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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 481 magicman32 @ 11/28/12 10:54 PM
Ok I installed this patch (PS3). The first thing I wanted to do was see how online played. As I go into the online option my game froze. I thought that was interesting.

Anyway my impression of the patch for online is offensive rebounding seems to be tuned better. I like the fact that they call reach in fouls for steal spammers now.

But I still find that 3's and mid range shots go in far too often contested or without any ball movement. It seemed to be a little better, but not to my liking. Also inside passing and scoring is still too easy/overpowered.

I haven't played my career yet to see the improvements there, but I wish 2k would fix the the speed of passing and pass/catch animations in relation to the defense. What I mean is the the defense is able to close out unrealistically because of the slow pass and catch animations. Also the AI is just flat out dumb and doesn't recognize when they are open. A lot of times they will run right into the defense AS SOON AS YOU MAKE THE PASS making the spacing poor. These issues need to be fix/patched for real.
 
# 482 MrMayface @ 11/28/12 11:30 PM
Out of all the small issues with this game, the one thing I wanted to see fixed doesn't look like it was. It takes a act of congress to make a contested layup in this game. It really makes the game almost unplayable for me. Everyone misses lay ups if theirn contested one little bit.

If anyone has figured out some sliders or something for this, please let me know.
 
# 483 Pared @ 11/29/12 12:00 AM
I'm going to keep this short and sweet:

The game got worse post-patch. Real shame too.
 
# 484 DJ @ 11/29/12 12:03 AM
Quote:
Originally Posted by Pared
I'm going to keep this short and sweet:

The game got worse post-patch. Real shame too.
What makes you say that, Pared? I've only had the chance to play one game post-patch.
 
# 485 Galvatron @ 11/29/12 01:56 AM
Quote:
Originally Posted by aholbert32
The mass subs issues seems to be fixed. Not seeing coaches sub in 4 or 5 players at a time.
Really? I'm still seeing them often enough to assume this wasn't addressed AT ALL whatsoever. CPU still subbing out all 5 starters halfway thru the 1st quarter, and other head scratching rotation decisions. And this was literally the ONLY thing that was glaring enough to me this year that I was almost certain it would be patched. Very disappointing for me...
 
# 486 icegiampy @ 11/29/12 02:52 AM
Sorry guys, a question: I must restart the season with the new patch or it works with my old season?
 
# 487 nova91 @ 11/29/12 02:56 AM
Quote:
Originally Posted by icegiampy
Sorry guys, a question: I must restart the season with the new patch or it works with my old season?
It SHOULD work with your original association, unless something really weird happens or happened.
 
# 488 icegiampy @ 11/29/12 03:04 AM
Thank's Nova, but i don't understand! The patch works only with association? Not with season mode?
 
# 489 nova91 @ 11/29/12 03:11 AM
Quote:
Originally Posted by icegiampy
Thank's Nova, but i don't understand! The patch works only with association? Not with season mode?
Season too.
 
# 490 sirjam @ 11/29/12 04:09 AM
I think the game got way better post patch. I dnt understand why people think the patch didn't help
 
# 491 d23x @ 11/29/12 04:27 AM
I would like for them to add in the 13 man rotation that the NBA has allowed this year in a future patch. I like the current one just put out though.
 
# 492 benton32 @ 11/29/12 04:36 AM
Still wish we could jump in and out of hoopscast during association mode, but its all good .. nice game i like it
 
# 493 jmarcguy @ 11/29/12 04:48 AM
I need to experiment some with run plays as they were originally set. I'm not sure about it needing to be zero anymore.
 
# 494 coldkevin @ 11/29/12 06:32 AM
Quote:
Originally Posted by jmarcguy
I need to experiment some with run plays as they were originally set. I'm not sure about it needing to be zero anymore.
don't waste your time, i experimented it for you, it's still backwards.
The thing I do not understand is how did they make a mistake so obvious and serious and, after a patch, leave it as is.... Donald Duck is their beta tester.
 
# 495 lockdownD @ 11/29/12 07:35 AM
I like that the offensive rebounding issues was addressed, along with the much higher reach-in fouls being called now for people who use the steal button too much. Game is less sloppy/frustrating on offense now playing against other people and not having to worry so much about the ball getting knocked loose/stolen after a rebound, post-up/protect ball stance, or even just dribbling the ball and setting up plays.

I wish they would of addressed the pass/catching system some though. There are too many passes that get thrown off defenders bodies, bounce passes thrown in traffic leading to kick balls/turnovers, very close passes that never reach the recipients hands, and cpu defenders that tip the ball still a little bit too much.

Also, off-ball the bumping animation when you run into someone is very annoying this year. Trying to move around the court and play defense or trying to cut or move off-ball on offense is a pain. Inside the paint on defense if you bump into anyone and try to jump to contest/block the shot your jump is often very delayed or your player simply won't jump at all. This really needs to be toned down.

On pump fakes, the defender if jumping can still block the ball and knock it out of the ball handlers hands. That needs to be addressed.

It seems like dunks in traffic frequency/success might of been toned down just a little bit which is good. However, they really need to work on the contact/collision physics alot more for 2k14 so that on defense you can draw contact/collision animations on dunks with the possiblity of sometimes blocking the ball. Defenders hands morphing through balls on blocks needs to get worked on. There also needs to be less sliding on the court on contact and better footplanting. Defense inside the paint needs to mimic the way it was in 2k11.
 
# 496 Goffs @ 11/29/12 07:58 AM
Quote:
Originally Posted by sirjam
I think the game got way better post patch. I dnt understand why people think the patch didn't help
Complaints seem to be online and my career guys...I play mostly quick games so I'm loving the patch...
 
# 497 bmgoff11 @ 11/29/12 08:46 AM
shoes still not showing up correctly
 
# 498 Goffs @ 11/29/12 09:20 AM
Quote:
Originally Posted by Pared
I'm going to keep this short and sweet:

The game got worse post-patch. Real shame too.
ELABORATE!
 
# 499 nova91 @ 11/29/12 09:34 AM
One thing I've noticed is player movement has gotten worse since the patch.
 
# 500 shellsgot86 @ 11/29/12 09:56 AM
Quote:
Originally Posted by dkrause1971
Alot of the problems/complaints with this thread stem from we all play so many different modes, sliders, rosters, and settings which isn't even counting skill/style that's is really hard to tell what is what. For example i use MKharsh sliders (set 2) and i have used various rosters. My last game which was post patch my fastbreak total was 27 with Milwaukee vs the Jazz with 6 on all-star. The Jazz were also about 40% PIP. The Jazz shot 37% for the game. So here in my one post patch game i had the completely opposite experience as you did. I am not saying your points were right or wrong, just pointing out how ones experience with whether this game or patch is good or bad can vary so much.
Simulation or Default??
Put it down for simulation
It's more realistic harder to make 3s unless you rating is high and higher than the average position you won't be dunking alot more fouls when driving like real life I will foul you before you dunk on me!! And if you quick enough more and ones!!
 


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