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MLB 13 The Show News Post


Another MLB 13 The Show title update has arrived this morning, bringing it up to version 1.18. It weighs in at 167 MB, see below for all the details.
  • In offline and online games, there was an occasional hitch/millisecond delay just as the pitcher would release the pitch.
    - The title was writing data to the HDD at this point, causing the brief, but noticeable hiccup in the gameplay. When the title writes to the HDD has been adjusted, and this hitch/delay will no longer occur.

  • Franchise Fantasy Draft blank screen in Standard Def only. This was reported with a 100% frequency. In a Franchise mode, when performing a Fantasy Draft, the first round worked correctly. Every round after the first round would have a blank list of available players and drafted players. User could scroll through the empty list and choose players, but the player names were invisible. This was standard definition only. This has been fixed.

  • In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was reported with a frequency of approximately 2% - 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

  • In a Franchise game, while playing with the Houston Astros, an On Screen Display showing division team comparisons would show the Houston Astros in their old National League division. This has been fixed.

  • Challenge of the Week - In game real time leaderboard would disappear/reappear frequently. This was reported with a 100% frequency. In game leaderboard on the right side of the screen would flicker in and out on almost every pitch. This has been fixed.

  • Online Game Rooms - Within a game room, we changed the terminology within Challenge Options pop-up. We removed the text "(Tracked)" as well as the text "(Unranked, Untracked)" from the top two challenge options within a game room. This was not a bug, but it caused some confusion with consumers. Safe text change that has been addressed.

  • Online - Timing batting was available for users in an online game. This was reported with a frequency of 100%. This setting was never intended for online gameplay and has been removed.

  • Within an online game created through a Game Room, users did not have the ability to Concede or Friendly quit through the Quit option. This was reported with a frequency of 100%. Concede/Friendly quit has been added to the Quit game menu.

  • Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

  • Use Custom rosters in Leagues. Create some custom (created players) players and upload them to the rosters and form a league that way. Once the league is formed, make sure every teams roster can be generated. Specifically, any team that has a created player on that roster. Key step to this is when uploading a Roster, user must choose LOAD ROSTER FROM HD or LOAD ROSTER FROM VAULT

  • Create a league (Load weekly roster during creation process) and have any user control the Minnesota Twins - After activating the league, go to Manage Roster (for the Twins) and generate lineups and rosters. At this point (In PROD), user would receive an error message and the lineups would never be generated. Error Message: (Sorry, we could not generate a valid roster/lineup/rotation with the given players) Key step to this is when uploading a Roster, user must choose LOAD WEEKLY ROSTER.

  • Four significant Art changes:
    1. Addition of new 2013 Post Season logos. These can be viewed throughout the front end, and in game easily in PostSeason mode. Logos can appear in the frontend bracket screens, load screen bracket screens, on the field logos, and during on screen display pop-ups.
    2. Batting Practice hats for the Cleveland Indians. Removed an outdated logo batting hat.
    3. San Francisco AT&T stadium - There was a Minnesota Twins logo in the dirt of the pitching mound.
    4. Toronto Stadium - There was a large section of seating that appeared grey instead of blue (behind 1st or 3rd base). This was reported with a frequency of 100%. The art files have been changed to reflect the proper seat colors.

  • Online user vs user games - Concede/Friendly Quit option has been added to the quit menu in games formed and played through Game Rooms

  • Fixed an occasional hang that occured when loading a save file that was autosaved after purchasing budget in the Manage Contracts screen.

  • Player Progression issue in Franchise fixed. This would cause older players in season/franchise modes to regress at a faster pace than intended.

  • Fixed an issue with the one and two handed follow through setting in Edit Player. Two handed follow through was not carrying over into game.

  • Manager mode - All batters due up were being displayed as "L" for left handed batter. This has been fixed in HD displays.

  • Manager mode - Pitcher would never pitchout until it was requested by the manager. Pitcher will now occasionaly pitch out when the time is appropriate, when user selects Play Ball.

  • Fixed an issue where 2013 Hall of Fame players were not showing up.

  • Post game celebartion following a win. SF Giants were walking to/from the wrong dugout. This has been fixed.

  • Fixed a minor bug that affected Starting Pitcher energy in League games.

  • End of inning music was missing in offline Fast Play games. This has been fixed.

  • Fixed an issue where setting scouting to auto wouldn't stick.

