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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 461 JG1986 @ 11/28/12 06:21 PM
Quote:
Originally Posted by Bobhead
Correct. Patches are generally saved in a separate file, IIRC in a completely separate section of the XMB (so you can't really delete them accidentally if you are just deleting game saves).

The surefire way to test is to enter an online game or something. You won't be able to use NBA 2k13's online features at all, unless you have the most up-to-date version of the game.
Thank you bobhead!!!
 
# 462 Sports fanantic @ 11/28/12 07:00 PM
My only complaint is how in mycareer when my team is up by small margin but once i'm sub out and sim till i'm back on the court, we are down by a lot.

Example: my team was up 20-15 when i was sub out in the 1st qtr, when i return to the game, we are losing 33-50 with only 5 min sub out.
 
# 463 jmarcguy @ 11/28/12 07:09 PM
I mostly play offline association & so far the game plays well. Haven't played much but I played the Lakers & Kobe took a variety of shots. Post up fadeaways, mid j's, layups. Dwight got putbacks & posted up. Pace was nice too. Probably still needs some slider tweaks as I reset mine after the patch but it's not far off.
 
# 464 DIESEL @ 11/28/12 07:13 PM
Only got in one game last night. NBA today rosters , All star sim, no slider changes, real fg%. Tor CPU vs Hou User. 12 min quartes

Easily the best defensive game I ever had. I won 90-78. Held the Raps to 37% shooting. They were 0-11 on 3's.

Could definitely notice more boxing out. Seemed to be more contact in the paint. Interior passing seemed more difficult for both sides.

Toronto pushed the ball off missed shots when they had numbers, if they didn't Calderon would start running the offense.

Really felt like Harden was head and shoulders above everyone else out there. I had 39 pts and 5 assists with him. Had a really hard time creating offense with anyone else unless I ran plays.

It was just 1 game, but I'm impressed so far.
 
# 465 tril @ 11/28/12 07:29 PM
anyone having audio issues with the commentary cutting out and then when you save or the game ends the agem freezes. Had this issue pre-patch and still happens post patch.
 
# 466 nova91 @ 11/28/12 07:46 PM
Quote:
Originally Posted by chitownwonder
People wanted more control in the game they give it to us and now people want the computer doing more SORRY can't have it both ways. I don't see all the problems most of u are talking about cut off the dribble and the CPU will pull the ball out,after they shoot switch players and box out then jump for the rebound, I have had Noah and Boozer grab 20 boards with at least 7or 8 coming on the offensive end. CPU pip is about 35 to 40% off the offense as far as O rebounds they are getting between 10 and 15 a game and I'm getting the same I have continually out boarded them on the offensive side so please stop complaining and play the game and don't let the CPU play for u.
More control for the user does not mean that your CPU teammates go brain dead on simple tasks.
 
# 467 Gosens6 @ 11/28/12 07:50 PM
Quote:
Originally Posted by jenkinskevinj
Your'e one of the 2k developers,are'nt you?
So what is he not allowed to enjoy the game?

I'm absolutely loving the game. Am I a 2K developer too?

God, where are all the people like this coming from?
 
# 468 nova91 @ 11/28/12 07:52 PM
Quote:
Originally Posted by jenkinskevinj
You gameplay lovers just don't get it!We who love the accessories are not against the gameplay.We just want an overall good game,gameplay,and accessories to be done right.But you morans always knock the one's who want the accessories to be done right also!You act as if you are the only ones that paid money for this game!Quit knocking the ones that want the accessories done right every time they post what they would like to have in the game.Because you make yourselves look like a bunch of selfish morans!
There's a word for this situation.
 
# 469 The 24th Letter @ 11/28/12 08:00 PM
Quote:
Originally Posted by Goffs
Even prepatch if you played as center the CPU tends to shoot a few jumpers. I enjoy playing on ball so much that I forgot to try playing as center with the patch! Gotta try it when I get home...
Yeah, I've always enjoyed playing as the center....but it wasn't as fun pre patch with boxing out not meaning much...
 
# 470 tropicana420 @ 11/28/12 08:07 PM
Quote:
Originally Posted by Mrleaderboards
where are these signature layups 2k?

Jamal Crawford shake n Bake????
http://www.youtube.com/watch?v=n69AmJCY7q8


Chris Paul btw the legs????
http://www.youtube.com/watch?v=NmEGC8GlEf8

Rondo Ball fakes???
http://www.youtube.com/watch?v=E2UVDAzUwXA

Kobe Bryant Spin Pivot???
http://www.youtube.com/watch?v=44KHGBfOpNE

Derrick Rose Floater/Push Shot???
http://www.youtube.com/watch?v=ZkS8DA0ecp4

Steve Nash Layups???
http://www.youtube.com/watch?v=rCWryiHG-Cw

Dwyane Wade Contact Layups???
http://www.youtube.com/watch?v=z7BfF...feature=relmfu


The Only things that work are Eurosteps, and a Few of Michael Jordans Signature Layups. Even after the path these signature layup packages are broken. How hard could it be to fix this 2k? Why do we pay for layup packages we cant use in game or online? This doesnt make any sense and i'd like some answers now!!!



