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MLB 13 The Show News Post


Another MLB 13 The Show title update has arrived this morning, bringing it up to version 1.18. It weighs in at 167 MB, see below for all the details.
  • In offline and online games, there was an occasional hitch/millisecond delay just as the pitcher would release the pitch.
    - The title was writing data to the HDD at this point, causing the brief, but noticeable hiccup in the gameplay. When the title writes to the HDD has been adjusted, and this hitch/delay will no longer occur.

  • Franchise Fantasy Draft blank screen in Standard Def only. This was reported with a 100% frequency. In a Franchise mode, when performing a Fantasy Draft, the first round worked correctly. Every round after the first round would have a blank list of available players and drafted players. User could scroll through the empty list and choose players, but the player names were invisible. This was standard definition only. This has been fixed.

  • In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was reported with a frequency of approximately 2% - 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

  • In a Franchise game, while playing with the Houston Astros, an On Screen Display showing division team comparisons would show the Houston Astros in their old National League division. This has been fixed.

  • Challenge of the Week - In game real time leaderboard would disappear/reappear frequently. This was reported with a 100% frequency. In game leaderboard on the right side of the screen would flicker in and out on almost every pitch. This has been fixed.

  • Online Game Rooms - Within a game room, we changed the terminology within Challenge Options pop-up. We removed the text "(Tracked)" as well as the text "(Unranked, Untracked)" from the top two challenge options within a game room. This was not a bug, but it caused some confusion with consumers. Safe text change that has been addressed.

  • Online - Timing batting was available for users in an online game. This was reported with a frequency of 100%. This setting was never intended for online gameplay and has been removed.

  • Within an online game created through a Game Room, users did not have the ability to Concede or Friendly quit through the Quit option. This was reported with a frequency of 100%. Concede/Friendly quit has been added to the Quit game menu.

  • Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

  • Use Custom rosters in Leagues. Create some custom (created players) players and upload them to the rosters and form a league that way. Once the league is formed, make sure every teams roster can be generated. Specifically, any team that has a created player on that roster. Key step to this is when uploading a Roster, user must choose LOAD ROSTER FROM HD or LOAD ROSTER FROM VAULT

  • Create a league (Load weekly roster during creation process) and have any user control the Minnesota Twins - After activating the league, go to Manage Roster (for the Twins) and generate lineups and rosters. At this point (In PROD), user would receive an error message and the lineups would never be generated. Error Message: (Sorry, we could not generate a valid roster/lineup/rotation with the given players) Key step to this is when uploading a Roster, user must choose LOAD WEEKLY ROSTER.

  • Four significant Art changes:
    1. Addition of new 2013 Post Season logos. These can be viewed throughout the front end, and in game easily in PostSeason mode. Logos can appear in the frontend bracket screens, load screen bracket screens, on the field logos, and during on screen display pop-ups.
    2. Batting Practice hats for the Cleveland Indians. Removed an outdated logo batting hat.
    3. San Francisco AT&T stadium - There was a Minnesota Twins logo in the dirt of the pitching mound.
    4. Toronto Stadium - There was a large section of seating that appeared grey instead of blue (behind 1st or 3rd base). This was reported with a frequency of 100%. The art files have been changed to reflect the proper seat colors.

  • Online user vs user games - Concede/Friendly Quit option has been added to the quit menu in games formed and played through Game Rooms

  • Fixed an occasional hang that occured when loading a save file that was autosaved after purchasing budget in the Manage Contracts screen.

  • Player Progression issue in Franchise fixed. This would cause older players in season/franchise modes to regress at a faster pace than intended.

  • Fixed an issue with the one and two handed follow through setting in Edit Player. Two handed follow through was not carrying over into game.

  • Manager mode - All batters due up were being displayed as "L" for left handed batter. This has been fixed in HD displays.

  • Manager mode - Pitcher would never pitchout until it was requested by the manager. Pitcher will now occasionaly pitch out when the time is appropriate, when user selects Play Ball.

  • Fixed an issue where 2013 Hall of Fame players were not showing up.

  • Post game celebartion following a win. SF Giants were walking to/from the wrong dugout. This has been fixed.

  • Fixed a minor bug that affected Starting Pitcher energy in League games.

  • End of inning music was missing in offline Fast Play games. This has been fixed.

  • Fixed an issue where setting scouting to auto wouldn't stick.

