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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 521 Gosens6 @ 11/29/12 04:31 PM
Broken is the most overused word on this forum. It seriously needs to be filtered. I'm tired of seeing it written in every other post.

Just because something doesn't work the way you want it to, does not mean it's broken.
 
# 522 LD2k @ 11/29/12 04:43 PM
It's always interesting seeing how people WANT the game to play. I can only imagine the challenge that is balancing things out for so many different play styles. With so many views expressed here on OS, there is some really insightful stuff I pass on to the team here.

I'm appreciative our community here is vocal and passionate. I will always try to go to bat for you guys. I'm always hanging out in the shadows, like Batman (though I prefer the old-school gray suit batman to the new-aged Dark Knight batman.... but I digress).
 
# 523 JasonWilliams55 @ 11/29/12 04:44 PM
Quote:
Originally Posted by LD2k
It's always interesting seeing how people WANT the game to play. I can only imagine the challenge that is balancing things out for so many different play styles. As many views are relayed on OS, there is some really insightful stuff I pass on to the team here.

I'm appreciative our community here is vocal and passionate. I will always try to go to bat for you guys.
Just wondering, did you ever find out what was in "all the extra things added" to the patch that wasn't defined?
 
# 524 LD2k @ 11/29/12 04:45 PM
Quote:
Originally Posted by JasonWilliams55
Just wondering, did you ever find out what was in "all the extra things added" to the patch that wasn't defined?
I haven't.
 
# 525 Phreezy P @ 11/29/12 04:49 PM
Replays are still glitched. So is custom music.
 
# 526 Cardot @ 11/29/12 04:53 PM
Quote:
Originally Posted by Gosens6
Broken is the most overused word on this forum. It seriously needs to be filtered. I'm tired of seeing it written in every other post.
Back in the old days of OS, I seem to recall there were 10 commandments. And one of them was you couldn't say a game was "Broken"....Or maybe it was "Game Killer"?? Not sure what happened to that? But anyways, my senility aside....yes, I agree with you.
 
# 527 Vni @ 11/29/12 04:56 PM
Quote:
Originally Posted by LD2k
It's always interesting seeing how people WANT the game to play. I can only imagine the challenge that is balancing things out for so many different play styles. With so many views expressed here on OS, there is some really insightful stuff I pass on to the team here.

I'm appreciative our community here is vocal and passionate. I will always try to go to bat for you guys. I'm always hanging out in the shadows, like Batman (though I prefer the old-school gray suit batman to the new-aged Dark Knight batman.... but I digress).
The other day you where Robin. You had a promotion?

edit: Proof:

Quote:
Originally Posted by LD2k
He's like Batman... I'm like Robin. A little bit clumsier, but also, still around.
Czar was batman. I think I'm starting to know too much about your fantasies.
 
# 528 LD2k @ 11/29/12 05:03 PM
Quote:
Originally Posted by Vni
The other day you where Robin. You had a promotion?

edit: Proof:

Czar was batman. I think I'm starting to know too much about your fantasies.
I've learned the ways - except without the calm, soothing Czar voice. That can't be taught. (bleeping) uncanny.
 
# 529 mkharsh33 @ 11/29/12 05:18 PM
Quote:
Originally Posted by LD2k
I've learned the ways - except without the calm, soothing Czar voice. That can't be taught. (bleeping) uncanny.
Can you let someone at 2K know that MLB 2K12 is freezing at the startup menu???

We know about the workaround (unplug your internet - change system date - start up game - turn internet back on) - BUT this should be fixed by now. The MLB Today is freezing the game because there are no more games scheduled.

I realize this is an NBA thread, but NOBODY at 2K cares about this...and a number of us are kinda pissed there's no resolution or word from 2K about this. Many thanks if you can.....
 
# 530 TeeDogg @ 11/29/12 05:20 PM
The one thing i was really hoping was patched was the shot button randomly going dead. ive been working with the sliders and about have it playing smoothly again. the animations have gotten a little eratic but its still an awesome game.
 
# 531 23 @ 11/29/12 05:32 PM
Quote:
Originally Posted by Boilerbuzz
Look at the post above you complaining that hitting contested shots are too easy. See the problem here?
Quote:
Originally Posted by Vni
People have different opinions on things. How is that hilarious?

There are so many ways to play the game, so many different modes, different sliders. You can't expect people to have the same opinions/views on things.
It was hilarious that two strongly contradicting posts one after the other

If you're a dev looking at that its impossible to do both...but either way people are going to complain you understand?
 
# 532 Vni @ 11/29/12 05:37 PM
Yes I get that. But you say people doesn't know what they want. They both do know what they want, it just happen to be different things.

So yes, it's a tough job to balance things out.

