Home
NCAA Football 14 News Post



This video is also available on the OS Youtube channel, please subscribe while you're there.

There might be a few details that are hard to see in video form, here are 52 screenshots from the video to talk about.

And here's a quick breakdown of the features mentioned in the video:

Recruiting
  • Recruiting only done with points now, no more finding pitches
  • Bonus points are allocated per recruit when your strengths match his interests
  • Signing Day has been introduced for official commitments
Coaching Skills
  • RPG element to Coaching (Coach XP, levels and skills)
  • XP gained for on field performance, meeting milestones and even for recruiting
  • Structure of Coach Skills seem similar to NFL Head Coach 09 skill tree
  • Skills broken down into 3 categories (Recruiting, Offensive and Defensive)
  • HC controls how all skills are assigned (Can assign the skills for your OC and DC too)
  • Coordinators are only responsible for their own skills

NCAA Football 14 screenshot gallery - Click to view NCAA Football 14 screenshot gallery - Click to view NCAA Football 14 screenshot gallery - Click to view NCAA Football 14 screenshot gallery - Click to view
Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
NCAA Football 14 Videos
Member Comments
# 201 Mckinley Cash @ 05/29/13 12:59 AM
Quote:
Originally Posted by Swamp Swagger
You mean from the 2 second clip lol
Yeah, where the running back leaned around the corner. That 2 sec clip looked better than this entire generation of gameplay. Lol
 
# 202 DorianDonP @ 05/29/13 01:15 AM
I feel so disingenuous giving praise to the recruiting. Yes, on paper (still have to play it) it's a step up from what it was, but it still feels like hundreds of steps away from where I'd feel justified praising them.

It feels like a bandaid video game fix, not the total overhaul in philosophy, functionality, and strategy that this series needs. In other words, it's more of the same, even if the details are a tad bit improved, slightly better.

I honestly don't have a problem with time consuming recruiting if it's done right and isn't repetitive, unrealistic, and tedious. The ideal fix isn't simply to nuke the time spent on recruiting, but that's essentially what is being done.

I want to feel like I'm recruiting teenagers, with different personalities and different skillsets that may or may not fit my system and I want there to be a tangible difference between getting the right guy for your system and getting the wrong guy.

I follow recruiting in real life. Rivals, ESPN, 247. It's frustrating and nerve racking and fun and stupid. But it's always engaging. The new recruiting system in NCAA 14 might eliminate some of the time consuming nature of past recruiting, but it's still a mindless, soulless system of spamming points towards generic players. I understand points are supposed to represent resources, but man, after you spend five minutes figuring out how it works, it's really nothing more than a video gamey point assignment session. It doesn't feel like football, and it's a real disconnect from the sim aspect of handling a team.

Texas has 13 recruits already verbaled right now, 3 months before the season starts. It just never feels realistic having so few verbals throughout the season (because you evaluate them way later than coaches do in real life), big prospects with so few offers, and so few differentiating factors between recruiting the #1 ILB and the #7 ILB.

IMO, there needs to be

  • signing day hysteria.... a show... a ceremony with hat switches, newspaper articles, emails or texts, actual dialogue you can have with recruits, something
  • HS stats, personalities (i.e. easy to coach/progress vs difficult to coach...player may take longer to progress)
  • ratings that can change depending on the type of system they go to (i.e a running QB being rated 74 with an option offense but a 66 in a pass heavy offense)
  • playable all star games, or heck, playable high school games where you can really get a feel for the recruits
  • real pipelines to powerhouse programs in the state. Maybe the top states like Florida, Cali, and Texas have 10 powerhouse programs while states like New York won't have any. These powerhouse programs will produce top talent each year but you have to spend a cetain amount of time at the program to become a pipeline...sometimes even signing 2 and 3 star guys to stay connected to the (fictional) school.
  • GPAs and players that don't qualify. They head to JUCO and you can recruit them in 2 years. Borderline guys are 50/50 and you might get a steal if you continue recruiting the borderline prospect while the other teams stop recruiting him.
  • recruits that are aware of who is signing to your team so you don't sign 3 five star QBs...or how about if you're recruiting two star QBs, one of them tells you that he will drop you from his list of schools if you keep recruiting the other stud QB...decisions, decisions...
  • strategic visit options like assigning players on your team to host visits, or having an activity to either impress the parents or impress the kid, which could barkfire if you pick wrong
  • the ability to assign position coaches to specific regions to recruit. Send your top recruiter to the pipelines or send your top recruiter to untapped territory to win over the area.
  • I could go on and on. And for those that don't wanna deal with deep recruiting, allow them to assign it all to their assistant coaches.