  • Online, fixed an issue where your online game settings wouldn't match you properly with your opponent.


  • Fixed an issue that caused the Mercy rule to appear incorrectly at the end of certian online games.
Server Fixes
  • Twitter feeds fix
    - Twitter feeds should now show up with today's Tweets # New telemetry TSD file

  • Updated player skill ranks
    - Using Play Now Rated games, users were staying at the Rookie level and not graduated to Veteran, All-Star, Hof, Legend. They should now move up and down based on Rating.

  • Game reset fix for playoff games
    - Playoff games were unable to be reset. Now they can.

  • Fixed league injury healing
    - When a player got injured if you set him to Inactive, "games returned" would never reduce. If you left him on the Active roster, it would count down. So doing it right punished users with a bug.

  • DD: Arena card colors adjusted to match new number ranges
    - A+ cards should now be platinum, platinum cards should always be A+. Using the Recylcer should provide a platinum card.

  • DD: Quality generation moved to after the aptitude is picked
    - Same test as above.

  • DD: APT cards cannot be sold for wrong prices anymore
    - To repro, you can create a buy order for a high Aptitude DD card. You yourself (or another user) could put up a sell order with a lower Aptitude DD card and qualify for that Buy Order.

  • DD: arena game summaries matched to histories by game_id
Thank you again, to our loyal community members, who have sent us feedback. The information we receive is instrumental for us in our effort to improve MLB 13, and build a better MLB 14.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 101 GreenGlen @ 03/26/13 10:19 AM
Russell any word on patch for the vita version, Particularly the fix for regression bug?
 
# 102 ScouserHUN @ 03/26/13 10:20 AM
I pretty much like NBA 2K's regression system, when a player has a base overall stat for the entire season, then gets regressed in the offseason.

For example Kevin Garnett is a 84 overall player in 2012/13. His overall rating can go up and down the whole season depending on his performaces, morale etc, but his base overall rating remains 84 throughout the year.

In the offseason however the player is regressed if ageing, let's say Kevin Garnett becomes a 78 the next season.
 
# 103 DJ @ 03/26/13 10:21 AM
SCEA once again steps up to the plate and hits a home run. Awesome customer service by this group.
 
# 104 ScouserHUN @ 03/26/13 10:22 AM
Quote:
Originally Posted by magoo1967
N-NO M-MORE ST-STUTTER!!! This is splendifferic fabtastic news!!! Today is the real MLB 13 release day as far as I'm concerned. Thank you baseball gods (a.k.a. SCEA), I can't wait to finally dive in deep with this title. Just in time for a little warm-up before opening day too, awesome.

On a side note, do you think SCEA can release a patch to fix the real life Yankees from completely falling apart? The season hasn't even started yet and they've already been decimated by some terrible "bugs" and "glitches". At this point I wouldn't be surprised if they announce that Reggie Jackson will be back patrolling the outfield again on opening day. Help us San Diego studios, you're our only hope
Don't worry, Tex, Grando, Jeter, ARod and the others won't be injured in the Show if you don't want Anyway it's minus 100+ homeruns to start the season, I feel sorry for the Yanks... By the way we should not write them off yet...
 
# 105 TripleCrown @ 03/26/13 10:28 AM
The Atlanta Braves "Screaming Indian" batting practice cap has been remove.
 
# 106 Gagnon39 @ 03/26/13 10:31 AM
Quote:
Originally Posted by Ferweezy
Did a franchise sim. The spring training regress has been fixed. Old guys attributes still fall off the earth during the regular season, which I still don't like at all. The strike out numbers are still low for strike out dominate pitchers. These little things still ruin the franchise for me.

On the gameplay front. The stutter seems to be gone after one game which is great.
If that's the case, I will be very disappointed.
 
# 107 Ferweezy @ 03/26/13 10:35 AM
Quote:
Originally Posted by flamingoezz
seems logical for contact to drop too..slower bat speed = less contact.

does every single category see regression in those over 34 or so?
Victor Martinez who is 34, Drops but doesn't drop dramatically. He starts at 85 rating and becomes a 80 at season end. Oh Joakhim Benoît Who's 35, start off at a 90, falls all the way to a 80 at season end. Octavio Dotel starts a 87 drops to a 70. That bothers me. Thier velocity goes way down. It's not realistic for that to happen during the season unless he injured his arm somehow. Some of the best set up man and closers are over 35. Mariano Rivera was dominating the game these age.

