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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 201 Deck @ 11/27/12 01:51 PM
Quote:
Originally Posted by Mongo14
How do I contact them? Is there a phone number?
http://support.2k.com/home did the trick for me. They answer pretty fast too
 
# 202 Find_the_Door @ 11/27/12 01:52 PM
Quote:
Originally Posted by aholbert32
1) Calm down. I'm just reporting what I'm seeing.
2) I dont play online so the Euro 3 glitch doesnt effect me.
I'm very calm, I apologize if I came off any other way? Just being VERY assertive after being dragged through the mud after 2k has dropped the ball on rosters (for the past three years) and now this patch. So any frustration that I 'may' have is completely justified, and was never directed at you personally.


Quote:
Originally Posted by xrobbyh14x
I'll wait for details from the 2k guys, but I'm excited to hear about rebounding and the scores being lowered to begin with. Looking forward to it. I always enjoy the game and don't let things ruin it for me. I haven't run into any of this euro 3 stuff yet.
You will...
 
# 203 aholbert32 @ 11/27/12 01:54 PM
Quote:
Originally Posted by Bull_Market
Anyone not seeing this, is a) not willing to see this & turning a blind eye or b) has the holy grail copy.
Neither for me. At default, I would play against the 6ers and never see Bynum get touches. Once I made the slider and team tendency changes, I see the CPU giving him touches. With that said, it sucks that you are still seeing this issue.

I remember seeing that original thread and I started to look for the cpu pushing the ball after misses. I saw it but then realized that 80-90% of the time, if you cut off the ball handler and get back on D, the cpu would pull the ball back and reset. Anyway, I'll just keep enjoying my holy grail copy.
 
# 204 Goffs @ 11/27/12 01:54 PM
I thought LD2k said that the devs were aware of the Euro step three point exploit....

I have no issue with this since I only play against people I know and not some random bum but I understand the gripe....
 
# 205 Painkiller1974 @ 11/27/12 01:54 PM
They did not fix the bug in the Draft (association mode).
Noel drafted around 7th
S.Mohammed around 25th
 
# 206 aholbert32 @ 11/27/12 01:55 PM
Quote:
Originally Posted by Batum Shaka Laka
I'm very calm, I apologize if I came off any other way? Just being VERY assertive after being dragged through the mud after 2k has dropped the ball on rosters (for the past three years) and now this patch. So any frustration that I 'may' have is completely justified, and was never directed at you personally.




You will...
You responded to my post so it was directed at me. You can make your point without having to reference my post.
 
# 207 jersez @ 11/27/12 01:55 PM
The 3s are tune down for both user and cpu, but cpu shot making and contesting is still unrealistic.
 
# 208 aholbert32 @ 11/27/12 01:55 PM
Quote:
Originally Posted by Goffs
I thought LD2k said that the devs were aware of the Euro step three point exploit....
Doesnt mean that it was going to be fixed this patch.
 
# 209 qnzballa5 @ 11/27/12 01:56 PM
I just played one of my friends on my list to test out da euro glitch again. It is still alive n well.. It is killing online games for rank but more important for Virgingamin and Online asssociation. Hope they can come with a quick fix for this asap instead of waiting till Jan or feb for another big patch. Im sure they can fix this soon if the demand on here keeps rising..
 
# 210 The 24th Letter @ 11/27/12 01:59 PM
Quote:
Originally Posted by aholbert32
Doesnt mean that it was going to be fixed this patch.
I thought you were only allowed 2, and I thought this was the 2nd

May be wrong there
 
# 211 JasonWilliams55 @ 11/27/12 01:59 PM
So far, I have not noticed too much in changes to gameplay, this is a good thing as I thought the game was quite good prepatch#2. Rebounding has been tuned, CPU still pushes the ball but the logic is seemingly better (I personally did not have too much of a problem before with this though).

Euro glitch is a huge online killer and needs to be addressed asap.

Patch notes should have been released already.
 
# 212 LD2k @ 11/27/12 02:00 PM
Patch notes are up - http://2kgam.es/NBA2K13Patch
 
# 213 Altimus @ 11/27/12 02:01 PM
Quote:
Originally Posted by aholbert32
I'm not seeing what Illustrator is seeing AT all.
Good to hear. This was my biggest issue with the game.
 
# 214 quehouston @ 11/27/12 02:02 PM
I feel like if 2k is gonna nerf the VC exploits in game (which I have no problem with), the least thing they can do is give me unlimited play on my iPhone app. Eventually we get bored with playing the same, stale minigames over and over for VC. I think it would be a fair trade off.
 
# 215 23 @ 11/27/12 02:04 PM
Quote:
Originally Posted by LD2k
Patch notes are up - http://2kgam.es/NBA2K13Patch
cant view at work

can anyone post them here?

Thanks in advance
 
# 216 JasonWilliams55 @ 11/27/12 02:05 PM
PATCH NOTES

Quote:
These are the full game update notes for NBA 2K13 Patch v1.02.

The patch is available on XBOX 360 and PlayStation 3!

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.

GENERAL

  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.

MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.

NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).
 
# 217 aholbert32 @ 11/27/12 02:05 PM
Quote:
Originally Posted by The 24th Letter
I thought you were only allowed 2, and I thought this was the 2nd

May be wrong there
Madden and NCAA just had 3. The first 2 are free but the game company has to pay for the 3rd. Also, its possible that this could be fixed without a patch since its an online only problem.
 
# 218 sleepyshotta @ 11/27/12 02:07 PM
Besides being able to see playvision now, I can also call plays with my SG at both ends of the floor in MyCareer mode.


Sent from my iPhone using Tapatalk
 
# 219 JasonWilliams55 @ 11/27/12 02:10 PM
Quote:
Originally Posted by LD2k
Patch notes are up - http://2kgam.es/NBA2K13Patch
LD2k, can you see what all is addressed under this?

Quote:
A number of other smaller changes have been made to address issues and enhance the user experience.
 
# 220 The 24th Letter @ 11/27/12 02:11 PM
I did run into one glitch that patch my have caused....

I had Tyson Chandler get a put back dunk off a JR Smith miss...

The replay showed the correct play...but instead of showing the vertical overlay of Tyson's dunk, they showed the vertical of of JR Smiths jumpshot lol
 


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