  • Online, fixed an issue where your online game settings wouldn't match you properly with your opponent.


  • Fixed an issue that caused the Mercy rule to appear incorrectly at the end of certian online games.
Server Fixes
  • Twitter feeds fix
    - Twitter feeds should now show up with today's Tweets # New telemetry TSD file

  • Updated player skill ranks
    - Using Play Now Rated games, users were staying at the Rookie level and not graduated to Veteran, All-Star, Hof, Legend. They should now move up and down based on Rating.

  • Game reset fix for playoff games
    - Playoff games were unable to be reset. Now they can.

  • Fixed league injury healing
    - When a player got injured if you set him to Inactive, "games returned" would never reduce. If you left him on the Active roster, it would count down. So doing it right punished users with a bug.

  • DD: Arena card colors adjusted to match new number ranges
    - A+ cards should now be platinum, platinum cards should always be A+. Using the Recylcer should provide a platinum card.

  • DD: Quality generation moved to after the aptitude is picked
    - Same test as above.

  • DD: APT cards cannot be sold for wrong prices anymore
    - To repro, you can create a buy order for a high Aptitude DD card. You yourself (or another user) could put up a sell order with a lower Aptitude DD card and qualify for that Buy Order.

  • DD: arena game summaries matched to histories by game_id
Thank you again, to our loyal community members, who have sent us feedback. The information we receive is instrumental for us in our effort to improve MLB 13, and build a better MLB 14.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 1 ktd1976 @ 03/26/13 01:45 AM
So, no fix for Drafting, and scouting resetting from auto to manual for user profiles in Franchise? This happens 100% of the time after playing a franchise game
 
# 2 Gagnon39 @ 03/26/13 01:47 AM
Good to see the first pitch meatballs have been fixed. However, I'm still going to wait for a patch that generates more realistic stats before I start a franchise. I prefer not to have the league leader in strikeouts register just 205 K's per year. I'm assuming SCEA is aware of this issue.
 
# 3 RangersCruz @ 03/26/13 01:47 AM
Quote:
Originally Posted by Russell_SCEA
- In offline and online games, there was an occasional hitch/millisecond delay just as the pitcher would release the pitch. This was reported with a frequency ranging from approximately 10%

- 40%. The title was writing data to the HDD at this point, causing the brief, but noticeable hiccup in the gameplay. When the title writes to the HDD has been adjusted, and this hitch/delay will no longer occur.

- Franchise Fantasy Draft blank screen in Standard Def only. This was reported with a 100% frequency. In a Franchise mode, when performing a Fantasy Draft, the first round worked correctly. Every round after the first round would have a blank list of available players and drafted players. User could scroll through the empty list and choose players, but the player names were invisible. This was standard definition only. This has been fixed.

- In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was reported with a frequency of approximately 2% - 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

- In a Franchise game, while playing with the Houston Astros, an On Screen Display showing division team comparisons would show the Houston Astros in their old National League division. This has been fixed.

- Challenge of the Week - In game real time leaderboard would disappear/reappear frequently. This was reported with a 100% frequency. In game leaderboard on the right side of the screen would flicker in and out on almost every pitch. This has been fixed.

- Online Game Rooms - Within a game room, we changed the terminology within Challenge Options pop-up. We removed the text "(Tracked)" as well as the text "(Unranked, Untracked)" from the top two challenge options within a game room. This was not a bug, but it caused some confusion with consumers. Safe text change that has been addressed.

- Online - Timing batting was available for users in an online game. This was reported with a frequency of 100%. This setting was never intended for online gameplay and has been removed.

- Within an online game created through a Game Room, users did not have the ability to Concede or Friendly quit through the Quit option. This was reported with a frequency of 100%. Concede/Friendly quit has been added to the Quit game menu.

- Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

- Use Custom rosters in Leagues. Create some custom (created players) players and upload them to the rosters and form a league that way. Once the league is formed, make sure every teams roster can be generated. Specifically, any team that has a created player on that roster. Key step to this is when uploading a Roster, user must choose LOAD ROSTER FROM HD or LOAD ROSTER FROM VAULT

- Create a league (Load weekly roster during creation process) and have any user control the Minnesota Twins - After activating the league, go to Manage Roster (for the Twins) and generate lineups and rosters. At this point (In PROD), user would receive an error message and the lineups would never be generated. Error Message: (Sorry, we could not generate a valid roster/lineup/rotation with the given players) Key step to this is when uploading a Roster, user must choose LOAD WEEKLY ROSTER.

