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Madden NFL 25 News Post


ESPN's Jon Robinson has posted the first Madden NFL 25 screenshot, as well as a few details on the new Run Free Ball Carrier feature.

Quote:
...the game will highlight a "run free ball carrier feature" that will offer "unprecedented ball-carrier control and precision."

What are you hoping to see out of this new Run Free Ball Carrier feature?

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
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Member Comments
# 61 adub88 @ 04/03/13 04:35 PM
I'm interested in someone at EA explaining how they mo-capture running animations. No player in college or the NFL runs the way they currently have it. Players hold the ball like a loaf of bread and run hunched over. The running animations overall are not natural looking. I'll be the first to give props when and if I see it done correctly.
 
# 62 roadman @ 04/03/13 05:07 PM
Quote:
Originally Posted by ghettogeeksta
Sounds like they are still trying to squeeze juice of a dried orange. Line play needs to be completely over hauled, not more adjustments.
Could be, not sure I agree though after this interview.

From another interview with Fl. State's QB from last year, EJ Manuel.

Another new feature is the overhauled line play. Manuel said the man and zone blocking schemes were eerily familiar to what he was used to at Florida State as, "they are exactly what they are implementing here in the game (NCAA 14)."

"If you run the zone with a running back, those guys (offensive linemen) are trying to get their heads across the defensive ends or defensive tackles and that's what they really do in real life. I think that adds a whole new dimension for the running backs to find a real hole. He has to be patient and just can't run up behind a guy or he's going to get tackled," Manuel said of the line play.

Another visual addition to the gameplay will be the different looking line play up front.

"The line play is a lot more violent. These guys aren't just standing there like before. I think they call it the waltz around here? These guys are really hitting each other up front, it looks better."
 
# 63 juggalotusx @ 04/03/13 05:25 PM
They said in NCAA they were working on abunch of things in the gameplay department now lets see if it translate, I was just talking about the running back movement yesterday and how I wished they would run like they would in real life like B.Sanders so lets see if they include that in as well or if they will all still have new animations but all run the same way?
 
# 64 BezO @ 04/03/13 05:28 PM
Quote:
Originally Posted by Big FN Deal
...or maybe even in the cursor of User controlled players, like it is in NBA2k13.

Spoiler
One of the few things I dislike about NBA 2K.



I know this is only a screenshot, but NCAA also released info & a vid today. Is this earlier than usual? If so, I wonder why. Are they ahead of schedule? More confident?
 
# 65 roadman @ 04/03/13 05:38 PM
Quote:
Originally Posted by BezO
One of the few things I dislike about NBA 2K.



I know this is only a screenshot, but NCAA also released info & a vid today. Is this earlier than usual? If so, I wonder why. Are they ahead of schedule? More confident?

Actually, I think it's about the same time as last year, 1st week of April.
 
# 66 RGiles36 @ 04/03/13 09:01 PM
Quote:
Originally Posted by roadman
Could be, not sure I agree though after this interview.

From another interview with Fl. State's QB from last year, EJ Manuel.

Another new feature is the overhauled line play. Manuel said the man and zone blocking schemes were eerily familiar to what he was used to at Florida State as, "they are exactly what they are implementing here in the game (NCAA 14)."

"If you run the zone with a running back, those guys (offensive linemen) are trying to get their heads across the defensive ends or defensive tackles and that's what they really do in real life. I think that adds a whole new dimension for the running backs to find a real hole. He has to be patient and just can't run up behind a guy or he's going to get tackled," Manuel said of the line play.

Another visual addition to the gameplay will be the different looking line play up front.

"The line play is a lot more violent. These guys aren't just standing there like before. I think they call it the waltz around here? These guys are really hitting each other up front, it looks better."
I have no doubts that blocking has been improved. But as we sit here in April, I do question how much. Of all the previews I've gone over, I haven't seen one mention of a kickslide, or DE/OLBs getting upfield (effectively creating a pocket).

At a high level, I would think that would be one of the improvements that Tiburon touts in the previews. But of what I've read, most of the improvement has come in the form of logic i.e. knowing who to block. I don't know that these improvements will make me fear teams w/ the best pass rushers.

We'll see though. My interest is more vested in what's coming for next gen, whenever that is.
 
# 67 RGiles36 @ 04/03/13 09:16 PM
I'll tell you another thing that gives me pause about what we've seen from NCAA thus far, and that's all the new 'option' animations. On the surface, more animations are a very good thing.

