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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 241 bosoxfan1 @ 11/27/12 02:42 PM
Hmmm didn't even know that on myplayer they have Rose's knee pads but you can't put them in the game outside of myplayer? Wow
 
# 242 Datkiddalex6 @ 11/27/12 02:42 PM
So this patch didn't fix the losing your starting spot for no reason glitch?
 
# 243 JasonMartin @ 11/27/12 02:44 PM
Quote:
Originally Posted by LD2k
What do you mean? Are you being defaulted to a generic name and generic look despite changing it?
No not that, I made a new player but I couldn't change my name at all. There is nothing to change besides the position you want to play/number you want/type of player you are.


I just want to know why 2K developed it to be like this?
 
# 244 jeremym480 @ 11/27/12 02:44 PM
Quote:
Originally Posted by LD2k
Patch notes are up - http://2kgam.es/NBA2K13Patch
Impressive list.

Offline I actually really enjoyed the gameplay with the coach profiles run plays changed to 0. However, my buddy (who is new to 2k) and I just started a 2 person OA on Pro. We originally started on All-Star, but he was getting beat by 30-40 points every game. Much to my chagrin, he talked me into starting a new OA on Pro. Both of us have been lighting it up from 3 point land (pre-patch). Also since you can't change the coach profiles, the CPU ran fast breaks all the time off of defensive rebounds. It appears both of these items have been adjusted, so I'm going to be one happy 2k camper.

MOAR Impressions, guys!
 
# 245 LD2k @ 11/27/12 02:46 PM
Quote:
Originally Posted by JasonMartin
No not that, I made a new player but I couldn't change my name at all. There is nothing to change besides the position you want to play/number you want/type of player you are.
You can't create two MyPLAYERS but you can have up to 3 MyCAREERS iirc.
 
# 246 nova91 @ 11/27/12 02:48 PM
Quote:
Originally Posted by JasonMartin
No not that, I made a new player but I couldn't change my name at all. There is nothing to change besides the position you want to play/number you want/type of player you are.

I just want to know why 2K developed it to be like this?
You'd have to change his name at the MyPlayer section, but if you do that I think it will change any other player you have.

Just checked, it does.
 
# 247 2BDK @ 11/27/12 02:50 PM
Quote:
Originally Posted by bosoxfan1
Hmmm didn't even know that on myplayer they have Rose's knee pads but you can't put them in the game outside of myplayer? Wow
Rite my dude makes no sense what so ever even my guy Marshon Brooks wears em & still can't get no luv on it.
 
# 248 d11king @ 11/27/12 02:51 PM
With is a eurostep 3.
 
# 249 VanJage22 @ 11/27/12 02:52 PM
AutoSave can and always has been able to be disabled.

-Load the Roster you want to use.
-to be safe i suggest saving the roster again as a different file.
-now go to options and delete the roster file you just saved.
-the first time you make changes and it tries to auto save you will get a notification saying something "like can't find file, autosave has been disabled". click ok and now autosave is disabled. (this works in association as well.)
-when your ready to save, do so and autosave will be reenabled.
 
# 250 tabarnes19_SDS @ 11/27/12 02:56 PM
Covers my major issues except the logic with auto subs, and the CPU not subbing players due to fouls. Ie 2 in the first etc..
 
# 251 jdl24 @ 11/27/12 02:56 PM
I wish the substitution notification overlay was fixed. It's been in the game for years but its broken in 2k13.
 
# 252 bosoxfan1 @ 11/27/12 03:04 PM
Quote:
Originally Posted by 2BDK
Rite my dude makes no sense what so ever even my guy Marshon Brooks wears em & still can't get no luv on it.
It's ridiculous, I think Rudy Gay and Josh Smith use them as well... Also just my first qtr post-patch and everything is going good (up 18-4) on All-star default sliders and there it is, the cpu won't inbound after calling a timeout
 
# 253 edubbs @ 11/27/12 03:05 PM
The fastbreak issue is a non-issue for me also. The AI will push the ball after misses but, if you get back they will pull the ball back out.

Prepatch I was getting better at getting back on Defense. Post patch it's even easier to get back in transition since your AI teammates are tuned better to get back.

As long as I manage my coach profile in game at the right time, by keeping crash offensive glass kinda low I'm able to get back and defend as I should.

Also, I really like how the shot % have been tuned. Playing 12 min qtrs. Allstar Sim default with adjustments to fouls only, and I just had my first high 80's to low 90's final score. Instead of always getting scores reaching 100.

Really like the gameplay improvements.
 
# 254 lsu4life86 @ 11/27/12 03:06 PM
Quote:
Originally Posted by Illustrator76
Not sure on the sig skills, but I believe someone else posted that the Autosave was NOT addressed. That's not surprising to me in the least bit
Cant remove sig skills
 
# 255 Jukes @ 11/27/12 03:10 PM
Well this is nice but sort of sucks..already played on after it simmed half my season..
Wish I could go back.
 
# 256 jaateloauto @ 11/27/12 03:10 PM
No wonder they had plays turned off in MyCareer: whenever you set a screen (like you're supposed to) the whole play disappears and it goes back to freestyle. Unbelievable.
 
# 257 alexthegreat @ 11/27/12 03:15 PM
Anybody notice yet if the blocks are better?
 
# 258 Illustrator76 @ 11/27/12 03:20 PM
Quote:
Originally Posted by aholbert32
I saw it some pre patch but I could combat that by getting my men back on defense. Post patch, I'm not seeing it. I'm at halftime in a game with 11 minute quarters. I'm using mkarsh's sliders and made thelorn's team tendency changes. Here are the shot totals for the CPU's Suns team:

Brown- 8
Scola- 7
Dragic -5
Gortat-3
Dudley -4

Not unrealistic for me and they arent quickshotting. If I miss, they push the ball but if they dont have numbers they are resetting.
I can not tell a lie, I must admit that those sliders greatly improved the gameplay (and the fast break issue as well). I still can't find Thelorn's team tendencies to save my life, but I made a few changes based on some other 2K threads on OS and the 76ers played much differently. Andrew Bynum was a terror in the post (he was fed the ball often) and the crazy shooting numbers by the other players fell more in line with what I would expect. There are still a few things that need to be ironed out (such as CPU substitution patterns), but I may just keep this game and finally be able to get a decent experience from playing against the CPU. Thanks for the info sir.
 
# 259 TajDeni @ 11/27/12 03:39 PM
Quote:
Originally Posted by ifriedrice


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details


GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).
all this and still nothing on fixing substitution rotations. its only been an issue 4 that last 4-5 yrs. (since 2k9 or 2k10)
 
# 260 Julius959 @ 11/27/12 03:40 PM
My game freezes when I start the game it started to happen after I installed the patch. HELP ME!!! Any ideas?
 


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