their goal for this year...as far next-gen games in general it is what is lol..some ppl love what they see in them and some don't...thats just what type of world we live in....."hate it or love it"
 
# 24 ccoaxum @ 10/14/13 08:34 PM
Quote:
Originally Posted by coolcras7
He was not a part of Elite of Live 10 so why ask him those questions, I respect what he has to say but there was little to no new information given, we are still with wait and see with EA and we should just trust them. During the interview he made a statement about showing not anything until the game is finished that would be fine 2-3 months ago but we are a month away from release the game should be Gold, also he said he was not a part of the team until a month before the cancellation of Live 13 which just make me wonder was 14 a evolution of 13 or a brand new game which would mean it has only been in development for a year.
he said they only had a year..and they did took stuff from 13 that they could use...and the game is taken a while to make because of things that had to be re-written and not mention that its going on new game systems(which every developer is trying to figure out)
 
# 25 ccoaxum @ 10/14/13 08:36 PM
Quote:
Originally Posted by bigeastbumrush
Someone can correct me if I'm wrong but it all depends on when they received the dev kits for the PS4 and XBone.

The brand new game stuff is not happening. Not realistic IMO.

Elite was clearly built off of Live 10.

My only assumption is that '14 was done the same way/in a similar fashion. I'm just curious as to what % of animations they scrapped from Elite and what % are brand new.
elite was not from live 10 if it was then it would not have gotten cancel..and the graphics in elite demo was horrible compared to 10
 
# 26 Gosens6 @ 10/14/13 09:01 PM
Quote:
Originally Posted by ccoaxum
elite was not from live 10 if it was then it would not have gotten cancel..and the graphics in elite demo was horrible compared to 10
... What?

Elite 11 was built off of the Live 10 engine. They tried to smear a bunch of new gameplay mechanics and features in, but it was built off of the Live 10 engine.
 
# 27 yungflo @ 10/14/13 09:13 PM
Quote:
Originally Posted by Gosens6
... What?

Elite 11 was built off of the Live 10 engine. They tried to smear a bunch of new gameplay mechanics and features in, but it was built off of the Live 10 engine.
same engine but completely different game. they scrapped most of live 10 fundamentals
 
# 28 Gosens6 @ 10/14/13 09:21 PM
Quote:
Originally Posted by yungflo
same engine but completely different game. they scrapped most of live 10 fundamentals
I know that, and doing that was probably the biggest mistake they could have ever made. I was just trying to inform that guy that Elite 11 was definitely built off the same engine as Live 10
 
# 29 bigeastbumrush @ 10/14/13 09:23 PM
Quote:
Originally Posted by ccoaxum
elite was not from live 10 if it was then it would not have gotten cancel..and the graphics in elite demo was horrible compared to 10
Yes it was. Player models, post moves, rebounding, nets, etc.

Hockey dude remapped the controls and nixed the contextual animations.

But the bones were Live 10.
 
# 30 Jay Jay @ 10/14/13 09:26 PM
Quote:
Originally Posted by Gosens6
... What?

Elite 11 was built off of the Live 10 engine. They tried to smear a bunch of new gameplay mechanics and features in, but it was built off of the Live 10 engine.
It was the other way around. New engine with some Live 10 mechanics.
 
# 31 Gosens6 @ 10/14/13 09:30 PM
Quote:
Originally Posted by Jay Jay
It was the other way around. New engine with some Live 10 mechanics.
It wasn't a new engine. It was the same engine, they just stripped all the good they had with Live 10 and tried to give us Hockey on a Basketball court.
 
# 32 Jay Jay @ 10/14/13 09:43 PM
Quote:
Originally Posted by Gosens6
It wasn't a new engine. It was the same engine, they just stripped all the good they had with Live 10 and tried to give us Hockey on a Basketball court.
*All ImagesAbout this gameEA changes the game with NBA Elite, a reinvented brand of basketball that aims to revolutionize how gamers take to the court. The game introduces several significant gameplay changes that center around user control. 'Hands-On Control' scheme allows for one-to-one responsiveness of a player's movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player's offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.The real-time physics system in NBA Elite 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a skill-based shooting system requires accurate user input, based on a player's position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.Release Date:*Dec 31, 1969MSRP:*$59.99ESRB:*E (Everyone)Genre:*SportsPublisher:*Electronic ArtsDeveloper:*EA Canada