HowEVAH, we saw what improved passing animations did for M13. It lead to ALL QBs pretty much sharing the new animations. Sig animations largely went out the window. All QBs shared the same dropbacks, and held the ball in the same exact positions.

I can appreciate improvement in the name of realism, but not completely at the expense of "likeness" for individual players. I don't want Tom Brady using the same dropback as Tim Tebow just b/c the play calls for a five step drop. The game starts to feel too generic then, IMO.
 
# 68 roadman @ 04/03/13 09:42 PM
Quote:
Originally Posted by RGiles36
I have no doubts that blocking has been improved. But as we sit here in April, I do question how much. Of all the previews I've gone over, I haven't seen one mention of a kickslide, or DE/OLBs getting upfield (effectively creating a pocket).

At a high level, I would think that would be one of the improvements that Tiburon touts in the previews. But of what I've read, most of the improvement has come in the form of logic i.e. knowing who to block. I don't know that these improvements will make me fear teams w/ the best pass rushers.

We'll see though. My interest is more vested in what's coming for next gen, whenever that is.
As long as that patty cake animation is gone, I'm a semi-happy camper. I couldn't stand that and it sound like it is less frequent.
 
# 69 RGiles36 @ 04/03/13 10:05 PM
Quote:
Originally Posted by roadman
As long as that patty cake animation is gone, I'm a semi-happy camper. I couldn't stand that and it sound like it is less frequent.
I don't think that would appease you, Road. Even if they removed the patty cake animation(s), if the tackles don't open their hips & kickslide + DEs don't drive forward to force the QB to step up in the pocket, we're still going to have those same legacy issues. That's what I want Clint to bring to the team -- not just direction on who should block who.

And again, I'm not saying tackle/DE interaction has been ignored. But if it were addressed and overhauled, I think it would've been a point of emphasis in the coverage we've seen today. And I haven't seen that.
 
# 70 roadman @ 04/03/13 10:14 PM
Quote:
Originally Posted by RGiles36
I don't think that would appease you, Road. Even if they removed the patty cake animation(s), if the tackles don't open their hips & kickslide + DEs don't drive forward to force the QB to step up in the pocket, we're still going to have those same legacy issues. That's what I want Clint to bring to the team -- not just direction on who should block who.

And again, I'm not saying tackle/DE interaction has been ignored. But if it were addressed and overhauled, I think it would've been a point of emphasis in the coverage we've seen today. And I haven't seen that.
I don't disagree, I guess we'll find out later if they went the extra step with that this year.
 
# 71 WFColonel56 @ 04/03/13 10:18 PM
Quote:
Originally Posted by RGiles36
I don't think that would appease you, Road. Even if they removed the patty cake animation(s), if the tackles don't open their hips & kickslide + DEs don't drive forward to force the QB to step up in the pocket, we're still going to have those same legacy issues. That's what I want Clint to bring to the team -- not just direction on who should block who.

And again, I'm not saying tackle/DE interaction has been ignored. But if it were addressed and overhauled, I think it would've been a point of emphasis in the coverage we've seen today. And I haven't seen that.
I personally am a functionality over visuals person. As long as it works the way it is supposed to I can forgive the visuals for it for a year or 2. The visuals can always be changed, in the end it is just an animation. But if the "feature" doesnt work the way it is supposed to (like countless additions to madden) that is the thing that pisses me off.
 
# 72 RGiles36 @ 04/03/13 10:30 PM
Quote:
Originally Posted by WFColonel56
I personally am a functionality over visuals person. As long as it works the way it is supposed to I can forgive the visuals for it for a year or 2. The visuals can always be changed, in the end it is just an animation. But if the "feature" doesnt work the way it is supposed to (like countless additions to madden) that is the thing that pisses me off.
In some cases, I fully concur. And let me not get carried away -- I don't at all know what the blocking looks in these next slate of football games. Just pure speculation here.

In this case, I think the visual and functionality go hand & hand. Sure, DE/OLBs aren't rushing the passer w/ their ears pinned back on every pass play. But for the times that they should, that can't be replicated in Madden b/c the animation support isn't there. Although that may seem like a visual thing, that impacts the necessity (or lack thereof) to step up in the pocket to find room to make a throw. What you then have [again] is users scrambling from side to side of the field to find space to make a throw rather than working within the confines of the pocket.

