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MLB 13 The Show News Post


Another MLB 13 The Show title update has arrived this morning, bringing it up to version 1.18. It weighs in at 167 MB, see below for all the details.
  • In offline and online games, there was an occasional hitch/millisecond delay just as the pitcher would release the pitch.
    - The title was writing data to the HDD at this point, causing the brief, but noticeable hiccup in the gameplay. When the title writes to the HDD has been adjusted, and this hitch/delay will no longer occur.

  • Franchise Fantasy Draft blank screen in Standard Def only. This was reported with a 100% frequency. In a Franchise mode, when performing a Fantasy Draft, the first round worked correctly. Every round after the first round would have a blank list of available players and drafted players. User could scroll through the empty list and choose players, but the player names were invisible. This was standard definition only. This has been fixed.

  • In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was reported with a frequency of approximately 2% - 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

  • In a Franchise game, while playing with the Houston Astros, an On Screen Display showing division team comparisons would show the Houston Astros in their old National League division. This has been fixed.

  • Challenge of the Week - In game real time leaderboard would disappear/reappear frequently. This was reported with a 100% frequency. In game leaderboard on the right side of the screen would flicker in and out on almost every pitch. This has been fixed.

  • Online Game Rooms - Within a game room, we changed the terminology within Challenge Options pop-up. We removed the text "(Tracked)" as well as the text "(Unranked, Untracked)" from the top two challenge options within a game room. This was not a bug, but it caused some confusion with consumers. Safe text change that has been addressed.

  • Online - Timing batting was available for users in an online game. This was reported with a frequency of 100%. This setting was never intended for online gameplay and has been removed.

  • Within an online game created through a Game Room, users did not have the ability to Concede or Friendly quit through the Quit option. This was reported with a frequency of 100%. Concede/Friendly quit has been added to the Quit game menu.

  • Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

  • Use Custom rosters in Leagues. Create some custom (created players) players and upload them to the rosters and form a league that way. Once the league is formed, make sure every teams roster can be generated. Specifically, any team that has a created player on that roster. Key step to this is when uploading a Roster, user must choose LOAD ROSTER FROM HD or LOAD ROSTER FROM VAULT

  • Create a league (Load weekly roster during creation process) and have any user control the Minnesota Twins - After activating the league, go to Manage Roster (for the Twins) and generate lineups and rosters. At this point (In PROD), user would receive an error message and the lineups would never be generated. Error Message: (Sorry, we could not generate a valid roster/lineup/rotation with the given players) Key step to this is when uploading a Roster, user must choose LOAD WEEKLY ROSTER.

  • Four significant Art changes:
    1. Addition of new 2013 Post Season logos. These can be viewed throughout the front end, and in game easily in PostSeason mode. Logos can appear in the frontend bracket screens, load screen bracket screens, on the field logos, and during on screen display pop-ups.
    2. Batting Practice hats for the Cleveland Indians. Removed an outdated logo batting hat.
    3. San Francisco AT&T stadium - There was a Minnesota Twins logo in the dirt of the pitching mound.
    4. Toronto Stadium - There was a large section of seating that appeared grey instead of blue (behind 1st or 3rd base). This was reported with a frequency of 100%. The art files have been changed to reflect the proper seat colors.

  • Online user vs user games - Concede/Friendly Quit option has been added to the quit menu in games formed and played through Game Rooms

  • Fixed an occasional hang that occured when loading a save file that was autosaved after purchasing budget in the Manage Contracts screen.

  • Player Progression issue in Franchise fixed. This would cause older players in season/franchise modes to regress at a faster pace than intended.

  • Fixed an issue with the one and two handed follow through setting in Edit Player. Two handed follow through was not carrying over into game.

  • Manager mode - All batters due up were being displayed as "L" for left handed batter. This has been fixed in HD displays.

  • Manager mode - Pitcher would never pitchout until it was requested by the manager. Pitcher will now occasionaly pitch out when the time is appropriate, when user selects Play Ball.

  • Fixed an issue where 2013 Hall of Fame players were not showing up.

  • Post game celebartion following a win. SF Giants were walking to/from the wrong dugout. This has been fixed.

  • Fixed a minor bug that affected Starting Pitcher energy in League games.

  • End of inning music was missing in offline Fast Play games. This has been fixed.

  • Fixed an issue where setting scouting to auto wouldn't stick.

  • Online, fixed an issue where your online game settings wouldn't match you properly with your opponent.


  • Fixed an issue that caused the Mercy rule to appear incorrectly at the end of certian online games.
Server Fixes
  • Twitter feeds fix
    - Twitter feeds should now show up with today's Tweets # New telemetry TSD file

  • Updated player skill ranks
    - Using Play Now Rated games, users were staying at the Rookie level and not graduated to Veteran, All-Star, Hof, Legend. They should now move up and down based on Rating.