Thats the reason why they f up because they changed most of the game. FACTS
 
# 33 Gosens6 @ 10/14/13 09:45 PM
Quote:
Originally Posted by Jay Jay
*All ImagesAbout this gameEA changes the game with NBA Elite, a reinvented brand of basketball that aims to revolutionize how gamers take to the court. The game introduces several significant gameplay changes that center around user control. 'Hands-On Control' scheme allows for one-to-one responsiveness of a player's movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player's offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.The real-time physics system in NBA Elite 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a skill-based shooting system requires accurate user input, based on a player's position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.Release Date:*Dec 31, 1969MSRP:*$59.99ESRB:*E (Everyone)Genre:*SportsPublisher:*Electronic ArtsDeveloper:*EA Canada
So?..... What does this tell me? It's a new game, with new features. I'm not sure you really understand what it means when we say they built it off the same engine they did with Live 10

It was still built off the Live 10 engine
 
# 34 Jay Jay @ 10/14/13 09:48 PM
Quote:
Originally Posted by Gosens6
So?..... What does this tell me? It's a new game, with new features. I'm not sure you really understand what it means when we say they built it off the same engine they did with Live 10

It was still built off the Live 10 engine
Real time physics was the new engine son.
 
# 35 Gosens6 @ 10/14/13 09:50 PM
Quote:
Originally Posted by Jay Jay
Real time physics was the new engine son.
ADDING REAL TIME PHYSICS ISN'T CREATING A NEW ENGINE. IT'S JUST ADDING RTP TO AN ALREADY EXISTING ENGINE..

How in the hell else can I explain this to you!?!?! Literally making my head hurt
 
# 36 23 @ 10/14/13 09:55 PM
Just wow
 
# 37 Jay Jay @ 10/14/13 10:01 PM
Quote:
Originally Posted by Gosens6
ADDING REAL TIME PHYSICS ISN'T CREATING A NEW ENGINE. IT'S JUST ADDING RTP TO AN ALREADY EXISTING ENGINE..

How in the hell else can I explain this to you!?!?! Literally making my head hurt
Lmao

EA Sports recently announced that a new real-time physics engine is coming NHL 11 and now it appears that NBA Elite 11 will take advantage of this as well.*"First, canned moves are being phased out in favor of real-time physics. This addresses a major concern for both critics and the development team. Where you used to be committed to an action's entire animation as soon as you punched a button, NBA Elite 11 gives you the ability to interrupt and intertwine actions on a whim. If you're driving toward the basket and a defender cuts you off, you won't awkwardly run into or around him; you can slow your roll and interrupt your movie with a flick of the left stick."
 
# 38 Gosens6 @ 10/14/13 10:02 PM
Quote:
Originally Posted by Jay Jay
Lmao

EA Sports recently announced that a new real-time physics engine is coming NHL 11 and now it appears that NBA Elite 11 will take advantage of this as well.*"First, canned moves are being phased out in favor of real-time physics. This addresses a major concern for both critics and the development team. Where you used to be committed to an action's entire animation as soon as you punched a button, NBA Elite 11 gives you the ability to interrupt and intertwine actions on a whim. If you're driving toward the basket and a defender cuts you off, you won't awkwardly run into or around him; you can slow your roll and interrupt your movie with a flick of the left stick."
..... I'm done with this. Think whatever you want man ...


Sent from the Dungeon Of Doom using Tapatalk
 
# 39 The 504 Boy @ 10/14/13 10:05 PM
Off topic but man was NBA Elite a horrible name. About as bad as New Orleans Pelicans. Sorry, just had to get that off my chest 3 years later.
 
# 40 King_B_Mack @ 10/14/13 10:10 PM
Quote:
Originally Posted by Jay Jay
Lmao

EA Sports recently announced that a new real-time physics engine is coming NHL 11 and now it appears that NBA Elite 11 will take advantage of this as well.*"First, canned moves are being phased out in favor of real-time physics. This addresses a major concern for both critics and the development team. Where you used to be committed to an action's entire animation as soon as you punched a button, NBA Elite 11 gives you the ability to interrupt and intertwine actions on a whim. If you're driving toward the basket and a defender cuts you off, you won't awkwardly run into or around him; you can slow your roll and interrupt your movie with a flick of the left stick."
You're aware that video games are made up of several engines, yes? Rendering engines, physics, sound, scripting, etc. maybe you should sit this one out.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.