I understand not every pitcher can pitch like that age at a high-level. But every single player over 35 pitcher or ballplayer shouldn't drop that much. There should be some players that can play at 35 or 40 At a high level. Heck Jamie Moyer even won a game last year at the age of 50. In the show he probably would've been a 20 ovr. One thing older players have is experience and the mental game over the younger players. That should be set taken advantage of.
 
# 108 cnelly4 @ 03/26/13 10:36 AM
Just simmed a season and there were four pitchers in the AL and four pitchers in the NL over 200 K's.

Darvish- 275
Sale- 207
Verlander- 201
Johnson- 200

Strasburg- 256
Gallardo- 224
Gonzalez- 213
Kershaw- 212
 
# 109 cnelly4 @ 03/26/13 10:39 AM
Quote:
Originally Posted by Ferweezy
Victor Martinez who is 34, Drops but doesn't drop dramatically. He starts at 85 rating and becomes a 80 at season end. Oh Joakhim Benoît Who's 35, start off at a 90, falls all the way to a 80 at season end. Octavio Dotel starts a 87 drops to a 70. That bothers me. Thier velocity goes way down. It's not realistic for that to happen during the season unless he injured his arm somehow. Some of the best set up man and closers are over 35. Mariano Rivera was dominating the game these age.

I understand not every pitcher can pitch like that age at a high-level. But every single player over 35 pitcher or ballplayer shouldn't drop that much. There should be some players that can play at 35 or 40 At a high level. Heck Jamie Moyer even won a game last year at the age of 50. In the show he probably would've been a 20 ovr. One thing older players have is experience and the mental game over the younger players. That should be set taken advantage of.
And if SCEA would have never gone with number ratings, no one would have even noticed this. Are these players stats dropping also, or are they still playing at a high-level? That should be the real question, not that an overall number dropped.
 
# 110 Instant C1a55ic @ 03/26/13 10:41 AM
Quote:
Originally Posted by Gibson88
ERRR...I wish you guys had a patch to make the Rockies NOT finish last in the NL West. Poor Rockie fan.
You can say that again...
 
# 111 DJ @ 03/26/13 10:42 AM
Quote:
Originally Posted by cnelly4
And if SCEA would have never gone with number ratings, no one would have even noticed this. Are these players stats dropping also, or are they still playing at a high-level? That should be the real question, not that an overall number dropped.
Yeah that's the real key is how the players perform, not the overall number.
 
# 112 flamingoezz @ 03/26/13 10:44 AM
seems like they just made no regression in spring and kept the logic the same for the season.

Age 34 will drop 5-6 points during the season, age 35 will drop 10-15, and 36 and older drops 15+. at that point they're in the minors or retired.

I don't mind that so much, as more players than not take a dive in their mid 30's, but it should be random -- to where some players (maybe 10%) age 34-36 may not regress at all during the season.

Quote:
Originally Posted by Ferweezy
Victor Martinez who is 34, Drops but doesn't drop dramatically. He starts at 85 rating and becomes a 80 at season end. Oh Joakhim Benoît Who's 35, start off at a 90, falls all the way to a 80 at season end. Octavio Dotel starts a 87 drops to a 70. That bothers me. Thier velocity goes way down. It's not realistic for that to happen during the season unless he injured his arm somehow. Some of the best set up man and closers are over 35. Mariano Rivera was dominating the game these age.

I understand not every pitcher can pitch like that age at a high-level. But every single player over 35 pitcher or ballplayer shouldn't drop that much. There should be some players that can play at 35 or 40 At a high level. Heck Jamie Moyer even won a game last year at the age of 50. In the show he probably would've been a 20 ovr. One thing older players have is experience and the mental game over the younger players. That should be set taken advantage of.
 
# 113 Azamien @ 03/26/13 10:47 AM
Quote:
Originally Posted by cnelly4
Just simmed a season and there were four pitchers in the AL and four pitchers in the NL over 200 K's.

Darvish- 275
Sale- 207
Verlander- 201
Johnson- 200

Strasburg- 256
Gallardo- 224
Gonzalez- 213
Kershaw- 212
That doesn't look horrible. The top end is fine, if not overdone (the league leaders had 239 and 230 last season). So there might be too few with 200, but 4 of the 11 who had over 200 in real life last season had fewer than 210, (aka just barely got there). I can actually live with the numbers you posted.
 