  • Game reset fix for playoff games
    - Playoff games were unable to be reset. Now they can.

  • Fixed league injury healing
    - When a player got injured if you set him to Inactive, "games returned" would never reduce. If you left him on the Active roster, it would count down. So doing it right punished users with a bug.

  • DD: Arena card colors adjusted to match new number ranges
    - A+ cards should now be platinum, platinum cards should always be A+. Using the Recylcer should provide a platinum card.

  • DD: Quality generation moved to after the aptitude is picked
    - Same test as above.

  • DD: APT cards cannot be sold for wrong prices anymore
    - To repro, you can create a buy order for a high Aptitude DD card. You yourself (or another user) could put up a sell order with a lower Aptitude DD card and qualify for that Buy Order.

  • DD: arena game summaries matched to histories by game_id
Thank you again, to our loyal community members, who have sent us feedback. The information we receive is instrumental for us in our effort to improve MLB 13, and build a better MLB 14.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 41 Khimera @ 03/26/13 02:45 AM
So this has been asked a couple times with no answer, are we going to have to restart our franchises for these changes to take effect? Especially the sim stats, as I assume the other stuff is pure gameplay and will affect everything right off the bat.
 
# 42 dregos @ 03/26/13 02:57 AM
Quote:
Originally Posted by Khimera
So this has been asked a couple times with no answer, are we going to have to restart our franchises for these changes to take effect? Especially the sim stats, as I assume the other stuff is pure gameplay and will affect everything right off the bat.
Honestly I can't see why you would want to continue a season with messed up stats. They may be fixed from here on out but you will always have to consider the "unpatched era" when looking at stats from previous years.
 
# 43 Buckaloo @ 03/26/13 03:14 AM
Stupid question I'm sure but are all the updates automatic? I see on main page where it talks about SD and patch but I was never prompted to download anything....plz explain I feel like I'm the o ly person not in the know lol
 
# 44 dregos @ 03/26/13 03:16 AM
Quote:
Originally Posted by Buckaloo
Stupid question I'm sure but are all the updates automatic? I see on main page where it talks about SD and patch but I was never prompted to download anything....plz explain I feel like I'm the o ly person not in the know lol
Just wait a few hours man.
 
# 45 LastActionHero @ 03/26/13 03:25 AM
Quote:
Originally Posted by dj will
was the low volume for custom audio fixed?
Awesome list but I would like to know this as well
 
# 46 Riverwood_Hood @ 03/26/13 03:29 AM
Quote:
Originally Posted by Gagnon39
Good to see the first pitch meatballs have been fixed.
I have re-read Russell's post 5+ times and I still don't see any mention of this. I must be blind.
 
# 47 dregos @ 03/26/13 03:32 AM
Quote:
Originally Posted by Riverwood_Hood
I have re-read Russell's post 5+ times and I still don't see any mention of this. I must be blind.
"- Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed."
 
# 48 PVarck31 @ 03/26/13 03:46 AM
Quote:
Originally Posted by dregos
"- Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed."
But what does it mean by fast forward? That's the part that worries me.
 
# 49 ScouserHUN @ 03/26/13 03:48 AM
I was very critical with SCEA in the past few days, but I have to admit, that this was a great response from the devs. 21 days after release here comes the patch, and finally I will be able to play games, now the stutter is gone...

However I still do think, that the stutter problem was an elementary error from the developers, because they did not test game game on different PS3 hardwares, as Ramone had admitted... (I'm sure they will in the future) I'm not a big programmer, but I used to write web pages in the past, and the first thing I did was testing the web page on the 4 most used web browsers.

So, in the end a big THANK YOU goes to the DEV team, and I'm sorry if I have offended you in the past few days, I was really upset...
 
# 50 bcruise @ 03/26/13 03:50 AM
Quote:
Originally Posted by PVarck31
But what does it mean by fast forward? That's the part that worries me.
It means the menu option that lets you skip innings. It also includes the time when your player isn't active during RTTS.

Basically, anytime you're looking at the screen with the diamond view, lineups and the scrolling summary of what's going on, that's fast-forwarding. Obviously, a bug like this would have a large impact on RTTS, as it hits whenever the game comes out of that screen to let your player do his thing.
 
# 51 LastActionHero @ 03/26/13 03:55 AM
Quote:
Originally Posted by bcruise
It means the menu option that lets you skip innings. It also includes the time when your player isn't active during RTTS.

Basically, anytime you're looking at the screen with the diamond view, lineups and the scrolling summary of what's going on, that's fast-forwarding. Obviously, a bug like this would have a large impact on RTTS, as it hits whenever the game comes out of that screen to let your player do his thing.
But how about when you don't fastword like playing an exhibition game the first 3 innings (at least) the first pitch is also a "meatball" and the first pitch a reliever throws as well.
 
