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MLB 13 The Show News Post



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Quote:
The Show Live allows you to play any games from the 2013 MLB schedule with the most up-to-date rosters, lineups, and statistics, fed directly from MLB.com. Whether the game is starting in an hour, or was played a month ago, the presentation and commentary in The Show Live is dynamic to the landscape of the MLB on the date the game was scheduled. Relive a player’s 40th Home Run, clinch the pennant for a team that choked it away, or play along with the game you’re watching or listening to. The Show Live is a mode for the truest of MLB fans.

Source - Live with MLB 13’s The Show Live (PlayStation.Blog)

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 161 pdawg17 @ 02/15/13 02:57 AM
Bummer with the O.co situation...I was really hoping this would be the year some of the fence/dimension issues would be worked out...maybe it'll be worked out in the PS4 version next year
 
# 162 PhantomPain @ 02/15/13 08:18 AM
Quote:
Originally Posted by kubankaos
Boo, I was hoping you could play along with the season and use the same exact starting lineup for your team on that day. Then you could compare your stats/record with what happened in real life.

Oh well I guess I''l just stick to doing a season.
That's pretty much what I was saying, just didn't articulate it very well.
 
# 163 Knight165 @ 02/15/13 08:38 AM
Quote:
Originally Posted by MrOldboy
Did they get a new deal with MLB to do this? How could they add a player in if he hasn't played an MLB game yet?

Sorry just curious as this is a new mode and new way of doing roster updates.
No..they can't....the players called up that are not on the roster update previous will not be there until the next game(or whenever they get approved)

M.K.
Knight165
 
# 164 NAFBUC @ 02/15/13 09:51 AM
Wow!!! TSL is much more than I expected. Really excited to play TSL along with the improved franchise mode. Just think, this is the first year for this mode and we all know it will only improve in the years to come.
 
# 165 MrOldboy @ 02/15/13 09:58 AM
Quote:
Originally Posted by Knight165
No..they can't....the players called up that are not on the roster update previous will not be there until the next game(or whenever they get approved)

M.K.
Knight165
Ok, just want to get this clear. So if a player is called up and not on the latest roster update he won't be in The Show Live until he is approved to be added?

So how would the game handle a situation like for instance last year when Chris Rusin was called up, I think his contract was selected August 21 and he started the same day which was his debut. So they could not have a player in a case like this in TSL?
 
# 166 Curahee @ 02/15/13 10:08 AM
Quote:
Originally Posted by MrOldboy
Ok, just want to get this clear. So if a player is called up and not on the latest roster update he won't be in The Show Live until he is approved to be added?

So how would the game handle a situation like for instance last year when Chris Rusin was called up, I think his contract was selected August 21 and he started the same day which was his debut. So they could not have a player in a case like this in TSL?
I think if there is a player in a real game that has not been approved to be in MLBTS yet, he will be replaced by a generic SCEA CAP.
 
# 167 ScouserHUN @ 02/15/13 10:09 AM
Quote:
Originally Posted by ScouserHUN
All right! This is awesome!

I have some questions and a theory how this thing works:

My theory:

Every player in the game has an ID number. This number is the same in MLB.tv and in MLB 13 The Show database. Let's say, no. #213 is Dustin Pedroia, and no. #143 is Jacoby Ellsbury.

Before a game starts, every team has to submit the lineup, containing the Starting Pitcher, the lineup, and the bullpen. All of the 25 players who are in that game. After things are set in stone, an info comes from MLB.tv that Boston has the following lineup:

1. #143
2. #213
ect...

This mode does not have rosters, instead a big pool of players who are assigned to teams, when teams submit lineups for games. This mode does not need rosters, because teams only need 25 players assigned to them before the first pitch.

My questions:

What happens if I would like to play a game before the lineup is submitted to MLB.tv? Does this mean,that every team has a 25 man roster before every game, that is up to date with mlb's data?

What happens when a player is called up from the minors (who has never played in the majors before) 2-3 hours before gametime? Does this mean that every player who is close to (let's say every AAA player) are created in the game (of course without the licensing issues) and are waiting to be called up?

Thanks in advance!
Anybody can answer?
 
# 168 MrOldboy @ 02/15/13 06:43 PM
Quote:
Originally Posted by Curahee
I think if there is a player in a real game that has not been approved to be in MLBTS yet, he will be replaced by a generic SCEA CAP.
What I assumed. Might be weird if you see some random generated player on a team in TSL though. Or do you think they might be able to at least use their names?
 
# 169 Curahee @ 02/15/13 07:03 PM
Quote:
Originally Posted by MrOldboy
some random generated player
Yes. This most likely will be the case.
They cannot use their name nor their likeness.
Cant even use their number. (I dont think)
 
# 170 Knight165 @ 02/15/13 08:48 PM
Don't quote me as gospel here...but I think they were talking about creating a fictional player with similar(if not exact) ratings to the player that will be introduced later in the update.

Again...this was an "up in the air" thing when I asked what they would be doing in these instances.



