Home
MLB 13 The Show News Post


Another MLB 13 The Show title update has arrived this morning, bringing it up to version 1.18. It weighs in at 167 MB, see below for all the details.
  • In offline and online games, there was an occasional hitch/millisecond delay just as the pitcher would release the pitch.
    - The title was writing data to the HDD at this point, causing the brief, but noticeable hiccup in the gameplay. When the title writes to the HDD has been adjusted, and this hitch/delay will no longer occur.

  • Franchise Fantasy Draft blank screen in Standard Def only. This was reported with a 100% frequency. In a Franchise mode, when performing a Fantasy Draft, the first round worked correctly. Every round after the first round would have a blank list of available players and drafted players. User could scroll through the empty list and choose players, but the player names were invisible. This was standard definition only. This has been fixed.

  • In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was reported with a frequency of approximately 2% - 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

  • In a Franchise game, while playing with the Houston Astros, an On Screen Display showing division team comparisons would show the Houston Astros in their old National League division. This has been fixed.

  • Challenge of the Week - In game real time leaderboard would disappear/reappear frequently. This was reported with a 100% frequency. In game leaderboard on the right side of the screen would flicker in and out on almost every pitch. This has been fixed.

  • Online Game Rooms - Within a game room, we changed the terminology within Challenge Options pop-up. We removed the text "(Tracked)" as well as the text "(Unranked, Untracked)" from the top two challenge options within a game room. This was not a bug, but it caused some confusion with consumers. Safe text change that has been addressed.

  • Online - Timing batting was available for users in an online game. This was reported with a frequency of 100%. This setting was never intended for online gameplay and has been removed.

  • Within an online game created through a Game Room, users did not have the ability to Concede or Friendly quit through the Quit option. This was reported with a frequency of 100%. Concede/Friendly quit has been added to the Quit game menu.

  • Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

  • Use Custom rosters in Leagues. Create some custom (created players) players and upload them to the rosters and form a league that way. Once the league is formed, make sure every teams roster can be generated. Specifically, any team that has a created player on that roster. Key step to this is when uploading a Roster, user must choose LOAD ROSTER FROM HD or LOAD ROSTER FROM VAULT

  • Create a league (Load weekly roster during creation process) and have any user control the Minnesota Twins - After activating the league, go to Manage Roster (for the Twins) and generate lineups and rosters. At this point (In PROD), user would receive an error message and the lineups would never be generated. Error Message: (Sorry, we could not generate a valid roster/lineup/rotation with the given players) Key step to this is when uploading a Roster, user must choose LOAD WEEKLY ROSTER.

  • Four significant Art changes:
    1. Addition of new 2013 Post Season logos. These can be viewed throughout the front end, and in game easily in PostSeason mode. Logos can appear in the frontend bracket screens, load screen bracket screens, on the field logos, and during on screen display pop-ups.
    2. Batting Practice hats for the Cleveland Indians. Removed an outdated logo batting hat.
    3. San Francisco AT&T stadium - There was a Minnesota Twins logo in the dirt of the pitching mound.
    4. Toronto Stadium - There was a large section of seating that appeared grey instead of blue (behind 1st or 3rd base). This was reported with a frequency of 100%. The art files have been changed to reflect the proper seat colors.

  • Online user vs user games - Concede/Friendly Quit option has been added to the quit menu in games formed and played through Game Rooms

  • Fixed an occasional hang that occured when loading a save file that was autosaved after purchasing budget in the Manage Contracts screen.

  • Player Progression issue in Franchise fixed. This would cause older players in season/franchise modes to regress at a faster pace than intended.

  • Fixed an issue with the one and two handed follow through setting in Edit Player. Two handed follow through was not carrying over into game.

  • Manager mode - All batters due up were being displayed as "L" for left handed batter. This has been fixed in HD displays.

  • Manager mode - Pitcher would never pitchout until it was requested by the manager. Pitcher will now occasionaly pitch out when the time is appropriate, when user selects Play Ball.

  • Fixed an issue where 2013 Hall of Fame players were not showing up.

  • Post game celebartion following a win. SF Giants were walking to/from the wrong dugout. This has been fixed.

  • Fixed a minor bug that affected Starting Pitcher energy in League games.