# 52 PVarck31 @ 03/26/13 03:58 AM
Quote:
Originally Posted by bcruise
It means the menu option that lets you skip innings. It also includes the time when your player isn't active during RTTS.

Basically, anytime you're looking at the screen with the diamond view, lineups and the scrolling summary of what's going on, that's fast-forwarding. Obviously, a bug like this would have a large impact on RTTS, as it hits whenever the game comes out of that screen to let your player do his thing.
So that means its not fixed for exhibition right?

Sent from my DROID RAZR using Tapatalk 2
 
# 53 Aschulz484 @ 03/26/13 04:01 AM
No one should ever complain about this game or this company. Good job with doing what you guys can. I will say and not that I care because I don't use them but on theshownation bug report page someone said something about toronto's seats being the wrong color and they said something about not being able to do it or something and well look at that, its in the patch.

Sent from my SCH-I500 using Tapatalk 2
 
# 54 bcruise @ 03/26/13 04:16 AM
Quote:
Originally Posted by PVarck31
So that means its not fixed for exhibition right?

Sent from my DROID RAZR using Tapatalk 2
Obviously there's no way to know that until we actually play it. But the whole first pitch thing was tested by people on this board, primarily by observing the first pitch of an inning and then fast-forwarding to the next inning. That would cause this bug to show up nearly every time (that 90%). Most of those were probably exhibition games...is it possible that's where the thought of exhibition games having this bug came from?

Personally, I've played a ton of full games without any fast-forwarding, and I haven't received a whole lot of fastballs down the middle in those. I did see the issue when I was fast-forwarding, though. But I don't want to get into that, because we all see different things (take the stutter thing, for example).

If this doesn't completely kill it, I do think it'll be way less noticeable now - enough to give some pause about swinging on that first pitch every time.
 
# 55 geisterhome @ 03/26/13 04:25 AM
This sounds great but what about a Vita Title update?
 
# 56 merchant1874 @ 03/26/13 04:52 AM
Quote:
Originally Posted by ScouserHUN
I was very critical with SCEA in the past few days, but I have to admit, that this was a great response from the devs. 21 days after release here comes the patch, and finally I will be able to play games, now the stutter is gone...

However I still do think, that the stutter problem was an elementary error from the developers, because they did not test game game on different PS3 hardwares, as Ramone had admitted... (I'm sure they will in the future) I'm not a big programmer, but I used to write web pages in the past, and the first thing I did was testing the web page on the 4 most used web browsers.

So, in the end a big THANK YOU goes to the DEV team, and I'm sorry if I have offended you in the past few days, I was really upset...

Great to see you had the courtesy to apologise even though still having a dig. I thought you had quit the boards?

Remember in the future, patience is a virtue.

Anyway thanks SCEA as always you never fail to disappoint and the turnaround is spectacular. Hope you guys get a brief holiday now!
 
# 57 LastActionHero @ 03/26/13 05:07 AM
Now lets all cross our fingers this patch fixes all these issues for most of us and that it doesn't break anything else
 
# 58 PsychoBulk @ 03/26/13 05:42 AM
My three major issues so far with the game and what would have held me back from starting a franchise...

a: the pitch stutter - FIXED
b: franchise stats out of whack - FIXED
c: first pitch meatballs - FIXED

That, my learned friends, is why, whatever bugs the game may ship with (and they all do to some extent), you should NEVER doubt SCEA knows, responds and will always sort it.

The top developer in the sports genre bar none.

Now, just OSFM to wait for and its Franchise ahoy!

Thanks a lot Ramone and indeed all the devs, the speed at which you have got these critical fixes out i.e before Opening Day, is nothing short of astonishing.

Cheers!
 
# 59 HighCmpPct @ 03/26/13 05:47 AM
Quote:
Originally Posted by PsychoBulk
My three major issues so far with the game and what would have held me back from starting a franchise...

a: the pitch stutter - FIXED
b: franchise stats out of whack - FIXED
c: first pitch meatballs - FIXED

That, my learned friends, is why, whatever bugs the game may ship with (and they all do to some extent), you should NEVER doubt SCEA knows, responds and will always sort it.

The top developer in the sports genre bar none.

Now, just OSFM to wait for and its Franchise ahoy!

Thanks a lot Ramone and indeed all the devs, the speed at which you have got these critical fixes out i.e before Opening Day, is nothing short of astonishing.

Cheers!
Totally agreed!

So glad I can stop defending our great dev team now. There were a couple times since release day that I thought I might wind up getting banned over those discussions lol.

Anyway great job guys! Never doubted you for a second! Now just gotta get the OSFM done, and my favorite part of the year can begin!
 
# 60 bcruise @ 03/26/13 06:10 AM
Servers are down, the process is underway...

(no, the patch isn't up yet)
 


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