M.K.
Knight165
 
# 171 speels @ 02/15/13 09:07 PM
My question is, let's say Player X is called up on June 21, I understand that I will not be able to use him if I play on June 21, but let's say I want to play this game in July, would I be able to use the "real" player then, or are the rosters "stuck" to the day in the schedule. So that no matter when I played that particular game, I would only be able to play with the generic player.

Make sense?
 
# 172 Arod2k9 @ 02/15/13 09:53 PM
This blog sold me two paid in full pre-orders from GameStop, this game will be insane. I just can't wait for March 5th!
 
# 173 Curahee @ 02/15/13 10:07 PM
Quote:
Originally Posted by Knight165
Don't quote me as gospel here...but I think they were talking about creating a fictional player with similar(if not exact) ratings to the player that will be introduced later in the update.

Again...this was an "up in the air" thing when I asked what they would be doing in these instances.



M.K.
Knight165
Yes I do believe that is correct.
 
# 174 Jaybirdy24 @ 02/15/13 11:55 PM
Noticed the rangers video board is not updated like I inquired about in the stadium thread. Us this just an old build or did they not have time to correct it? I know theSLAB told Greg about it, any news on that front?
 
# 175 kubankaos @ 02/16/13 04:30 AM
Quote:
Originally Posted by PhantomPain
That's pretty much what I was saying, just didn't articulate it very well.
Well after reading it again, it looks like I just copied exactly what you wrote.

I guess I was overly excited to get my thought out there even though your was the same thing.
 
# 176 Knight165 @ 02/16/13 01:13 PM
Quote:
Originally Posted by speels
My question is, let's say Player X is called up on June 21, I understand that I will not be able to use him if I play on June 21, but let's say I want to play this game in July, would I be able to use the "real" player then, or are the rosters "stuck" to the day in the schedule. So that no matter when I played that particular game, I would only be able to play with the generic player.

Make sense?
It does(make sense...and is a good question)....and I think that if the player is on the updated roster from later in the year....he will appear when playing that earlier in the year game.

M.K.
Knight165
 
# 177 DJ @ 02/16/13 02:48 PM
The only downside to this mode is not being able to use the OSFM roster. I sure hope SCEA has looked at adjusting the pitch speed differentials; I really don't want to play game after game against pitchers with 95-mph fastballs and 78-mph changeups.
 
# 178 seanjeezy @ 02/16/13 03:03 PM
Quote:
Originally Posted by DJ
The only downside to this mode is not being able to use the OSFM roster. I sure hope SCEA has looked at adjusting the pitch speed differentials; I really don't want to play game after game against pitchers with 95-mph fastballs and 78-mph changeups.
This should be alleviated - they're directly affiliated with MLB.com and therefore MLB gameday (pitch f/x) as well. The big issue now is pitch classification and movement, since the system only designates 12 pitch types (I believe The Show has 18 types), don't expect to see these pitch types with any regularity: running fastballs, circle changeups, 12-6 curves, sweeping curves, or slurves. It sucks because running fastballs (4-seam with movement) and circle changes are two of the most common pitches thrown in the MLB...

Here are some numbers to put it in perspective:

I have 805 MLB pitchers with pitch f/x data, 262 (32.5%) have a running fastball as their primary pitch, 221 (27.4%) have a 4-seam, 138 (17.1%) have a 2-seam, 89 (11%) have a sinker.

547 (68%) throw a circle change, 159 (19.8%) throw a straight change.

225 (28%) throw a traditional curve, 183 (22.7%) throw a sweeping curve, 42 (5.2%) throw 12-6 curve

478 (59.4%) throw a slider, 87 (10.8%) throw a slurve

446 (55.4%) throw a running fastball, 303 (37.6%) throw a 4-seam
 
# 179 DJ @ 02/16/13 03:17 PM
I like the part in the video about using the Vita to keep track of box scores. That'll be updated in real time?
 
# 180 nomo17k @ 02/16/13 03:48 PM
Quote:
Originally Posted by seanjeezy
This should be alleviated - they're directly affiliated with MLB.com and therefore MLB gameday (pitch f/x) as well. The big issue now is pitch classification and movement, since the system only designates 12 pitch types (I believe The Show has 18 types), don't expect to see these pitch types with any regularity: running fastballs, circle changeups, 12-6 curves, sweeping curves, or slurves. It sucks because running fastballs (4-seam with movement) and circle changes are two of the most common pitches thrown in the MLB...

Here are some numbers to put it in perspective:

I have 805 MLB pitchers with pitch f/x data, 262 (32.5%) have a running fastball as their primary pitch, 221 (27.4%) have a 4-seam, 138 (17.1%) have a 2-seam, 89 (11%) have a sinker.

547 (68%) throw a circle change, 159 (19.8%) throw a straight change.

225 (28%) throw a traditional curve, 183 (22.7%) throw a sweeping curve, 42 (5.2%) throw 12-6 curve

478 (59.4%) throw a slider, 87 (10.8%) throw a slurve

446 (55.4%) throw a running fastball, 303 (37.6%) throw a 4-seam

Those numbers are from labeling pitches by movement, and not how the pitcher/scout/people call those pitches, correct? The complication here is that the name "circle change" derives from how the pitcher grips the ball, and not how it moves. There are many guys who throw (straight) change which moves like circle change in the game (tailing action).
 


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