  • End of inning music was missing in offline Fast Play games. This has been fixed.

  • Fixed an issue where setting scouting to auto wouldn't stick.

  • Online, fixed an issue where your online game settings wouldn't match you properly with your opponent.


  • Fixed an issue that caused the Mercy rule to appear incorrectly at the end of certian online games.
Server Fixes
  • Twitter feeds fix
    - Twitter feeds should now show up with today's Tweets # New telemetry TSD file

  • Updated player skill ranks
    - Using Play Now Rated games, users were staying at the Rookie level and not graduated to Veteran, All-Star, Hof, Legend. They should now move up and down based on Rating.

  • Game reset fix for playoff games
    - Playoff games were unable to be reset. Now they can.

  • Fixed league injury healing
    - When a player got injured if you set him to Inactive, "games returned" would never reduce. If you left him on the Active roster, it would count down. So doing it right punished users with a bug.

  • DD: Arena card colors adjusted to match new number ranges
    - A+ cards should now be platinum, platinum cards should always be A+. Using the Recylcer should provide a platinum card.

  • DD: Quality generation moved to after the aptitude is picked
    - Same test as above.

  • DD: APT cards cannot be sold for wrong prices anymore
    - To repro, you can create a buy order for a high Aptitude DD card. You yourself (or another user) could put up a sell order with a lower Aptitude DD card and qualify for that Buy Order.

  • DD: arena game summaries matched to histories by game_id
Thank you again, to our loyal community members, who have sent us feedback. The information we receive is instrumental for us in our effort to improve MLB 13, and build a better MLB 14.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 81 StormsWarning @ 03/26/13 08:42 AM
With This Patch, This Game Issss Good....
 
# 82 danzy678 @ 03/26/13 08:51 AM
wow this patch looks great... cant wait to start a fantasy draft franchise
 
# 83 Neolithic @ 03/26/13 08:57 AM
All Hail SCEA!!! I knew they would do what they do, my defending them in various bug threads is now justified. :P

Anyways, awesome work, can't wait to see what other "little" things didn't make the patch list.

Now bring me my OSFM!!!!!! (You guys also get mad respect and props for the work you do)
 
# 84 pistolpete @ 03/26/13 09:08 AM
If you don't know the answer, please do not reply with your opinion. Answers shouldn't include the term OSFM.

Do we have to restart our franchise?
 
# 85 pirates1fan @ 03/26/13 09:16 AM
Quote:
Originally Posted by bcruise
So, no more stutter, no more CotW seizure board, Franchise K rates , regression and first pitch fastballs fixed? That's about all I need to know!

Seizure board, .

But great job SCEA, thanks for all your hard work. And I completely agree with this comment above, and I am especially happy to hear about and excited to see the regression changes. Thanks!
 
# 86 Cavicchi @ 03/26/13 09:22 AM
Quote:
Originally Posted by PrettyT11
Russell is there any word or chance that the rookies will be fixed so they actually show up as rookies in the game. I don't know if this is something that can be done in a roster update or has to patched. Thanks for the other fixes.
Seems like they are Rookies only if never played in the major leagues. Profar played a few games last year and should be a Rookie but isn't, so this has a bearing on ROY.
 
# 87 PrettyT11 @ 03/26/13 09:41 AM
Quote:
Originally Posted by Cavicchi
Seems like they are Rookies only if never played in the major leagues. Profar played a few games last year and should be a Rookie but isn't, so this has a bearing on ROY.
Yeah I made a thread on it. There isn't a single non created player on the game listed as rookie besides Wada from the Orioles. In running different sims there was times when not a single player was in the rookie of the year running on the awards tab and there was guys winning it with like a .220 average and 3 HR's. I'm actually surprised no one here has mentioned it at all. The thread even only got one reply.
 
# 88 RnRexpress3423 @ 03/26/13 09:43 AM
Quote:
Originally Posted by Ferweezy
Did a franchise sim. The spring training regress has been fixed. Old guys attributes still fall off the earth during the regular season, which I still don't like at all. The strike out numbers are still low for strike out dominate pitchers. These little things still ruin the franchise for me.