500 points for the week. Down 325 points. Recruiting point bonuses. + 200, - 125, lol that just doesn't excite me. It's more of an "I guess I can live with this for now," but it's something I'll be bored with by next year, if not a month after getting the game. Don't they want to create a system that can be a mainstay for years to come, not something they have to redo every single year?

I want the dev team to be just as tired implementing a different but-not-all-that-different recruiting feature every single year as I feel the community is.

I also have my reserved thoughts on the coach skills. But I will say I am very skeptical about how they will work.

Guess I should also say I'm still disappointing recruiting classes aren't editable and shareable online. While the complaints I have about recruiting would remain, at least editable and shareable classes would open up the possibility of real life classes and me creating my own storylines and such with classes. It would be awesome going into the OS NCAA roster forum, finding a fictional recruiting class file, then editing it for a few hours down to my liking. I do that with NBA 2K and it keeps me playing long associations with true-to-life personality.

Rant over. Sorry so long.
 
# 203 Colt45 @ 05/29/13 01:56 AM
Not only will it be faster because you can leave everything the same week-to-week, but you can go in and assign points all at once instead of calling player a, picking 40 minutes, picking the first topic, picking to compare against school b, getting the result, moving on to the second topic, etc, etc, etc. I bet you can have your entire week of recruiting in the time it has taken to do just one call in the past.
 
# 204 Colt45 @ 05/29/13 02:01 AM
Quick call never gave you the appropriate results, though. That thing was worthless.
 
# 205 dennis580 @ 05/29/13 02:01 AM
Quote:
Originally Posted by kjjnesb
I was never big into recruiting personally but revamping the system to make it more accessible seems strange.. I mean I really think this mode is in need of some depth and more substance imo.
I VERY STRONGLY DISAGREE. Forget depth, and substance. I don't want something that is boring, and tedious, and drags on forever like the garbage recruiting they have had this generation. Heck the last NCAA game I played(NCAA 12) I didn't even bother with the recruiting because I knew it would be a tedious, boring, cluttered mess so i just let the computer do the recruiting for me.

Streamlining, and simplefying the recruiting process is certainly a step in the right direction, but they need to go far further, and give us the option to just recruit during the offseason. That way we can spend more time actually playing games.

IF I buy NCAA 14 I will certainly give the new recruiting system a shot unlike NCAA 12 which I knew would be a tedious, boring, cluttered mess that wouldn't even be worth trying.
 
# 206 clevenger77 @ 05/29/13 10:20 AM
Still nothing elase on EA's site. They are such a joke. Can we please get a football game from 2K sports or the team that makes MLB The Show. Anyone but EA
 
# 207 speedy43 @ 05/29/13 10:29 AM
Quote:
Originally Posted by clevenger77
Still nothing elase on EA's site. They are such a joke.
I was thinking the same thing. I thought they were supposed to release their Dynasty Playbook yesterday? I guess all the other media outlets covered everything they were going to say. I'm guessing if they finally get around to putting something out, there won't be anything we haven't heard already from the other guys.
 
# 208 Colt45 @ 05/29/13 10:48 AM
Because there isn't anything else.
 
# 209 Cowboy008 @ 05/29/13 10:57 AM
One thing I like is that they have a progression setting for coaches (slow-fast) so that way if you wanted you can really work for those perks.
 
# 210 movethechains11 @ 05/29/13 01:44 PM
Late to the game, do we know if medical redshirts, verbal commits rather than signed commits during the season, and draft classes are in 14?
 
# 211 LionsFanNJ @ 05/29/13 01:56 PM
The only thing i don't like so far in the NCAA news is the lack of some new cleats and that some of the Madden line play tweaks may not be in NCAA. Unless I missed the news. Thats the most disappointing. The dynasty stuff sounds good. Looking for more

Sent from my Galaxy Nexus using Tapatalk 4 Beta
 
# 212 oXoTheJOKERoXo @ 05/29/13 03:08 PM
Quote:
Originally Posted by Bamantic
Clemson QB #8's pass to WR #89 was (I'm pretty sure) incomplete in the trailer.

On topic, I will admit that I was underwhelmed by the trailer and expected more, but nevertheless, those RPG elements to coaching seems pretty cool and I can't wait to try them.
Stop the footage and he got one foot inbounds. But dont feel bad i would challanged that.
 