- Four significant Art changes:
1. Addition of new 2013 Post Season logos. These can be viewed throughout the front end, and in game easily in PostSeason mode. Logos can appear in the frontend bracket screens, load screen bracket screens, on the field logos, and during on screen display pop-ups.
2. Batting Practice hats for the Cleveland Indians. Removed an outdated logo batting hat.
3. San Francisco AT&T stadium - There was a Minnesota Twins logo in the dirt of the pitching mound.
4. Toronto Stadium - There was a large section of seating that appeared grey instead of blue (behind 1st or 3rd base). This was reported with a frequency of 100%. The art files have been changed to reflect the proper seat colors.

- Online user vs user games - Concede/Friendly Quit option has been added to the quit menu in games formed and played through Game Rooms

- Fixed an occasional hang that occured when loading a save file that was autosaved after purchasing budget in the Manage Contracts screen.

- Fixed an issue that would cause older players in season/franchise modes to regress at a faster pace than intended.

- Fixed an issue with the one and two handed follow through setting in Edit Player. Two handed follow through was not carrying over into game.

- Manager mode - All batters due up were being displayed as "L" for left handed batter. This has been fixed in HD displays.

- Manager mode - Pitcher would never pitchout until it was requested by the manager. Pitcher will now occasionaly pitch out when the time is appropriate, when user selects Play Ball.

- Fixed an issue where 2013 Hall of Fame players were not showing up.

- Post game celebartion following a win. SF Giants were walking to/from the wrong dugout. This has been fixed.

- Fixed a minor bug that affected Starting Pitcher energy in League games.

- End of inning music was missing in offline Fast Play games. This has been fixed.

- Fixed an issue that caused the Mercy rule to appear incorrectly at the end of certian online games.

Server Fixes::
# Twitter feeds fix
>> Twitter feeds should now show up with today's Tweets # New telemetry TSD file
# Updated player skill ranks
>> Using Play Now Rated games, users were staying at the Rookie level and not graduated to Veteran, All-Star, Hof, Legend. They should now move up and down based on Rating.

# Game reset fix for playoff games
>> Playoff games were unable to be reset. Now they can.

# Fixed league injury healing
>> When a player got injured if you set him to Inactive, "games returned" would never reduce. If you left him on the Active roster, it would count down. So doing it right punished users with a bug.

# DD: Arena card colors adjusted to match new number ranges
>> A+ cards should now be platinum, platinum cards should always be A+. Using the Recylcer should provide a platinum card.

# DD: Quality generation moved to after the aptitude is picked
>> Same test as above.


# DD: APT cards cannot be sold for wrong prices anymore
>> To repro, you can create a buy order for a high Aptitude DD card. You yourself (or another user) could put up a sell order with a lower Aptitude DD card and qualify for that Buy Order.

# DD: arena game summaries matched to histories by game_id

Awesome news
 
# 4 I3RIS3H @ 03/26/13 01:50 AM
Awesome job SCEA. I was thinking of hitting the hay, but getting one game in won't hurt anyone.

Only major bug I can really think of now that hasn't been fixed are the franchise stats.

EDIT: Or is the patch not out yet?
 
# 5 Bobhead @ 03/26/13 01:52 AM
Quote:
Originally Posted by Gagnon39
Good to see the first pitch meatballs have been fixed. However, I'm still going to wait for a patch that generates more realistic stats before I start a franchise. I prefer not to have the league leader in strikeouts register just 205 K's per year. I'm assuming SCEA is aware of this issue.
Oh yeah the strikeouts totals stay consistently low in simmed games right? I have to say that's something I'd really like to see fixed.

Though I suppose one could fix it through manipulating roster ratings and such.
 
# 6 Russell_SCEA @ 03/26/13 01:56 AM
Quote:
Originally Posted by I3RIS3H
Awesome job SCEA. I was thinking of hitting the hay, but getting one game in won't hurt anyone.

Only major bug I can really think of now that hasn't been fixed are the franchise stats.

EDIT: Or is the patch not out yet?

It's not a bug but a balancing issue. However I would pay attention to the stats after you download the update.
 