On the gameplay front. The stutter seems to be gone after one game which is great.
Can you post some stats? I'm at work and can't wait to go home even though I just got here lololol. That worries me though so hopefully it gets better

Sent from my SGH-T999 using Tapatalk 2
 
# 89 waynelaney123 @ 03/26/13 09:44 AM
so in other words nothing that important was actually fixed
 
# 90 bcruise @ 03/26/13 09:46 AM
FWIW, I had a franchise season 1 sim where Strasburg had 264 K's and Aroldis Chapman had 245. Screenshot is in the "strikeouts too low" thread which I bumped today.
 
# 91 chi_hawks @ 03/26/13 09:48 AM
trying not to purchase this game.....but my will is weakening.....may have to buy after work today....ahhh!
 
# 92 rspencer86 @ 03/26/13 09:51 AM
Quote:
Originally Posted by chi_hawks
trying not to purchase this game.....but my will is weakening.....may have to buy after work today....ahhh!
I'm definitely picking it up after work today! I've been waiting for the patch, and here it is.
 
# 93 Knight165 @ 03/26/13 09:52 AM
Quote:
Originally Posted by pistolpete
If you don't know the answer, please do not reply with your opinion. Answers shouldn't include the term OSFM.

Do we have to restart our franchise?
If the OFSM is in the OSFM...then restart the OSFM and you'll be into the OSFM.

M.K.
Knight165
 
# 94 Cavicchi @ 03/26/13 09:53 AM
Quote:
Originally Posted by PrettyT11
Yeah I made a thread on it. There isn't a single non created player on the game listed as rookie besides Wada from the Orioles. In running different sims there was times when not a single player was in the rookie of the year running on the awards tab and there was guys winning it with like a .220 average and 3 HR's. I'm actually surprised no one here has mentioned it at all. The thread even only got one reply.
Sorry I missed that thread, I certainly would have posted in it, very important.
 
# 95 JMUNoosty @ 03/26/13 09:57 AM
I'm trying to download the patch and every time I turn on the game and hit ok to start the dl, my ps3 crashes...
 
# 96 geisterhome @ 03/26/13 09:58 AM
Quote:
Originally Posted by Ferweezy
Did a franchise sim. The spring training regress has been fixed. Old guys attributes still fall off the earth during the regular season, which I still don't like at all.

That sucks! Would be great if somebody would sim a season and check how much players like Dickey, Jeter, Ichiro, Kuroda, Rivera, Ortiz, Tim Hudson or Joe Nathan go down in their rating (after ST and regular season).
 
# 97 Ferweezy @ 03/26/13 10:11 AM
Quote:
Originally Posted by geisterhome
That sucks! Would be great if somebody would sim a season and check how much players like Dickey, Jeter, Ichiro, Kuroda, Rivera, Ortiz, Tim Hudson or Joe Nathan go down in their rating (after ST and regular season).
Their overall rating drops six points by the All-Star break. These hall of fame type players that fall off dramatically. If you over 35 you would drop dramatically. The drops are not random they all seem like they all happen at the same time it doesn't matter the who's the player. Regression is extremely flawed. I wish they had regression system like Pro evolution soccer.

Only thing that should drop dramatically is speed, durability and power.
 
# 98 DirtyJerz32 @ 03/26/13 10:13 AM
- Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

This is exactly what I was waiting on. I felt bad blasting HR in RTTS, but it was so hard not to swing at the first pitch. Great stuff!!!
 
# 99 flamingoezz @ 03/26/13 10:15 AM
seems logical for contact to drop too..slower bat speed = less contact.

does every single category see regression in those over 34 or so?

Quote:
Originally Posted by Ferweezy
Only thing that should drop dramatically is speed, durability and power.
 
# 100 magoo1967 @ 03/26/13 10:16 AM
N-NO M-MORE ST-STUTTER!!! This is splendifferic fabtastic news!!! Today is the real MLB 13 release day as far as I'm concerned. Thank you baseball gods (a.k.a. SCEA), I can't wait to finally dive in deep with this title. Just in time for a little warm-up before opening day too, awesome.

On a side note, do you think SCEA can release a patch to fix the real life Yankees from completely falling apart? The season hasn't even started yet and they've already been decimated by some terrible "bugs" and "glitches". At this point I wouldn't be surprised if they announce that Reggie Jackson will be back patrolling the outfield again on opening day. Help us San Diego studios, you're our only hope
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.