# 114 geisterhome @ 03/26/13 10:47 AM
Quote:
Originally Posted by Ferweezy
Victor Martinez who is 34, Drops but doesn't drop dramatically. He starts at 85 rating and becomes a 80 at season end. Oh Joakhim Benoît Who's 35, start off at a 90, falls all the way to a 80 at season end. Octavio Dotel starts a 87 drops to a 70. That bothers me. Thier velocity goes way down. It's not realistic for that to happen during the season unless he injured his arm somehow. Some of the best set up man and closers are over 35. Mariano Rivera was dominating the game these age.

I understand not every pitcher can pitch like that age at a high-level. But every single player over 35 pitcher or ballplayer shouldn't drop that much. There should be some players that can play at 35 or 40 At a high level. Heck Jamie Moyer even won a game last year at the age of 50. In the show he probably would've been a 20 ovr. One thing older players have is experience and the mental game over the younger players. That should be set taken advantage of.
After the Spring Training Decline has been fixed the biggest remaining issue I see with the regression system is the disproportional fast and drastic decline (>15 pts) of players aged 36+, with ratings in the upper 80s and higher during the FIRST year of each franchise.
Note: In the later years this isn't a problem anymore because with the way the regression engine works there is basically no chance of having a 37 year old player with a rating over 85. Players are starting to decline with 34 and lose around 7 to 10 points of their rating every year so by the age of 37 even the former best players are in the low 80s. And the regression engine usually won't decline a player with such lower ratings as fast despite their advanced age.

In my most recent test franchise I have paid special attention to those 8 players: Dickey, Jeter, Ichiro, Kuroda, Rivera, Ortiz, Tim Hudson, Joe Nathan. All over 36 yrs rated at least 89. After the first season all of them declined by 15+ points.
I wouldn't have a problem if that dramatic decline had happened to let's say 3 of them, while another 3 go down by the regular 7 to 10 points (as the average 35 year old player does in the game) and maybe another 2 would have kept about the same rating they had at the beginning of the season.
Maybe such a variety just isn't in the code of the current regression/progression engine so in that case I would like to see those all guy decline rather by 7 to 10 points than all of them losing 15 and more.
 
# 115 bukktown @ 03/26/13 10:51 AM
Add me to the list of THE PATCH CRASHES MY SYSTEM folks.
 
# 116 Willis135 @ 03/26/13 10:52 AM
Good news, it appears we don't have to restart our franchises at least for the regression issue. Went into 2014 spring training and there was no regression for my already in progress franchise.
 
# 117 cubsfan1221 @ 03/26/13 10:57 AM
Did they not fix the classic base running so that we can steal individual runners in first and 3rd situations???? And did they fix the MOM so that the defense adjust there positions so that double plays will be turned??
 
# 118 Knight165 @ 03/26/13 11:09 AM
Quote:
Originally Posted by cubsfan1221
Did they not fix the classic base running so that we can steal individual runners in first and 3rd situations???? And did they fix the MOM so that the defense adjust there positions so that double plays will be turned??
Unfortunately...no...the CPU is still not adjusting it's defense.
This one REALLY hurts as Manage only Mode is all about tactics and not having this work removes a great percentage of the strategy.

M.K.
Knight165
 
# 119 bautistabomb @ 03/26/13 11:09 AM
Sim stats look great now. K numbers may be a tad low still but nothing drastic. League avg. Is about 6.8-6.9 per game. League leader was strasburg with 232ks. 6 total pitchers cracked 200. Batting avg. Are better too league avg. .258 with only 3 teams above .270. Detroit league leader at .283. Great work scea as this was my major gripe and it seems to be fixed.

VERY IMPORTANT. YOU MUST START A NEW FRANCHISE. I loaded an old one from a previous save file and simmed a seasin and all stats were way off. Super high k totals like 10/game. Had me very worried, but when I started a new franchisr stats were all good. I was panicking.
 
# 120 Gagnon39 @ 03/26/13 11:11 AM
Quote:
Originally Posted by cnelly4
Just simmed a season and there were four pitchers in the AL and four pitchers in the NL over 200 K's.

Darvish- 275
Sale- 207
Verlander- 201
Johnson- 200

Strasburg- 256
Gallardo- 224
Gonzalez- 213
Kershaw- 212
This makes me very happy.
 


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