# 7 I3RIS3H @ 03/26/13 01:57 AM
Quote:
Originally Posted by Russell_SCEA
It's not a bug but a balancing issue. However I would pay attention to the stats after you download the update.
My apologies Russell And a HUGE thank you!
 
# 8 ralphieboy11 @ 03/26/13 01:58 AM
Awesome job Ramone by you and all the guys. You really knocked out a lot of things here. It is really appreciated!
 
# 9 Gagnon39 @ 03/26/13 01:58 AM
Quote:
Originally Posted by Russell_SCEA
It's not a bug but a balancing issue. However I would pay attention to the stats after you download the update.
Russell, if you guys fixed this why would you not mention it in the list? Just out of curiosity. I don't have time to check it tonight but if the simulated stats are fixed then my hat's off to you guys once again.
 
# 10 PadresFan @ 03/26/13 01:58 AM
Amazing work by the SCEA team... Never doubted them at anytime about fixing these issues...

Sent from my SCH-I510 using Tapatalk 2
 
# 11 tgreer @ 03/26/13 02:01 AM
Only took 3 weeks for the patch? Simply put...that's why THESE developers are the best! Thanks guys
 
# 12 ktd1976 @ 03/26/13 02:02 AM
I agree, absolutely fabulous job by SCEA once again. My hats off to them, in getting all the major issues fixed. Never doubted them.

Russell, on a side note, is there any chance of getting the annoying minor bug where drafting and scouting that are set to auto on user profiles revert back to manual after playing a franchise game with that profile? This is a minor inconvienence for those of us who use 30 team control.

Thanks again
 
# 13 Russell_SCEA @ 03/26/13 02:02 AM
Quote:
Originally Posted by Gagnon39
Russell, if you guys fixed this why would you not mention it in the list? Just out of curiosity. I don't have time to check it tonight but if the simulated stats are fixed then my hat's off to you guys once again.
It's a bug list, not so much a re-balancing list. Those changes are logged into the same database. If there are more of significance I'll add them to the list in the am.
 
# 14 LowerWolf @ 03/26/13 02:02 AM
Thanks Russell!

One question: I assume the patch will apply to existing seasons/franchises? Or will we have to start fresh after the patch drops?
 
# 15 spike83 @ 03/26/13 02:03 AM
Quote:
Originally Posted by I3RIS3H
Awesome job SCEA. I was thinking of hitting the hay, but getting one game in won't hurt anyone.

Only major bug I can really think of now that hasn't been fixed are the franchise stats.

EDIT: Or is the patch not out yet?


I believe it drops Tuesday @ 03:00 AM PDT
 
# 16 Russell_SCEA @ 03/26/13 02:03 AM
Quote:
Originally Posted by ktd1976
I agree, absolutely fabulous job by SCEA once again. My hats off to them, in getting all the major issues fixed. Never doubted them.

Russell, on a side note, is there any chance of getting the annoying minor bug where drafting and scouting that are set to auto on user profiles revert back to manual after playing a franchise game with that profile? This is a minor inconvienence for those of us who use 30 team control.

Thanks again

I'm pretty sure that's been fixed don't know why it wasn't on the list I'll need to double check in the am. However I'm fairly confident I remember hearing one of the programmers say it's been fixed last week.
 
# 17 Knight165 @ 03/26/13 02:05 AM
Ramone...gotta ask.

Did the fact that the CPU never adjusted it's defense in Manage only Mode get fixed?
That was the main one and a pretty big problem for that mode.

Thanks.

M.K.
 
# 18 ktd1976 @ 03/26/13 02:05 AM
Quote:
Originally Posted by Russell_SCEA
I'm pretty sure that's been fixed don't know why it wasn't on the list I'll need to double check in the am. However I'm fairly confident I remember hearing one of the programmers say it's been fixed last week.
Great news, and thank you again.....GREAT WORK from the best game developers in the world!!!!!
 
# 19 DrPhibes @ 03/26/13 02:07 AM
great!

wish you could have patched the Rockies black alternate vest to have the correct color sleeves. I know the style guide has purple sleeves, but the Rockies always(and I mean always) wear black sleeves with the black vest. not a big deal to most, but it is for an Rox fan but i understand other issues need to be dealt with

regardless, great stuff!
 
# 20 BoNity @ 03/26/13 02:08 AM
thanks a lot for fixing these issues, can always count on you guys!
 

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