It's all a moot point though til we see blocking footage though.
 
# 73 DocHolliday @ 04/04/13 01:43 AM
That's the best they can do for The first screenshot?

God help us all, it's gonna be a disaster.
 
# 74 DocHolliday @ 04/04/13 01:18 PM
Also looks like Sidelines have been ignored...again....

All the players standing in a row, looking straight ahead, probably all the same number, all white, and doing nothing but fist pumping every 3 seconds.
 
# 75 roadman @ 04/04/13 01:37 PM
Quote:
Originally Posted by tfer717
game isn't gonna change until they do a complete foundational engine overhaul. Sorry to be a pooper...but i'm not falling for gimmicks anymore. Locomotion 2.0.... so sick of ea sports

What gimmicks have Madden 25 announced? What gimmicks were on the back of the box for Madden 13? New announcers? New physics engine?
 
# 76 roadman @ 04/04/13 01:47 PM
Quote:
Originally Posted by bucky60
25 - Twitter Fashion?
13 - Semi/Psuedo/Sort of physics engine?

Road, I'm still waiting for the game to be what it should be. Very frustrating.
I hear you, but honestly, Twitter Fashion wasn't announced by EA.
 
# 77 SageInfinite @ 04/04/13 01:52 PM
Quote:
Originally Posted by MaddenSaints
To be honest, I doubt they will change much gameplay wise, they will say they will and make it look like they have but they wont.
Yeah man, I can't give Tiburon the benefit of the doubt anymore. They haven't earned it.
 
# 78 cuttingteeth @ 04/04/13 01:58 PM
As previously stated in the NCAA forums, my give-a-crap-meter is going back up...but they don't have me locked just yet.

I will say this, though, as it's something we all should be joyous for: The fact that they are talking about OL/DL interactions this early on let's us know what specific area of focus any tweaks and patches released for the game will be coming all Fall. Every year, you can bank on whatever major overhaul they tout as being what gets "fix it" attention mostly.
 
# 79 Smoke6 @ 04/04/13 01:59 PM
Quote:
Originally Posted by tfer717
game isn't gonna change until they do a complete foundational engine overhaul. Sorry to be a pooper...but i'm not falling for gimmicks anymore. Locomotion 2.0.... so sick of ea sports
I can agree with this!

Until the do overhaul the game, it feels stale to say the least and I for one am so sick of how the game doesnt "draw you in" with everything thats going on. What I mean, is that there are people who do like to watch others play madden on or offline, but here is not too much there to keep their attention if the detail isnt there for that.

Sideline to Sideline has been a mess along with the dimensions of the field in relation to the players on the field. I want those 5 yrds to feel like the hardest thing in the world to achieve. Its not easy to do that people as yo can see every Sunday and Saturday by the teams who lose week in and week out.

I have yet to meet or watch a game where someone fell flat on their face from the LOS but still gained 5yds doing so! I have yet to see and actual Safety cover sideline to sideline like they do in madden. If this hasnt been addressed at all here or next gen, then there's no point in even bothering to express concern for this series and drown ourselves out in it.

All QB's should have differentials tied to their character movement and style on the field. Not "signatures" but moreso, tendacies on how well they are composed when facing heat directly in their face or while on the run. This game does a poor job of establishing that and so everyone plays identical no matter who they are and regardless of the situation presented to them on the field.

RBs are mostly the same, there are quite a few backs who "cannot" be used as much as another back for various reasons and yet this game doesnt recognize that at all.

I believe this is all in part of that "strategic" element this game has been missing this gen and in the past aswell. The casual "pick up and play" mechanics in this game is what destroys the enjoyment thats to be had here in which case leads us to scrutinize belittle what small efforts have been done.
 
# 80 SageInfinite @ 04/04/13 01:59 PM
[quote=WallyGreenMonster;2044881995]
Quote:
Originally Posted by Papa D
The missing tattoo's has nothing to do with EA, Roger Goodell won't allow them in video games he thinks it creates a negative image.
Which to me is just ridiculous. I can understand not having the controversial off the field activities added to franchise/ccm modes, but not having tattoos is just silly to me. Accurate player likeness down to the smallest details should not be prohibited. Makes me wonder what else the NFL doesn't want in the game, or doesn't push them to have. Not giving this team any more excuses because they damn sure don't need anymore, but it still makes me wonder.
 


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