# 213 EASPORTS_AJ @ 05/29/13 03:11 PM
The first of three blogs is now live. This should give you guys some deeper insight into the changes to Dynasty Mode.

http://www.easports.com/ncaa-footbal...all-14-dynasty
 
# 214 Aggies7 @ 05/29/13 03:29 PM
Quote:
Originally Posted by EASPORTS_AJ
The first of three blogs is now live. This should give you guys some deeper insight into the changes to Dynasty Mode.

http://www.easports.com/ncaa-footbal...all-14-dynasty
In parts 2 and 3 is it just going to be elaborating on what was revealed or is there any other new features or information going to be revealed.
 
# 215 Robcards @ 05/29/13 04:31 PM
Quote:
Originally Posted by LionsFanNJ
The only thing i don't like so far in the NCAA news is the lack of some new cleats and that some of the Madden line play tweaks may not be in NCAA. Unless I missed the news. Thats the most disappointing. The dynasty stuff sounds good. Looking for more

Sent from my Galaxy Nexus using Tapatalk 4 Beta
Is this some elaborate troll? The only thing you have an issue with in the game is what shoes the players are wearing??
 
# 216 Robcards @ 05/29/13 04:35 PM
Quote:
Originally Posted by BearsNVA
When you see a car advertisement on TV around the time the "New models," come out, they usually show a car racing through a street (professional driver on closed course do not attempt,) while the voiceover says, "Introducing the all New Datson Mudspitter," then the voiceover professional goes through a list of all the new bells and whistles which make it "All New."

When you see and hear that do you stand up and throw your drink at the TV and scream, "It's NOT ALL NEW! What are those? Black tires! Right there's an axel! There's no jet engine or wings for a flying car! All new? I don't think so!"

Think about what a "Dynasty" is in NCAA before you say it was false advertising. Essentially a Dynasty is:

-Playing games
-Recruiting
-Progressing as a Coach/or Coordinator

Everything on that list has changed:

-Playing games: new engine, so gameplay is going to be different.

-Recruiting: Totally new way of doing it, as well as added drama with the 2 weeks after the season is over. The only thing similar to last year is Dynamic Pitches, and the fact you are signing high school football players. I'm sure there are more that will come to the surface as time goes by and information is disclosed, but essentially "how recruiting works," is totally different and NEW.

-Progressing as a Coach/or Coordinator:Just based on the fact there are abilities that you use points for to progress your coach makes it completely different.

You can start off as a OC or DC at a small school, build your ratings, and progress. Whereas before, the only thing you did was win games or lose games and your "prestige" would change.

I'm not saying that EVERY detail of Dynasty is brand spanking new. But when you get down to the "main," ingredients of what a Dynasty is, it's completely different and new; much like all of the 2014 non flying car and truck models.
You must work for EA. how in the world is switching minutes to points and making every call a quick call 'totally new recruiing'? You buy their pile of trash and keep supporting a bad game and ruining it for the rest of us. The only way they'll actually improve the game is if people stop buying it.

Oh and your analogy is a poor one. When car companies advertise a 'new model' the model is in fact, new.
 
# 217 Strategizer @ 05/29/13 04:42 PM
Quote:
Originally Posted by Robcards
You must work for EA. how in the world is switching minutes to points and making every call a quick call 'totally new recruiing'? You buy their pile of trash and keep supporting a bad game and ruining it for the rest of us. The only way they'll actually improve the game is if people stop buying it.

Oh and your analogy is a poor one. When car companies advertise a 'new model' the model is in fact, new.
Speak for yourself.
 
# 218 Robcards @ 05/29/13 04:42 PM
Quote:
Originally Posted by Strategizer
Speak for yourself.
Doesn't look like I'm the minority in this thread.
 
# 219 Strategizer @ 05/29/13 04:49 PM
Quote:
Originally Posted by Robcards
Doesn't look like I'm the minority in this thread.
My sense is that most are at least willing to give the new recruiting a chance, if they arent outright happy about the changes.
 
# 220 Robcards @ 05/29/13 04:52 PM
Quote:
Originally Posted by Strategizer
My sense is that most are at least willing to give the new recruiting a chance, if they arent outright happy about the changes.
I never said I wasn't going to 'give it a chance' I said that its absolutely absurd to tout it as 'new'. It's the same system as before except you allocate points instead of minutes. It's boring and needs to be legitimately revamped, not just changing wording around to make it look like you did work.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.