P.s. WTF happened to blocked shots??????????????
are you guys seriously forgetting how to implement USER Defense in this game? In My Honest opinion, you guys need to use 2k11's system of blocking shots, because that was best shot blocking system you guys ever had...No one blocks dunks or layups in this game.....this is terrible fix this system you have implemented.
http://www.youtube.com/watch?v=v0_mes3-HRo

2k11 shot blocking
http://www.youtube.com/watch?v=LiONiuG_ATY

http://www.youtube.com/watch?v=coprNe9ixx0

http://www.youtube.com/watch?v=hwl09...eature=related
These moves don't work in the game! I'm tired of people saying they've seen them and they work. Can't nobody find a video on you tube or anything showing the moves being done on this game because they don't work.
 
# 471 tropicana420 @ 11/28/12 08:21 PM
Quote:
Originally Posted by jeebs9
Do you even have the game to even say that? lol I've seen these moves done in the game.
You must be smoking crack rock or playing nba 2k11 because those moves don't work. If you've done the moves or seen them save the replay and show us. You will be the first person ever to capture it on video!
 
# 472 Sinner @ 11/28/12 08:31 PM
playing MyCareer and didn't notice this before patch but My Players jersey is messing up from time to time...actually has happened twice in 2 games. It actually looks like it lifts up a bit on his back and you can basically see through him. Has this happened to anybody after getting the patch? Also would like to know as far as shoes in your player does it automatically change from home to away colors now or do we still need to have 2 shoes?
 
# 473 nova91 @ 11/28/12 08:35 PM
Quote:
Originally Posted by Sinner
playing MyCareer and didn't notice this before patch but My Players jersey is messing up from time to time...actually has happened twice in 2 games. It actually looks like it lifts up a bit on his back and you can basically see through him. Has this happened to anybody after getting the patch? Also would like to know as far as shoes in your player does it automatically change from home to away colors now or do we still need to have 2 shoes?
The jersey thing happened pre patch as well and shoes still don't change from home to away.
 
# 474 xVenomx91 @ 11/28/12 09:15 PM
Why didnt they make scoring in the paint harder no matter if u put ur hands up and are in the best position possible to contest the shot they always make it in the paint its stupid at least 2k12 did defense right
 
# 475 TeeDogg @ 11/28/12 09:23 PM
seems to be more wonky animations now, passing lanes are played better by the CPU. and on ball D feels alot different, im getting some wierd animations and player positions issues with on ball D. I think i may just need to work on my sliders to remedy these things. graphics for uniforms seems different too (may be placebo)
 
# 476 BroMontana82 @ 11/28/12 09:55 PM
is run plays still backwards? do all coach profiles still have to be set to 0 run plays to truly tone down the breaks and get a half court game?
 
# 477 FloorGeneral @ 11/28/12 10:07 PM
I saw someone in this thread ask about Finisher 3/3. I DO NOT play My Player/My Career, so can't comment on that. I don't know what the deal with how they apply Finisher to NBA guys, but I have noticed that Monta finishes ALOT better at the rim now. Whereas before, I'd miss alot of layups (ESPECIALLY and 1's), he finishes alot more plays at the rim now (ESPECIALLY and 1's).

I say this, as I'd wonder why he'd miss (literally) every single and 1, or any contact whatsoever at the rim meant a missed layup. I still miss some, but he makes alot more than he did before.


I think the patch has been a big positive as far as I'm concerned. I don't play online (who wants to deal with that nonsense on a day to day basis?), so this applies to offline only, and mainly quick games for now, as I'll be starting my Association shortly. Rebounding is much improved, and the Fast Break nonsense is also better.
 
# 478 Xoax34 @ 11/28/12 10:22 PM
Pleasssssee patch the nicknames. Instead of "Black Hole" passes to "The General" , can you please just make the announcers say their last names?
 
# 479 SambFTW! @ 11/28/12 10:33 PM
pretty funny that I waited for them to fix playvision, only for me to see that the plays don't work.
 
# 480 Bull_Market @ 11/28/12 10:36 PM
Quote:
Originally Posted by nova91
There's a word for this situation.

Irony for the win?
 


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