Edit: But tbh I think they're both right. Like I said before, when a big is under the rim is gonna dunk it in traffic like nobody's there. But then you're gona miss the most easy lay up with a guard just because there is one dude close to you not even really defending you. I mean guards can do layups even if there is very little contact. It's especially frustrating because there isn't enough fouls called on simulation slider.
 
# 533 regicidegreg @ 11/29/12 05:38 PM
Still need to allow for a 13th active player on team rosters. This is a major annoyance to myself as I try to make accurate rotations. This is the SECOND season this has been in effect. Should've already been addressed.
 
# 534 walker77 @ 11/29/12 05:44 PM
Played one game with the patch in place and I must say the gameflow is much more realistic. Just a shame that it took nearly 2 mths to do this!
 
# 535 Sundown @ 11/29/12 05:45 PM
Quote:
Originally Posted by LD2k
I'm appreciative our community here is vocal and passionate. I will always try to go to bat for you guys. I'm always hanging out in the shadows, like Batman (though I prefer the old-school gray suit batman to the new-aged Dark Knight batman.... but I digress).
This.

http://www.youtube.com/watch?v=3j7d3lIAkes

What I wouldn't give to see a film that looks like a live-action Alex Ross Batman comic.




Back on topic: Are we no longer meant to earn VC for playing quick games or association games? Doesn't that seem a bit punative, given how very little VC is earned MyCareer and how exhorbitant accessories are? Having to pay VC or play online blacktop to significantly improve your MyPlayer, and making MyPlayer games unprofitable in the first place seems like a very, very strange game design choice. It gets even stranger if folks like to play MyTeam as well. I think a lot of the complaining would be fixed simply by lowering the VC cost of accessories or bumping the MyPlayer game rewards to match what Quick Games give in the same amount of time commitment.
 
# 536 Bull_Market @ 11/29/12 05:49 PM
Quote:
Originally Posted by Gosens6
Broken is the most overused word on this forum. It seriously needs to be filtered. I'm tired of seeing it written in every other post.

Just because something doesn't work the way you want it to, does not mean it's broken.
You are my hero. Seriously, no sarcasm.
 
# 537 23 @ 11/29/12 05:50 PM
Quote:
Originally Posted by Vni
Yes I get that. But you say people doesn't know what they want. They both do know what they want, it just happen to be different things.

So yes, it's a tough job to balance things out.

Edit: But tbh I think they're both right. Like I said before, when a big is under the rim is gonna dunk it in traffic like nobody's there. But then you're gona miss the most easy lay up with a guard just because there is one dude close to you not even really defending you. I mean guards can do layups even if there is very little contact. It's especially frustrating because there isn't enough fouls called on simulation slider.
You asked me why I was laughing, I explained why

2k balances things out as much as they can, then they have sliders for different styles including sim, default, rookie, superstar etc settings

With all of that its never going to be enough.

The problem with the scenario about the missing layups is, sometimes people do miss them... Derek Fisher as a guard used to do it all the time, Lamar Odom used to miss them alot.. so essentially you're just saying he should automatically make a layup without explaining the variables of whats going on

Then the next guy comes in and says they make too many layups because they're arent enough fouls.

..then you have people saying because of either A or B its not a sim depending on how they play

Its impossible to have a perfect game and impossible to please everyone. From a dev standpoint, look at that post boilerbuzz just posted and tell me that makes sense
 
# 538 MrFroud @ 11/29/12 05:53 PM
I love how they can do all this but, they can't get small things completed like correct arm sleeves (The color of them), add the Heats White Hot Jerseys etc.
 
# 539 magicman32 @ 11/29/12 06:03 PM
Quote:
Originally Posted by 23
It was hilarious that two strongly contradicting posts one after the other

If you're a dev looking at that its impossible to do both...but either way people are going to complain you understand?
I just want to be clear. I wasn't talking about contested layups. So he and I aren't even talking about the same thing. Also I was talking about online quick matches and I don't know what mode he's even talking about. It could be completely different.

Anyway...I meant that passing to bigs UNDER THE BASKET/RIM was still too successful or overpowered. Not IN FRONT OF THE RIM. UNDER THE RIM. This is when you play on ball defense man to man. Not playing zone or off ball defense. I play straight man BTW. And online there is no contact when a player runs around and waits for a player to get under the basket to pass it right by my defender who's standing right there. Often times the ball goes right through the defensive player. And there is no contact when this happens. All that happens is players like dwight or gasol or even bosh will dunk it or lay it up without contact.

He was talking about contact layups. Totally different complaints.
 
# 540 ducksfan78 @ 11/29/12 06:07 PM
Patches are suppose to fix things that cant necessarily be adjusted by sliders. Blocking dunks is one example. if there arent enough fouls... turn up the sliders. i get tired of reading posts from people complaining about things i havent had issues with because i can accually adjust things as i go along. If you are having trouble making layups in traffic turn up the damn sliders...
 


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